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skia
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skia
/
8b01c6d113627866a13c6dfaab68e6237037b68d
/
.
/
tests
/
sksl
/
inliner
/
IfBodyMustBeInlinedIntoAScope.glsl
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out
vec4 sk_FragColor
;
uniform vec4 color
;
void
main
()
{
vec4 c
=
color
;
if
(
c
.
x
>=
0.5
)
{
c
=
color
+
vec4
(
0.125
);
}
sk_FragColor
=
c
;
}