| /* |
| * Copyright 2021 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/graphite/Device.h" |
| |
| #include "include/gpu/graphite/Recorder.h" |
| #include "include/gpu/graphite/Recording.h" |
| #include "src/gpu/AtlasTypes.h" |
| #include "src/gpu/graphite/Buffer.h" |
| #include "src/gpu/graphite/Caps.h" |
| #include "src/gpu/graphite/CommandBuffer.h" |
| #include "src/gpu/graphite/ContextPriv.h" |
| #include "src/gpu/graphite/CopyTask.h" |
| #include "src/gpu/graphite/DrawContext.h" |
| #include "src/gpu/graphite/DrawList.h" |
| #include "src/gpu/graphite/DrawParams.h" |
| #include "src/gpu/graphite/ImageUtils.h" |
| #include "src/gpu/graphite/Image_Graphite.h" |
| #include "src/gpu/graphite/Log.h" |
| #include "src/gpu/graphite/RecorderPriv.h" |
| #include "src/gpu/graphite/Renderer.h" |
| #include "src/gpu/graphite/RendererProvider.h" |
| #include "src/gpu/graphite/SharedContext.h" |
| #include "src/gpu/graphite/TextureProxy.h" |
| #include "src/gpu/graphite/TextureUtils.h" |
| #include "src/gpu/graphite/geom/BoundsManager.h" |
| #include "src/gpu/graphite/geom/Geometry.h" |
| #include "src/gpu/graphite/geom/IntersectionTree.h" |
| #include "src/gpu/graphite/geom/Shape.h" |
| #include "src/gpu/graphite/geom/Transform_graphite.h" |
| #include "src/gpu/graphite/text/AtlasManager.h" |
| |
| #include "include/core/SkColorSpace.h" |
| #include "include/core/SkPath.h" |
| #include "include/core/SkPathEffect.h" |
| #include "include/core/SkStrokeRec.h" |
| |
| #include "src/core/SkBlenderBase.h" |
| #include "src/core/SkColorSpacePriv.h" |
| #include "src/core/SkConvertPixels.h" |
| #include "src/core/SkImageInfoPriv.h" |
| #include "src/core/SkMatrixPriv.h" |
| #include "src/core/SkPaintPriv.h" |
| #include "src/core/SkRRectPriv.h" |
| #include "src/core/SkSpecialImage.h" |
| #include "src/core/SkTraceEvent.h" |
| #include "src/core/SkVerticesPriv.h" |
| #include "src/shaders/SkImageShader.h" |
| #include "src/text/gpu/SubRunContainer.h" |
| #include "src/text/gpu/TextBlobRedrawCoordinator.h" |
| |
| #include <unordered_map> |
| #include <vector> |
| |
| // TODO: This will be removed once the AnalyticRectRenderStep is finished being developed. |
| #define ENABLE_ANALYTIC_RRECT_RENDERER 0 |
| |
| using RescaleGamma = SkImage::RescaleGamma; |
| using RescaleMode = SkImage::RescaleMode; |
| using ReadPixelsCallback = SkImage::ReadPixelsCallback; |
| using ReadPixelsContext = SkImage::ReadPixelsContext; |
| |
| namespace skgpu::graphite { |
| |
| namespace { |
| |
| static const SkStrokeRec kFillStyle(SkStrokeRec::kFill_InitStyle); |
| |
| bool paint_depends_on_dst(SkColor4f color, |
| const SkShader* shader, |
| const SkColorFilter* colorFilter, |
| const SkBlender* blender) { |
| std::optional<SkBlendMode> bm = blender ? as_BB(blender)->asBlendMode() : SkBlendMode::kSrcOver; |
| if (!bm.has_value()) { |
| return true; |
| } |
| if (bm.value() == SkBlendMode::kSrc || bm.value() == SkBlendMode::kClear) { |
| // src and clear blending never depends on dst |
| return false; |
| } |
| if (bm.value() == SkBlendMode::kSrcOver) { |
| // src-over does not depend on dst if src is opaque (a = 1) |
| return !color.isOpaque() || |
| (shader && !shader->isOpaque()) || |
| (colorFilter && !colorFilter->isAlphaUnchanged()); |
| } |
| // TODO: Are their other modes that don't depend on dst that can be trivially detected? |
| return true; |
| } |
| |
| bool paint_depends_on_dst(const PaintParams& paintParams) { |
| return paint_depends_on_dst(paintParams.color(), paintParams.shader(), |
| paintParams.colorFilter(), paintParams.finalBlender()); |
| } |
| |
| bool paint_depends_on_dst(const SkPaint& paint) { |
| // CAUTION: getMaskFilter is intentionally ignored here. |
| SkASSERT(!paint.getImageFilter()); // no paints in SkDevice should have an image filter |
| return paint_depends_on_dst(paint.getColor4f(), paint.getShader(), |
| paint.getColorFilter(), paint.getBlender()); |
| } |
| |
| /** If the paint can be reduced to a solid flood-fill, determine the correct color to fill with. */ |
| std::optional<SkColor4f> extract_paint_color(const SkPaint& paint) { |
| SkASSERT(!paint_depends_on_dst(paint)); |
| if (paint.getShader()) { |
| return std::nullopt; |
| } |
| if (SkColorFilter* filter = paint.getColorFilter()) { |
| // TODO: SkColorSpace support |
| return filter->filterColor4f(paint.getColor4f(), sk_srgb_singleton(), sk_srgb_singleton()); |
| } |
| return paint.getColor4f(); |
| } |
| |
| SkIRect rect_to_pixelbounds(const Rect& r) { |
| return r.makeRoundOut().asSkIRect(); |
| } |
| |
| // TODO: this doesn't support the SrcRectConstraint option. |
| bool create_img_shader_paint(sk_sp<SkImage> image, |
| const SkRect& subset, |
| const SkSamplingOptions& sampling, |
| const SkMatrix* localMatrix, |
| SkPaint* paint) { |
| bool imageIsAlphaOnly = SkColorTypeIsAlphaOnly(image->colorType()); |
| |
| sk_sp<SkShader> imgShader = SkImageShader::MakeSubset(std::move(image), subset, |
| SkTileMode::kClamp, SkTileMode::kClamp, |
| sampling, localMatrix); |
| if (!imgShader) { |
| SKGPU_LOG_W("Couldn't create subset image shader"); |
| return false; |
| } |
| if (imageIsAlphaOnly && paint->getShader()) { |
| // Compose the image shader with the paint's shader. Alpha images+shaders should output the |
| // texture's alpha multiplied by the shader's color. DstIn (d*sa) will achieve this with |
| // the source image and dst shader (MakeBlend takes dst first, src second). |
| imgShader = SkShaders::Blend(SkBlendMode::kDstIn, paint->refShader(), std::move(imgShader)); |
| } |
| |
| paint->setStyle(SkPaint::kFill_Style); |
| paint->setShader(std::move(imgShader)); |
| paint->setPathEffect(nullptr); // neither drawSpecial nor drawImageRect support path effects |
| return true; |
| } |
| |
| bool is_simple_shape(const Shape& shape, SkStrokeRec::Style type) { |
| // We send regular filled [round] rectangles and quadrilaterals, and stroked [r]rects with |
| // circular corners to a single Renderer that does not trigger MSAA. |
| // TODO: Mathematically the AnalyticRRectRenderStep should be able to support hairline rrects |
| // with elliptical corners, but currently only has instance attribute room for 4 radii when |
| // it's stroked (hairline or regular). |
| bool validRRect = shape.isRRect() && |
| #if !ENABLE_ANALYTIC_RRECT_RENDERER |
| // The remaining issues with the AnalyticRRectRenderStep relate to stroked rrects, as |
| // long as it's a hairline it shouldn't trigger the visual issues. |
| type != SkStrokeRec::kStroke_Style && |
| #endif |
| (type == SkStrokeRec::kFill_Style || SkRRectPriv::AllCornersCircular(shape.rrect())); |
| return !shape.inverted() && type != SkStrokeRec::kStrokeAndFill_Style && |
| (shape.isRect() /* || shape.isQuadrilateral()*/ || validRRect); |
| } |
| |
| } // anonymous namespace |
| |
| /** |
| * IntersectionTreeSet controls multiple IntersectionTrees to organize all add rectangles into |
| * disjoint sets. For a given CompressedPaintersOrder and bounds, it returns the smallest |
| * DisjointStencilIndex that guarantees the bounds are disjoint from all other draws that use the |
| * same painters order and stencil index. |
| */ |
| class Device::IntersectionTreeSet { |
| public: |
| IntersectionTreeSet() = default; |
| |
| DisjointStencilIndex add(CompressedPaintersOrder drawOrder, Rect rect) { |
| auto& trees = fTrees[drawOrder]; |
| DisjointStencilIndex stencil = DrawOrder::kUnassigned.next(); |
| for (auto&& tree : trees) { |
| if (tree->add(rect)) { |
| return stencil; |
| } |
| stencil = stencil.next(); // advance to the next tree's index |
| } |
| |
| // If here, no existing intersection tree can hold the rect so add a new one |
| IntersectionTree* newTree = this->makeTree(); |
| SkAssertResult(newTree->add(rect)); |
| trees.push_back(newTree); |
| return stencil; |
| } |
| |
| void reset() { |
| fTrees.clear(); |
| fTreeStore.reset(); |
| } |
| |
| private: |
| struct Hash { |
| size_t operator()(const CompressedPaintersOrder& o) const noexcept { return o.bits(); } |
| }; |
| |
| IntersectionTree* makeTree() { |
| return fTreeStore.make<IntersectionTree>(); |
| } |
| |
| // Each compressed painters order defines a barrier around draws so each order's set of draws |
| // are independent, even if they may intersect. Within each order, the list of trees holds the |
| // IntersectionTrees representing each disjoint set. |
| // TODO: This organization of trees is logically convenient but may need to be optimized based |
| // on real world data (e.g. how sparse is the map, how long is each vector of trees,...) |
| std::unordered_map<CompressedPaintersOrder, std::vector<IntersectionTree*>, Hash> fTrees; |
| SkSTArenaAllocWithReset<4 * sizeof(IntersectionTree)> fTreeStore; |
| }; |
| |
| sk_sp<Device> Device::Make(Recorder* recorder, |
| const SkImageInfo& ii, |
| skgpu::Budgeted budgeted, |
| Mipmapped mipmapped, |
| const SkSurfaceProps& props, |
| bool addInitialClear) { |
| if (!recorder) { |
| return nullptr; |
| } |
| |
| sk_sp<TextureProxy> target = TextureProxy::Make(recorder->priv().caps(), |
| ii.dimensions(), |
| ii.colorType(), |
| mipmapped, |
| Protected::kNo, |
| Renderable::kYes, |
| budgeted); |
| if (!target) { |
| return nullptr; |
| } |
| |
| return Make(recorder, std::move(target), ii.colorInfo(), props, addInitialClear); |
| } |
| |
| sk_sp<Device> Device::Make(Recorder* recorder, |
| sk_sp<TextureProxy> target, |
| const SkColorInfo& colorInfo, |
| const SkSurfaceProps& props, |
| bool addInitialClear) { |
| return Make(recorder, target, target->dimensions(), colorInfo, props, addInitialClear); |
| } |
| |
| sk_sp<Device> Device::Make(Recorder* recorder, |
| sk_sp<TextureProxy> target, |
| SkISize deviceSize, |
| const SkColorInfo& colorInfo, |
| const SkSurfaceProps& props, |
| bool addInitialClear) { |
| if (!recorder) { |
| return nullptr; |
| } |
| if (colorInfo.alphaType() != kPremul_SkAlphaType) { |
| return nullptr; |
| } |
| |
| sk_sp<DrawContext> dc = DrawContext::Make(std::move(target), deviceSize, colorInfo, props); |
| if (!dc) { |
| return nullptr; |
| } |
| |
| return sk_sp<Device>(new Device(recorder, std::move(dc), addInitialClear)); |
| } |
| |
| // These default tuning numbers for the HybridBoundsManager were chosen from looking at performance |
| // and accuracy curves produced by the BoundsManagerBench for random draw bounding boxes. This |
| // config will use brute force for the first 64 draw calls to the Device and then switch to a grid |
| // that is dynamically sized to produce cells that are 16x16, which seemed to be in the sweet spot |
| // for maintaining good performance without becoming too inaccurate. |
| // TODO: These could be exposed as context options or surface options, and we may want to have |
| // different strategies in place for a base device vs. a layer's device. |
| static constexpr int kGridCellSize = 16; |
| static constexpr int kMaxBruteForceN = 64; |
| |
| Device::Device(Recorder* recorder, sk_sp<DrawContext> dc, bool addInitialClear) |
| : SkBaseDevice(dc->imageInfo(), dc->surfaceProps()) |
| , fRecorder(recorder) |
| , fDC(std::move(dc)) |
| , fClip(this) |
| , fColorDepthBoundsManager( |
| std::make_unique<HybridBoundsManager>(fDC->imageInfo().dimensions(), |
| kGridCellSize, |
| kMaxBruteForceN)) |
| , fDisjointStencilSet(std::make_unique<IntersectionTreeSet>()) |
| , fCachedLocalToDevice(SkM44()) |
| , fCurrentDepth(DrawOrder::kClearDepth) |
| , fSDFTControl(recorder->priv().caps()->getSDFTControl(false)) |
| , fDrawsOverlap(false) { |
| SkASSERT(SkToBool(fDC) && SkToBool(fRecorder)); |
| fRecorder->registerDevice(this); |
| |
| if (addInitialClear) { |
| fDC->clear(SkColors::kTransparent); |
| } |
| } |
| |
| Device::~Device() { |
| if (fRecorder) { |
| this->flushPendingWorkToRecorder(); |
| fRecorder->deregisterDevice(this); |
| } |
| } |
| |
| void Device::abandonRecorder() { |
| fRecorder = nullptr; |
| } |
| |
| const Transform& Device::localToDeviceTransform() { |
| if (this->checkLocalToDeviceDirty()) { |
| fCachedLocalToDevice = Transform{this->localToDevice44()}; |
| } |
| return fCachedLocalToDevice; |
| } |
| |
| SkStrikeDeviceInfo Device::strikeDeviceInfo() const { |
| return {this->surfaceProps(), this->scalerContextFlags(), &fSDFTControl}; |
| } |
| |
| SkBaseDevice* Device::onCreateDevice(const CreateInfo& info, const SkPaint*) { |
| // TODO: Inspect the paint and create info to determine if there's anything that has to be |
| // modified to support inline subpasses. |
| // TODO: onCreateDevice really should return sk_sp<SkBaseDevice>... |
| SkSurfaceProps props(this->surfaceProps().flags(), info.fPixelGeometry); |
| |
| // Skia's convention is to only clear a device if it is non-opaque. |
| bool addInitialClear = !info.fInfo.isOpaque(); |
| |
| return Make(fRecorder, |
| info.fInfo, |
| skgpu::Budgeted::kYes, |
| Mipmapped::kNo, |
| props, |
| addInitialClear) |
| .release(); |
| } |
| |
| sk_sp<SkSurface> Device::makeSurface(const SkImageInfo& ii, const SkSurfaceProps& props) { |
| return SkSurface::MakeGraphite(fRecorder, ii, Mipmapped::kNo, &props); |
| } |
| |
| TextureProxyView Device::createCopy(const SkIRect* subset, Mipmapped mipmapped) { |
| this->flushPendingWorkToRecorder(); |
| |
| TextureProxyView srcView = this->readSurfaceView(); |
| if (!srcView) { |
| return {}; |
| } |
| |
| SkIRect srcRect = subset ? *subset : SkIRect::MakeSize(this->imageInfo().dimensions()); |
| return TextureProxyView::Copy(this->recorder(), |
| this->imageInfo().colorInfo(), |
| srcView, |
| srcRect, |
| mipmapped); |
| } |
| |
| TextureProxyView TextureProxyView::Copy(Recorder* recorder, |
| const SkColorInfo& srcColorInfo, |
| const TextureProxyView& srcView, |
| SkIRect srcRect, |
| Mipmapped mipmapped) { |
| SkASSERT(SkIRect::MakeSize(srcView.proxy()->dimensions()).contains(srcRect)); |
| |
| sk_sp<TextureProxy> dest = TextureProxy::Make(recorder->priv().caps(), |
| srcRect.size(), |
| srcColorInfo.colorType(), |
| mipmapped, |
| srcView.proxy()->textureInfo().isProtected(), |
| Renderable::kNo, |
| skgpu::Budgeted::kNo); |
| if (!dest) { |
| return {}; |
| } |
| |
| sk_sp<CopyTextureToTextureTask> copyTask = CopyTextureToTextureTask::Make(srcView.refProxy(), |
| srcRect, |
| dest, |
| {0, 0}); |
| if (!copyTask) { |
| return {}; |
| } |
| |
| recorder->priv().add(std::move(copyTask)); |
| |
| return { std::move(dest), srcView.swizzle() }; |
| } |
| |
| bool Device::onReadPixels(const SkPixmap& pm, int srcX, int srcY) { |
| #if GRAPHITE_TEST_UTILS |
| if (Context* context = fRecorder->priv().context()) { |
| this->flushPendingWorkToRecorder(); |
| // Add all previous commands generated to the command buffer. |
| // If the client snaps later they'll only get post-read commands in their Recording, |
| // but since they're doing a readPixels in the middle that shouldn't be unexpected. |
| std::unique_ptr<Recording> recording = fRecorder->snap(); |
| if (!recording) { |
| return false; |
| } |
| InsertRecordingInfo info; |
| info.fRecording = recording.get(); |
| if (!context->insertRecording(info)) { |
| return false; |
| } |
| return context->priv().readPixels(pm, fDC->target(), this->imageInfo(), srcX, srcY); |
| } |
| #endif |
| // We have no access to a context to do a read pixels here. |
| return false; |
| } |
| |
| void Device::asyncRescaleAndReadPixels(const SkImageInfo& info, |
| SkIRect srcRect, |
| RescaleGamma rescaleGamma, |
| RescaleMode rescaleMode, |
| ReadPixelsCallback callback, |
| ReadPixelsContext context) { |
| // Not supported for Graphite |
| callback(context, nullptr); |
| } |
| |
| void Device::asyncRescaleAndReadPixelsYUV420(SkYUVColorSpace yuvColorSpace, |
| sk_sp<SkColorSpace> dstColorSpace, |
| SkIRect srcRect, |
| SkISize dstSize, |
| RescaleGamma rescaleGamma, |
| RescaleMode rescaleMode, |
| ReadPixelsCallback callback, |
| ReadPixelsContext context) { |
| // TODO: implement for Graphite |
| callback(context, nullptr); |
| } |
| |
| bool Device::onWritePixels(const SkPixmap& src, int x, int y) { |
| // TODO: we may need to share this in a more central place to handle uploads |
| // to backend textures |
| |
| const TextureProxy* target = fDC->target(); |
| |
| // TODO: add mipmap support for createBackendTexture |
| |
| if (src.colorType() == kUnknown_SkColorType) { |
| return false; |
| } |
| |
| // If one alpha type is unknown and the other isn't, it's too underspecified. |
| if ((src.alphaType() == kUnknown_SkAlphaType) != |
| (this->imageInfo().alphaType() == kUnknown_SkAlphaType)) { |
| return false; |
| } |
| |
| // TODO: check for readOnly or framebufferOnly target and return false if so |
| |
| // TODO: canvas2DFastPath? |
| // TODO: check that surface supports writePixels |
| // TODO: handle writePixels as draw if needed (e.g., canvas2DFastPath || !supportsWritePixels) |
| |
| // TODO: check for flips and either handle here or pass info to UploadTask |
| |
| // Determine rect to copy |
| auto bounds = SkIRect::MakeSize(target->dimensions()); |
| SkIRect dstRect = SkIRect::MakePtSize({x, y}, src.dimensions()); |
| if (!dstRect.intersect(bounds)) { |
| return false; |
| } |
| |
| // Set up copy location |
| const void* addr = src.addr(dstRect.fLeft - x, dstRect.fTop - y); |
| std::vector<MipLevel> levels; |
| levels.push_back({addr, src.rowBytes()}); |
| |
| this->flushPendingWorkToRecorder(); |
| |
| return fDC->recordUpload(fRecorder, sk_ref_sp(target), src.info().colorInfo(), |
| this->imageInfo().colorInfo(), levels, dstRect, nullptr); |
| } |
| |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| bool Device::onClipIsAA() const { |
| // All clips are AA'ed unless it's wide-open, empty, or a device-rect with integer coordinates |
| ClipStack::ClipState type = fClip.clipState(); |
| if (type == ClipStack::ClipState::kWideOpen || type == ClipStack::ClipState::kEmpty) { |
| return false; |
| } else if (type == ClipStack::ClipState::kDeviceRect) { |
| const ClipStack::Element rect = *fClip.begin(); |
| SkASSERT(rect.fShape.isRect() && rect.fLocalToDevice.type() == Transform::Type::kIdentity); |
| return rect.fShape.rect() != rect.fShape.rect().makeRoundOut(); |
| } else { |
| return true; |
| } |
| } |
| |
| SkBaseDevice::ClipType Device::onGetClipType() const { |
| ClipStack::ClipState state = fClip.clipState(); |
| if (state == ClipStack::ClipState::kEmpty) { |
| return ClipType::kEmpty; |
| } else if (state == ClipStack::ClipState::kDeviceRect || |
| state == ClipStack::ClipState::kWideOpen) { |
| return ClipType::kRect; |
| } else { |
| return ClipType::kComplex; |
| } |
| } |
| |
| SkIRect Device::onDevClipBounds() const { |
| return rect_to_pixelbounds(fClip.conservativeBounds()); |
| } |
| |
| // TODO: This is easy enough to support, but do we still need this API in Skia at all? |
| void Device::onAsRgnClip(SkRegion* region) const { |
| SkIRect bounds = this->devClipBounds(); |
| // Assume wide open and then perform intersect/difference operations reducing the region |
| region->setRect(bounds); |
| const SkRegion deviceBounds(bounds); |
| for (const ClipStack::Element& e : fClip) { |
| SkRegion tmp; |
| if (e.fShape.isRect() && e.fLocalToDevice.type() == Transform::Type::kIdentity) { |
| tmp.setRect(rect_to_pixelbounds(e.fShape.rect())); |
| } else { |
| SkPath tmpPath = e.fShape.asPath(); |
| tmpPath.transform(e.fLocalToDevice); |
| tmp.setPath(tmpPath, deviceBounds); |
| } |
| |
| region->op(tmp, (SkRegion::Op) e.fOp); |
| } |
| } |
| |
| void Device::onClipRect(const SkRect& rect, SkClipOp op, bool aa) { |
| SkASSERT(op == SkClipOp::kIntersect || op == SkClipOp::kDifference); |
| // TODO: Snap rect edges to pixel bounds if non-AA and axis-aligned? |
| fClip.clipShape(this->localToDeviceTransform(), Shape{rect}, op); |
| } |
| |
| void Device::onClipRRect(const SkRRect& rrect, SkClipOp op, bool aa) { |
| SkASSERT(op == SkClipOp::kIntersect || op == SkClipOp::kDifference); |
| // TODO: Snap rrect edges to pixel bounds if non-AA and axis-aligned? Is that worth doing to |
| // seam with non-AA rects even if the curves themselves are AA'ed? |
| fClip.clipShape(this->localToDeviceTransform(), Shape{rrect}, op); |
| } |
| |
| void Device::onClipPath(const SkPath& path, SkClipOp op, bool aa) { |
| SkASSERT(op == SkClipOp::kIntersect || op == SkClipOp::kDifference); |
| // TODO: Ensure all path inspection is handled here or in SkCanvas, and that non-AA rects as |
| // paths are routed appropriately. |
| // TODO: Must also detect paths that are lines so the clip stack can be set to empty |
| fClip.clipShape(this->localToDeviceTransform(), Shape{path}, op); |
| } |
| |
| void Device::onClipShader(sk_sp<SkShader> shader) { |
| fClip.clipShader(std::move(shader)); |
| } |
| |
| // TODO: Is clipRegion() on the deprecation chopping block. If not it should be... |
| void Device::onClipRegion(const SkRegion& globalRgn, SkClipOp op) { |
| SkASSERT(op == SkClipOp::kIntersect || op == SkClipOp::kDifference); |
| |
| Transform globalToDevice{this->globalToDevice()}; |
| |
| if (globalRgn.isEmpty()) { |
| fClip.clipShape(globalToDevice, Shape{}, op); |
| } else if (globalRgn.isRect()) { |
| // TODO: Region clips are non-AA so this should match non-AA onClipRect(), but we use a |
| // different transform so can't just call that instead. |
| fClip.clipShape(globalToDevice, Shape{SkRect::Make(globalRgn.getBounds())}, op); |
| } else { |
| // TODO: Can we just iterate the region and do non-AA rects for each chunk? |
| SkPath path; |
| globalRgn.getBoundaryPath(&path); |
| fClip.clipShape(globalToDevice, Shape{path}, op); |
| } |
| } |
| |
| void Device::onReplaceClip(const SkIRect& rect) { |
| // ReplaceClip() is currently not intended to be supported in Graphite since it's only used |
| // for emulating legacy clip ops in Android Framework, and apps/devices that require that |
| // should not use Graphite. However, if it needs to be supported, we could probably implement |
| // it by: |
| // 1. Flush all pending clip element depth draws. |
| // 2. Draw a fullscreen rect to the depth attachment using a Z value greater than what's |
| // been used so far. |
| // 3. Make sure all future "unclipped" draws use this Z value instead of 0 so they aren't |
| // sorted before the depth reset. |
| // 4. Make sure all prior elements are inactive so they can't affect subsequent draws. |
| // |
| // For now, just ignore it. |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void Device::drawPaint(const SkPaint& paint) { |
| // We never want to do a fullscreen clear on a fully-lazy render target, because the device size |
| // may be smaller than the final surface we draw to, in which case we don't want to fill the |
| // entire final surface. |
| if (this->clipIsWideOpen() && !fDC->target()->isFullyLazy()) { |
| if (!paint_depends_on_dst(paint)) { |
| if (std::optional<SkColor4f> color = extract_paint_color(paint)) { |
| // do fullscreen clear |
| fDC->clear(*color); |
| return; |
| } |
| // TODO(michaelludwig): this paint doesn't depend on the destination, so we can reset |
| // the DrawContext to use a discard load op. The drawPaint will cover anything else |
| // entirely. We still need shader evaluation to get per-pixel colors (since the paint |
| // couldn't be reduced to a solid color). |
| } |
| } |
| |
| const Transform& localToDevice = this->localToDeviceTransform(); |
| if (!localToDevice.valid()) { |
| // TBD: This matches legacy behavior for drawPaint() that requires local coords, although |
| // v1 handles arbitrary transforms when the paint is solid color because it just fills the |
| // device bounds directly. In the new world it might be nice to have non-invertible |
| // transforms formalized (i.e. no drawing ever, handled at SkCanvas level possibly?) |
| return; |
| } |
| Rect localCoveringBounds = localToDevice.inverseMapRect(fClip.conservativeBounds()); |
| this->drawGeometry(localToDevice, Geometry(Shape(localCoveringBounds)), paint, kFillStyle, |
| DrawFlags::kIgnorePathEffect | DrawFlags::kIgnoreMaskFilter); |
| } |
| |
| void Device::drawRect(const SkRect& r, const SkPaint& paint) { |
| this->drawGeometry(this->localToDeviceTransform(), Geometry(Shape(r)), |
| paint, SkStrokeRec(paint)); |
| } |
| |
| void Device::drawVertices(const SkVertices* vertices, sk_sp<SkBlender> blender, |
| const SkPaint& paint, bool skipColorXform) { |
| // TODO - Add GPU handling of skipColorXform once Graphite has its color system more fleshed out. |
| this->drawGeometry(this->localToDeviceTransform(), |
| Geometry(sk_ref_sp(vertices)), |
| paint, |
| kFillStyle, |
| DrawFlags::kIgnorePathEffect | DrawFlags::kIgnoreMaskFilter, |
| std::move(blender), |
| skipColorXform); |
| } |
| |
| void Device::drawOval(const SkRect& oval, const SkPaint& paint) { |
| // TODO: This has wasted effort from the SkCanvas level since it instead converts rrects that |
| // happen to be ovals into this, only for us to go right back to rrect. |
| this->drawGeometry(this->localToDeviceTransform(), Geometry(Shape(SkRRect::MakeOval(oval))), |
| paint, SkStrokeRec(paint)); |
| } |
| |
| void Device::drawRRect(const SkRRect& rr, const SkPaint& paint) { |
| this->drawGeometry(this->localToDeviceTransform(), Geometry(Shape(rr)), |
| paint, SkStrokeRec(paint)); |
| } |
| |
| void Device::drawPath(const SkPath& path, const SkPaint& paint, bool pathIsMutable) { |
| // TODO: If we do try to inspect the path, it should happen here and possibly after computing |
| // the path effect. Alternatively, all that should be handled in SkCanvas. |
| this->drawGeometry(this->localToDeviceTransform(), Geometry(Shape(path)), |
| paint, SkStrokeRec(paint)); |
| } |
| |
| void Device::drawPoints(SkCanvas::PointMode mode, size_t count, |
| const SkPoint* points, const SkPaint& paint) { |
| // TODO: I'm [ml] not sure either CPU or GPU backend really has a fast path for this that |
| // isn't captured by drawOval and drawLine, so could easily be moved into SkCanvas. |
| if (mode == SkCanvas::kPoints_PointMode) { |
| float radius = 0.5f * paint.getStrokeWidth(); |
| for (size_t i = 0; i < count; ++i) { |
| SkRect pointRect = SkRect::MakeLTRB(points[i].fX - radius, points[i].fY - radius, |
| points[i].fX + radius, points[i].fY + radius); |
| // drawOval/drawRect with a forced fill style |
| if (paint.getStrokeCap() == SkPaint::kRound_Cap) { |
| this->drawGeometry(this->localToDeviceTransform(), |
| Geometry(Shape(SkRRect::MakeOval(pointRect))), |
| paint, kFillStyle); |
| } else { |
| this->drawGeometry(this->localToDeviceTransform(), Geometry(Shape(pointRect)), |
| paint, kFillStyle); |
| } |
| } |
| } else { |
| // Force the style to be a stroke, using the radius and cap from the paint |
| SkStrokeRec stroke(paint, SkPaint::kStroke_Style); |
| size_t inc = (mode == SkCanvas::kLines_PointMode) ? 2 : 1; |
| for (size_t i = 0; i < count-1; i += inc) { |
| this->drawGeometry(this->localToDeviceTransform(), |
| Geometry(Shape(points[i], points[i + 1])), |
| paint, stroke); |
| } |
| } |
| } |
| |
| void Device::drawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst, |
| const SkSamplingOptions& sampling, const SkPaint& paint, |
| SkCanvas::SrcRectConstraint constraint) { |
| SkASSERT(dst.isFinite()); |
| SkASSERT(dst.isSorted()); |
| |
| // TODO: All of this logic should be handled in SkCanvas, since it's the same for every backend |
| SkRect tmpSrc, tmpDst = dst; |
| SkRect imgBounds = SkRect::Make(image->bounds()); |
| |
| if (src) { |
| tmpSrc = *src; |
| } else { |
| tmpSrc = SkRect::Make(image->bounds()); |
| } |
| SkMatrix matrix = SkMatrix::RectToRect(tmpSrc, dst); |
| |
| // clip the tmpSrc to the bounds of the image, and recompute the dest rect if |
| // needed (i.e., if the src was clipped). No check needed if src==null. |
| if (src) { |
| if (!imgBounds.contains(tmpSrc)) { |
| if (!tmpSrc.intersect(imgBounds)) { |
| return; // nothing to draw |
| } |
| // recompute dst, based on the smaller tmpSrc |
| matrix.mapRect(&tmpDst, tmpSrc); |
| if (!tmpDst.isFinite()) { |
| return; |
| } |
| } |
| } |
| |
| auto [ imageToDraw, newSampling ] = skgpu::graphite::GetGraphiteBacked(this->recorder(), |
| image, sampling); |
| if (!imageToDraw) { |
| SKGPU_LOG_W("Device::drawImageRect: Creation of Graphite-backed image failed"); |
| return; |
| } |
| |
| SkPaint paintWithShader(paint); |
| if (!create_img_shader_paint(std::move(imageToDraw), tmpSrc, newSampling, |
| &matrix, &paintWithShader)) { |
| return; |
| } |
| |
| this->drawRect(tmpDst, paintWithShader); |
| } |
| |
| void Device::onDrawGlyphRunList(SkCanvas* canvas, |
| const sktext::GlyphRunList& glyphRunList, |
| const SkPaint& initialPaint, |
| const SkPaint& drawingPaint) { |
| fRecorder->priv().textBlobCache()->drawGlyphRunList(canvas, |
| this->localToDevice(), |
| glyphRunList, |
| drawingPaint, |
| this->strikeDeviceInfo(), |
| this); |
| } |
| |
| void Device::drawAtlasSubRun(const sktext::gpu::AtlasSubRun* subRun, |
| SkPoint drawOrigin, |
| const SkPaint& paint, |
| sk_sp<SkRefCnt> subRunStorage) { |
| const int subRunEnd = subRun->glyphCount(); |
| for (int subRunCursor = 0; subRunCursor < subRunEnd;) { |
| // For the remainder of the run, add any atlas uploads to the Recorder's AtlasManager |
| auto[ok, glyphsRegenerated] = subRun->regenerateAtlas(subRunCursor, subRunEnd, fRecorder); |
| // There was a problem allocating the glyph in the atlas. Bail. |
| if (!ok) { |
| return; |
| } |
| if (glyphsRegenerated) { |
| auto [bounds, localToDevice] = subRun->boundsAndDeviceMatrix( |
| this->localToDeviceTransform(), drawOrigin); |
| SkPaint subRunPaint = paint; |
| // For color emoji, only the paint alpha affects the final color |
| if (subRun->maskFormat() == skgpu::MaskFormat::kARGB) { |
| subRunPaint.setColor(SK_ColorWHITE); |
| subRunPaint.setAlphaf(paint.getAlphaf()); |
| } |
| this->drawGeometry(localToDevice, |
| Geometry(SubRunData(subRun, subRunStorage, bounds, subRunCursor, |
| glyphsRegenerated, fRecorder)), |
| subRunPaint, |
| kFillStyle, |
| DrawFlags::kIgnorePathEffect | DrawFlags::kIgnoreMaskFilter); |
| } |
| subRunCursor += glyphsRegenerated; |
| |
| if (subRunCursor < subRunEnd) { |
| // Flush if not all the glyphs are handled because the atlas is out of space. |
| // We flush every Device because the glyphs that are being flushed/referenced are not |
| // necessarily specific to this Device. This addresses both multiple SkSurfaces within |
| // a Recorder, and nested layers. |
| ATRACE_ANDROID_FRAMEWORK_ALWAYS("Atlas full"); |
| fRecorder->priv().flushTrackedDevices(); |
| } |
| } |
| } |
| |
| void Device::drawGeometry(const Transform& localToDevice, |
| const Geometry& geometry, |
| const SkPaint& paint, |
| const SkStrokeRec& style, |
| SkEnumBitMask<DrawFlags> flags, |
| sk_sp<SkBlender> primitiveBlender, |
| bool skipColorXform) { |
| if (!localToDevice.valid()) { |
| // If the transform is not invertible or not finite then drawing isn't well defined. |
| SKGPU_LOG_W("Skipping draw with non-invertible/non-finite transform."); |
| return; |
| } |
| |
| // Heavy weight paint options like path effects, mask filters, and stroke-and-fill style are |
| // applied on the CPU by generating a new shape and recursing on drawShape() with updated flags |
| if (!(flags & DrawFlags::kIgnorePathEffect) && paint.getPathEffect()) { |
| // Apply the path effect before anything else, which if we are applying here, means that we |
| // are dealing with a Shape. drawVertices (and a SkVertices geometry) should pass in |
| // kIgnorePathEffect per SkCanvas spec. Text geometry also should pass in kIgnorePathEffect |
| // because the path effect is applied per glyph by the SkStrikeSpec already. |
| SkASSERT(geometry.isShape()); |
| |
| // TODO: If asADash() returns true and the base path matches the dashing fast path, then |
| // that should be detected now as well. Maybe add dashPath to Device so canvas can handle it |
| SkStrokeRec newStyle = style; |
| newStyle.setResScale(localToDevice.maxScaleFactor()); |
| SkPath dst; |
| if (paint.getPathEffect()->filterPath(&dst, geometry.shape().asPath(), &newStyle, |
| nullptr, localToDevice)) { |
| // Recurse using the path and new style, while disabling downstream path effect handling |
| this->drawGeometry(localToDevice, Geometry(Shape(dst)), paint, newStyle, |
| flags | DrawFlags::kIgnorePathEffect, std::move(primitiveBlender), |
| skipColorXform); |
| return; |
| } else { |
| SKGPU_LOG_W("Path effect failed to apply, drawing original path."); |
| this->drawGeometry(localToDevice, geometry, paint, style, |
| flags | DrawFlags::kIgnorePathEffect, std::move(primitiveBlender), |
| skipColorXform); |
| return; |
| } |
| } |
| |
| if (!(flags & DrawFlags::kIgnoreMaskFilter) && paint.getMaskFilter()) { |
| // TODO: Handle mask filters, ignored for the sprint. |
| // TODO: Could this be handled by SkCanvas by drawing a mask, blurring, and then sampling |
| // with a rect draw? What about fast paths for rrect blur masks... |
| this->drawGeometry(localToDevice, geometry, paint, style, |
| flags | DrawFlags::kIgnoreMaskFilter, std::move(primitiveBlender), |
| skipColorXform); |
| return; |
| } |
| |
| // TODO: The tessellating path renderers haven't implemented perspective yet, so transform to |
| // device space so we draw something approximately correct (barring local coord issues). |
| if (geometry.isShape() && localToDevice.type() == Transform::Type::kProjection && |
| !is_simple_shape(geometry.shape(), style.getStyle())) { |
| SkPath devicePath = geometry.shape().asPath(); |
| devicePath.transform(localToDevice.matrix().asM33()); |
| this->drawGeometry(Transform::Identity(), Geometry(Shape(devicePath)), paint, style, flags, |
| std::move(primitiveBlender), skipColorXform); |
| return; |
| } |
| |
| // TODO: Manually snap pixels for rects, rrects, and lines if paint is non-AA (ideally also |
| // consider snapping stroke width and/or adjusting geometry for hairlines). This pixel snapping |
| // math should be consistent with how non-AA clip [r]rects are handled. |
| |
| // If we got here, then path effects and mask filters should have been handled and the style |
| // should be fill or stroke/hairline. Stroke-and-fill is not handled by DrawContext, but is |
| // emulated here by drawing twice--one stroke and one fill--using the same depth value. |
| SkASSERT(!SkToBool(paint.getPathEffect()) || (flags & DrawFlags::kIgnorePathEffect)); |
| SkASSERT(!SkToBool(paint.getMaskFilter()) || (flags & DrawFlags::kIgnoreMaskFilter)); |
| |
| // Check if we have room to record into the current list before determining clipping and order |
| SkStrokeRec::Style styleType = style.getStyle(); |
| if (this->needsFlushBeforeDraw(styleType == SkStrokeRec::kStrokeAndFill_Style ? 2 : 1)) { |
| this->flushPendingWorkToRecorder(); |
| } |
| |
| DrawOrder order(fCurrentDepth.next()); |
| auto [clip, clipOrder] = fClip.applyClipToDraw( |
| fColorDepthBoundsManager.get(), localToDevice, geometry, style, order.depth()); |
| if (clip.drawBounds().isEmptyNegativeOrNaN()) { |
| // Clipped out, so don't record anything |
| return; |
| } |
| // Some Renderer decisions are based on estimated fill rate, which requires the clipped bounds. |
| // Since the fallbacks shouldn't change the bounds of the draw, it's okay to have evaluated the |
| // clip stack before calling ChooseRenderer. |
| const Renderer* renderer = this->chooseRenderer(geometry, clip, style, /*requireMSAA=*/false); |
| if (!renderer) { |
| SKGPU_LOG_W("Skipping draw with no supported renderer."); |
| return; |
| } |
| |
| #if defined(SK_DEBUG) |
| // Renderers and their component RenderSteps have flexibility in defining their |
| // DepthStencilSettings. However, the clipping and ordering managed between Device and ClipStack |
| // requires that only GREATER or GEQUAL depth tests are used for draws recorded through the |
| // client-facing, painters-order-oriented API. We assert here vs. in Renderer's constructor to |
| // allow internal-oriented Renderers that are never selected for a "regular" draw call to have |
| // more flexibility in their settings. |
| for (const RenderStep* step : renderer->steps()) { |
| auto dss = step->depthStencilSettings(); |
| SkASSERT((!step->performsShading() || dss.fDepthTestEnabled) && |
| (!dss.fDepthTestEnabled || |
| dss.fDepthCompareOp == CompareOp::kGreater || |
| dss.fDepthCompareOp == CompareOp::kGEqual)); |
| } |
| #endif |
| |
| // A draw's order always depends on the clips that must be drawn before it |
| order.dependsOnPaintersOrder(clipOrder); |
| |
| // A primitive blender should be ignored if there is no primitive color to blend against. |
| // Additionally, if a renderer emits a primitive color, then a null primitive blender should |
| // be interpreted as SrcOver blending mode. |
| if (!renderer->emitsPrimitiveColor()) { |
| primitiveBlender = nullptr; |
| } else if (!SkToBool(primitiveBlender)) { |
| primitiveBlender = SkBlender::Mode(SkBlendMode::kSrcOver); |
| } |
| |
| // If a draw is not opaque, it must be drawn after the most recent draw it intersects with in |
| // order to blend correctly. We always query the most recent draw (even when opaque) because it |
| // also lets Device easily track whether or not there are any overlapping draws. |
| PaintParams shading{paint, std::move(primitiveBlender), skipColorXform}; |
| const bool dependsOnDst = renderer->emitsCoverage() || paint_depends_on_dst(shading); |
| CompressedPaintersOrder prevDraw = |
| fColorDepthBoundsManager->getMostRecentDraw(clip.drawBounds()); |
| if (dependsOnDst) { |
| order.dependsOnPaintersOrder(prevDraw); |
| } |
| |
| // Now that the base paint order and draw bounds are finalized, if the Renderer relies on the |
| // stencil attachment, we compute a secondary sorting field to allow disjoint draws to reorder |
| // the RenderSteps across draws instead of in sequence for each draw. |
| if (renderer->depthStencilFlags() & DepthStencilFlags::kStencil) { |
| DisjointStencilIndex setIndex = fDisjointStencilSet->add(order.paintOrder(), |
| clip.drawBounds()); |
| order.dependsOnStencil(setIndex); |
| } |
| |
| if (styleType == SkStrokeRec::kStroke_Style || |
| styleType == SkStrokeRec::kHairline_Style || |
| styleType == SkStrokeRec::kStrokeAndFill_Style) { |
| // For stroke-and-fill, 'renderer' is used for the fill and we always use the |
| // TessellatedStrokes renderer; for stroke and hairline, 'renderer' is used. |
| StrokeStyle stroke(style.getWidth(), style.getMiter(), style.getJoin(), style.getCap()); |
| fDC->recordDraw(styleType == SkStrokeRec::kStrokeAndFill_Style |
| ? fRecorder->priv().rendererProvider()->tessellatedStrokes() |
| : renderer, |
| localToDevice, geometry, clip, order, &shading, &stroke); |
| } |
| if (styleType == SkStrokeRec::kFill_Style || |
| styleType == SkStrokeRec::kStrokeAndFill_Style) { |
| fDC->recordDraw(renderer, localToDevice, geometry, clip, order, &shading, nullptr); |
| } |
| |
| // TODO: If 'fullyOpaque' is true, it might be useful to store the draw bounds and Z in a |
| // special occluders list for filtering the DrawList/DrawPass when flushing. |
| // const bool fullyOpaque = !dependsOnDst && |
| // clipOrder == DrawOrder::kNoIntersection && |
| // shape.isRect() && |
| // localToDevice.type() <= Transform::Type::kRectStaysRect; |
| |
| // Post-draw book keeping (bounds manager, depth tracking, etc.) |
| fColorDepthBoundsManager->recordDraw(clip.drawBounds(), order.paintOrder()); |
| fCurrentDepth = order.depth(); |
| fDrawsOverlap |= (prevDraw != DrawOrder::kNoIntersection); |
| } |
| |
| void Device::drawClipShape(const Transform& localToDevice, |
| const Shape& shape, |
| const Clip& clip, |
| DrawOrder order) { |
| // This call represents one of the deferred clip shapes that's already pessimistically counted |
| // in needsFlushBeforeDraw(), so the DrawContext should have room to add it. |
| SkASSERT(fDC->pendingDrawCount() + 1 < DrawList::kMaxDraws); |
| |
| // A clip draw's state is almost fully defined by the ClipStack. The only thing we need |
| // to account for is selecting a Renderer and tracking the stencil buffer usage. |
| Geometry geometry{shape}; |
| const Renderer* renderer = this->chooseRenderer(geometry, clip, kFillStyle, |
| /*requireMSAA=*/true); |
| if (!renderer) { |
| SKGPU_LOG_W("Skipping clip with no supported path renderer."); |
| return; |
| } else if (renderer->depthStencilFlags() & DepthStencilFlags::kStencil) { |
| DisjointStencilIndex setIndex = fDisjointStencilSet->add(order.paintOrder(), |
| clip.drawBounds()); |
| order.dependsOnStencil(setIndex); |
| } |
| // Anti-aliased clipping requires the renderer to use MSAA to modify the depth per sample, so |
| // analytic coverage renderers cannot be used. |
| SkASSERT(!renderer->emitsCoverage() && renderer->requiresMSAA()); |
| |
| // Clips draws are depth-only (null PaintParams), and filled (null StrokeStyle). |
| // TODO: Remove this CPU-transform once perspective is supported for all path renderers |
| if (localToDevice.type() == Transform::Type::kProjection) { |
| SkPath devicePath = geometry.shape().asPath(); |
| devicePath.transform(localToDevice.matrix().asM33()); |
| fDC->recordDraw(renderer, Transform::Identity(), Geometry(Shape(devicePath)), clip, order, |
| nullptr, nullptr); |
| } else { |
| fDC->recordDraw(renderer, localToDevice, geometry, clip, order, nullptr, nullptr); |
| } |
| // This ensures that draws recorded after this clip shape has been popped off the stack will |
| // be unaffected by the Z value the clip shape wrote to the depth attachment. |
| if (order.depth() > fCurrentDepth) { |
| fCurrentDepth = order.depth(); |
| } |
| } |
| |
| // TODO: Currently all Renderers are always defined, but with config options and caps that may not |
| // be the case, in which case chooseRenderer() will have to go through compatible choices. |
| const Renderer* Device::chooseRenderer(const Geometry& geometry, |
| const Clip& clip, |
| const SkStrokeRec& style, |
| bool requireMSAA) const { |
| const RendererProvider* renderers = fRecorder->priv().rendererProvider(); |
| SkStrokeRec::Style type = style.getStyle(); |
| |
| if (geometry.isSubRun()) { |
| SkASSERT(!requireMSAA); |
| return geometry.subRunData().subRun()->renderer(renderers); |
| } else if (geometry.isVertices()) { |
| SkVerticesPriv info(geometry.vertices()->priv()); |
| return renderers->vertices(info.mode(), info.hasColors(), info.hasTexCoords()); |
| } else if (!geometry.isShape()) { |
| // We must account for new Geometry types with specific Renderers |
| return nullptr; |
| } |
| |
| const Shape& shape = geometry.shape(); |
| // We can't use this renderer if we require MSAA for an effect (i.e. clipping or stroke+fill). |
| if (!requireMSAA && is_simple_shape(shape, type)) { |
| return renderers->analyticRRect(); |
| } |
| |
| // If we got here, it requires tessellated path rendering or an MSAA technique applied to a |
| // simple shape (so we interpret them as paths to reduce the number of pipelines we need). |
| |
| // TODO: All shapes that select a tessellating path renderer need to be "pre-chopped" if they |
| // are large enough to exceed the fixed count tessellation limits. Fills are pre-chopped to the |
| // viewport bounds, strokes and stroke-and-fills are pre-chopped to the viewport bounds outset |
| // by the stroke radius (hence taking the whole style and not just its type). |
| |
| if (type == SkStrokeRec::kStroke_Style || |
| type == SkStrokeRec::kHairline_Style) { |
| // Unlike in Ganesh, the HW stroke tessellator can work with arbitrary paints since the |
| // depth test prevents double-blending when there is transparency, thus we can HW stroke |
| // any path regardless of its paint. |
| // TODO: We treat inverse-filled strokes as regular strokes. We could handle them by |
| // stenciling first with the HW stroke tessellator and then covering their bounds, but |
| // inverse-filled strokes are not well-specified in our public canvas behavior so we may be |
| // able to remove it. |
| return renderers->tessellatedStrokes(); |
| } |
| |
| // 'type' could be kStrokeAndFill, but in that case chooseRenderer() is meant to return the |
| // fill renderer since tessellatedStrokes() will always be used for the stroke pass. |
| if (shape.convex() && !shape.inverted()) { |
| // TODO: Ganesh doesn't have a curve+middle-out triangles option for convex paths, but it |
| // would be pretty trivial to spin up. |
| return renderers->convexTessellatedWedges(); |
| } else { |
| // TODO: Combine this heuristic with what is used in PathStencilCoverOp to choose between |
| // wedges curves consistently in Graphite and Ganesh. |
| const bool preferWedges = (shape.isPath() && shape.path().countVerbs() < 50) || |
| clip.drawBounds().area() <= (256 * 256); |
| |
| if (preferWedges) { |
| return renderers->stencilTessellatedWedges(shape.fillType()); |
| } else { |
| return renderers->stencilTessellatedCurvesAndTris(shape.fillType()); |
| } |
| } |
| } |
| |
| void Device::flushPendingWorkToRecorder() { |
| SkASSERT(fRecorder); |
| |
| // TODO: we may need to further split this function up since device->device drawList and |
| // DrawPass stealing will need to share some of the same logic w/o becoming a Task. |
| |
| // push any pending uploads from the atlasmanager |
| auto atlasManager = fRecorder->priv().atlasManager(); |
| if (!fDC->recordTextUploads(atlasManager)) { |
| SKGPU_LOG_E("AtlasManager uploads have failed -- may see invalid results."); |
| } |
| |
| auto uploadTask = fDC->snapUploadTask(fRecorder); |
| if (uploadTask) { |
| fRecorder->priv().add(std::move(uploadTask)); |
| } |
| |
| #ifdef SK_ENABLE_PIET_GPU |
| auto pietTask = fDC->snapPietRenderTask(fRecorder); |
| if (pietTask) { |
| fRecorder->priv().add(std::move(pietTask)); |
| } |
| #endif |
| |
| fClip.recordDeferredClipDraws(); |
| auto drawTask = fDC->snapRenderPassTask(fRecorder); |
| if (drawTask) { |
| fRecorder->priv().add(std::move(drawTask)); |
| } |
| |
| // Reset accumulated state tracking since everything that it referred to has been moved into |
| // an immutable DrawPass. |
| fColorDepthBoundsManager->reset(); |
| fDisjointStencilSet->reset(); |
| fCurrentDepth = DrawOrder::kClearDepth; |
| // NOTE: fDrawsOverlap is not reset here because that is a persistent property of everything |
| // drawn into the Device, and not just the currently accumulating pass. |
| } |
| |
| bool Device::needsFlushBeforeDraw(int numNewDraws) const { |
| // Must also account for the elements in the clip stack that might need to be recorded. |
| numNewDraws += fClip.maxDeferredClipDraws(); |
| return (DrawList::kMaxDraws - fDC->pendingDrawCount()) < numNewDraws; |
| } |
| |
| void Device::drawDevice(SkBaseDevice* device, |
| const SkSamplingOptions& sampling, |
| const SkPaint& paint) { |
| this->SkBaseDevice::drawDevice(device, sampling, paint); |
| } |
| |
| void Device::drawSpecial(SkSpecialImage* special, |
| const SkMatrix& localToDevice, |
| const SkSamplingOptions& sampling, |
| const SkPaint& paint) { |
| SkASSERT(!paint.getMaskFilter() && !paint.getImageFilter()); |
| |
| sk_sp<SkImage> img = special->asImage(); |
| if (!img) { |
| SKGPU_LOG_W("Couldn't get Graphite-backed special image as image"); |
| return; |
| } |
| |
| // TODO: remove this check once Graphite has image filter support. |
| if (!img->isTextureBacked()) { |
| return; |
| } |
| |
| SkRect src = SkRect::Make(special->subset()); |
| SkRect dst = SkRect::MakeWH(special->width(), special->height()); |
| SkMatrix srcToDst = SkMatrix::RectToRect(src, dst); |
| SkASSERT(srcToDst.isTranslate()); |
| |
| SkPaint paintWithShader(paint); |
| if (!create_img_shader_paint(std::move(img), src, sampling, &srcToDst, &paintWithShader)) { |
| return; |
| } |
| |
| this->drawGeometry(Transform(SkM44(localToDevice)), |
| Geometry(Shape(dst)), |
| paintWithShader, |
| kFillStyle, |
| DrawFlags::kIgnorePathEffect | DrawFlags::kIgnoreMaskFilter); |
| } |
| |
| sk_sp<SkSpecialImage> Device::makeSpecial(const SkBitmap&) { |
| return nullptr; |
| } |
| |
| sk_sp<SkSpecialImage> Device::makeSpecial(const SkImage*) { |
| return nullptr; |
| } |
| |
| sk_sp<SkSpecialImage> Device::snapSpecial(const SkIRect& subset, bool forceCopy) { |
| this->flushPendingWorkToRecorder(); |
| |
| SkIRect finalSubset = subset; |
| TextureProxyView view = fDC->readSurfaceView(fRecorder->priv().caps()); |
| if (forceCopy || !view) { |
| // TODO: fill this in. 'forceCopy' is only true for backdrop saveLayers. A non-readable |
| // surface view could happen any time though. |
| return nullptr; |
| } |
| |
| return SkSpecialImage::MakeGraphite(fRecorder, |
| finalSubset, |
| kNeedNewImageUniqueID_SpecialImage, |
| std::move(view), |
| this->imageInfo().colorInfo(), |
| this->surfaceProps()); |
| } |
| |
| TextureProxy* Device::target() { return fDC->target(); } |
| |
| TextureProxyView Device::readSurfaceView() const { |
| if (!fRecorder) { |
| return {}; |
| } |
| return fDC->readSurfaceView(fRecorder->priv().caps()); |
| } |
| |
| } // namespace skgpu::graphite |