| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| half4 I; |
| half4 N; |
| half4 colorGreen; |
| half4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| half _skTemp0; |
| half _skTemp1; |
| half expectedX = -49.0h; |
| half2 expectedXY = half2(-169.0h, 202.0h); |
| half3 expectedXYZ = half3(-379.0h, 454.0h, -529.0h); |
| half4 expectedXYZW = half4(-699.0h, 838.0h, -977.0h, 1116.0h); |
| _out.sk_FragColor = (((((((_skTemp0 = _uniforms.I.x, _skTemp1 = _uniforms.N.x, _skTemp0 - 2 * _skTemp1 * _skTemp0 * _skTemp1) == expectedX && all(reflect(_uniforms.I.xy, _uniforms.N.xy) == expectedXY)) && all(reflect(_uniforms.I.xyz, _uniforms.N.xyz) == expectedXYZ)) && all(reflect(_uniforms.I, _uniforms.N) == expectedXYZW)) && -49.0h == expectedX) && all(half2(-169.0h, 202.0h) == expectedXY)) && all(half3(-379.0h, 454.0h, -529.0h) == expectedXYZ)) && all(half4(-699.0h, 838.0h, -977.0h, 1116.0h) == expectedXYZW) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |