| /* | |
| * Copyright 2016 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrVkResourceProvider.h" | |
| #include "GrTextureParams.h" | |
| #include "GrVkCommandBuffer.h" | |
| #include "GrVkGLSLSampler.h" | |
| #include "GrVkPipeline.h" | |
| #include "GrVkRenderTarget.h" | |
| #include "GrVkSampler.h" | |
| #include "GrVkUniformBuffer.h" | |
| #include "GrVkUtil.h" | |
| #ifdef SK_TRACE_VK_RESOURCES | |
| GrVkResource::Trace GrVkResource::fTrace; | |
| uint32_t GrVkResource::fKeyCounter = 0; | |
| #endif | |
| GrVkResourceProvider::GrVkResourceProvider(GrVkGpu* gpu) | |
| : fGpu(gpu) | |
| , fPipelineCache(VK_NULL_HANDLE) { | |
| fPipelineStateCache = new PipelineStateCache(gpu); | |
| } | |
| GrVkResourceProvider::~GrVkResourceProvider() { | |
| SkASSERT(0 == fRenderPassArray.count()); | |
| SkASSERT(VK_NULL_HANDLE == fPipelineCache); | |
| delete fPipelineStateCache; | |
| } | |
| void GrVkResourceProvider::init() { | |
| VkPipelineCacheCreateInfo createInfo; | |
| memset(&createInfo, 0, sizeof(VkPipelineCacheCreateInfo)); | |
| createInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO; | |
| createInfo.pNext = nullptr; | |
| createInfo.flags = 0; | |
| createInfo.initialDataSize = 0; | |
| createInfo.pInitialData = nullptr; | |
| VkResult result = GR_VK_CALL(fGpu->vkInterface(), | |
| CreatePipelineCache(fGpu->device(), &createInfo, nullptr, | |
| &fPipelineCache)); | |
| SkASSERT(VK_SUCCESS == result); | |
| if (VK_SUCCESS != result) { | |
| fPipelineCache = VK_NULL_HANDLE; | |
| } | |
| // Init uniform descriptor objects | |
| fDescriptorSetManagers.emplace_back(fGpu, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER); | |
| SkASSERT(1 == fDescriptorSetManagers.count()); | |
| fUniformDSHandle = GrVkDescriptorSetManager::Handle(0); | |
| } | |
| GrVkPipeline* GrVkResourceProvider::createPipeline(const GrPipeline& pipeline, | |
| const GrPrimitiveProcessor& primProc, | |
| VkPipelineShaderStageCreateInfo* shaderStageInfo, | |
| int shaderStageCount, | |
| GrPrimitiveType primitiveType, | |
| const GrVkRenderPass& renderPass, | |
| VkPipelineLayout layout) { | |
| return GrVkPipeline::Create(fGpu, pipeline, primProc, shaderStageInfo, shaderStageCount, | |
| primitiveType, renderPass, layout, fPipelineCache); | |
| } | |
| // To create framebuffers, we first need to create a simple RenderPass that is | |
| // only used for framebuffer creation. When we actually render we will create | |
| // RenderPasses as needed that are compatible with the framebuffer. | |
| const GrVkRenderPass* | |
| GrVkResourceProvider::findCompatibleRenderPass(const GrVkRenderTarget& target, | |
| CompatibleRPHandle* compatibleHandle) { | |
| for (int i = 0; i < fRenderPassArray.count(); ++i) { | |
| if (fRenderPassArray[i].isCompatible(target)) { | |
| const GrVkRenderPass* renderPass = fRenderPassArray[i].getCompatibleRenderPass(); | |
| renderPass->ref(); | |
| if (compatibleHandle) { | |
| *compatibleHandle = CompatibleRPHandle(i); | |
| } | |
| return renderPass; | |
| } | |
| } | |
| const GrVkRenderPass* renderPass = | |
| fRenderPassArray.emplace_back(fGpu, target).getCompatibleRenderPass(); | |
| renderPass->ref(); | |
| if (compatibleHandle) { | |
| *compatibleHandle = CompatibleRPHandle(fRenderPassArray.count() - 1); | |
| } | |
| return renderPass; | |
| } | |
| const GrVkRenderPass* | |
| GrVkResourceProvider::findCompatibleRenderPass(const CompatibleRPHandle& compatibleHandle) { | |
| SkASSERT(compatibleHandle.isValid() && compatibleHandle.toIndex() < fRenderPassArray.count()); | |
| int index = compatibleHandle.toIndex(); | |
| const GrVkRenderPass* renderPass = fRenderPassArray[index].getCompatibleRenderPass(); | |
| renderPass->ref(); | |
| return renderPass; | |
| } | |
| const GrVkRenderPass* GrVkResourceProvider::findRenderPass( | |
| const GrVkRenderTarget& target, | |
| const GrVkRenderPass::LoadStoreOps& colorOps, | |
| const GrVkRenderPass::LoadStoreOps& resolveOps, | |
| const GrVkRenderPass::LoadStoreOps& stencilOps, | |
| CompatibleRPHandle* compatibleHandle) { | |
| GrVkResourceProvider::CompatibleRPHandle tempRPHandle; | |
| GrVkResourceProvider::CompatibleRPHandle* pRPHandle = compatibleHandle ? compatibleHandle | |
| : &tempRPHandle; | |
| *pRPHandle = target.compatibleRenderPassHandle(); | |
| // This will get us the handle to (and possible create) the compatible set for the specific | |
| // GrVkRenderPass we are looking for. | |
| this->findCompatibleRenderPass(target, compatibleHandle); | |
| return this->findRenderPass(*pRPHandle, colorOps, resolveOps, stencilOps); | |
| } | |
| const GrVkRenderPass* | |
| GrVkResourceProvider::findRenderPass(const CompatibleRPHandle& compatibleHandle, | |
| const GrVkRenderPass::LoadStoreOps& colorOps, | |
| const GrVkRenderPass::LoadStoreOps& resolveOps, | |
| const GrVkRenderPass::LoadStoreOps& stencilOps) { | |
| SkASSERT(compatibleHandle.isValid() && compatibleHandle.toIndex() < fRenderPassArray.count()); | |
| CompatibleRenderPassSet& compatibleSet = fRenderPassArray[compatibleHandle.toIndex()]; | |
| const GrVkRenderPass* renderPass = compatibleSet.getRenderPass(fGpu, | |
| colorOps, | |
| stencilOps); | |
| renderPass->ref(); | |
| return renderPass; | |
| } | |
| GrVkDescriptorPool* GrVkResourceProvider::findOrCreateCompatibleDescriptorPool( | |
| VkDescriptorType type, uint32_t count) { | |
| return new GrVkDescriptorPool(fGpu, type, count); | |
| } | |
| GrVkSampler* GrVkResourceProvider::findOrCreateCompatibleSampler(const GrTextureParams& params, | |
| uint32_t mipLevels) { | |
| GrVkSampler* sampler = fSamplers.find(GrVkSampler::GenerateKey(params, mipLevels)); | |
| if (!sampler) { | |
| sampler = GrVkSampler::Create(fGpu, params, mipLevels); | |
| fSamplers.add(sampler); | |
| } | |
| SkASSERT(sampler); | |
| sampler->ref(); | |
| return sampler; | |
| } | |
| sk_sp<GrVkPipelineState> GrVkResourceProvider::findOrCreateCompatiblePipelineState( | |
| const GrPipeline& pipeline, | |
| const GrPrimitiveProcessor& proc, | |
| GrPrimitiveType primitiveType, | |
| const GrVkRenderPass& renderPass) { | |
| return fPipelineStateCache->refPipelineState(pipeline, proc, primitiveType, renderPass); | |
| } | |
| void GrVkResourceProvider::getSamplerDescriptorSetHandle(const GrVkUniformHandler& uniformHandler, | |
| GrVkDescriptorSetManager::Handle* handle) { | |
| SkASSERT(handle); | |
| for (int i = 0; i < fDescriptorSetManagers.count(); ++i) { | |
| if (fDescriptorSetManagers[i].isCompatible(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, | |
| &uniformHandler)) { | |
| *handle = GrVkDescriptorSetManager::Handle(i); | |
| return; | |
| } | |
| } | |
| fDescriptorSetManagers.emplace_back(fGpu, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, | |
| &uniformHandler); | |
| *handle = GrVkDescriptorSetManager::Handle(fDescriptorSetManagers.count() - 1); | |
| } | |
| void GrVkResourceProvider::getSamplerDescriptorSetHandle(const SkTArray<uint32_t>& visibilities, | |
| GrVkDescriptorSetManager::Handle* handle) { | |
| SkASSERT(handle); | |
| for (int i = 0; i < fDescriptorSetManagers.count(); ++i) { | |
| if (fDescriptorSetManagers[i].isCompatible(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, | |
| visibilities)) { | |
| *handle = GrVkDescriptorSetManager::Handle(i); | |
| return; | |
| } | |
| } | |
| fDescriptorSetManagers.emplace_back(fGpu, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, | |
| visibilities); | |
| *handle = GrVkDescriptorSetManager::Handle(fDescriptorSetManagers.count() - 1); | |
| } | |
| VkDescriptorSetLayout GrVkResourceProvider::getUniformDSLayout() const { | |
| SkASSERT(fUniformDSHandle.isValid()); | |
| return fDescriptorSetManagers[fUniformDSHandle.toIndex()].layout(); | |
| } | |
| VkDescriptorSetLayout GrVkResourceProvider::getSamplerDSLayout( | |
| const GrVkDescriptorSetManager::Handle& handle) const { | |
| SkASSERT(handle.isValid()); | |
| return fDescriptorSetManagers[handle.toIndex()].layout(); | |
| } | |
| const GrVkDescriptorSet* GrVkResourceProvider::getUniformDescriptorSet() { | |
| SkASSERT(fUniformDSHandle.isValid()); | |
| return fDescriptorSetManagers[fUniformDSHandle.toIndex()].getDescriptorSet(fGpu, | |
| fUniformDSHandle); | |
| } | |
| const GrVkDescriptorSet* GrVkResourceProvider::getSamplerDescriptorSet( | |
| const GrVkDescriptorSetManager::Handle& handle) { | |
| SkASSERT(handle.isValid()); | |
| return fDescriptorSetManagers[handle.toIndex()].getDescriptorSet(fGpu, handle); | |
| } | |
| void GrVkResourceProvider::recycleDescriptorSet(const GrVkDescriptorSet* descSet, | |
| const GrVkDescriptorSetManager::Handle& handle) { | |
| SkASSERT(descSet); | |
| SkASSERT(handle.isValid()); | |
| int managerIdx = handle.toIndex(); | |
| SkASSERT(managerIdx < fDescriptorSetManagers.count()); | |
| fDescriptorSetManagers[managerIdx].recycleDescriptorSet(descSet); | |
| } | |
| GrVkPrimaryCommandBuffer* GrVkResourceProvider::findOrCreatePrimaryCommandBuffer() { | |
| GrVkPrimaryCommandBuffer* cmdBuffer = nullptr; | |
| int count = fAvailableCommandBuffers.count(); | |
| if (count > 0) { | |
| cmdBuffer = fAvailableCommandBuffers[count - 1]; | |
| SkASSERT(cmdBuffer->finished(fGpu)); | |
| fAvailableCommandBuffers.removeShuffle(count - 1); | |
| } else { | |
| cmdBuffer = GrVkPrimaryCommandBuffer::Create(fGpu, fGpu->cmdPool()); | |
| } | |
| fActiveCommandBuffers.push_back(cmdBuffer); | |
| cmdBuffer->ref(); | |
| return cmdBuffer; | |
| } | |
| void GrVkResourceProvider::checkCommandBuffers() { | |
| for (int i = fActiveCommandBuffers.count()-1; i >= 0; --i) { | |
| if (fActiveCommandBuffers[i]->finished(fGpu)) { | |
| GrVkPrimaryCommandBuffer* cmdBuffer = fActiveCommandBuffers[i]; | |
| cmdBuffer->reset(fGpu); | |
| fAvailableCommandBuffers.push_back(cmdBuffer); | |
| fActiveCommandBuffers.removeShuffle(i); | |
| } | |
| } | |
| } | |
| GrVkSecondaryCommandBuffer* GrVkResourceProvider::findOrCreateSecondaryCommandBuffer() { | |
| GrVkSecondaryCommandBuffer* cmdBuffer = nullptr; | |
| int count = fAvailableSecondaryCommandBuffers.count(); | |
| if (count > 0) { | |
| cmdBuffer = fAvailableSecondaryCommandBuffers[count-1]; | |
| fAvailableSecondaryCommandBuffers.removeShuffle(count - 1); | |
| } else { | |
| cmdBuffer = GrVkSecondaryCommandBuffer::Create(fGpu, fGpu->cmdPool()); | |
| } | |
| return cmdBuffer; | |
| } | |
| void GrVkResourceProvider::recycleSecondaryCommandBuffer(GrVkSecondaryCommandBuffer* cb) { | |
| cb->reset(fGpu); | |
| fAvailableSecondaryCommandBuffers.push_back(cb); | |
| } | |
| const GrVkResource* GrVkResourceProvider::findOrCreateStandardUniformBufferResource() { | |
| const GrVkResource* resource = nullptr; | |
| int count = fAvailableUniformBufferResources.count(); | |
| if (count > 0) { | |
| resource = fAvailableUniformBufferResources[count - 1]; | |
| fAvailableUniformBufferResources.removeShuffle(count - 1); | |
| } else { | |
| resource = GrVkUniformBuffer::CreateResource(fGpu, GrVkUniformBuffer::kStandardSize); | |
| } | |
| return resource; | |
| } | |
| void GrVkResourceProvider::recycleStandardUniformBufferResource(const GrVkResource* resource) { | |
| fAvailableUniformBufferResources.push_back(resource); | |
| } | |
| void GrVkResourceProvider::destroyResources() { | |
| // release our active command buffers | |
| for (int i = 0; i < fActiveCommandBuffers.count(); ++i) { | |
| SkASSERT(fActiveCommandBuffers[i]->finished(fGpu)); | |
| SkASSERT(fActiveCommandBuffers[i]->unique()); | |
| fActiveCommandBuffers[i]->reset(fGpu); | |
| fActiveCommandBuffers[i]->unref(fGpu); | |
| } | |
| fActiveCommandBuffers.reset(); | |
| // release our available command buffers | |
| for (int i = 0; i < fAvailableCommandBuffers.count(); ++i) { | |
| SkASSERT(fAvailableCommandBuffers[i]->finished(fGpu)); | |
| SkASSERT(fAvailableCommandBuffers[i]->unique()); | |
| fAvailableCommandBuffers[i]->unref(fGpu); | |
| } | |
| fAvailableCommandBuffers.reset(); | |
| // release our available secondary command buffers | |
| for (int i = 0; i < fAvailableSecondaryCommandBuffers.count(); ++i) { | |
| SkASSERT(fAvailableSecondaryCommandBuffers[i]->unique()); | |
| fAvailableSecondaryCommandBuffers[i]->unref(fGpu); | |
| } | |
| fAvailableSecondaryCommandBuffers.reset(); | |
| // loop over all render pass sets to make sure we destroy all the internal VkRenderPasses | |
| for (int i = 0; i < fRenderPassArray.count(); ++i) { | |
| fRenderPassArray[i].releaseResources(fGpu); | |
| } | |
| fRenderPassArray.reset(); | |
| // Iterate through all store GrVkSamplers and unref them before resetting the hash. | |
| SkTDynamicHash<GrVkSampler, uint16_t>::Iter iter(&fSamplers); | |
| for (; !iter.done(); ++iter) { | |
| (*iter).unref(fGpu); | |
| } | |
| fSamplers.reset(); | |
| fPipelineStateCache->release(); | |
| GR_VK_CALL(fGpu->vkInterface(), DestroyPipelineCache(fGpu->device(), fPipelineCache, nullptr)); | |
| fPipelineCache = VK_NULL_HANDLE; | |
| // We must release/destroy all command buffers and pipeline states before releasing the | |
| // GrVkDescriptorSetManagers | |
| for (int i = 0; i < fDescriptorSetManagers.count(); ++i) { | |
| fDescriptorSetManagers[i].release(fGpu); | |
| } | |
| fDescriptorSetManagers.reset(); | |
| // release our uniform buffers | |
| for (int i = 0; i < fAvailableUniformBufferResources.count(); ++i) { | |
| SkASSERT(fAvailableUniformBufferResources[i]->unique()); | |
| fAvailableUniformBufferResources[i]->unref(fGpu); | |
| } | |
| fAvailableUniformBufferResources.reset(); | |
| } | |
| void GrVkResourceProvider::abandonResources() { | |
| // release our active command buffers | |
| for (int i = 0; i < fActiveCommandBuffers.count(); ++i) { | |
| SkASSERT(fActiveCommandBuffers[i]->finished(fGpu)); | |
| SkASSERT(fActiveCommandBuffers[i]->unique()); | |
| fActiveCommandBuffers[i]->unrefAndAbandon(); | |
| } | |
| fActiveCommandBuffers.reset(); | |
| // release our available command buffers | |
| for (int i = 0; i < fAvailableCommandBuffers.count(); ++i) { | |
| SkASSERT(fAvailableCommandBuffers[i]->finished(fGpu)); | |
| SkASSERT(fAvailableCommandBuffers[i]->unique()); | |
| fAvailableCommandBuffers[i]->unrefAndAbandon(); | |
| } | |
| fAvailableCommandBuffers.reset(); | |
| // release our available secondary command buffers | |
| for (int i = 0; i < fAvailableSecondaryCommandBuffers.count(); ++i) { | |
| SkASSERT(fAvailableSecondaryCommandBuffers[i]->unique()); | |
| fAvailableSecondaryCommandBuffers[i]->unrefAndAbandon(); | |
| } | |
| fAvailableSecondaryCommandBuffers.reset(); | |
| // loop over all render pass sets to make sure we destroy all the internal VkRenderPasses | |
| for (int i = 0; i < fRenderPassArray.count(); ++i) { | |
| fRenderPassArray[i].abandonResources(); | |
| } | |
| fRenderPassArray.reset(); | |
| // Iterate through all store GrVkSamplers and unrefAndAbandon them before resetting the hash. | |
| SkTDynamicHash<GrVkSampler, uint16_t>::Iter iter(&fSamplers); | |
| for (; !iter.done(); ++iter) { | |
| (*iter).unrefAndAbandon(); | |
| } | |
| fSamplers.reset(); | |
| fPipelineStateCache->abandon(); | |
| fPipelineCache = VK_NULL_HANDLE; | |
| // We must abandon all command buffers and pipeline states before abandoning the | |
| // GrVkDescriptorSetManagers | |
| for (int i = 0; i < fDescriptorSetManagers.count(); ++i) { | |
| fDescriptorSetManagers[i].abandon(); | |
| } | |
| fDescriptorSetManagers.reset(); | |
| // release our uniform buffers | |
| for (int i = 0; i < fAvailableUniformBufferResources.count(); ++i) { | |
| SkASSERT(fAvailableUniformBufferResources[i]->unique()); | |
| fAvailableUniformBufferResources[i]->unrefAndAbandon(); | |
| } | |
| fAvailableUniformBufferResources.reset(); | |
| } | |
| //////////////////////////////////////////////////////////////////////////////// | |
| GrVkResourceProvider::CompatibleRenderPassSet::CompatibleRenderPassSet( | |
| const GrVkGpu* gpu, | |
| const GrVkRenderTarget& target) | |
| : fLastReturnedIndex(0) { | |
| fRenderPasses.emplace_back(new GrVkRenderPass()); | |
| fRenderPasses[0]->initSimple(gpu, target); | |
| } | |
| bool GrVkResourceProvider::CompatibleRenderPassSet::isCompatible( | |
| const GrVkRenderTarget& target) const { | |
| // The first GrVkRenderpass should always exists since we create the basic load store | |
| // render pass on create | |
| SkASSERT(fRenderPasses[0]); | |
| return fRenderPasses[0]->isCompatible(target); | |
| } | |
| GrVkRenderPass* GrVkResourceProvider::CompatibleRenderPassSet::getRenderPass( | |
| const GrVkGpu* gpu, | |
| const GrVkRenderPass::LoadStoreOps& colorOps, | |
| const GrVkRenderPass::LoadStoreOps& stencilOps) { | |
| for (int i = 0; i < fRenderPasses.count(); ++i) { | |
| int idx = (i + fLastReturnedIndex) % fRenderPasses.count(); | |
| if (fRenderPasses[idx]->equalLoadStoreOps(colorOps, stencilOps)) { | |
| fLastReturnedIndex = idx; | |
| return fRenderPasses[idx]; | |
| } | |
| } | |
| GrVkRenderPass* renderPass = fRenderPasses.emplace_back(new GrVkRenderPass()); | |
| renderPass->init(gpu, *this->getCompatibleRenderPass(), colorOps, stencilOps); | |
| fLastReturnedIndex = fRenderPasses.count() - 1; | |
| return renderPass; | |
| } | |
| void GrVkResourceProvider::CompatibleRenderPassSet::releaseResources(const GrVkGpu* gpu) { | |
| for (int i = 0; i < fRenderPasses.count(); ++i) { | |
| if (fRenderPasses[i]) { | |
| fRenderPasses[i]->unref(gpu); | |
| fRenderPasses[i] = nullptr; | |
| } | |
| } | |
| } | |
| void GrVkResourceProvider::CompatibleRenderPassSet::abandonResources() { | |
| for (int i = 0; i < fRenderPasses.count(); ++i) { | |
| if (fRenderPasses[i]) { | |
| fRenderPasses[i]->unrefAndAbandon(); | |
| fRenderPasses[i] = nullptr; | |
| } | |
| } | |
| } |