blob: f9227afe9495f7cdb66191b83eac6b3ec31f17af [file] [log] [blame]
1. store_src_rg coords = src.rg
2. init_lane_masks CondMask = LoopMask = RetMask = true
3. zero_4_slots_unmasked _0_m = 0
4. zero_4_slots_unmasked _1_mm = 0
5. zero_2_slots_unmasked $0..1 = 0
6. swizzle_4 $0..3 = ($0..3).yxxy
7. copy_4_slots_unmasked _3_z = $0..3
8. copy_4_constants $0..3 = testMatrix2x2
9. copy_4_slots_unmasked _0_m = $0..3
10. copy_4_constants $0..3 = testMatrix2x2
11. copy_4_slots_unmasked _0_m = $0..3
12. zero_4_slots_unmasked $0..3 = 0
13. copy_4_slots_unmasked $4..7 = _0_m
14. sub_4_floats $0..3 -= $4..7
15. copy_4_slots_unmasked _0_m = $0..3
16. zero_2_slots_unmasked $0..1 = 0
17. swizzle_4 $0..3 = ($0..3).yxxy
18. copy_4_slots_unmasked _1_mm = $0..3
19. zero_2_slots_unmasked $0..1 = 0
20. swizzle_4 $0..3 = ($0..3).yxxy
21. copy_4_slots_unmasked _1_mm = $0..3
22. store_condition_mask $50 = CondMask
23. store_condition_mask $21 = CondMask
24. store_condition_mask $8 = CondMask
25. copy_4_slots_unmasked $9..12 = _0_m
26. zero_4_slots_unmasked $13..16 = 0
27. copy_4_constants $17..20 = testMatrix2x2
28. sub_4_floats $13..16 -= $17..20
29. cmpeq_4_floats $9..12 = equal($9..12, $13..16)
30. bitwise_and_2_ints $9..10 &= $11..12
31. bitwise_and_int $9 &= $10
32. copy_4_slots_unmasked $10..13 = _1_mm
33. copy_4_slots_unmasked $14..17 = _3_z
34. cmpeq_4_floats $10..13 = equal($10..13, $14..17)
35. bitwise_and_2_ints $10..11 &= $12..13
36. bitwise_and_int $10 &= $11
37. bitwise_and_int $9 &= $10
38. zero_slot_unmasked $22 = 0
39. merge_condition_mask CondMask = $8 & $9
40. branch_if_no_active_lanes branch_if_no_active_lanes +71 (#111)
41. zero_4_slots_unmasked m(0..3) = 0
42. zero_4_slots_unmasked m(4..7) = 0
43. zero_4_slots_unmasked m(8..11) = 0
44. zero_4_slots_unmasked mm(3..6) = 0
45. zero_2_slots_unmasked mm(7..8) = 0
46. zero_2_slots_unmasked $23..24 = 0
47. shuffle $23..31 = ($23..31)[1 0 0 0 1 0 0 0 1]
48. copy_4_slots_unmasked z(0..3) = $23..26
49. copy_4_slots_unmasked z(4..7) = $27..30
50. copy_slot_unmasked z(8) = $31
51. copy_4_constants $23..26 = testMatrix3x3(0..3)
52. copy_4_constants $27..30 = testMatrix3x3(4..7)
53. copy_constant $31 = testMatrix3x3(8)
54. copy_4_slots_masked m(0..3) = Mask($23..26)
55. copy_4_slots_masked m(4..7) = Mask($27..30)
56. copy_slot_masked m(8) = Mask($31)
57. copy_4_constants $23..26 = testMatrix3x3(0..3)
58. copy_4_constants $27..30 = testMatrix3x3(4..7)
59. copy_constant $31 = testMatrix3x3(8)
60. copy_4_slots_masked m(0..3) = Mask($23..26)
61. copy_4_slots_masked m(4..7) = Mask($27..30)
62. copy_slot_masked m(8) = Mask($31)
63. zero_4_slots_unmasked $23..26 = 0
64. zero_4_slots_unmasked $27..30 = 0
65. zero_slot_unmasked $31 = 0
66. copy_4_slots_unmasked $32..35 = m(0..3)
67. copy_4_slots_unmasked $36..39 = m(4..7)
68. copy_slot_unmasked $40 = m(8)
69. sub_n_floats $23..31 -= $32..40
70. copy_4_slots_masked m(0..3) = Mask($23..26)
71. copy_4_slots_masked m(4..7) = Mask($27..30)
72. copy_slot_masked m(8) = Mask($31)
73. zero_2_slots_unmasked $23..24 = 0
74. shuffle $23..31 = ($23..31)[1 0 0 0 1 0 0 0 1]
75. copy_4_slots_masked mm(0..3) = Mask($23..26)
76. copy_4_slots_masked mm(4..7) = Mask($27..30)
77. copy_slot_masked mm(8) = Mask($31)
78. zero_2_slots_unmasked $23..24 = 0
79. shuffle $23..31 = ($23..31)[1 0 0 0 1 0 0 0 1]
80. copy_4_slots_masked mm(0..3) = Mask($23..26)
81. copy_4_slots_masked mm(4..7) = Mask($27..30)
82. copy_slot_masked mm(8) = Mask($31)
83. copy_4_slots_unmasked $23..26 = m(0..3)
84. copy_4_slots_unmasked $27..30 = m(4..7)
85. copy_slot_unmasked $31 = m(8)
86. zero_4_slots_unmasked $32..35 = 0
87. zero_4_slots_unmasked $36..39 = 0
88. zero_slot_unmasked $40 = 0
89. copy_4_constants $41..44 = testMatrix3x3(0..3)
90. copy_4_constants $45..48 = testMatrix3x3(4..7)
91. copy_constant $49 = testMatrix3x3(8)
92. sub_n_floats $32..40 -= $41..49
93. cmpeq_n_floats $23..31 = equal($23..31, $32..40)
94. bitwise_and_4_ints $24..27 &= $28..31
95. bitwise_and_2_ints $24..25 &= $26..27
96. bitwise_and_int $24 &= $25
97. bitwise_and_int $23 &= $24
98. copy_4_slots_unmasked $24..27 = mm(0..3)
99. copy_4_slots_unmasked $28..31 = mm(4..7)
100. copy_4_slots_unmasked $32..35 = mm(8..11)
101. copy_4_slots_unmasked $36..39 = z(3..6)
102. copy_2_slots_unmasked $40..41 = z(7..8)
103. cmpeq_n_floats $24..32 = equal($24..32, $33..41)
104. bitwise_and_4_ints $25..28 &= $29..32
105. bitwise_and_2_ints $25..26 &= $27..28
106. bitwise_and_int $25 &= $26
107. bitwise_and_int $24 &= $25
108. bitwise_and_int $23 &= $24
109. copy_slot_masked [test_mat3_mat3].result = Mask($23)
110. copy_slot_masked $22 = Mask($23)
111. load_condition_mask CondMask = $8
112. zero_slot_unmasked $51 = 0
113. merge_condition_mask CondMask = $21 & $22
114. branch_if_no_active_lanes branch_if_no_active_lanes +100 (#214)
115. copy_4_constants $52..55 = testInputs
116. copy_4_constants $56..59 = testInputs
117. copy_4_constants $60..63 = testInputs
118. copy_4_constants $64..67 = testInputs
119. copy_4_slots_unmasked testMatrix4x4(0..3) = $52..55
120. copy_4_slots_unmasked testMatrix4x4(4..7) = $56..59
121. copy_4_slots_unmasked testMatrix4x4(8..11) = $60..63
122. copy_4_slots_unmasked testMatrix4x4(12..15) = $64..67
123. zero_4_slots_unmasked m(0..3) = 0
124. zero_4_slots_unmasked m(4..7) = 0
125. zero_4_slots_unmasked m(8..11) = 0
126. zero_4_slots_unmasked m(12..15) = 0
127. zero_4_slots_unmasked mm(0..3) = 0
128. zero_4_slots_unmasked mm(4..7) = 0
129. zero_4_slots_unmasked mm(8..11) = 0
130. zero_4_slots_unmasked mm(12..15) = 0
131. zero_2_slots_unmasked $52..53 = 0
132. shuffle $52..67 = ($52..67)[1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1]
133. copy_4_slots_unmasked z(0..3) = $52..55
134. copy_4_slots_unmasked z(4..7) = $56..59
135. copy_4_slots_unmasked z(8..11) = $60..63
136. copy_4_slots_unmasked z(12..15) = $64..67
137. copy_4_slots_unmasked $52..55 = testMatrix4x4(0..3)
138. copy_4_slots_unmasked $56..59 = testMatrix4x4(4..7)
139. copy_4_slots_unmasked $60..63 = testMatrix4x4(8..11)
140. copy_4_slots_unmasked $64..67 = testMatrix4x4(12..15)
141. copy_4_slots_masked m(0..3) = Mask($52..55)
142. copy_4_slots_masked m(4..7) = Mask($56..59)
143. copy_4_slots_masked m(8..11) = Mask($60..63)
144. copy_4_slots_masked m(12..15) = Mask($64..67)
145. copy_4_slots_unmasked $52..55 = testMatrix4x4(0..3)
146. copy_4_slots_unmasked $56..59 = testMatrix4x4(4..7)
147. copy_4_slots_unmasked $60..63 = testMatrix4x4(8..11)
148. copy_4_slots_unmasked $64..67 = testMatrix4x4(12..15)
149. copy_4_slots_masked m(0..3) = Mask($52..55)
150. copy_4_slots_masked m(4..7) = Mask($56..59)
151. copy_4_slots_masked m(8..11) = Mask($60..63)
152. copy_4_slots_masked m(12..15) = Mask($64..67)
153. zero_4_slots_unmasked $52..55 = 0
154. zero_4_slots_unmasked $56..59 = 0
155. zero_4_slots_unmasked $60..63 = 0
156. zero_4_slots_unmasked $64..67 = 0
157. copy_4_slots_unmasked $68..71 = m(0..3)
158. copy_4_slots_unmasked $72..75 = m(4..7)
159. copy_4_slots_unmasked $76..79 = m(8..11)
160. copy_4_slots_unmasked $80..83 = m(12..15)
161. sub_n_floats $52..67 -= $68..83
162. copy_4_slots_masked m(0..3) = Mask($52..55)
163. copy_4_slots_masked m(4..7) = Mask($56..59)
164. copy_4_slots_masked m(8..11) = Mask($60..63)
165. copy_4_slots_masked m(12..15) = Mask($64..67)
166. zero_2_slots_unmasked $52..53 = 0
167. shuffle $52..67 = ($52..67)[1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1]
168. copy_4_slots_masked mm(0..3) = Mask($52..55)
169. copy_4_slots_masked mm(4..7) = Mask($56..59)
170. copy_4_slots_masked mm(8..11) = Mask($60..63)
171. copy_4_slots_masked mm(12..15) = Mask($64..67)
172. zero_2_slots_unmasked $52..53 = 0
173. shuffle $52..67 = ($52..67)[1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1]
174. copy_4_slots_masked mm(0..3) = Mask($52..55)
175. copy_4_slots_masked mm(4..7) = Mask($56..59)
176. copy_4_slots_masked mm(8..11) = Mask($60..63)
177. copy_4_slots_masked mm(12..15) = Mask($64..67)
178. copy_4_slots_unmasked $52..55 = m(0..3)
179. copy_4_slots_unmasked $56..59 = m(4..7)
180. copy_4_slots_unmasked $60..63 = m(8..11)
181. copy_4_slots_unmasked $64..67 = m(12..15)
182. zero_4_slots_unmasked $68..71 = 0
183. zero_4_slots_unmasked $72..75 = 0
184. zero_4_slots_unmasked $76..79 = 0
185. zero_4_slots_unmasked $80..83 = 0
186. copy_4_slots_unmasked $84..87 = testMatrix4x4(0..3)
187. copy_4_slots_unmasked $88..91 = testMatrix4x4(4..7)
188. copy_4_slots_unmasked $92..95 = testMatrix4x4(8..11)
189. copy_4_slots_unmasked $96..99 = testMatrix4x4(12..15)
190. sub_n_floats $68..83 -= $84..99
191. cmpeq_n_floats $52..67 = equal($52..67, $68..83)
192. bitwise_and_4_ints $60..63 &= $64..67
193. bitwise_and_4_ints $56..59 &= $60..63
194. bitwise_and_4_ints $52..55 &= $56..59
195. bitwise_and_2_ints $52..53 &= $54..55
196. bitwise_and_int $52 &= $53
197. copy_4_slots_unmasked $53..56 = mm(0..3)
198. copy_4_slots_unmasked $57..60 = mm(4..7)
199. copy_4_slots_unmasked $61..64 = mm(8..11)
200. copy_4_slots_unmasked $65..68 = mm(12..15)
201. copy_4_slots_unmasked $69..72 = z(0..3)
202. copy_4_slots_unmasked $73..76 = z(4..7)
203. copy_4_slots_unmasked $77..80 = z(8..11)
204. copy_4_slots_unmasked $81..84 = z(12..15)
205. cmpeq_n_floats $53..68 = equal($53..68, $69..84)
206. bitwise_and_4_ints $61..64 &= $65..68
207. bitwise_and_4_ints $57..60 &= $61..64
208. bitwise_and_4_ints $53..56 &= $57..60
209. bitwise_and_2_ints $53..54 &= $55..56
210. bitwise_and_int $53 &= $54
211. bitwise_and_int $52 &= $53
212. copy_slot_masked [test_mat4_mat4].result = Mask($52)
213. copy_slot_masked $51 = Mask($52)
214. load_condition_mask CondMask = $21
215. copy_4_constants $0..3 = colorRed
216. merge_condition_mask CondMask = $50 & $51
217. copy_4_constants $4..7 = colorGreen
218. copy_4_slots_masked $0..3 = Mask($4..7)
219. load_condition_mask CondMask = $50
220. copy_4_slots_unmasked [main].result = $0..3
221. load_src src.rgba = [main].result