blob: 3e31b26036a2abefdeb7cbcbf333da4d1374eb6e [file] [log] [blame]
cbuffer _UniformBuffer : register(b0, space0)
{
float4 _10_colorGreen : packoffset(c0);
float4 _10_colorRed : packoffset(c1);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
float4 main(float2 _24)
{
bool4 _43 = bool4(_10_colorRed.xxzw.x != 0.0f, _10_colorRed.xxzw.y != 0.0f, _10_colorRed.xxzw.z != 0.0f, _10_colorRed.xxzw.w != 0.0f);
bool4 inputVal = _43;
bool4 _56 = bool4(_10_colorRed.xyzz.x != 0.0f, _10_colorRed.xyzz.y != 0.0f, _10_colorRed.xyzz.z != 0.0f, _10_colorRed.xyzz.w != 0.0f);
bool4 expected = _56;
bool _61 = _56.x;
bool _70 = false;
if (all(_43.xy) == _61)
{
_70 = all(_43.xyz) == _56.y;
}
else
{
_70 = false;
}
bool _76 = false;
if (_70)
{
_76 = all(_43) == _56.z;
}
else
{
_76 = false;
}
bool _79 = false;
if (_76)
{
_79 = _61;
}
else
{
_79 = false;
}
bool _84 = false;
if (_79)
{
_84 = false == _56.y;
}
else
{
_84 = false;
}
bool _89 = false;
if (_84)
{
_89 = false == _56.z;
}
else
{
_89 = false;
}
float4 _90 = 0.0f.xxxx;
if (_89)
{
_90 = _10_colorGreen;
}
else
{
_90 = _10_colorRed;
}
return _90;
}
void frag_main()
{
float2 _20 = 0.0f.xx;
sk_FragColor = main(_20);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}