blob: 02a8db465e7bebb858a5f7bec1e2907edd1f1c4d [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float2x2 testMatrix2x2;
half4 colorGreen;
half4 colorRed;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
float4 float4_from_float2x2(float2x2 x) {
return float4(x[0].xy, x[1].xy);
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
const float4 negativeVal = float4(-1.0, -4.0, -16.0, -64.0);
coords = sqrt(negativeVal).xy;
float4 inputVal = float4_from_float2x2(_uniforms.testMatrix2x2) + float4(0.0, 2.0, 6.0, 12.0);
const float4 expected = float4(1.0, 2.0, 3.0, 4.0);
const float4 allowedDelta = float4(0.05);
_out.sk_FragColor = ((abs(sqrt(inputVal.x) - 1.0) < 0.05 && all((abs(sqrt(inputVal.xy) - float2(1.0, 2.0)) < float2(0.05)))) && all((abs(sqrt(inputVal.xyz) - float3(1.0, 2.0, 3.0)) < float3(0.05)))) && all((abs(sqrt(inputVal) - expected) < allowedDelta)) ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}