| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float2x2 testMatrix2x2; |
| float3x3 testMatrix3x3; |
| half4 colorGreen; |
| half4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| |
| thread bool operator==(const float2x2 left, const float2x2 right); |
| thread bool operator!=(const float2x2 left, const float2x2 right); |
| |
| thread bool operator==(const float3x2 left, const float3x2 right); |
| thread bool operator!=(const float3x2 left, const float3x2 right); |
| |
| thread bool operator==(const float3x3 left, const float3x3 right); |
| thread bool operator!=(const float3x3 left, const float3x3 right); |
| thread bool operator==(const float2x2 left, const float2x2 right) { |
| return all(left[0] == right[0]) && |
| all(left[1] == right[1]); |
| } |
| thread bool operator!=(const float2x2 left, const float2x2 right) { |
| return !(left == right); |
| } |
| thread bool operator==(const float3x2 left, const float3x2 right) { |
| return all(left[0] == right[0]) && |
| all(left[1] == right[1]) && |
| all(left[2] == right[2]); |
| } |
| thread bool operator!=(const float3x2 left, const float3x2 right) { |
| return !(left == right); |
| } |
| thread bool operator==(const float3x3 left, const float3x3 right) { |
| return all(left[0] == right[0]) && |
| all(left[1] == right[1]) && |
| all(left[2] == right[2]); |
| } |
| thread bool operator!=(const float3x3 left, const float3x3 right) { |
| return !(left == right); |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| float2x3 testMatrix2x3 = float2x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0)); |
| _out.sk_FragColor = (transpose(_uniforms.testMatrix2x2) == float2x2(float2(1.0, 3.0), float2(2.0, 4.0)) && transpose(testMatrix2x3) == float3x2(float2(1.0, 4.0), float2(2.0, 5.0), float2(3.0, 6.0))) && transpose(_uniforms.testMatrix3x3) == float3x3(float3(1.0, 4.0, 7.0), float3(2.0, 5.0, 8.0), float3(3.0, 6.0, 9.0)) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |