| /* |
| * Copyright 2021 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_graphite_DrawWriter_DEFINED |
| #define skgpu_graphite_DrawWriter_DEFINED |
| |
| #include "src/gpu/BufferWriter.h" |
| #include "src/gpu/graphite/BufferManager.h" |
| #include "src/gpu/graphite/DrawTypes.h" |
| |
| namespace skgpu::graphite { |
| |
| namespace DrawPassCommands { |
| class List; |
| } |
| |
| /** |
| * DrawWriter is a helper around recording draws (to a temporary buffer or directly to a |
| * CommandBuffer), particularly when the number of draws is not known ahead of time, or the vertex |
| * and instance data is computed at record time and does not have a known size. |
| * |
| * To use, construct the DrawWriter with the current pipeline layout or call newPipelineState() on |
| * an existing DrawWriter and then bind that matching pipeline. When other dynamic state needs to |
| * change between draw calls, notify the DrawWriter using newDynamicState() before recording the |
| * modifications. See the listing below for how to append dynamic data or draw with existing buffers |
| * |
| * CommandBuffer::draw(vertices) |
| * - dynamic vertex data -> DrawWriter::Vertices(writer) verts; |
| * verts.append(n) << ...; |
| * - fixed vertex data -> writer.draw(vertices, {}, vertexCount) |
| * |
| * CommandBuffer::drawIndexed(vertices, indices) |
| * - dynamic vertex data -> unsupported |
| * - fixed vertex,index data -> writer.drawIndexed(vertices, indices, indexCount) |
| * |
| * CommandBuffer::drawInstances(vertices, instances) |
| * - dynamic instance data + fixed vertex data -> |
| * DrawWriter::Instances instances(writer, vertices, {}, vertexCount); |
| * instances.append(n) << ...; |
| * - fixed vertex and instance data -> |
| * writer.drawInstanced(vertices, vertexCount, instances, instanceCount) |
| * |
| * CommandBuffer::drawIndexedInstanced(vertices, indices, instances) |
| * - dynamic instance data + fixed vertex, index data -> |
| * DrawWriter::Instances instances(writer, vertices, indices, indexCount); |
| * instances.append(n) << ...; |
| * - fixed vertex, index, and instance data -> |
| * writer.drawIndexedInstanced(vertices, indices, indexCount, instances, instanceCount) |
| */ |
| class DrawWriter { |
| public: |
| // NOTE: This constructor creates a writer that defaults 0 vertex and instance stride, so |
| // 'newPipelineState()' must be called once the pipeline properties are known before it's used. |
| DrawWriter(DrawPassCommands::List*, DrawBufferManager*); |
| |
| // Cannot move or copy |
| DrawWriter(const DrawWriter&) = delete; |
| DrawWriter(DrawWriter&&) = delete; |
| |
| // flush() should be called before the writer is destroyed |
| ~DrawWriter() { SkASSERT(fPendingCount == 0); } |
| |
| DrawBufferManager* bufferManager() { return fManager; } |
| |
| // Issue draw calls for any pending vertex and instance data collected by the writer. |
| // Use either flush() or newDynamicState() based on context and readability. |
| void flush(); |
| void newDynamicState() { this->flush(); } |
| |
| // Notify the DrawWriter that a new pipeline needs to be bound, providing the primitive type and |
| // attribute strides of that pipeline. This issues draw calls for pending data that relied on |
| // the old pipeline, so this must be called *before* binding the new pipeline. |
| void newPipelineState(PrimitiveType type, size_t vertexStride, size_t instanceStride) { |
| this->flush(); |
| fPrimitiveType = type; |
| fVertexStride = vertexStride; |
| fInstanceStride = instanceStride; |
| |
| // NOTE: resetting pending base is sufficient to redo bindings for vertex/instance data that |
| // is later appended but doesn't invalidate bindings for fixed buffers that might not need |
| // to change between pipelines. |
| fPendingBase = 0; |
| SkASSERT(fPendingCount == 0); |
| } |
| |
| #ifdef SK_DEBUG |
| // Query current pipeline state for validation |
| size_t instanceStride() const { return fInstanceStride; } |
| size_t vertexStride() const { return fVertexStride; } |
| PrimitiveType primitiveType() const { return fPrimitiveType; } |
| #endif |
| |
| // Collects new vertex data for a call to CommandBuffer::draw(). Automatically accumulates |
| // vertex data into a buffer, issuing draw and bind calls as needed when a new buffer is |
| // required, so that it is seamless to the caller. The draws do not use instances or indices. |
| // |
| // Usage (assuming writer has already had 'newPipelineState()' called with correct strides): |
| // DrawWriter::Vertices verts{writer}; |
| // verts.append(n) << x << y << ...; |
| // |
| // This should not be used when the vertex stride is 0. |
| class Vertices; |
| |
| // Collects new instance data for a call to CommandBuffer::drawInstanced() or |
| // drawIndexedInstanced(). The specific draw call that's issued depends on if a non-null index |
| // buffer is provided for the template. Like DrawWriter::Vertices, this automatically merges |
| // the appended data into as few buffer binds and draw calls as possible, while remaining |
| // seamless to the caller. |
| // |
| // Usage for drawInstanced (assuming writer has correct strides): |
| // DrawWriter::Instances instances{writer, fixedVerts, {}, fixedVertexCount}; |
| // instances.append(n) << foo << bar << ...; |
| // |
| // Usage for drawIndexedInstanced: |
| // DrawWriter::Instances instances{writer, fixedVerts, fixedIndices, fixedIndexCount}; |
| // instances.append(n) << foo << bar << ...; |
| // |
| // This should not be used when the instance stride is 0. However, the fixed vertex buffer can |
| // be null (or have a stride of 0) if the vertex shader only relies on the vertex ID and no |
| // other per-vertex data. |
| class Instances; |
| |
| // Collects new instance data for a call to CommandBuffer::drawInstanced() or |
| // drawIndexedInstanced() (depending on presence of index data in the template). Unlike the |
| // Instances mode, the template's index or vertex count is not provided at the time of creation. |
| // Instead, DynamicInstances can be used with pipeline programs that can have a flexible number |
| // of vertices per instance. Appended instances specify a proxy object that can be converted |
| // to the minimum index/vertex count they must be drawn with; but if they are later batched with |
| // instances that would use more, the pipeline's vertex shader knows how to handle it. |
| // |
| // The proxy object serves as a useful point of indirection when the actual index count is |
| // expensive to compute, but can be derived from correlated geometric properties. The proxy |
| // can store those properties and accumulate a "worst-case" and then calculate the index count |
| // when DrawWriter has to flush. |
| // |
| // The VertexCountProxy type must provide: |
| // - a default constructor and copy assignment, where the initial value represents the minimum |
| // supported vertex count. |
| // - an 'unsigned int' operator that converts the proxy to the actual index count that is |
| // needed in order to dispatch a draw call. |
| // - operator <<(const V&) where V is any type the caller wants to pass to append() that |
| // represents the proxy for the about-to-be-written instances. This operator then updates its |
| // internal state to represent the worst case between what had previously been recorded and |
| // the latest V value. |
| // |
| // Usage for drawInstanced (fixedIndices == {}) or drawIndexedInstanced: |
| // DrawWriter::DynamicInstances<ProxyType> instances(writer, fixedVerts, fixedIndices); |
| // instances.append(minIndexProxy1, n1) << ...; |
| // instances.append(minIndexProxy2, n2) << ...; |
| // |
| // In this example, if the two sets of instances were contiguous, a single draw call with |
| // (n1 + n2) instances would still be made using max(minIndexCount1, minIndexCount2) as the |
| // index/vertex count, 'minIndexCountX' was derived from 'minIndexProxyX'. If the available |
| // vertex data from the DrawBufferManager forced a flush after the first, then the second would |
| // use minIndexCount2 unless a subsequent compatible DynamicInstances template appended more |
| // contiguous data. |
| template <typename VertexCountProxy> |
| class DynamicInstances; |
| |
| // Issues a draws with fully specified data. This can be used when all instance data has already |
| // been written to known buffers, or when the vertex shader only depends on the vertex or |
| // instance IDs. To keep things simple, these helpers do not accept parameters for base vertices |
| // or instances; if needed, this can be accounted for in the BindBufferInfos provided. |
| // |
| // This will not merge with any already appended instance or vertex data, pending data is issued |
| // in its own draw call first. |
| void draw(BindBufferInfo vertices, unsigned int vertexCount) { |
| this->bindAndFlush(vertices, {}, {}, 0, vertexCount); |
| } |
| void drawIndexed(BindBufferInfo vertices, BindBufferInfo indices, unsigned int indexCount) { |
| this->bindAndFlush(vertices, indices, {}, 0, indexCount); |
| } |
| void drawInstanced(BindBufferInfo vertices, unsigned int vertexCount, |
| BindBufferInfo instances, unsigned int instanceCount) { |
| SkASSERT(vertexCount > 0); |
| this->bindAndFlush(vertices, {}, instances, vertexCount, instanceCount); |
| } |
| void drawIndexedInstanced(BindBufferInfo vertices, BindBufferInfo indices, |
| unsigned int indexCount, BindBufferInfo instances, |
| unsigned int instanceCount) { |
| SkASSERT(indexCount > 0); |
| this->bindAndFlush(vertices, indices, instances, indexCount, instanceCount); |
| } |
| |
| private: |
| // Both of these pointers must outlive the DrawWriter. |
| DrawPassCommands::List* fCommandList; |
| DrawBufferManager* fManager; |
| |
| // Pipeline state matching currently bound pipeline |
| PrimitiveType fPrimitiveType; |
| size_t fVertexStride; |
| size_t fInstanceStride; |
| |
| /// Draw buffer binding state for pending draws |
| BindBufferInfo fVertices; |
| BindBufferInfo fIndices; |
| BindBufferInfo fInstances; |
| // Vertex/index count for [pseudo]-instanced rendering: |
| // == 0 is vertex-only drawing; > 0 is regular instanced drawing; < 0 is dynamic index count |
| // instanced drawing, where real index count = max(-fTemplateCount-1) |
| int fTemplateCount; |
| |
| unsigned int fPendingCount; // # of vertices or instances (depending on mode) to be drawn |
| unsigned int fPendingBase; // vertex/instance offset (depending on mode) applied to buffer |
| bool fPendingBufferBinds; // true if {fVertices,fIndices,fInstances} has changed since last draw |
| |
| void setTemplate(BindBufferInfo vertices, BindBufferInfo indices, BindBufferInfo instances, |
| int templateCount); |
| // NOTE: bindAndFlush's templateCount is unsigned because dynamic index count instancing |
| // isn't applicable. |
| void bindAndFlush(BindBufferInfo vertices, BindBufferInfo indices, BindBufferInfo instances, |
| unsigned int templateCount, unsigned int drawCount) { |
| SkASSERT(drawCount > 0); |
| SkASSERT(!fAppender); // shouldn't be appending and manually drawing at the same time. |
| this->setTemplate(vertices, indices, instances, SkTo<int>(templateCount)); |
| fPendingBase = 0; |
| fPendingCount = drawCount; |
| this->flush(); |
| } |
| |
| // RAII - Sets the DrawWriter's template and marks the writer in append mode (disabling direct |
| // draws until the Appender is destructed). |
| class Appender; |
| SkDEBUGCODE(const Appender* fAppender = nullptr;) |
| }; |
| |
| // Appender implementations for DrawWriter that set the template on creation and provide a |
| // template-specific API to accumulate vertex/instance data. |
| class DrawWriter::Appender { |
| public: |
| enum class Target { kVertices, kInstances }; |
| |
| Appender(DrawWriter& w, Target target) |
| : fDrawer(w) |
| , fTarget(target == Target::kVertices ? w.fVertices : w.fInstances) |
| , fStride(target == Target::kVertices ? w.fVertexStride : w.fInstanceStride) |
| , fReservedCount(0) |
| , fNextWriter() { |
| SkASSERT(fStride > 0); |
| SkASSERT(!w.fAppender); |
| SkDEBUGCODE(w.fAppender = this;) |
| } |
| |
| virtual ~Appender() { |
| if (fReservedCount > 0) { |
| fDrawer.fManager->returnVertexBytes(fReservedCount * fStride); |
| } |
| SkASSERT(fDrawer.fAppender == this); |
| SkDEBUGCODE(fDrawer.fAppender = nullptr;) |
| } |
| |
| protected: |
| DrawWriter& fDrawer; |
| BindBufferInfo& fTarget; |
| size_t fStride; |
| |
| unsigned int fReservedCount; // in target stride units |
| VertexWriter fNextWriter; // writing to the target buffer binding |
| |
| virtual void onFlush() {} |
| |
| void reserve(unsigned int count) { |
| if (fReservedCount >= count) { |
| return; |
| } else if (fReservedCount > 0) { |
| // Have contiguous bytes that can't satisfy request, so return them in the event the |
| // DBM has additional contiguous bytes after the prior reserved range. |
| fDrawer.fManager->returnVertexBytes(fReservedCount * fStride); |
| } |
| |
| fReservedCount = count; |
| // NOTE: Cannot bind tuple directly to fNextWriter, compilers don't produce the right |
| // move assignment. |
| auto [writer, reservedChunk] = fDrawer.fManager->getVertexWriter(count * fStride); |
| if (reservedChunk.fBuffer != fTarget.fBuffer || |
| reservedChunk.fOffset != |
| (fTarget.fOffset + (fDrawer.fPendingBase + fDrawer.fPendingCount) * fStride)) { |
| // Not contiguous, so flush and update binding to 'reservedChunk' |
| this->onFlush(); |
| fDrawer.flush(); |
| |
| fTarget = reservedChunk; |
| fDrawer.fPendingBase = 0; |
| fDrawer.fPendingBufferBinds = true; |
| } |
| fNextWriter = std::move(writer); |
| } |
| |
| VertexWriter append(unsigned int count) { |
| SkASSERT(count > 0); |
| this->reserve(count); |
| |
| SkASSERT(fReservedCount >= count); |
| fReservedCount -= count; |
| fDrawer.fPendingCount += count; |
| return std::exchange(fNextWriter, fNextWriter.makeOffset(count * fStride)); |
| } |
| }; |
| |
| class DrawWriter::Vertices : private DrawWriter::Appender { |
| public: |
| Vertices(DrawWriter& w) : Appender(w, Target::kVertices) { |
| w.setTemplate(w.fVertices, {}, {}, 0); |
| } |
| |
| using Appender::reserve; |
| using Appender::append; |
| }; |
| |
| class DrawWriter::Instances : private DrawWriter::Appender { |
| public: |
| Instances(DrawWriter& w, |
| BindBufferInfo vertices, |
| BindBufferInfo indices, |
| unsigned int vertexCount) |
| : Appender(w, Target::kInstances) { |
| SkASSERT(vertexCount > 0); |
| w.setTemplate(vertices, indices, w.fInstances, SkTo<int>(vertexCount)); |
| } |
| |
| using Appender::reserve; |
| using Appender::append; |
| }; |
| |
| template <typename VertexCountProxy> |
| class DrawWriter::DynamicInstances : private DrawWriter::Appender { |
| public: |
| DynamicInstances(DrawWriter& w, |
| BindBufferInfo vertices, |
| BindBufferInfo indices) |
| : Appender(w, Target::kInstances) { |
| w.setTemplate(vertices, indices, w.fInstances, -1); |
| } |
| |
| ~DynamicInstances() override { |
| // Persist the template count since the DrawWriter could continue batching if a new |
| // compatible DynamicInstances object is created for the next draw. |
| this->updateTemplateCount(); |
| } |
| |
| using Appender::reserve; |
| |
| template <typename V> |
| VertexWriter append(const V& vertexCount, unsigned int instanceCount) { |
| VertexWriter w = this->Appender::append(instanceCount); |
| // Record index count after appending instance data in case the append triggered a flush |
| // and the max index count is reset. However, the contents of 'w' will not have been flushed |
| // so 'fProxy' will account for 'vertexCount' when it is actually drawn. |
| fProxy << vertexCount; |
| return w; |
| } |
| |
| private: |
| void updateTemplateCount() { |
| const unsigned int count = static_cast<unsigned int>(fProxy); |
| fDrawer.fTemplateCount = std::min(fDrawer.fTemplateCount, -SkTo<int>(count) - 1); |
| // By resetting the proxy after updating the template count, the next batch will start over |
| // with the minimum required vertex count and grow from there. |
| fProxy = {}; |
| } |
| |
| void onFlush() override { |
| // Update the DrawWriter's template count before its flush() is invoked and the appender |
| // starts recording to a new buffer, which ensures the flush's draw call uses the most |
| // up-to-date vertex count derived from fProxy. |
| this->updateTemplateCount(); |
| } |
| |
| VertexCountProxy fProxy = {}; |
| }; |
| |
| } // namespace skgpu::graphite |
| |
| #endif // skgpu_graphite_DrawWriter_DEFINED |