blob: 1f2faa934f5118566cf919f6b32cf6647181ea35 [file] [log] [blame]
1. store_src_rg coords = src.rg
2. init_lane_masks CondMask = LoopMask = RetMask = true
3. copy_constant expectedVec(0) = 0x3F800000 (1.0)
4. zero_3_slots_unmasked expectedVec(1..3) = 0
5. copy_constant $0 = inputVal(0)
6. copy_slot_unmasked $1 = $0
7. abs_float $1 = abs($1)
8. div_float $0 /= $1
9. copy_slot_unmasked $1 = expectedVec(0)
10. cmpeq_float $0 = equal($0, $1)
11. copy_2_constants $1..2 = inputVal(0..1)
12. copy_2_slots_unmasked $3..4 = $1..2
13. copy_2_slots_unmasked $5..6 = $3..4
14. dot_2_floats $3 = dot($3..4, $5..6)
15. sqrt_float $3 = sqrt($3)
16. copy_slot_unmasked $4 = $3
17. div_2_floats $1..2 /= $3..4
18. copy_2_slots_unmasked $3..4 = expectedVec(0..1)
19. cmpeq_2_floats $1..2 = equal($1..2, $3..4)
20. bitwise_and_int $1 &= $2
21. bitwise_and_int $0 &= $1
22. copy_3_constants $1..3 = inputVal(0..2)
23. copy_3_slots_unmasked $4..6 = $1..3
24. copy_3_slots_unmasked $7..9 = $4..6
25. dot_3_floats $4 = dot($4..6, $7..9)
26. sqrt_float $4 = sqrt($4)
27. swizzle_3 $4..6 = ($4..6).xxx
28. div_3_floats $1..3 /= $4..6
29. copy_3_slots_unmasked $4..6 = expectedVec(0..2)
30. cmpeq_3_floats $1..3 = equal($1..3, $4..6)
31. bitwise_and_int $2 &= $3
32. bitwise_and_int $1 &= $2
33. bitwise_and_int $0 &= $1
34. copy_4_constants $1..4 = inputVal
35. copy_4_slots_unmasked $5..8 = $1..4
36. copy_4_slots_unmasked $9..12 = $5..8
37. dot_4_floats $5 = dot($5..8, $9..12)
38. sqrt_float $5 = sqrt($5)
39. swizzle_4 $5..8 = ($5..8).xxxx
40. div_4_floats $1..4 /= $5..8
41. copy_4_slots_unmasked $5..8 = expectedVec
42. cmpeq_4_floats $1..4 = equal($1..4, $5..8)
43. bitwise_and_2_ints $1..2 &= $3..4
44. bitwise_and_int $1 &= $2
45. bitwise_and_int $0 &= $1
46. copy_constant $1 = 0x3F800000 (1.0)
47. copy_slot_unmasked $2 = expectedVec(0)
48. cmpeq_float $1 = equal($1, $2)
49. bitwise_and_int $0 &= $1
50. zero_slot_unmasked $1 = 0
51. copy_constant $2 = 0x3F800000 (1.0)
52. copy_4_slots_unmasked $3..6 = expectedVec
53. swizzle_2 $3..4 = ($3..4).yx
54. cmpeq_2_floats $1..2 = equal($1..2, $3..4)
55. bitwise_and_int $1 &= $2
56. bitwise_and_int $0 &= $1
57. zero_slot_unmasked $1 = 0
58. copy_constant $2 = 0x3F800000 (1.0)
59. zero_slot_unmasked $3 = 0
60. copy_4_slots_unmasked $4..7 = expectedVec
61. swizzle_3 $4..6 = ($4..6).zxy
62. cmpeq_3_floats $1..3 = equal($1..3, $4..6)
63. bitwise_and_int $2 &= $3
64. bitwise_and_int $1 &= $2
65. bitwise_and_int $0 &= $1
66. copy_constant $1 = 0x3F800000 (1.0)
67. zero_3_slots_unmasked $2..4 = 0
68. copy_4_slots_unmasked $5..8 = expectedVec
69. cmpeq_4_floats $1..4 = equal($1..4, $5..8)
70. bitwise_and_2_ints $1..2 &= $3..4
71. bitwise_and_int $1 &= $2
72. bitwise_and_int $0 &= $1
73. swizzle_4 $0..3 = ($0..3).xxxx
74. copy_4_constants $4..7 = colorRed
75. copy_4_constants $8..11 = colorGreen
76. mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
77. load_src src.rgba = $0..3