blob: 1e6baa9547587ce6ac261a454251f7abc4176d81 [file] [log] [blame]
out vec4 sk_FragColor;
layout (binding = 0) uniform sampler2D t;
void main() {
vec4 c = texture(t, vec2(0.0));
sk_FragColor = c * textureProj(t, vec3(1.0));
}