1. store_src_rg xy = src.rg | |
2. init_lane_masks CondMask = LoopMask = RetMask = true | |
3. copy_constant expectedPos(0) = 0x3F800000 (1.0) | |
4. copy_constant expectedPos(1) = 0x40000000 (2.0) | |
5. copy_constant expectedPos(2) = 0x40400000 (3.0) | |
6. copy_constant expectedPos(3) = 0x40800000 (4.0) | |
7. copy_constant expectedNeg(0) = 0xBF800000 (-1.0) | |
8. copy_constant expectedNeg(1) = 0xC0000000 (-2.0) | |
9. copy_constant expectedNeg(2) = 0xC0400000 (-3.0) | |
10. copy_constant expectedNeg(3) = 0xC0800000 (-4.0) | |
11. copy_constant $0 = N(0) | |
12. zero_slot_unmasked $1 = 0 | |
13. copy_constant $2 = I(0) | |
14. copy_constant $3 = NRef(0) | |
15. mul_float $2 *= $3 | |
16. cmple_float $1 = lessThanEqual($1, $2) | |
17. copy_constant $2 = 0x80000000 (-0.0) | |
18. bitwise_and_int $1 &= $2 | |
19. bitwise_xor_int $0 ^= $1 | |
20. copy_slot_unmasked $1 = expectedNeg(0) | |
21. cmpeq_float $0 = equal($0, $1) | |
22. copy_2_constants $1..2 = N(0..1) | |
23. zero_slot_unmasked $3 = 0 | |
24. copy_2_constants $4..5 = I(0..1) | |
25. copy_2_constants $6..7 = NRef(0..1) | |
26. dot_2_floats $4 = dot($4..5, $6..7) | |
27. cmple_float $3 = lessThanEqual($3, $4) | |
28. copy_constant $4 = 0x80000000 (-0.0) | |
29. bitwise_and_int $3 &= $4 | |
30. copy_slot_unmasked $4 = $3 | |
31. bitwise_xor_2_ints $1..2 ^= $3..4 | |
32. copy_2_slots_unmasked $3..4 = expectedNeg(0..1) | |
33. cmpeq_2_floats $1..2 = equal($1..2, $3..4) | |
34. bitwise_and_int $1 &= $2 | |
35. bitwise_and_int $0 &= $1 | |
36. copy_3_constants $1..3 = N(0..2) | |
37. zero_slot_unmasked $4 = 0 | |
38. copy_3_constants $5..7 = I(0..2) | |
39. copy_3_constants $8..10 = NRef(0..2) | |
40. dot_3_floats $5 = dot($5..7, $8..10) | |
41. cmple_float $4 = lessThanEqual($4, $5) | |
42. copy_constant $5 = 0x80000000 (-0.0) | |
43. bitwise_and_int $4 &= $5 | |
44. swizzle_3 $4..6 = ($4..6).xxx | |
45. bitwise_xor_3_ints $1..3 ^= $4..6 | |
46. copy_3_slots_unmasked $4..6 = expectedPos(0..2) | |
47. cmpeq_3_floats $1..3 = equal($1..3, $4..6) | |
48. bitwise_and_int $2 &= $3 | |
49. bitwise_and_int $1 &= $2 | |
50. bitwise_and_int $0 &= $1 | |
51. copy_4_constants $1..4 = N | |
52. zero_slot_unmasked $5 = 0 | |
53. copy_4_constants $6..9 = I | |
54. copy_4_constants $10..13 = NRef | |
55. dot_4_floats $6 = dot($6..9, $10..13) | |
56. cmple_float $5 = lessThanEqual($5, $6) | |
57. copy_constant $6 = 0x80000000 (-0.0) | |
58. bitwise_and_int $5 &= $6 | |
59. swizzle_4 $5..8 = ($5..8).xxxx | |
60. bitwise_xor_4_ints $1..4 ^= $5..8 | |
61. copy_4_slots_unmasked $5..8 = expectedPos | |
62. cmpeq_4_floats $1..4 = equal($1..4, $5..8) | |
63. bitwise_and_2_ints $1..2 &= $3..4 | |
64. bitwise_and_int $1 &= $2 | |
65. bitwise_and_int $0 &= $1 | |
66. copy_constant $1 = 0xBF800000 (-1.0) | |
67. copy_slot_unmasked $2 = expectedNeg(0) | |
68. cmpeq_float $1 = equal($1, $2) | |
69. bitwise_and_int $0 &= $1 | |
70. copy_constant $1 = 0xBF800000 (-1.0) | |
71. copy_constant $2 = 0xC0000000 (-2.0) | |
72. copy_2_slots_unmasked $3..4 = expectedNeg(0..1) | |
73. cmpeq_2_floats $1..2 = equal($1..2, $3..4) | |
74. bitwise_and_int $1 &= $2 | |
75. bitwise_and_int $0 &= $1 | |
76. copy_constant $1 = 0x3F800000 (1.0) | |
77. copy_constant $2 = 0x40000000 (2.0) | |
78. copy_constant $3 = 0x40400000 (3.0) | |
79. copy_3_slots_unmasked $4..6 = expectedPos(0..2) | |
80. cmpeq_3_floats $1..3 = equal($1..3, $4..6) | |
81. bitwise_and_int $2 &= $3 | |
82. bitwise_and_int $1 &= $2 | |
83. bitwise_and_int $0 &= $1 | |
84. copy_constant $1 = 0x3F800000 (1.0) | |
85. copy_constant $2 = 0x40000000 (2.0) | |
86. copy_constant $3 = 0x40400000 (3.0) | |
87. copy_constant $4 = 0x40800000 (4.0) | |
88. copy_4_slots_unmasked $5..8 = expectedPos | |
89. cmpeq_4_floats $1..4 = equal($1..4, $5..8) | |
90. bitwise_and_2_ints $1..2 &= $3..4 | |
91. bitwise_and_int $1 &= $2 | |
92. bitwise_and_int $0 &= $1 | |
93. swizzle_4 $0..3 = ($0..3).xxxx | |
94. copy_4_constants $4..7 = colorRed | |
95. copy_4_constants $8..11 = colorGreen | |
96. mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) | |
97. load_src src.rgba = $0..3 |