|  |  | 
|  | /* | 
|  | * Copyright 2011 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  |  | 
|  | /* Tests text rendering with LCD and subpixel rendering turned on and off. | 
|  | */ | 
|  |  | 
|  | #include "gm.h" | 
|  | #include "SkCanvas.h" | 
|  |  | 
|  | namespace skiagm { | 
|  |  | 
|  | class LcdTextGM : public GM { | 
|  | public: | 
|  | LcdTextGM() { | 
|  | const int pointSize = 36; | 
|  | textHeight = SkIntToScalar(pointSize); | 
|  | } | 
|  |  | 
|  | protected: | 
|  |  | 
|  | SkString onShortName() { | 
|  | return SkString("lcdtext"); | 
|  | } | 
|  |  | 
|  | SkISize onISize() { return SkISize::Make(640, 480); } | 
|  |  | 
|  | virtual void onDraw(SkCanvas* canvas) { | 
|  |  | 
|  | y = textHeight; | 
|  | drawText(canvas, SkString("TEXT: SubpixelTrue LCDRenderTrue"), | 
|  | true,  true); | 
|  | drawText(canvas, SkString("TEXT: SubpixelTrue LCDRenderFalse"), | 
|  | true,  false); | 
|  | drawText(canvas, SkString("TEXT: SubpixelFalse LCDRenderTrue"), | 
|  | false, true); | 
|  | drawText(canvas, SkString("TEXT: SubpixelFalse LCDRenderFalse"), | 
|  | false, false); | 
|  | } | 
|  |  | 
|  | void drawText(SkCanvas* canvas, const SkString& string, | 
|  | bool subpixelTextEnabled, bool lcdRenderTextEnabled) { | 
|  | SkPaint paint; | 
|  | paint.setColor(SK_ColorBLACK); | 
|  | paint.setDither(true); | 
|  | paint.setAntiAlias(true); | 
|  | sk_tool_utils::set_portable_typeface(&paint); | 
|  | paint.setSubpixelText(subpixelTextEnabled); | 
|  | paint.setLCDRenderText(lcdRenderTextEnabled); | 
|  | paint.setTextSize(textHeight); | 
|  |  | 
|  | canvas->drawText(string.c_str(), string.size(), 0, y, paint); | 
|  | y += textHeight; | 
|  | } | 
|  |  | 
|  | private: | 
|  | typedef GM INHERITED; | 
|  | SkScalar y, textHeight; | 
|  | }; | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | static GM* MyFactory(void*) { return new LcdTextGM; } | 
|  | static GMRegistry reg(MyFactory); | 
|  |  | 
|  | } |