blob: 10ef8f7e3350d77eab7a6211f770028d93f30a7c [file] [log] [blame]
cbuffer _UniformBuffer : register(b0, space0)
{
float4 _10_colorGreen : packoffset(c0);
float4 _10_colorRed : packoffset(c1);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
float4 main(float2 _24)
{
bool4 _42 = bool4(_10_colorGreen.x != 0.0f, _10_colorGreen.y != 0.0f, _10_colorGreen.z != 0.0f, _10_colorGreen.w != 0.0f);
bool4 inputVal = _42;
bool4 expected = bool4(true, false, true, false);
bool2 _48 = _42.xy;
bool2 _47 = bool2(!_48.x, !_48.y);
bool _61 = false;
if (all(bool2(_47.x == bool4(true, false, true, false).xy.x, _47.y == bool4(true, false, true, false).xy.y)))
{
bool3 _56 = _42.xyz;
bool3 _55 = bool3(!_56.x, !_56.y, !_56.z);
_61 = all(bool3(_55.x == bool4(true, false, true, false).xyz.x, _55.y == bool4(true, false, true, false).xyz.y, _55.z == bool4(true, false, true, false).xyz.z));
}
else
{
_61 = false;
}
bool _67 = false;
if (_61)
{
bool4 _64 = bool4(!_42.x, !_42.y, !_42.z, !_42.w);
_67 = all(bool4(_64.x == bool4(true, false, true, false).x, _64.y == bool4(true, false, true, false).y, _64.z == bool4(true, false, true, false).z, _64.w == bool4(true, false, true, false).w));
}
else
{
_67 = false;
}
bool _74 = false;
if (_67)
{
_74 = all(bool2(bool2(true, false).x == bool4(true, false, true, false).xy.x, bool2(true, false).y == bool4(true, false, true, false).xy.y));
}
else
{
_74 = false;
}
bool _81 = false;
if (_74)
{
_81 = all(bool3(bool3(true, false, true).x == bool4(true, false, true, false).xyz.x, bool3(true, false, true).y == bool4(true, false, true, false).xyz.y, bool3(true, false, true).z == bool4(true, false, true, false).xyz.z));
}
else
{
_81 = false;
}
bool _84 = false;
if (_81)
{
_84 = true;
}
else
{
_84 = false;
}
float4 _85 = 0.0f.xxxx;
if (_84)
{
_85 = _10_colorGreen;
}
else
{
_85 = _10_colorRed;
}
return _85;
}
void frag_main()
{
float2 _20 = 0.0f.xx;
sk_FragColor = main(_20);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}