| /* |
| * Copyright 2022 Google LLC. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_MutableTextureState_DEFINED |
| #define skgpu_MutableTextureState_DEFINED |
| |
| #include "include/gpu/GpuTypes.h" |
| |
| #ifdef SK_VULKAN |
| #include "include/private/gpu/vk/VulkanTypesPriv.h" |
| #endif |
| |
| #include <new> |
| |
| class GrVkGpu; |
| |
| namespace skgpu { |
| |
| /** |
| * Since Skia and clients can both modify gpu textures and their connected state, Skia needs a way |
| * for clients to inform us if they have modifiend any of this state. In order to not need setters |
| * for every single API and state, we use this class to be a generic wrapper around all the mutable |
| * state. This class is used for calls that inform Skia of these texture/image state changes by the |
| * client as well as for requesting state changes to be done by Skia. The backend specific state |
| * that is wrapped by this class are: |
| * |
| * Vulkan: VkImageLayout and QueueFamilyIndex |
| */ |
| class SK_API MutableTextureState { |
| public: |
| MutableTextureState() {} |
| |
| #ifdef SK_VULKAN |
| MutableTextureState(VkImageLayout layout, uint32_t queueFamilyIndex) |
| : fVkState(layout, queueFamilyIndex) |
| , fBackend(BackendApi::kVulkan) |
| , fIsValid(true) {} |
| #endif |
| |
| MutableTextureState(const MutableTextureState& that) |
| : fBackend(that.fBackend), fIsValid(that.fIsValid) { |
| if (!fIsValid) { |
| return; |
| } |
| switch (fBackend) { |
| case BackendApi::kVulkan: |
| #ifdef SK_VULKAN |
| SkASSERT(that.fBackend == BackendApi::kVulkan); |
| fVkState = that.fVkState; |
| #endif |
| break; |
| default: |
| (void)that; |
| SkUNREACHABLE; |
| } |
| } |
| |
| MutableTextureState& operator=(const MutableTextureState& that) { |
| if (this != &that) { |
| this->~MutableTextureState(); |
| new (this) MutableTextureState(that); |
| } |
| return *this; |
| } |
| |
| #ifdef SK_VULKAN |
| // If this class is not Vulkan backed it will return value of VK_IMAGE_LAYOUT_UNDEFINED. |
| // Otherwise it will return the VkImageLayout. |
| VkImageLayout getVkImageLayout() const { |
| if (this->isValid() && fBackend != BackendApi::kVulkan) { |
| return VK_IMAGE_LAYOUT_UNDEFINED; |
| } |
| return fVkState.getImageLayout(); |
| } |
| |
| // If this class is not Vulkan backed it will return value of VK_QUEUE_FAMILY_IGNORED. |
| // Otherwise it will return the VkImageLayout. |
| uint32_t getQueueFamilyIndex() const { |
| if (this->isValid() && fBackend != BackendApi::kVulkan) { |
| return VK_QUEUE_FAMILY_IGNORED; |
| } |
| return fVkState.getQueueFamilyIndex(); |
| } |
| #endif |
| |
| BackendApi backend() const { return fBackend; } |
| |
| // Returns true if the backend mutable state has been initialized. |
| bool isValid() const { return fIsValid; } |
| |
| private: |
| friend class MutableTextureStateRef; |
| friend class ::GrVkGpu; |
| |
| #ifdef SK_VULKAN |
| void setVulkanState(VkImageLayout layout, uint32_t queueFamilyIndex) { |
| SkASSERT(!this->isValid() || fBackend == BackendApi::kVulkan); |
| fVkState.setImageLayout(layout); |
| fVkState.setQueueFamilyIndex(queueFamilyIndex); |
| fBackend = BackendApi::kVulkan; |
| fIsValid = true; |
| } |
| #endif |
| |
| union { |
| char fPlaceholder; |
| #ifdef SK_VULKAN |
| VulkanMutableTextureState fVkState; |
| #endif |
| }; |
| |
| BackendApi fBackend = BackendApi::kMock; |
| bool fIsValid = false; |
| }; |
| |
| } // namespace skgpu |
| |
| #endif // skgpu_MutableTextureState_DEFINED |