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skia
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8d363988efebcbe62b2c8e364e833cd98df3aa83
/
.
/
tests
/
sksl
/
intrinsics
/
SampleLod.glsl
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out
vec4 sk_FragColor
;
layout
(
binding
=
0
)
uniform sampler2D t
;
void
main
()
{
vec4 c
=
textureLod
(
t
,
vec2
(
0.0
),
0.0
);
sk_FragColor
=
c
*
textureLod
(
t
,
vec3
(
1.0
),
0.0
);
}