| /* |
| * Copyright 2021 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/ganesh/ops/DrawMeshOp.h" |
| |
| #include "include/core/SkData.h" |
| #include "include/core/SkMesh.h" |
| #include "src/base/SkArenaAlloc.h" |
| #include "src/core/SkMeshPriv.h" |
| #include "src/core/SkRuntimeEffectPriv.h" |
| #include "src/core/SkVerticesPriv.h" |
| #include "src/gpu/BufferWriter.h" |
| #include "src/gpu/KeyBuilder.h" |
| #include "src/gpu/ganesh/GrGeometryProcessor.h" |
| #include "src/gpu/ganesh/GrOpFlushState.h" |
| #include "src/gpu/ganesh/GrProgramInfo.h" |
| #include "src/gpu/ganesh/glsl/GrGLSLColorSpaceXformHelper.h" |
| #include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "src/gpu/ganesh/glsl/GrGLSLVarying.h" |
| #include "src/gpu/ganesh/glsl/GrGLSLVertexGeoBuilder.h" |
| #include "src/gpu/ganesh/ops/GrSimpleMeshDrawOpHelper.h" |
| #include "src/sksl/codegen/SkSLPipelineStageCodeGenerator.h" |
| #include "src/sksl/ir/SkSLProgram.h" |
| #include "src/sksl/ir/SkSLVarDeclarations.h" |
| |
| namespace { |
| |
| GrPrimitiveType primitive_type(SkMesh::Mode mode) { |
| switch (mode) { |
| case SkMesh::Mode::kTriangles: return GrPrimitiveType::kTriangles; |
| case SkMesh::Mode::kTriangleStrip: return GrPrimitiveType::kTriangleStrip; |
| } |
| SkUNREACHABLE; |
| } |
| |
| class MeshGP : public GrGeometryProcessor { |
| public: |
| static GrGeometryProcessor* Make(SkArenaAlloc* arena, |
| sk_sp<SkMeshSpecification> spec, |
| sk_sp<GrColorSpaceXform> colorSpaceXform, |
| const SkMatrix& viewMatrix, |
| const std::optional<SkPMColor4f>& color, |
| bool needsLocalCoords, |
| sk_sp<const SkData> uniforms) { |
| return arena->make([&](void* ptr) { |
| return new (ptr) MeshGP(std::move(spec), |
| std::move(colorSpaceXform), |
| viewMatrix, |
| std::move(color), |
| needsLocalCoords, |
| std::move(uniforms)); |
| }); |
| } |
| |
| const char* name() const override { return "MeshGP"; } |
| |
| void addToKey(const GrShaderCaps& caps, skgpu::KeyBuilder* b) const override { |
| b->add32(SkMeshSpecificationPriv::Hash(*fSpec), "custom mesh spec hash"); |
| b->add32(ProgramImpl::ComputeMatrixKey(caps, fViewMatrix), "view matrix key"); |
| if (SkMeshSpecificationPriv::GetColorType(*fSpec) != |
| SkMeshSpecificationPriv::ColorType::kNone) { |
| b->add32(GrColorSpaceXform::XformKey(fColorSpaceXform.get()), "colorspace xform key"); |
| } |
| } |
| |
| std::unique_ptr<ProgramImpl> makeProgramImpl(const GrShaderCaps&) const override { |
| return std::make_unique<Impl>(); |
| } |
| |
| private: |
| class Impl : public ProgramImpl { |
| public: |
| void setData(const GrGLSLProgramDataManager& pdman, |
| const GrShaderCaps& shaderCaps, |
| const GrGeometryProcessor& geomProc) override { |
| const auto& mgp = geomProc.cast<MeshGP>(); |
| SetTransform(pdman, shaderCaps, fViewMatrixUniform, mgp.fViewMatrix, &fViewMatrix); |
| fColorSpaceHelper.setData(pdman, mgp.fColorSpaceXform.get()); |
| if (fColorUniform.isValid()) { |
| pdman.set4fv(fColorUniform, 1, mgp.fColor.vec()); |
| } |
| if (mgp.fUniforms) { |
| pdman.setRuntimeEffectUniforms(mgp.fSpec->uniforms(), |
| SkSpan(fSpecUniformHandles), |
| mgp.fUniforms->data()); |
| } |
| } |
| |
| private: |
| class MeshCallbacks : public SkSL::PipelineStage::Callbacks { |
| public: |
| MeshCallbacks(Impl* self, |
| const MeshGP& gp, |
| GrGLSLShaderBuilder* builder, |
| GrGLSLUniformHandler* uniformHandler, |
| const char* mainName, |
| const SkSL::Context& context) |
| : fSelf(self) |
| , fGP(gp) |
| , fBuilder(builder) |
| , fUniformHandler(uniformHandler) |
| , fMainName(mainName) |
| , fContext(context) {} |
| |
| std::string declareUniform(const SkSL::VarDeclaration* decl) override { |
| const SkSL::Variable* var = decl->var(); |
| SkASSERT(!var->type().isOpaque()); |
| |
| const SkSL::Type* type = &var->type(); |
| bool isArray = false; |
| if (type->isArray()) { |
| type = &type->componentType(); |
| isArray = true; |
| } |
| |
| SkSLType gpuType; |
| SkAssertResult(SkSL::type_to_sksltype(fContext, *type, &gpuType)); |
| |
| SkString name(var->name()); |
| const SkSpan<const SkMeshSpecification::Uniform> uniforms = fGP.fSpec->uniforms(); |
| auto it = std::find_if(uniforms.begin(), |
| uniforms.end(), |
| [&name](SkMeshSpecification::Uniform uniform) { |
| return uniform.name == std::string_view(name.c_str(), name.size()); |
| }); |
| SkASSERT(it != uniforms.end()); |
| |
| UniformHandle* handle = &fSelf->fSpecUniformHandles[it - uniforms.begin()]; |
| if (handle->isValid()) { |
| const GrShaderVar& uniformVar = fUniformHandler->getUniformVariable(*handle); |
| return std::string(uniformVar.getName().c_str()); |
| } |
| |
| const SkMeshSpecification::Uniform& uniform = *it; |
| GrShaderFlags shaderFlags = kNone_GrShaderFlags; |
| if (uniform.flags & SkMeshSpecification::Uniform::Flags::kVertex_Flag) { |
| shaderFlags |= kVertex_GrShaderFlag; |
| } |
| if (uniform.flags & SkMeshSpecification::Uniform::Flags::kFragment_Flag) { |
| shaderFlags |= kFragment_GrShaderFlag; |
| } |
| SkASSERT(shaderFlags != kNone_GrShaderFlags); |
| |
| const char* mangledName = nullptr; |
| *handle = fUniformHandler->addUniformArray(&fGP, |
| shaderFlags, |
| gpuType, |
| name.c_str(), |
| isArray ? var->type().columns() : 0, |
| &mangledName); |
| return std::string(mangledName); |
| } |
| |
| std::string getMangledName(const char* name) override { |
| return std::string(fBuilder->getMangledFunctionName(name).c_str()); |
| } |
| |
| std::string getMainName() override { return fMainName; } |
| |
| void defineFunction(const char* decl, const char* body, bool isMain) override { |
| fBuilder->emitFunction(decl, body); |
| } |
| |
| void declareFunction(const char* decl) override { |
| fBuilder->emitFunctionPrototype(decl); |
| } |
| |
| void defineStruct(const char* definition) override { |
| fBuilder->definitionAppend(definition); |
| } |
| |
| void declareGlobal(const char* declaration) override { |
| fBuilder->definitionAppend(declaration); |
| } |
| |
| std::string sampleShader(int index, std::string coords) override { |
| SK_ABORT("No children allowed."); |
| } |
| |
| std::string sampleColorFilter(int index, std::string color) override { |
| SK_ABORT("No children allowed."); |
| } |
| |
| std::string sampleBlender(int index, std::string src, std::string dst) override { |
| SK_ABORT("No children allowed."); |
| } |
| |
| std::string toLinearSrgb(std::string color) override { |
| SK_ABORT("Color transform intrinsics not allowed."); |
| } |
| |
| std::string fromLinearSrgb(std::string Color) override { |
| SK_ABORT("Color transform intrinsics not allowed."); |
| } |
| |
| Impl* fSelf; |
| const MeshGP& fGP; |
| GrGLSLShaderBuilder* fBuilder; |
| GrGLSLUniformHandler* fUniformHandler; |
| const char* fMainName; |
| const SkSL::Context& fContext; |
| }; |
| |
| void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { |
| const MeshGP& mgp = args.fGeomProc.cast<MeshGP>(); |
| GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; |
| GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
| |
| SkASSERT(fSpecUniformHandles.empty()); |
| fSpecUniformHandles.resize(mgp.fSpec->uniforms().size()); |
| |
| SkMeshSpecificationPriv::ColorType meshColorType = |
| SkMeshSpecificationPriv::GetColorType(*mgp.fSpec); |
| int passthroughLCVaryingIndex = |
| SkMeshSpecificationPriv::PassthroughLocalCoordsVaryingIndex(*mgp.fSpec); |
| |
| // If the user's fragment shader doesn't output color and we also don't need its local |
| // coords then it isn't necessary to call it at all. We might not need its local coords |
| // because local coords aren't required for the paint or because we detected a |
| // passthrough varying returned from the user's FS. |
| bool needUserFS = (passthroughLCVaryingIndex < 0 && mgp.fNeedsLocalCoords) || |
| meshColorType != SkMeshSpecificationPriv::ColorType::kNone; |
| |
| if (!needUserFS && !mgp.fNeedsLocalCoords) { |
| // Don't bother with it if we don't need it. |
| passthroughLCVaryingIndex = -1; |
| } |
| |
| SkSpan<const SkMeshSpecification::Varying> specVaryings = |
| SkMeshSpecificationPriv::Varyings(*mgp.fSpec); |
| |
| ////// VS |
| |
| // emit attributes |
| varyingHandler->emitAttributes(mgp); |
| |
| // Define the user's vert function. |
| SkString userVertName = vertBuilder->getMangledFunctionName("custom_mesh_vs"); |
| const SkSL::Program* customVS = SkMeshSpecificationPriv::VS(*mgp.fSpec); |
| MeshCallbacks vsCallbacks(this, |
| mgp, |
| vertBuilder, |
| uniformHandler, |
| userVertName.c_str(), |
| *customVS->fContext); |
| SkSL::PipelineStage::ConvertProgram(*customVS, |
| /*sampleCoords=*/"", |
| /*inputColor=*/"", |
| /*destColor=*/"", |
| &vsCallbacks); |
| |
| // Copy the individual attributes into a struct |
| vertBuilder->codeAppendf("%s attributes;", |
| vsCallbacks.getMangledName("Attributes").c_str()); |
| { |
| size_t i = 0; |
| SkASSERT(mgp.vertexAttributes().count() == (int)mgp.fSpec->attributes().size()); |
| for (auto attr : mgp.vertexAttributes()) { |
| vertBuilder->codeAppendf("attributes.%s = %s;", |
| mgp.fSpec->attributes()[i++].name.c_str(), |
| attr.name()); |
| } |
| } |
| |
| // Call the user's vert function. |
| vertBuilder->codeAppendf("%s varyings = %s(attributes);", |
| vsCallbacks.getMangledName("Varyings").c_str(), |
| userVertName.c_str()); |
| |
| if (passthroughLCVaryingIndex >= 0 && |
| SkMeshSpecificationPriv::VaryingIsDead(*mgp.fSpec, passthroughLCVaryingIndex)) { |
| vertBuilder->codeAppendf("float2 local = varyings.%s\n;", |
| specVaryings[passthroughLCVaryingIndex].name.c_str()); |
| gpArgs->fLocalCoordVar = GrShaderVar("local", SkSLType::kFloat2); |
| gpArgs->fLocalCoordShader = kVertex_GrShaderType; |
| } |
| |
| // Unpack the "varyings" from the struct into individual real varyings if they are |
| // required. |
| struct RealVarying { |
| size_t specIndex; |
| GrGLSLVarying varying; |
| }; |
| SkSTArray<SkMeshSpecification::kMaxVaryings, RealVarying> realVaryings; |
| if (needUserFS) { |
| for (size_t i = 0; i < specVaryings.size(); ++i) { |
| const auto& v = specVaryings[i]; |
| if (SkMeshSpecificationPriv::VaryingIsDead(*mgp.fSpec, i)) { |
| continue; |
| } |
| RealVarying rv {i, SkMeshSpecificationPriv::VaryingTypeAsSLType(v.type)}; |
| realVaryings.push_back(rv); |
| varyingHandler->addVarying(v.name.c_str(), &realVaryings.back().varying); |
| vertBuilder->codeAppendf("%s = varyings.%s;", |
| realVaryings.back().varying.vsOut(), |
| v.name.c_str()); |
| if (passthroughLCVaryingIndex == SkToInt(i)) { |
| SkASSERT(gpArgs->fLocalCoordVar.getType() == SkSLType::kVoid); |
| gpArgs->fLocalCoordVar = realVaryings.back().varying.vsOutVar(); |
| gpArgs->fLocalCoordShader = kVertex_GrShaderType; |
| } |
| } |
| } |
| |
| vertBuilder->codeAppend("float2 pos = varyings.position;"); |
| // Setup position |
| WriteOutputPosition(vertBuilder, |
| uniformHandler, |
| *args.fShaderCaps, |
| gpArgs, |
| "pos", |
| mgp.fViewMatrix, |
| &fViewMatrixUniform); |
| |
| ////// FS |
| |
| fragBuilder->codeAppendf("half4 %s;", args.fOutputColor); |
| fragBuilder->codeAppendf("const half4 %s = half4(1);", args.fOutputCoverage); |
| |
| // Define the user's frag function. |
| SkString userFragName = fragBuilder->getMangledFunctionName("custom_mesh_fs"); |
| const SkSL::Program* customFS = SkMeshSpecificationPriv::FS(*mgp.fSpec); |
| MeshCallbacks fsCallbacks(this, |
| mgp, |
| fragBuilder, |
| uniformHandler, |
| userFragName.c_str(), |
| *customFS->fContext); |
| SkSL::PipelineStage::ConvertProgram(*customFS, |
| /*sampleCoords=*/"", |
| /*inputColor=*/"", |
| /*destColor=*/"", |
| &fsCallbacks); |
| const char* uniformColorName = nullptr; |
| if (mgp.fColor != SK_PMColor4fILLEGAL) { |
| fColorUniform = uniformHandler->addUniform(nullptr, |
| kFragment_GrShaderFlag, |
| SkSLType::kHalf4, |
| "color", |
| &uniformColorName); |
| } |
| if (meshColorType == SkMeshSpecificationPriv::ColorType::kNone) { |
| SkASSERT(uniformColorName); |
| fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, uniformColorName); |
| } |
| |
| if (needUserFS) { |
| // Pack the real varyings into a struct to call the user's frag code. |
| fragBuilder->codeAppendf("%s varyings;", |
| fsCallbacks.getMangledName("Varyings").c_str()); |
| for (const auto& rv : realVaryings) { |
| const auto& v = specVaryings[rv.specIndex]; |
| fragBuilder->codeAppendf("varyings.%s = %s;", |
| v.name.c_str(), |
| rv.varying.vsOut()); |
| } |
| |
| // Grab the return local coords from the user's FS code only if we actually need it. |
| SkString local; |
| if (gpArgs->fLocalCoordVar.getType() == SkSLType::kVoid && mgp.fNeedsLocalCoords) { |
| gpArgs->fLocalCoordVar = GrShaderVar("local", SkSLType::kFloat2); |
| gpArgs->fLocalCoordShader = kFragment_GrShaderType; |
| local = "float2 local = "; |
| } |
| if (meshColorType == SkMeshSpecificationPriv::ColorType::kNone) { |
| fragBuilder->codeAppendf("%s%s(varyings);", |
| local.c_str(), |
| userFragName.c_str()); |
| } else { |
| fColorSpaceHelper.emitCode(uniformHandler, |
| mgp.fColorSpaceXform.get(), |
| kFragment_GrShaderFlag); |
| if (meshColorType == SkMeshSpecificationPriv::ColorType::kFloat4) { |
| fragBuilder->codeAppendf("float4 color;"); |
| } else { |
| SkASSERT(meshColorType == SkMeshSpecificationPriv::ColorType::kHalf4); |
| fragBuilder->codeAppendf("half4 color;"); |
| } |
| |
| fragBuilder->codeAppendf("%s%s(varyings, color);", |
| local.c_str(), |
| userFragName.c_str()); |
| // We ignore the user's color if analysis told us to emit a specific color. |
| // The user color might be float4 and we expect a half4 in the colorspace |
| // helper. |
| const char* color = uniformColorName ? uniformColorName : "half4(color)"; |
| SkString xformedColor; |
| fragBuilder->appendColorGamutXform(&xformedColor, color, &fColorSpaceHelper); |
| fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, xformedColor.c_str()); |
| } |
| } |
| SkASSERT(!mgp.fNeedsLocalCoords || |
| gpArgs->fLocalCoordVar.getType() == SkSLType::kFloat2); |
| } |
| |
| private: |
| SkMatrix fViewMatrix = SkMatrix::InvalidMatrix(); |
| |
| UniformHandle fViewMatrixUniform; |
| UniformHandle fColorUniform; |
| std::vector<UniformHandle> fSpecUniformHandles; |
| |
| GrGLSLColorSpaceXformHelper fColorSpaceHelper; |
| }; |
| |
| MeshGP(sk_sp<SkMeshSpecification> spec, |
| sk_sp<GrColorSpaceXform> colorSpaceXform, |
| const SkMatrix& viewMatrix, |
| const std::optional<SkPMColor4f>& color, |
| bool needsLocalCoords, |
| sk_sp<const SkData> uniforms) |
| : INHERITED(kVerticesGP_ClassID) |
| , fSpec(std::move(spec)) |
| , fUniforms(std::move(uniforms)) |
| , fViewMatrix(viewMatrix) |
| , fColorSpaceXform(std::move(colorSpaceXform)) |
| , fNeedsLocalCoords(needsLocalCoords) { |
| fColor = color.value_or(SK_PMColor4fILLEGAL); |
| for (const auto& srcAttr : fSpec->attributes()) { |
| fAttributes.emplace_back( |
| srcAttr.name.c_str(), |
| SkMeshSpecificationPriv::AttrTypeAsVertexAttribType(srcAttr.type), |
| SkMeshSpecificationPriv::AttrTypeAsSLType(srcAttr.type), |
| srcAttr.offset); |
| } |
| this->setVertexAttributes(fAttributes.data(), fAttributes.size(), fSpec->stride()); |
| } |
| |
| sk_sp<SkMeshSpecification> fSpec; |
| sk_sp<const SkData> fUniforms; |
| std::vector<Attribute> fAttributes; |
| SkMatrix fViewMatrix; |
| SkPMColor4f fColor; |
| sk_sp<GrColorSpaceXform> fColorSpaceXform; |
| bool fNeedsLocalCoords; |
| |
| using INHERITED = GrGeometryProcessor; |
| }; |
| |
| class MeshOp final : public GrMeshDrawOp { |
| private: |
| using Helper = GrSimpleMeshDrawOpHelper; |
| |
| public: |
| DEFINE_OP_CLASS_ID |
| |
| MeshOp(GrProcessorSet*, |
| const SkPMColor4f&, |
| const SkMesh&, |
| GrAAType, |
| sk_sp<GrColorSpaceXform>, |
| const SkMatrixProvider&); |
| |
| MeshOp(GrProcessorSet*, |
| const SkPMColor4f&, |
| sk_sp<SkVertices>, |
| const GrPrimitiveType*, |
| GrAAType, |
| sk_sp<GrColorSpaceXform>, |
| const SkMatrixProvider&); |
| |
| const char* name() const override { return "MeshOp"; } |
| |
| void visitProxies(const GrVisitProxyFunc& func) const override { |
| if (fProgramInfo) { |
| fProgramInfo->visitFPProxies(func); |
| } else { |
| fHelper.visitProxies(func); |
| } |
| } |
| |
| FixedFunctionFlags fixedFunctionFlags() const override; |
| |
| GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, GrClampType) override; |
| |
| private: |
| GrProgramInfo* programInfo() override { return fProgramInfo; } |
| |
| void onCreateProgramInfo(const GrCaps*, |
| SkArenaAlloc*, |
| const GrSurfaceProxyView& writeView, |
| bool usesMSAASurface, |
| GrAppliedClip&&, |
| const GrDstProxyView&, |
| GrXferBarrierFlags renderPassXferBarriers, |
| GrLoadOp colorLoadOp) override; |
| |
| void onPrepareDraws(GrMeshDrawTarget*) override; |
| void onExecute(GrOpFlushState*, const SkRect& chainBounds) override; |
| #if GR_TEST_UTILS |
| SkString onDumpInfo() const override; |
| #endif |
| |
| GrGeometryProcessor* makeGP(SkArenaAlloc*); |
| |
| CombineResult onCombineIfPossible(GrOp* t, SkArenaAlloc*, const GrCaps&) override; |
| |
| /** |
| * Built either from a SkMesh or a SkVertices. In the former case the data is owned |
| * by Mesh and in the latter it is not. Meshes made from SkVertices can contain a SkMatrix |
| * to enable CPU-based transformation but Meshes made from SkMesh cannot. |
| */ |
| class Mesh { |
| public: |
| Mesh() = delete; |
| explicit Mesh(const SkMesh& mesh); |
| Mesh(sk_sp<SkVertices>, const SkMatrix& viewMatrix); |
| Mesh(const Mesh&) = delete; |
| Mesh(Mesh&& m); |
| |
| Mesh& operator=(const Mesh&) = delete; |
| Mesh& operator=(Mesh&&) = delete; // not used by SkSTArray but could be implemented. |
| |
| ~Mesh(); |
| |
| bool isFromVertices() const { return SkToBool(fVertices); } |
| |
| const SkVertices* vertices() const { |
| SkASSERT(this->isFromVertices()); |
| return fVertices.get(); |
| } |
| |
| std::tuple<sk_sp<const GrGpuBuffer>, size_t> gpuVB() const { |
| if (this->isFromVertices()) { |
| return {}; |
| } |
| return {fMeshData.vb->asGpuBuffer(), fMeshData.voffset}; |
| } |
| |
| std::tuple<sk_sp<const GrGpuBuffer>, size_t> gpuIB() const { |
| if (this->isFromVertices() || !fMeshData.ib) { |
| return {}; |
| } |
| return {fMeshData.ib->asGpuBuffer(), fMeshData.ioffset}; |
| } |
| |
| void writeVertices(skgpu::VertexWriter& writer, |
| const SkMeshSpecification& spec, |
| bool transform) const; |
| |
| int vertexCount() const { |
| return this->isFromVertices() ? fVertices->priv().vertexCount() : fMeshData.vcount; |
| } |
| |
| const uint16_t* indices() const { |
| if (this->isFromVertices()) { |
| return fVertices->priv().indices(); |
| } |
| if (!fMeshData.ib) { |
| return nullptr; |
| } |
| auto data = fMeshData.ib->peek(); |
| if (!data) { |
| return nullptr; |
| } |
| return SkTAddOffset<const uint16_t>(data, fMeshData.ioffset); |
| } |
| |
| int indexCount() const { |
| return this->isFromVertices() ? fVertices->priv().indexCount() : fMeshData.icount; |
| } |
| |
| using sk_is_trivially_relocatable = std::true_type; |
| |
| private: |
| struct MeshData { |
| sk_sp<const SkMeshPriv::VB> vb; |
| sk_sp<const SkMeshPriv::IB> ib; |
| |
| size_t vcount = 0; |
| size_t icount = 0; |
| |
| size_t voffset = 0; |
| size_t ioffset = 0; |
| |
| static_assert(::sk_is_trivially_relocatable<decltype(vb)>::value); |
| static_assert(::sk_is_trivially_relocatable<decltype(ib)>::value); |
| |
| using sk_is_trivially_relocatable = std::true_type; |
| }; |
| |
| sk_sp<SkVertices> fVertices; |
| |
| union { |
| SkMatrix fViewMatrix; |
| MeshData fMeshData; |
| }; |
| |
| static_assert(::sk_is_trivially_relocatable<decltype(fVertices)>::value); |
| static_assert(::sk_is_trivially_relocatable<decltype(fViewMatrix)>::value); |
| }; |
| |
| Helper fHelper; |
| sk_sp<SkMeshSpecification> fSpecification; |
| bool fIgnoreSpecColor = false; |
| GrPrimitiveType fPrimitiveType; |
| SkSTArray<1, Mesh> fMeshes; |
| sk_sp<GrColorSpaceXform> fColorSpaceXform; |
| SkPMColor4f fColor; // Used if no color from spec or analysis overrides. |
| SkMatrix fViewMatrix; |
| sk_sp<const SkData> fUniforms; |
| int fVertexCount; |
| int fIndexCount; |
| GrSimpleMesh* fMesh = nullptr; |
| GrProgramInfo* fProgramInfo = nullptr; |
| |
| using INHERITED = GrMeshDrawOp; |
| }; |
| |
| MeshOp::Mesh::Mesh(const SkMesh& mesh) { |
| new (&fMeshData) MeshData(); |
| fMeshData.vb = sk_ref_sp(static_cast<SkMeshPriv::VB*>(mesh.vertexBuffer())); |
| if (mesh.indexBuffer()) { |
| fMeshData.ib = sk_ref_sp(static_cast<SkMeshPriv::IB*>(mesh.indexBuffer())); |
| } |
| fMeshData.vcount = mesh.vertexCount(); |
| fMeshData.voffset = mesh.vertexOffset(); |
| fMeshData.icount = mesh.indexCount(); |
| fMeshData.ioffset = mesh.indexOffset(); |
| |
| // The caller could modify CPU buffers after the draw so we must copy the data. |
| if (fMeshData.vb->peek()) { |
| auto data = SkTAddOffset<const void>(fMeshData.vb->peek(), fMeshData.voffset); |
| size_t size = fMeshData.vcount*mesh.spec()->stride(); |
| fMeshData.vb = SkMeshPriv::CpuVertexBuffer::Make(data, size); |
| fMeshData.voffset = 0; |
| } |
| |
| if (fMeshData.ib && fMeshData.ib->peek()) { |
| auto data = SkTAddOffset<const void>(fMeshData.ib->peek(), fMeshData.ioffset); |
| size_t size = fMeshData.icount*sizeof(uint16_t); |
| fMeshData.ib = SkMeshPriv::CpuIndexBuffer::Make(data, size); |
| fMeshData.ioffset = 0; |
| } |
| } |
| |
| MeshOp::Mesh::Mesh(sk_sp<SkVertices> vertices, const SkMatrix& viewMatrix) |
| : fVertices(std::move(vertices)), fViewMatrix(viewMatrix) { |
| SkASSERT(fVertices); |
| } |
| |
| MeshOp::Mesh::Mesh(Mesh&& that) { |
| fVertices = std::move(that.fVertices); |
| if (fVertices) { |
| fViewMatrix = that.fViewMatrix; |
| // 'that' is now not-a-vertices. Make sure it can be safely destroyed. |
| new (&that.fMeshData) MeshData(); |
| } else { |
| fMeshData = std::move(that.fMeshData); |
| } |
| } |
| |
| MeshOp::Mesh::~Mesh() { |
| if (!this->isFromVertices()) { |
| fMeshData.~MeshData(); |
| } |
| } |
| |
| void MeshOp::Mesh::writeVertices(skgpu::VertexWriter& writer, |
| const SkMeshSpecification& spec, |
| bool transform) const { |
| SkASSERT(!transform || this->isFromVertices()); |
| if (this->isFromVertices()) { |
| int vertexCount = fVertices->priv().vertexCount(); |
| for (int i = 0; i < vertexCount; ++i) { |
| SkPoint pos = fVertices->priv().positions()[i]; |
| if (transform) { |
| SkASSERT(!fViewMatrix.hasPerspective()); |
| fViewMatrix.mapPoints(&pos, 1); |
| } |
| writer << pos; |
| if (SkMeshSpecificationPriv::HasColors(spec)) { |
| SkASSERT(fVertices->priv().hasColors()); |
| writer << fVertices->priv().colors()[i]; |
| } |
| if (fVertices->priv().hasTexCoords()) { |
| writer << fVertices->priv().texCoords()[i]; |
| } |
| } |
| } else { |
| const void* data = fMeshData.vb->peek(); |
| if (data) { |
| auto vdata = SkTAddOffset<const char>(data, fMeshData.voffset); |
| writer << skgpu::VertexWriter::Array(vdata, spec.stride()*fMeshData.vcount); |
| } |
| } |
| } |
| |
| MeshOp::MeshOp(GrProcessorSet* processorSet, |
| const SkPMColor4f& color, |
| const SkMesh& mesh, |
| GrAAType aaType, |
| sk_sp<GrColorSpaceXform> colorSpaceXform, |
| const SkMatrixProvider& matrixProvider) |
| : INHERITED(ClassID()) |
| , fHelper(processorSet, aaType) |
| , fPrimitiveType(primitive_type(mesh.mode())) |
| , fColorSpaceXform(std::move(colorSpaceXform)) |
| , fColor(color) |
| , fViewMatrix(matrixProvider.localToDevice()) { |
| fMeshes.emplace_back(mesh); |
| |
| fSpecification = mesh.refSpec(); |
| if (fColorSpaceXform) { |
| fUniforms = SkRuntimeEffectPriv::TransformUniforms(mesh.spec()->uniforms(), |
| mesh.refUniforms(), |
| fColorSpaceXform->steps()); |
| } else { |
| fUniforms = mesh.refUniforms(); |
| } |
| |
| fVertexCount = fMeshes.back().vertexCount(); |
| fIndexCount = fMeshes.back().indexCount(); |
| |
| this->setTransformedBounds(mesh.bounds(), fViewMatrix, HasAABloat::kNo, IsHairline::kNo); |
| } |
| |
| static SkMeshSpecification* make_vertices_spec(bool hasColors, bool hasTex) { |
| using Attribute = SkMeshSpecification::Attribute; |
| using Varying = SkMeshSpecification::Varying; |
| std::vector<Attribute> attributes; |
| attributes.reserve(3); |
| attributes.push_back({Attribute::Type::kFloat2, 0, SkString{"pos"}}); |
| size_t size = 8; |
| |
| std::vector<Varying> varyings; |
| attributes.reserve(2); |
| |
| SkString vs("Varyings main(const Attributes a) {\nVaryings v;"); |
| SkString fs("float2 "); |
| |
| if (hasColors) { |
| attributes.push_back({Attribute::Type::kUByte4_unorm, size, SkString{"color"}}); |
| varyings.push_back({Varying::Type::kHalf4, SkString{"color"}}); |
| vs += "v.color = a.color;\n"; |
| // Using float4 for the output color to work around skbug.com/12761 |
| fs += "main(const Varyings v, out float4 color) {\n" |
| "color = float4(v.color.bgr*v.color.a, v.color.a);\n"; |
| size += 4; |
| } else { |
| fs += "main(const Varyings v) {\n"; |
| } |
| |
| if (hasTex) { |
| attributes.push_back({Attribute::Type::kFloat2, size, SkString{"tex"}}); |
| varyings.push_back({Varying::Type::kFloat2, SkString{"tex"}}); |
| vs += "v.tex = a.tex;\n"; |
| fs += "return v.tex;\n"; |
| size += 8; |
| } else { |
| fs += "return v.position;\n"; |
| } |
| vs += "v.position = a.pos;\nreturn v;\n}"; |
| fs += "}"; |
| auto [spec, error] = SkMeshSpecification::Make( |
| SkSpan(attributes), |
| size, |
| SkSpan(varyings), |
| vs, |
| fs); |
| SkASSERT(spec); |
| return spec.release(); |
| } |
| |
| MeshOp::MeshOp(GrProcessorSet* processorSet, |
| const SkPMColor4f& color, |
| sk_sp<SkVertices> vertices, |
| const GrPrimitiveType* overridePrimitiveType, |
| GrAAType aaType, |
| sk_sp<GrColorSpaceXform> colorSpaceXform, |
| const SkMatrixProvider& matrixProvider) |
| : INHERITED(ClassID()) |
| , fHelper(processorSet, aaType) |
| , fColorSpaceXform(std::move(colorSpaceXform)) |
| , fColor(color) |
| , fViewMatrix(matrixProvider.localToDevice()) { |
| int attrs = (vertices->priv().hasColors() ? 0b01 : 0b00) | |
| (vertices->priv().hasTexCoords() ? 0b10 : 0b00); |
| switch (attrs) { |
| case 0b00: { |
| static const SkMeshSpecification* kSpec = make_vertices_spec(false, false); |
| fSpecification = sk_ref_sp(kSpec); |
| break; |
| } |
| case 0b01: { |
| static const SkMeshSpecification* kSpec = make_vertices_spec(true, false); |
| fSpecification = sk_ref_sp(kSpec); |
| break; |
| } |
| case 0b10: { |
| static const SkMeshSpecification* kSpec = make_vertices_spec(false, true); |
| fSpecification = sk_ref_sp(kSpec); |
| break; |
| } |
| case 0b11: { |
| static const SkMeshSpecification* kSpec = make_vertices_spec(true, true); |
| fSpecification = sk_ref_sp(kSpec); |
| break; |
| } |
| } |
| SkASSERT(fSpecification); |
| |
| if (overridePrimitiveType) { |
| fPrimitiveType = *overridePrimitiveType; |
| } else { |
| switch (vertices->priv().mode()) { |
| case SkVertices::kTriangles_VertexMode: |
| fPrimitiveType = GrPrimitiveType::kTriangles; |
| break; |
| case SkVertices::kTriangleStrip_VertexMode: |
| fPrimitiveType = GrPrimitiveType::kTriangleStrip; |
| break; |
| case SkVertices::kTriangleFan_VertexMode: |
| SkUNREACHABLE; |
| } |
| } |
| |
| IsHairline isHairline = IsHairline::kNo; |
| if (GrIsPrimTypeLines(fPrimitiveType) || fPrimitiveType == GrPrimitiveType::kPoints) { |
| isHairline = IsHairline::kYes; |
| } |
| this->setTransformedBounds(vertices->bounds(), fViewMatrix, HasAABloat::kNo, isHairline); |
| |
| fMeshes.emplace_back(std::move(vertices), fViewMatrix); |
| |
| fVertexCount = fMeshes.back().vertexCount(); |
| fIndexCount = fMeshes.back().indexCount(); |
| } |
| |
| #if GR_TEST_UTILS |
| SkString MeshOp::onDumpInfo() const { return {}; } |
| #endif |
| |
| GrDrawOp::FixedFunctionFlags MeshOp::fixedFunctionFlags() const { |
| return fHelper.fixedFunctionFlags(); |
| } |
| |
| GrProcessorSet::Analysis MeshOp::finalize(const GrCaps& caps, |
| const GrAppliedClip* clip, |
| GrClampType clampType) { |
| GrProcessorAnalysisColor gpColor; |
| gpColor.setToUnknown(); |
| auto result = fHelper.finalizeProcessors(caps, |
| clip, |
| clampType, |
| GrProcessorAnalysisCoverage::kNone, |
| &gpColor); |
| if (gpColor.isConstant(&fColor)) { |
| fIgnoreSpecColor = true; |
| } |
| return result; |
| } |
| |
| GrGeometryProcessor* MeshOp::makeGP(SkArenaAlloc* arena) { |
| std::optional<SkPMColor4f> color; |
| if (fIgnoreSpecColor || !SkMeshSpecificationPriv::HasColors(*fSpecification)) { |
| color.emplace(fColor); |
| } |
| // Check if we're pre-transforming the vertices on the CPU. |
| const SkMatrix& vm = fViewMatrix == SkMatrix::InvalidMatrix() ? SkMatrix::I() : fViewMatrix; |
| return MeshGP::Make(arena, |
| fSpecification, |
| fColorSpaceXform, |
| vm, |
| color, |
| fHelper.usesLocalCoords(), |
| fUniforms); |
| } |
| |
| void MeshOp::onCreateProgramInfo(const GrCaps* caps, |
| SkArenaAlloc* arena, |
| const GrSurfaceProxyView& writeView, |
| bool usesMSAASurface, |
| GrAppliedClip&& appliedClip, |
| const GrDstProxyView& dstProxyView, |
| GrXferBarrierFlags renderPassXferBarriers, |
| GrLoadOp colorLoadOp) { |
| fProgramInfo = fHelper.createProgramInfo(caps, |
| arena, |
| writeView, |
| usesMSAASurface, |
| std::move(appliedClip), |
| dstProxyView, |
| this->makeGP(arena), |
| fPrimitiveType, |
| renderPassXferBarriers, |
| colorLoadOp); |
| } |
| |
| void MeshOp::onPrepareDraws(GrMeshDrawTarget* target) { |
| size_t vertexStride = fSpecification->stride(); |
| sk_sp<const GrBuffer> vertexBuffer; |
| int firstVertex; |
| std::tie(vertexBuffer, firstVertex) = fMeshes[0].gpuVB(); |
| |
| if (!vertexBuffer) { |
| skgpu::VertexWriter verts = target->makeVertexWriter(vertexStride, |
| fVertexCount, |
| &vertexBuffer, |
| &firstVertex); |
| if (!verts) { |
| SkDebugf("Could not allocate vertices.\n"); |
| return; |
| } |
| |
| bool transform = fViewMatrix == SkMatrix::InvalidMatrix(); |
| for (const auto& m : fMeshes) { |
| m.writeVertices(verts, *fSpecification, transform); |
| } |
| } else { |
| SkASSERT(fMeshes.size() == 1); |
| SkASSERT(firstVertex % fSpecification->stride() == 0); |
| firstVertex /= fSpecification->stride(); |
| } |
| |
| sk_sp<const GrBuffer> indexBuffer; |
| int firstIndex = 0; |
| |
| std::tie(indexBuffer, firstIndex) = fMeshes[0].gpuIB(); |
| if (fIndexCount && !indexBuffer) { |
| uint16_t* indices = nullptr; |
| indices = target->makeIndexSpace(fIndexCount, &indexBuffer, &firstIndex); |
| if (!indices) { |
| SkDebugf("Could not allocate indices.\n"); |
| return; |
| } |
| // We can just copy the first mesh's indices. Subsequent meshes need their indices adjusted. |
| std::copy_n(fMeshes[0].indices(), fMeshes[0].indexCount(), indices); |
| int voffset = fMeshes[0].vertexCount(); |
| int ioffset = fMeshes[0].indexCount(); |
| for (int m = 1; m < fMeshes.size(); ++m) { |
| for (int i = 0; i < fMeshes[m].indexCount(); ++i) { |
| indices[ioffset++] = fMeshes[m].indices()[i] + voffset; |
| } |
| voffset += fMeshes[m].vertexCount(); |
| } |
| SkASSERT(voffset == fVertexCount); |
| SkASSERT(ioffset == fIndexCount); |
| } else if (indexBuffer) { |
| SkASSERT(fMeshes.size() == 1); |
| SkASSERT(firstIndex % sizeof(uint16_t) == 0); |
| firstIndex /= sizeof(uint16_t); |
| } |
| |
| SkASSERT(!fMesh); |
| fMesh = target->allocMesh(); |
| |
| if (indexBuffer) { |
| fMesh->setIndexed(std::move(indexBuffer), |
| fIndexCount, |
| firstIndex, |
| /*minIndexValue=*/0, |
| fVertexCount - 1, |
| GrPrimitiveRestart::kNo, |
| std::move(vertexBuffer), |
| firstVertex); |
| } else { |
| fMesh->set(std::move(vertexBuffer), fVertexCount, firstVertex); |
| } |
| } |
| |
| void MeshOp::onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) { |
| if (!fProgramInfo) { |
| this->createProgramInfo(flushState); |
| } |
| |
| if (!fProgramInfo || !fMesh) { |
| return; |
| } |
| |
| flushState->bindPipelineAndScissorClip(*fProgramInfo, chainBounds); |
| flushState->bindTextures(fProgramInfo->geomProc(), nullptr, fProgramInfo->pipeline()); |
| flushState->drawMesh(*fMesh); |
| } |
| |
| GrOp::CombineResult MeshOp::onCombineIfPossible(GrOp* t, SkArenaAlloc*, const GrCaps& caps) { |
| auto that = t->cast<MeshOp>(); |
| if (!fMeshes[0].isFromVertices() || !that->fMeshes[0].isFromVertices()) { |
| // We *could* make this work when the vertex/index buffers are CPU-backed but that isn't an |
| // important use case. |
| return GrOp::CombineResult::kCannotCombine; |
| } |
| |
| // Check for a combinable primitive type. |
| if (!(fPrimitiveType == GrPrimitiveType::kTriangles || |
| fPrimitiveType == GrPrimitiveType::kLines || |
| fPrimitiveType == GrPrimitiveType::kPoints)) { |
| return CombineResult::kCannotCombine; |
| } |
| |
| if (fPrimitiveType != that->fPrimitiveType) { |
| return CombineResult::kCannotCombine; |
| } |
| |
| if (SkToBool(fIndexCount) != SkToBool(that->fIndexCount)) { |
| return CombineResult::kCannotCombine; |
| } |
| if (SkToBool(fIndexCount) && fVertexCount + that->fVertexCount > SkToInt(UINT16_MAX)) { |
| return CombineResult::kCannotCombine; |
| } |
| |
| if (SkMeshSpecificationPriv::Hash(*this->fSpecification) != |
| SkMeshSpecificationPriv::Hash(*that->fSpecification)) { |
| return CombineResult::kCannotCombine; |
| } |
| |
| // Our specs made for vertices don't have uniforms. |
| SkASSERT(fSpecification->uniforms().size() == 0); |
| |
| if (!SkMeshSpecificationPriv::HasColors(*fSpecification) && fColor != that->fColor) { |
| return CombineResult::kCannotCombine; |
| } |
| |
| if (!fHelper.isCompatible(that->fHelper, caps, this->bounds(), that->bounds())) { |
| return CombineResult::kCannotCombine; |
| } |
| |
| if (fViewMatrix != that->fViewMatrix) { |
| // If we use local coords and the local coords come from positions then we can't pre- |
| // transform the positions on the CPU. |
| if (fHelper.usesLocalCoords() && !fMeshes[0].vertices()->priv().hasTexCoords()) { |
| return CombineResult::kCannotCombine; |
| } |
| // We only support two-component position attributes. This means we would not get |
| // perspective-correct interpolation of attributes if we transform on the CPU. |
| if ((this->fViewMatrix.isFinite() && this->fViewMatrix.hasPerspective()) || |
| (that->fViewMatrix.isFinite() && that->fViewMatrix.hasPerspective())) { |
| return CombineResult::kCannotCombine; |
| } |
| // This is how we record that we must CPU-transform the vertices. |
| fViewMatrix = SkMatrix::InvalidMatrix(); |
| } |
| |
| // NOTE: The source color space is part of the spec, and the destination gamut is determined by |
| // the render target context. A mis-match should be impossible. |
| SkASSERT(GrColorSpaceXform::Equals(fColorSpaceXform.get(), that->fColorSpaceXform.get())); |
| |
| fMeshes.move_back_n(that->fMeshes.size(), that->fMeshes.begin()); |
| fVertexCount += that->fVertexCount; |
| fIndexCount += that->fIndexCount; |
| return CombineResult::kMerged; |
| } |
| |
| } // anonymous namespace |
| |
| namespace skgpu::v1::DrawMeshOp { |
| |
| GrOp::Owner Make(GrRecordingContext* context, |
| GrPaint&& paint, |
| const SkMesh& mesh, |
| const SkMatrixProvider& matrixProvider, |
| GrAAType aaType, |
| sk_sp<GrColorSpaceXform> colorSpaceXform) { |
| return GrSimpleMeshDrawOpHelper::FactoryHelper<MeshOp>(context, |
| std::move(paint), |
| mesh, |
| aaType, |
| std::move(colorSpaceXform), |
| matrixProvider); |
| } |
| |
| GrOp::Owner Make(GrRecordingContext* context, |
| GrPaint&& paint, |
| sk_sp<SkVertices> vertices, |
| const GrPrimitiveType* overridePrimitiveType, |
| const SkMatrixProvider& matrixProvider, |
| GrAAType aaType, |
| sk_sp<GrColorSpaceXform> colorSpaceXform) { |
| return GrSimpleMeshDrawOpHelper::FactoryHelper<MeshOp>(context, |
| std::move(paint), |
| std::move(vertices), |
| overridePrimitiveType, |
| aaType, |
| std::move(colorSpaceXform), |
| matrixProvider); |
| } |
| |
| } // namespace skgpu::v1::DrawMeshOp |