| |
| out vec4 sk_FragColor; |
| uniform vec4 colorGreen; |
| uniform vec4 colorRed; |
| bool test_half_b() { |
| mat2 m1 = mat2(1.0, 2.0, 3.0, 4.0); |
| mat2 m3 = m1; |
| mat2 m4 = mat2(1.0); |
| m3 *= m4; |
| mat2 m5 = mat2(m1[0].x); |
| mat2 m6 = mat2(1.0, 2.0, 3.0, 4.0); |
| m6 += m5; |
| mat4 m10 = mat4(1.0); |
| mat4 m11 = mat4(2.0); |
| m11 -= m10; |
| return true; |
| } |
| vec4 main() { |
| mat2 _2_m1 = mat2(1.0, 2.0, 3.0, 4.0); |
| mat2 _4_m3 = _2_m1; |
| mat2 _5_m4 = mat2(1.0); |
| _4_m3 *= _5_m4; |
| mat2 _6_m5 = mat2(_2_m1[0].x); |
| mat2 _7_m6 = mat2(1.0, 2.0, 3.0, 4.0); |
| _7_m6 += _6_m5; |
| mat4 _10_m10 = mat4(1.0); |
| mat4 _11_m11 = mat4(2.0); |
| _11_m11 -= _10_m10; |
| return true && test_half_b() ? colorGreen : colorRed; |
| } |