blob: 4fdc3f0e5ac0b23f68121cc821874dc95ae57d60 [file] [log] [blame]
* Copyright 2022 Google LLC
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef skgpu_graphite_DawnSharedContext_DEFINED
#define skgpu_graphite_DawnSharedContext_DEFINED
#include "webgpu/webgpu_cpp.h"
#include "src/gpu/graphite/SharedContext.h"
#include "src/gpu/graphite/dawn/DawnCaps.h"
namespace skgpu::graphite {
struct DawnBackendContext;
struct ContextOptions;
class DawnSharedContext final : public SharedContext {
static sk_sp<SharedContext> Make(const DawnBackendContext&, const ContextOptions&);
~DawnSharedContext() override;
std::unique_ptr<ResourceProvider> makeResourceProvider(SingleOwner*) override;
const DawnCaps* dawnCaps() const { return static_cast<const DawnCaps*>(this->caps()); }
const wgpu::Device& device() const { return fDevice; }
const wgpu::Queue& queue() const { return fQueue; }
const wgpu::ShaderModule& noopFragment() const { return fNoopFragment; }
DawnSharedContext(const DawnBackendContext&,
std::unique_ptr<const DawnCaps> caps,
wgpu::ShaderModule noopFragment);
wgpu::Device fDevice;
wgpu::Queue fQueue;
// A noop fragment shader, it is used to workaround dawn a validation error(dawn doesn't allow
// a pipeline with a color attachment but without a fragment shader).
wgpu::ShaderModule fNoopFragment;
} // namespace skgpu::graphite
#endif // skgpu_graphite_DawnSharedContext_DEFINED