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/*
* Copyright 2022 Google LLC.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_MutableTextureState_DEFINED
#define skgpu_MutableTextureState_DEFINED
#include "include/gpu/GpuTypes.h"
#ifdef SK_VULKAN
#include "include/private/gpu/vk/VulkanTypesPriv.h"
#endif
#include <new>
class GrVkGpu;
namespace skgpu {
/**
* Since Skia and clients can both modify gpu textures and their connected state, Skia needs a way
* for clients to inform us if they have modifiend any of this state. In order to not need setters
* for every single API and state, we use this class to be a generic wrapper around all the mutable
* state. This class is used for calls that inform Skia of these texture/image state changes by the
* client as well as for requesting state changes to be done by Skia. The backend specific state
* that is wrapped by this class are:
*
* Vulkan: VkImageLayout and QueueFamilyIndex
*/
class SK_API MutableTextureState {
public:
MutableTextureState() {}
#ifdef SK_VULKAN
MutableTextureState(VkImageLayout layout, uint32_t queueFamilyIndex)
: fVkState(layout, queueFamilyIndex)
, fBackend(BackendApi::kVulkan)
, fIsValid(true) {}
#endif
MutableTextureState(const MutableTextureState& that)
: fBackend(that.fBackend), fIsValid(that.fIsValid) {
if (!fIsValid) {
return;
}
switch (fBackend) {
case BackendApi::kVulkan:
#ifdef SK_VULKAN
SkASSERT(that.fBackend == BackendApi::kVulkan);
fVkState = that.fVkState;
#endif
break;
default:
(void)that;
SkUNREACHABLE;
}
}
MutableTextureState& operator=(const MutableTextureState& that) {
if (this != &that) {
this->~MutableTextureState();
new (this) MutableTextureState(that);
}
return *this;
}
#ifdef SK_VULKAN
// If this class is not Vulkan backed it will return value of VK_IMAGE_LAYOUT_UNDEFINED.
// Otherwise it will return the VkImageLayout.
VkImageLayout getVkImageLayout() const {
if (this->isValid() && fBackend != BackendApi::kVulkan) {
return VK_IMAGE_LAYOUT_UNDEFINED;
}
return fVkState.getImageLayout();
}
// If this class is not Vulkan backed it will return value of VK_QUEUE_FAMILY_IGNORED.
// Otherwise it will return the VkImageLayout.
uint32_t getQueueFamilyIndex() const {
if (this->isValid() && fBackend != BackendApi::kVulkan) {
return VK_QUEUE_FAMILY_IGNORED;
}
return fVkState.getQueueFamilyIndex();
}
#endif
BackendApi backend() const { return fBackend; }
// Returns true if the backend mutable state has been initialized.
bool isValid() const { return fIsValid; }
private:
friend class MutableTextureStateRef;
friend class ::GrVkGpu;
#ifdef SK_VULKAN
void setVulkanState(VkImageLayout layout, uint32_t queueFamilyIndex) {
SkASSERT(!this->isValid() || fBackend == BackendApi::kVulkan);
fVkState.setImageLayout(layout);
fVkState.setQueueFamilyIndex(queueFamilyIndex);
fBackend = BackendApi::kVulkan;
fIsValid = true;
}
#endif
union {
char fPlaceholder;
#ifdef SK_VULKAN
VulkanMutableTextureState fVkState;
#endif
};
BackendApi fBackend = BackendApi::kMock;
bool fIsValid = false;
};
} // namespace skgpu
#endif // skgpu_MutableTextureState_DEFINED