blob: 33edfdeb578849fc6b9490562511e3391be89b94 [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkBitmapProcShader.h"
#include "SkBitmapProvider.h"
#include "SkImage_Base.h"
#include "SkImageShader.h"
#include "SkReadBuffer.h"
#include "SkWriteBuffer.h"
SkImageShader::SkImageShader(const SkImage* img, TileMode tmx, TileMode tmy, const SkMatrix* matrix)
: INHERITED(matrix)
, fImage(SkRef(img))
, fTileModeX(tmx)
, fTileModeY(tmy)
{}
sk_sp<SkFlattenable> SkImageShader::CreateProc(SkReadBuffer& buffer) {
const TileMode tx = (TileMode)buffer.readUInt();
const TileMode ty = (TileMode)buffer.readUInt();
SkMatrix matrix;
buffer.readMatrix(&matrix);
SkAutoTUnref<SkImage> img(buffer.readImage());
if (!img) {
return nullptr;
}
return SkImageShader::Make(img, tx, ty, &matrix);
}
void SkImageShader::flatten(SkWriteBuffer& buffer) const {
buffer.writeUInt(fTileModeX);
buffer.writeUInt(fTileModeY);
buffer.writeMatrix(this->getLocalMatrix());
buffer.writeImage(fImage);
}
bool SkImageShader::isOpaque() const {
return fImage->isOpaque();
}
size_t SkImageShader::onContextSize(const ContextRec& rec) const {
return SkBitmapProcShader::ContextSize(rec, SkBitmapProvider(fImage).info());
}
SkShader::Context* SkImageShader::onCreateContext(const ContextRec& rec, void* storage) const {
return SkBitmapProcShader::MakeContext(*this, fTileModeX, fTileModeY,
SkBitmapProvider(fImage), rec, storage);
}
sk_sp<SkShader> SkImageShader::Make(const SkImage* image, TileMode tx, TileMode ty,
const SkMatrix* localMatrix) {
if (!image) {
return nullptr;
}
return sk_sp<SkShader>(new SkImageShader(image, tx, ty, localMatrix));
}
#ifndef SK_IGNORE_TO_STRING
void SkImageShader::toString(SkString* str) const {
const char* gTileModeName[SkShader::kTileModeCount] = {
"clamp", "repeat", "mirror"
};
str->appendf("ImageShader: ((%s %s) ", gTileModeName[fTileModeX], gTileModeName[fTileModeY]);
fImage->toString(str);
this->INHERITED::toString(str);
str->append(")");
}
#endif
///////////////////////////////////////////////////////////////////////////////////////////////////
#if SK_SUPPORT_GPU
#include "GrTextureAccess.h"
#include "SkGr.h"
#include "SkGrPriv.h"
#include "effects/GrSimpleTextureEffect.h"
#include "effects/GrBicubicEffect.h"
#include "effects/GrSimpleTextureEffect.h"
sk_sp<GrFragmentProcessor> SkImageShader::asFragmentProcessor(
GrContext* context,
const SkMatrix& viewM,
const SkMatrix* localMatrix,
SkFilterQuality filterQuality,
SkSourceGammaTreatment gammaTreatment) const {
SkMatrix matrix;
matrix.setIDiv(fImage->width(), fImage->height());
SkMatrix lmInverse;
if (!this->getLocalMatrix().invert(&lmInverse)) {
return nullptr;
}
if (localMatrix) {
SkMatrix inv;
if (!localMatrix->invert(&inv)) {
return nullptr;
}
lmInverse.postConcat(inv);
}
matrix.preConcat(lmInverse);
SkShader::TileMode tm[] = { fTileModeX, fTileModeY };
// Must set wrap and filter on the sampler before requesting a texture. In two places below
// we check the matrix scale factors to determine how to interpret the filter quality setting.
// This completely ignores the complexity of the drawVertices case where explicit local coords
// are provided by the caller.
bool doBicubic;
GrTextureParams::FilterMode textureFilterMode =
GrSkFilterQualityToGrFilterMode(filterQuality, viewM, this->getLocalMatrix(), &doBicubic);
GrTextureParams params(tm, textureFilterMode);
SkAutoTUnref<GrTexture> texture(as_IB(fImage)->asTextureRef(context, params, gammaTreatment));
if (!texture) {
return nullptr;
}
sk_sp<GrFragmentProcessor> inner;
if (doBicubic) {
inner = GrBicubicEffect::Make(texture, matrix, tm);
} else {
inner = GrSimpleTextureEffect::Make(texture, matrix, params);
}
if (GrPixelConfigIsAlphaOnly(texture->config())) {
return inner;
}
return sk_sp<GrFragmentProcessor>(GrFragmentProcessor::MulOutputByInputAlpha(std::move(inner)));
}
#endif