blob: a8107d13cba168946795533446a0198e42c3c547 [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
fn main(_stageIn: FSIn, _stageOut: ptr<function, FSOut>) {
var x: f32 = _stageIn.sk_FragCoord.x;
var y: f32 = f32(_stageIn.sk_Clockwise);
(*_stageOut).sk_FragColor = vec4<f32>(f32(x), f32(y), 1.0, 1.0);
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
main(_stageIn, &_stageOut);
return _stageOut;
}