| /* |
| * Copyright 2019 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm/gm.h" |
| #include "include/core/SkCanvas.h" |
| #include "include/core/SkColorFilter.h" |
| #include "include/core/SkColorSpace.h" |
| #include "include/core/SkData.h" |
| #include "include/core/SkImage.h" |
| #include "include/core/SkPaint.h" |
| #include "include/core/SkRSXform.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/core/SkSize.h" |
| #include "include/core/SkString.h" |
| #include "include/core/SkSurface.h" |
| #include "include/core/SkVertices.h" |
| #include "include/effects/SkRuntimeEffect.h" |
| #include "tools/Resources.h" |
| |
| #include <stddef.h> |
| #include <utility> |
| |
| const char* gNoop = R"( |
| half4 main(half4 color) { |
| return color; |
| } |
| )"; |
| |
| const char* gLumaSrc = R"( |
| half4 main(half4 color) { |
| return dot(color.rgb, half3(0.3, 0.6, 0.1)).000r; |
| } |
| )"; |
| |
| // Build up the same effect with increasingly complex control flow syntax. |
| // All of these are semantically equivalent and can be reduced in principle to one basic block. |
| |
| // Simplest to run; hardest to write? |
| const char* gTernary = R"( |
| half4 main(half4 color) { |
| half luma = dot(color.rgb, half3(0.3, 0.6, 0.1)); |
| |
| half scale = luma < 0.33333 ? 0.5 |
| : luma < 0.66666 ? (0.166666 + 2.0 * (luma - 0.33333)) / luma |
| : /* else */ (0.833333 + 0.5 * (luma - 0.66666)) / luma; |
| return half4(color.rgb * scale, color.a); |
| } |
| )"; |
| |
| // Uses conditional if statements but no early return. |
| const char* gIfs = R"( |
| half4 main(half4 color) { |
| half luma = dot(color.rgb, half3(0.3, 0.6, 0.1)); |
| |
| half scale = 0; |
| if (luma < 0.33333) { |
| scale = 0.5; |
| } else if (luma < 0.66666) { |
| scale = (0.166666 + 2.0 * (luma - 0.33333)) / luma; |
| } else { |
| scale = (0.833333 + 0.5 * (luma - 0.66666)) / luma; |
| } |
| return half4(color.rgb * scale, color.a); |
| } |
| )"; |
| |
| // Distilled from AOSP tone mapping shaders, more like what people tend to write. |
| const char* gEarlyReturn = R"( |
| half4 main(half4 color) { |
| half luma = dot(color.rgb, half3(0.3, 0.6, 0.1)); |
| |
| half scale = 0; |
| if (luma < 0.33333) { |
| return half4(color.rgb * 0.5, color.a); |
| } else if (luma < 0.66666) { |
| scale = 0.166666 + 2.0 * (luma - 0.33333); |
| } else { |
| scale = 0.833333 + 0.5 * (luma - 0.66666); |
| } |
| return half4(color.rgb * (scale/luma), color.a); |
| } |
| )"; |
| |
| |
| DEF_SIMPLE_GM(runtimecolorfilter, canvas, 256 * 3, 256 * 2) { |
| sk_sp<SkImage> img = GetResourceAsImage("images/mandrill_256.png"); |
| |
| auto draw_filter = [&](const char* src) { |
| auto [effect, err] = SkRuntimeEffect::MakeForColorFilter(SkString(src)); |
| if (!effect) { |
| SkDebugf("%s\n%s\n", src, err.c_str()); |
| } |
| SkASSERT(effect); |
| SkPaint p; |
| p.setColorFilter(effect->makeColorFilter(nullptr)); |
| canvas->drawImage(img, 0, 0, SkSamplingOptions(), &p); |
| canvas->translate(256, 0); |
| }; |
| |
| for (const char* src : { gNoop, gLumaSrc }) { |
| draw_filter(src); |
| } |
| canvas->translate(-256*2, 256); |
| for (const char* src : { gTernary, gIfs, gEarlyReturn}) { |
| draw_filter(src); |
| } |
| } |
| |
| DEF_SIMPLE_GM(runtimecolorfilter_vertices_atlas_and_patch, canvas, 404, 404) { |
| const SkRect r = SkRect::MakeWH(128, 128); |
| |
| // Make a vertices that draws the same as SkRect 'r'. |
| SkPoint pos[4]; |
| r.toQuad(pos); |
| constexpr SkColor kColors[] = {SK_ColorBLUE, SK_ColorGREEN, SK_ColorCYAN, SK_ColorYELLOW}; |
| auto verts = SkVertices::MakeCopy(SkVertices::kTriangleFan_VertexMode, 4, pos, pos, kColors); |
| |
| // Make an image from the vertices to do equivalent drawAtlas, drawPatch using an image shader. |
| auto info = SkImageInfo::Make({128, 128}, |
| kRGBA_8888_SkColorType, |
| kPremul_SkAlphaType, |
| canvas->imageInfo().refColorSpace()); |
| auto surf = SkSurface::MakeRaster(info); |
| surf->getCanvas()->drawVertices(verts, SkBlendMode::kDst, SkPaint()); |
| auto atlas = surf->makeImageSnapshot(); |
| auto xform = SkRSXform::Make(1, 0, 0, 0); |
| |
| // Make a patch that draws the same as the SkRect 'r' |
| SkVector vx = pos[1] - pos[0]; |
| SkVector vy = pos[3] - pos[0]; |
| vx.setLength(vx.length()/3.f); |
| vy.setLength(vy.length()/3.f); |
| const SkPoint cubics[12] = { |
| pos[0], pos[0] + vx, pos[1] - vx, |
| pos[1], pos[1] + vy, pos[2] - vy, |
| pos[2], pos[2] - vx, pos[3] + vx, |
| pos[3], pos[3] - vy, pos[0] + vy |
| }; |
| |
| auto [effect, err] = SkRuntimeEffect::MakeForColorFilter(SkString(gLumaSrc)); |
| if (!effect) { |
| SkDebugf("%s\n%s\n", gLumaSrc, err.c_str()); |
| } |
| SkASSERT(effect); |
| sk_sp<SkColorFilter> colorfilter = effect->makeColorFilter(nullptr); |
| |
| auto makePaint = [&](bool useCF, bool useShader) { |
| SkPaint paint; |
| paint.setColorFilter(useCF ? colorfilter : nullptr); |
| paint.setShader(useShader ? atlas->makeShader(SkSamplingOptions{}) : nullptr); |
| return paint; |
| }; |
| |
| auto drawVertices = [&](float x, bool useCF, bool useShader) { |
| SkAutoCanvasRestore acr(canvas, /*doSave=*/true); |
| canvas->translate(x, 0); |
| // Use just the shader or just the vertex colors. |
| auto mode = useShader ? SkBlendMode::kSrc : SkBlendMode::kDst; |
| canvas->drawVertices(verts, mode, makePaint(useCF, useShader)); |
| }; |
| |
| auto drawAtlas = [&](float x, bool useCF) { |
| SkAutoCanvasRestore acr(canvas, /*doSave=*/true); |
| canvas->translate(x, 0); |
| SkPaint paint = makePaint(useCF, /*useShader=*/false); |
| constexpr SkColor kColor = SK_ColorWHITE; |
| canvas->drawAtlas(atlas.get(), |
| &xform, |
| &r, |
| &kColor, |
| 1, |
| SkBlendMode::kModulate, |
| SkSamplingOptions{}, |
| nullptr, |
| &paint); |
| }; |
| |
| auto drawPatch = [&](float x, bool useCF) { |
| SkAutoCanvasRestore acr(canvas, true); |
| canvas->translate(x, 0); |
| SkPaint paint = makePaint(useCF, /*useShader=*/true); |
| canvas->drawPatch(cubics, nullptr, pos, SkBlendMode::kModulate, paint); |
| }; |
| |
| drawVertices( 0, /*useCF=*/false, /*useShader=*/false); |
| drawVertices( r.width() + 10, /*useCF=*/ true, /*useShader=*/false); |
| drawVertices(2*(r.width() + 10), /*useCF=*/ true, /*useShader=*/ true); |
| |
| canvas->translate(0, r.height() + 10); |
| drawAtlas( 0, /*useCF=*/false); |
| drawAtlas(r.width() + 10, /*useCF=*/ true); |
| |
| canvas->translate(0, r.height() + 10); |
| drawPatch( 0, /*useCF=*/false); |
| drawPatch(r.width() + 10, /*useCF=*/ true); |
| } |