blob: 75c6d3fa61b6b193801e1e76c0da2ff1bfe8ee1f [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
_array: array<vec4<f32>, 5>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn main() -> vec4<f32> {
return vec4<f32>(_globalUniforms.colorGreen.x, _globalUniforms.colorRed.x, 0.0, 1.0);
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main();
return _stageOut;
}