blob: 010c78f3fde2edab28ffa815b32612626d2ff836 [file] [log] [blame]
cbuffer _UniformBuffer : register(b0, space0)
{
float4 _10_colorGreen : packoffset(c0);
float4 _10_colorRed : packoffset(c1);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
float4 main(float2 _24)
{
bool4 _43 = bool4(_10_colorGreen.xxyz.x != 0.0f, _10_colorGreen.xxyz.y != 0.0f, _10_colorGreen.xxyz.z != 0.0f, _10_colorGreen.xxyz.w != 0.0f);
bool4 inputVal = _43;
bool4 _56 = bool4(_10_colorGreen.xyyw.x != 0.0f, _10_colorGreen.xyyw.y != 0.0f, _10_colorGreen.xyyw.z != 0.0f, _10_colorGreen.xyyw.w != 0.0f);
bool4 expected = _56;
bool _61 = _56.x;
bool _70 = false;
if (any(_43.xy) == _61)
{
_70 = any(_43.xyz) == _56.y;
}
else
{
_70 = false;
}
bool _76 = false;
if (_70)
{
_76 = any(_43) == _56.z;
}
else
{
_76 = false;
}
bool _80 = false;
if (_76)
{
_80 = false == _61;
}
else
{
_80 = false;
}
bool _84 = false;
if (_80)
{
_84 = _56.y;
}
else
{
_84 = false;
}
bool _88 = false;
if (_84)
{
_88 = _56.z;
}
else
{
_88 = false;
}
float4 _89 = 0.0f.xxxx;
if (_88)
{
_89 = _10_colorGreen;
}
else
{
_89 = _10_colorRed;
}
return _89;
}
void frag_main()
{
float2 _20 = 0.0f.xx;
sk_FragColor = main(_20);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}