| struct FSIn { |
| @builtin(front_facing) sk_Clockwise: bool, |
| }; |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| fn mat3x4f32_diagonal(x: f32) -> mat3x4<f32> { |
| return mat3x4<f32>(x, 0.0, 0.0, 0.0, 0.0, x, 0.0, 0.0, 0.0, 0.0, x, 0.0); |
| } |
| fn mat3x4f32_from_mat4x4f32(x0: mat4x4<f32>) -> mat3x4<f32> { |
| return mat3x4<f32>(vec4<f32>(x0[0].xyzw), vec4<f32>(x0[1].xyzw), vec4<f32>(x0[2].xyzw)); |
| } |
| fn mat4x4f32_diagonal(x: f32) -> mat4x4<f32> { |
| return mat4x4<f32>(x, 0.0, 0.0, 0.0, 0.0, x, 0.0, 0.0, 0.0, 0.0, x, 0.0, 0.0, 0.0, 0.0, x); |
| } |
| fn main(_stageOut: ptr<function, FSOut>) { |
| var a: mat3x4<f32> = mat3x4f32_diagonal(1.0); |
| var b: mat3x4<f32> = mat3x4f32_from_mat4x4f32(mat4x4f32_diagonal(1.0)); |
| (*_stageOut).sk_FragColor.x = f32(select(1, 0, all(a[0] == b[0]))); |
| } |
| @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut { |
| var _stageOut: FSOut; |
| main(&_stageOut); |
| return _stageOut; |
| } |