uniform half4 colorGreen, colorRed; | |
void main() { | |
if (colorGreen.g == 1) { | |
sk_FragColor = colorGreen; | |
} else if (colorRed.r == 1) { | |
if (colorRed.g == 0) { | |
sk_FragColor = colorGreen; | |
} else { | |
sk_FragColor = colorRed; | |
} | |
} else { | |
sk_FragColor = colorRed; | |
} | |
} |