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* Copyright 2015 Google Inc.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef sktext_gpu_TextBlob_DEFINED
#define sktext_gpu_TextBlob_DEFINED
#include <algorithm>
#include <limits>
#include "include/core/SkRefCnt.h"
#include "include/private/chromium/Slug.h"
#include "src/core/SkMaskFilterBase.h"
#include "src/core/SkTInternalLList.h"
#include "src/text/gpu/SubRunContainer.h"
class SkMatrixProvider;
class SkStrikeClient;
class SkSurfaceProps;
class SkTextBlob;
class SkTextBlobRunIterator;
namespace sktext {
class GlyphRunList;
namespace gpu {
class Glyph;
class StrikeCache;
#if SK_SUPPORT_GPU // Ganesh support
#include "src/gpu/ganesh/GrColor.h"
#include "src/gpu/ganesh/ops/GrOp.h"
class GrAtlasManager;
class GrDeferredUploadTarget;
class GrMeshDrawTarget;
namespace skgpu::v1 { class SurfaceDrawContext; }
namespace sktext::gpu {
// -- TextBlob -----------------------------------------------------------------------------------
// A TextBlob contains a fully processed SkTextBlob, suitable for nearly immediate drawing
// on the GPU. These are initially created with valid positions and colors, but with invalid
// texture coordinates.
// A TextBlob contains a number of SubRuns that are created in the blob's arena. Each SubRun
// tracks its own glyph and position data.
// In these classes, I'm trying to follow the convention about matrices and origins.
// * drawMatrix and drawOrigin - describes transformations for the current draw command.
// * positionMatrix - is equal to drawMatrix * [drawOrigin-as-translation-matrix]
// * initial Matrix - describes the combined initial matrix and origin the TextBlob was created
// with.
class TextBlob final : public SkRefCnt {
// Key is not used as part of a hash map, so the hash is never taken. It's only used in a
// list search using operator =().
struct Key {
static std::tuple<bool, Key> Make(const GlyphRunList& glyphRunList,
const SkPaint& paint,
const SkMatrix& drawMatrix,
const SkStrikeDeviceInfo& strikeDevice);
uint32_t fUniqueID;
// Color may affect the gamma of the mask we generate, but in a fairly limited way.
// Each color is assigned to on of a fixed number of buckets based on its
// luminance. For each luminance bucket there is a "canonical color" that
// represents the bucket. This functionality is currently only supported for A8
SkColor fCanonicalColor;
SkScalar fFrameWidth;
SkScalar fMiterLimit;
SkPixelGeometry fPixelGeometry;
SkMaskFilterBase::BlurRec fBlurRec;
uint32_t fScalerContextFlags;
SkMatrix fPositionMatrix;
// Below here fields are of size 1 byte.
bool fHasSomeDirectSubRuns;
bool fHasBlur;
SkPaint::Style fStyle;
SkPaint::Join fJoin;
bool operator==(const Key& other) const;
// Make a TextBlob and its sub runs.
static sk_sp<TextBlob> Make(const sktext::GlyphRunList& glyphRunList,
const SkPaint& paint,
const SkMatrix& positionMatrix,
SkStrikeDeviceInfo strikeDeviceInfo,
StrikeForGPUCacheInterface* strikeCache);
TextBlob(SubRunAllocator&& alloc,
SubRunContainerOwner subRuns,
int totalMemorySize,
SkColor initialLuminance);
~TextBlob() override;
// Change memory management to handle the data after TextBlob, but in the same allocation
// of memory. Only allow placement new.
void operator delete(void* p);
void* operator new(size_t);
void* operator new(size_t, void* p);
const Key& key() { return fKey; }
void addKey(const Key& key);
bool hasPerspective() const;
bool canReuse(const SkPaint& paint, const SkMatrix& positionMatrix) const;
const Key& key() const;
size_t size() const { return SkTo<size_t>(fSize); }
void draw(SkCanvas*,
const GrClip* clip,
const SkMatrixProvider& viewMatrix,
SkPoint drawOrigin,
const SkPaint& paint,
skgpu::v1::SurfaceDrawContext* sdc);
void draw(SkCanvas*,
SkPoint drawOrigin,
const SkPaint& paint,
skgpu::graphite::Device* device);
const AtlasSubRun* testingOnlyFirstSubRun() const;
// The allocator must come first because it needs to be destroyed last. Other fields of this
// structure may have pointers into it.
SubRunAllocator fAlloc;
SubRunContainerOwner fSubRuns;
// Overall size of this struct plus vertices and glyphs at the end.
const int fSize;
const SkColor fInitialLuminance;
Key fKey;
} // namespace sktext::gpu
namespace skgpu::v1 {
sk_sp<sktext::gpu::Slug> MakeSlug(const SkMatrixProvider& drawMatrix,
const sktext::GlyphRunList& glyphRunList,
const SkPaint& initialPaint,
const SkPaint& drawingPaint,
SkStrikeDeviceInfo strikeDeviceInfo,
sktext::StrikeForGPUCacheInterface* strikeCache);
} // namespace skgpu::v1
#endif // sktext_gpu_TextBlob_DEFINED