uniform half4 testInputs, colorGreen, colorRed; | |
half4 main() { | |
half4 v = testInputs; | |
v = half4(v.x, 1, 1, 1); | |
v = half4(v.xy, 1, 1); | |
v = half4(v.x1, 1, 1); | |
v = half4(v.0y, 1, 1); | |
v = half4(v.xyz, 1); | |
v = half4(v.xy1, 1); | |
v = half4(v.x0z, 1); | |
v = half4(v.x10, 1); | |
v = half4(v.1yz, 1); | |
v = half4(v.0y1, 1); | |
v = half4(v.11z, 1); | |
v = v.xyzw; | |
v = v.xyz1; | |
v = v.xy0w; | |
v = v.xy10; | |
v = v.x1zw; | |
v = v.x0z1; | |
v = v.x11w; | |
v = v.x101; | |
v = v.1yzw; | |
v = v.0yz1; | |
v = v.0y1w; | |
v = v.1y11; | |
v = v.00zw; | |
v = v.00z1; | |
v = v.011w; | |
return v == half4(0, 1, 1, 1) ? colorGreen : colorRed; | |
} |