blob: 8830bd88c5259f8bbc87a782d5658ea51416dd71 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float3x3 testMatrix3x3;
half4 colorGreen;
half4 colorRed;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
const float3 expected1 = float3(-3.0, 6.0, -3.0);
const float3 expected2 = float3(6.0, -12.0, 6.0);
_out.sk_FragColor = all(cross(_uniforms.testMatrix3x3[0], _uniforms.testMatrix3x3[1]) == expected1) && all(cross(_uniforms.testMatrix3x3[2], _uniforms.testMatrix3x3[0]) == expected2) ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}