| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_inputVal : packoffset(c0); |
| float4 _10_expected : packoffset(c1); |
| float4 _10_colorGreen : packoffset(c2); |
| float4 _10_colorRed : packoffset(c3); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| bool _51 = false; |
| if (exp(_10_inputVal.x) == _10_expected.x) |
| { |
| float2 _41 = exp(_10_inputVal.xy); |
| _51 = all(bool2(_41.x == _10_expected.xy.x, _41.y == _10_expected.xy.y)); |
| } |
| else |
| { |
| _51 = false; |
| } |
| bool _65 = false; |
| if (_51) |
| { |
| float3 _54 = exp(_10_inputVal.xyz); |
| _65 = all(bool3(_54.x == _10_expected.xyz.x, _54.y == _10_expected.xyz.y, _54.z == _10_expected.xyz.z)); |
| } |
| else |
| { |
| _65 = false; |
| } |
| bool _76 = false; |
| if (_65) |
| { |
| float4 _68 = exp(_10_inputVal); |
| _76 = all(bool4(_68.x == _10_expected.x, _68.y == _10_expected.y, _68.z == _10_expected.z, _68.w == _10_expected.w)); |
| } |
| else |
| { |
| _76 = false; |
| } |
| bool _84 = false; |
| if (_76) |
| { |
| _84 = 1.0f == _10_expected.x; |
| } |
| else |
| { |
| _84 = false; |
| } |
| bool _93 = false; |
| if (_84) |
| { |
| _93 = all(bool2(1.0f.xx.x == _10_expected.xy.x, 1.0f.xx.y == _10_expected.xy.y)); |
| } |
| else |
| { |
| _93 = false; |
| } |
| bool _102 = false; |
| if (_93) |
| { |
| _102 = all(bool3(1.0f.xxx.x == _10_expected.xyz.x, 1.0f.xxx.y == _10_expected.xyz.y, 1.0f.xxx.z == _10_expected.xyz.z)); |
| } |
| else |
| { |
| _102 = false; |
| } |
| bool _110 = false; |
| if (_102) |
| { |
| _110 = all(bool4(1.0f.xxxx.x == _10_expected.x, 1.0f.xxxx.y == _10_expected.y, 1.0f.xxxx.z == _10_expected.z, 1.0f.xxxx.w == _10_expected.w)); |
| } |
| else |
| { |
| _110 = false; |
| } |
| float4 _111 = 0.0f.xxxx; |
| if (_110) |
| { |
| _111 = _10_colorGreen; |
| } |
| else |
| { |
| _111 = _10_colorRed; |
| } |
| return _111; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |