blob: 72a97134fe0ac2b618e18f421e6dc8b6c4cd2499 [file] [log] [blame]
out vec4 sk_FragColor;
layout (binding = 0) uniform sampler2D t;
void main() {
vec4 c = textureLod(t, vec2(0.0), 0.0);
sk_FragColor = c * textureLod(t, vec3(1.0), 0.0);
}