| uniform float u1[4]; |
| float index_by_literal_0(); |
| uniform float u2[4]; |
| float index_by_loop_0(); |
| uniform float u3[4]; |
| float index_by_complex_loop_0(); |
| uniform float u4[16]; |
| float index_out_of_bounds_checked_0(); |
| float index_by_literal_0() |
| { |
| return u1[0]; |
| } |
| float index_by_loop_0() |
| { |
| float sum = 0.0; |
| for (int i = 3;i >= 0; --i) |
| { |
| sum += u2[i]; |
| } |
| return sum; |
| } |
| float index_by_complex_loop_0() |
| { |
| float prod = 1.0; |
| for (int i = 0;i < 4; ++i) |
| { |
| prod *= u3[i < 2 ? 0 : i]; |
| } |
| return prod; |
| } |
| float index_out_of_bounds_checked_0() |
| { |
| float sum = 0.0; |
| for (float f = -2.2999999523162842;f < 17.0; f += 3.7000000476837158) |
| { |
| if (f > 0.0 && f < 16.0) |
| { |
| sum -= u4[int(f)]; |
| } |
| } |
| return sum; |
| } |
| float4 main(float2 xy) |
| { |
| return half4(float4(index_by_literal_0(), index_by_loop_0(), index_by_complex_loop_0(), index_out_of_bounds_checked_0())); |
| } |