blob: caef5ee0eea7ff0fbc4b192fdc7cb96aea949ac5 [file] [log] [blame]
uniform mat2 testMatrix2x2;
uniform mat3 testMatrix3x3;
uniform vec4 testInputs;
uniform vec4 colorRed;
uniform vec4 colorGreen;
uniform float unknownInput;
bool test_Xno_Xop_Xscalar_XX_Xmat2_Xb() {
mat2 m;
mat2 mm;
const mat2 z = mat2(0.0);
m = testMatrix2x2;
m = testMatrix2x2;
if (m != testMatrix2x2) return false;
if (m != testMatrix2x2) return false;
if (m != testMatrix2x2) return false;
m = -m;
if (m != -testMatrix2x2) return false;
mm = mat2(0.0);
mm = mat2(0.0);
return mm == z;
}
bool test_Xno_Xop_Xscalar_XX_Xmat3_Xb() {
mat3 m;
mat3 mm;
const mat3 z = mat3(0.0);
m = testMatrix3x3;
m = testMatrix3x3;
if (m != testMatrix3x3) return false;
if (m != testMatrix3x3) return false;
if (m != testMatrix3x3) return false;
m = -m;
if (m != -testMatrix3x3) return false;
mm = mat3(0.0);
mm = mat3(0.0);
return mm == z;
}
bool test_Xno_Xop_Xscalar_XX_Xmat4_Xb() {
mat4 testMatrix4x4 = mat4(testInputs, testInputs, testInputs, testInputs);
mat4 m;
mat4 mm;
const mat4 z = mat4(0.0);
m = testMatrix4x4;
m = testMatrix4x4;
if (m != testMatrix4x4) return false;
if (m != testMatrix4x4) return false;
if (m != testMatrix4x4) return false;
m = -m;
if (m != -testMatrix4x4) return false;
mm = mat4(0.0);
mm = mat4(0.0);
return mm == z;
}
bool test_Xno_Xop_Xmat2_XX_Xscalar_Xb() {
mat2 m;
mat2 mm;
const mat2 z = mat2(0.0);
const mat2 s = mat2(vec4(1.0).xy, vec4(1.0).zw);
float scalar = testInputs.x;
m = mat2(scalar);
m = mat2(scalar);
if (m != mat2(scalar)) return false;
m = scalar / s;
if (m != mat2(scalar, scalar, scalar, scalar)) return false;
m = scalar + z;
m = z + scalar;
if (m != mat2(scalar, scalar, scalar, scalar)) return false;
m = scalar - z;
m = z - scalar;
if (m != -mat2(scalar, scalar, scalar, scalar)) return false;
mm = mat2(0.0);
mm = mat2(0.0);
return mm == z;
}
bool test_Xno_Xop_Xmat3_XX_Xscalar_Xb() {
mat3 m;
mat3 mm;
const mat3 z = mat3(0.0);
const mat3 s = mat3(vec3(1.0), vec3(1.0), vec3(1.0));
float scalar = testInputs.x;
vec3 scalar3 = vec3(scalar);
m = mat3(scalar);
m = mat3(scalar);
if (m != mat3(scalar)) return false;
m = scalar / s;
if (m != mat3(scalar3, scalar3, scalar3)) return false;
m = scalar + z;
m = z + scalar;
if (m != mat3(scalar3, scalar3, scalar3)) return false;
m = scalar - z;
m = z - scalar;
if (m != -mat3(scalar3, scalar3, scalar3)) return false;
mm = mat3(0.0);
mm = mat3(0.0);
return mm == z;
}
bool test_Xno_Xop_Xmat4_XX_Xscalar_Xb() {
mat4 m;
mat4 mm;
const mat4 z = mat4(0.0);
const mat4 s = mat4(vec4(1.0), vec4(1.0), vec4(1.0), vec4(1.0));
float scalar = testInputs.x;
vec4 scalar4 = vec4(scalar);
m = mat4(scalar);
m = mat4(scalar);
if (m != mat4(scalar)) return false;
m = scalar / s;
if (m != mat4(scalar4, scalar4, scalar4, scalar4)) return false;
m = scalar + z;
m = z + scalar;
if (m != mat4(scalar4, scalar4, scalar4, scalar4)) return false;
m = scalar - z;
m = z - scalar;
if (m != -mat4(scalar4, scalar4, scalar4, scalar4)) return false;
mm = mat4(0.0);
mm = mat4(0.0);
return mm == z;
}
vec4 main() {
return ((((test_Xno_Xop_Xscalar_XX_Xmat2_Xb() && test_Xno_Xop_Xscalar_XX_Xmat3_Xb()) && test_Xno_Xop_Xscalar_XX_Xmat4_Xb()) && test_Xno_Xop_Xmat2_XX_Xscalar_Xb()) && test_Xno_Xop_Xmat3_XX_Xscalar_Xb()) && test_Xno_Xop_Xmat4_XX_Xscalar_Xb() ? colorGreen : colorRed;
}