|  | /* | 
|  | * Copyright 2006 The Android Open Source Project | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #ifndef SkTransparentShader_DEFINED | 
|  | #define SkTransparentShader_DEFINED | 
|  |  | 
|  | #include "SkShader.h" | 
|  |  | 
|  | class SK_API SkTransparentShader : public SkShader { | 
|  | public: | 
|  | SkTransparentShader() {} | 
|  |  | 
|  | virtual size_t contextSize() const SK_OVERRIDE; | 
|  |  | 
|  | class TransparentShaderContext : public SkShader::Context { | 
|  | public: | 
|  | TransparentShaderContext(const SkTransparentShader& shader, const ContextRec&); | 
|  | virtual ~TransparentShaderContext(); | 
|  |  | 
|  | virtual uint32_t getFlags() const SK_OVERRIDE; | 
|  | virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE; | 
|  | virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRIDE; | 
|  |  | 
|  | private: | 
|  | const SkBitmap* fDevice; | 
|  |  | 
|  | typedef SkShader::Context INHERITED; | 
|  | }; | 
|  |  | 
|  | SK_TO_STRING_OVERRIDE() | 
|  | SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkTransparentShader) | 
|  |  | 
|  | protected: | 
|  | virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE; | 
|  |  | 
|  | // we don't need to flatten anything at all | 
|  | virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE {} | 
|  |  | 
|  | private: | 
|  | #ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING | 
|  | SkTransparentShader(SkReadBuffer& buffer) : INHERITED(buffer) {} | 
|  | #endif | 
|  |  | 
|  | typedef SkShader INHERITED; | 
|  | }; | 
|  |  | 
|  | #endif |