| /* | |
| * Copyright 2015 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrVkRenderTarget.h" | |
| #include "GrRenderTargetPriv.h" | |
| #include "GrVkCommandBuffer.h" | |
| #include "GrVkFramebuffer.h" | |
| #include "GrVkGpu.h" | |
| #include "GrVkImageView.h" | |
| #include "GrVkResourceProvider.h" | |
| #include "GrVkUtil.h" | |
| #include "vk/GrVkTypes.h" | |
| #define VK_CALL(GPU, X) GR_VK_CALL(GPU->vkInterface(), X) | |
| // We're virtually derived from GrSurface (via GrRenderTarget) so its | |
| // constructor must be explicitly called. | |
| GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu, | |
| SkBudgeted budgeted, | |
| const GrSurfaceDesc& desc, | |
| const GrVkImageInfo& info, | |
| const GrVkImageInfo& msaaInfo, | |
| const GrVkImageView* colorAttachmentView, | |
| const GrVkImageView* resolveAttachmentView, | |
| GrVkImage::Wrapped wrapped) | |
| : GrSurface(gpu, desc) | |
| , GrVkImage(info, wrapped) | |
| // for the moment we only support 1:1 color to stencil | |
| , GrRenderTarget(gpu, desc) | |
| , fColorAttachmentView(colorAttachmentView) | |
| , fMSAAImage(new GrVkImage(msaaInfo, GrVkImage::kNot_Wrapped)) | |
| , fResolveAttachmentView(resolveAttachmentView) | |
| , fFramebuffer(nullptr) | |
| , fCachedSimpleRenderPass(nullptr) { | |
| SkASSERT(desc.fSampleCnt); | |
| // The plus 1 is to account for the resolve texture. | |
| fColorValuesPerPixel = desc.fSampleCnt + 1; // TODO: this still correct? | |
| this->createFramebuffer(gpu); | |
| this->registerWithCache(budgeted); | |
| } | |
| // We're virtually derived from GrSurface (via GrRenderTarget) so its | |
| // constructor must be explicitly called. | |
| GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu, | |
| const GrSurfaceDesc& desc, | |
| const GrVkImageInfo& info, | |
| const GrVkImageInfo& msaaInfo, | |
| const GrVkImageView* colorAttachmentView, | |
| const GrVkImageView* resolveAttachmentView, | |
| GrVkImage::Wrapped wrapped) | |
| : GrSurface(gpu, desc) | |
| , GrVkImage(info, wrapped) | |
| // for the moment we only support 1:1 color to stencil | |
| , GrRenderTarget(gpu, desc) | |
| , fColorAttachmentView(colorAttachmentView) | |
| , fMSAAImage(new GrVkImage(msaaInfo, GrVkImage::kNot_Wrapped)) | |
| , fResolveAttachmentView(resolveAttachmentView) | |
| , fFramebuffer(nullptr) | |
| , fCachedSimpleRenderPass(nullptr) { | |
| SkASSERT(desc.fSampleCnt); | |
| // The plus 1 is to account for the resolve texture. | |
| fColorValuesPerPixel = desc.fSampleCnt + 1; // TODO: this still correct? | |
| this->createFramebuffer(gpu); | |
| } | |
| // We're virtually derived from GrSurface (via GrRenderTarget) so its | |
| // constructor must be explicitly called. | |
| GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu, | |
| SkBudgeted budgeted, | |
| const GrSurfaceDesc& desc, | |
| const GrVkImageInfo& info, | |
| const GrVkImageView* colorAttachmentView, | |
| GrVkImage::Wrapped wrapped) | |
| : GrSurface(gpu, desc) | |
| , GrVkImage(info, wrapped) | |
| , GrRenderTarget(gpu, desc) | |
| , fColorAttachmentView(colorAttachmentView) | |
| , fMSAAImage(nullptr) | |
| , fResolveAttachmentView(nullptr) | |
| , fFramebuffer(nullptr) | |
| , fCachedSimpleRenderPass(nullptr) { | |
| SkASSERT(!desc.fSampleCnt); | |
| fColorValuesPerPixel = 1; | |
| this->createFramebuffer(gpu); | |
| this->registerWithCache(budgeted); | |
| } | |
| // We're virtually derived from GrSurface (via GrRenderTarget) so its | |
| // constructor must be explicitly called. | |
| GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu, | |
| const GrSurfaceDesc& desc, | |
| const GrVkImageInfo& info, | |
| const GrVkImageView* colorAttachmentView, | |
| GrVkImage::Wrapped wrapped) | |
| : GrSurface(gpu, desc) | |
| , GrVkImage(info, wrapped) | |
| , GrRenderTarget(gpu, desc) | |
| , fColorAttachmentView(colorAttachmentView) | |
| , fMSAAImage(nullptr) | |
| , fResolveAttachmentView(nullptr) | |
| , fFramebuffer(nullptr) | |
| , fCachedSimpleRenderPass(nullptr) { | |
| SkASSERT(!desc.fSampleCnt); | |
| fColorValuesPerPixel = 1; | |
| this->createFramebuffer(gpu); | |
| } | |
| GrVkRenderTarget* | |
| GrVkRenderTarget::Create(GrVkGpu* gpu, | |
| SkBudgeted budgeted, | |
| const GrSurfaceDesc& desc, | |
| const GrVkImageInfo& info, | |
| GrVkImage::Wrapped wrapped) { | |
| SkASSERT(1 == info.fLevelCount); | |
| VkFormat pixelFormat; | |
| GrPixelConfigToVkFormat(desc.fConfig, &pixelFormat); | |
| VkImage colorImage; | |
| // create msaa surface if necessary | |
| GrVkImageInfo msInfo; | |
| const GrVkImageView* resolveAttachmentView = nullptr; | |
| if (desc.fSampleCnt) { | |
| GrVkImage::ImageDesc msImageDesc; | |
| msImageDesc.fImageType = VK_IMAGE_TYPE_2D; | |
| msImageDesc.fFormat = pixelFormat; | |
| msImageDesc.fWidth = desc.fWidth; | |
| msImageDesc.fHeight = desc.fHeight; | |
| msImageDesc.fLevels = 1; | |
| msImageDesc.fSamples = desc.fSampleCnt; | |
| msImageDesc.fImageTiling = VK_IMAGE_TILING_OPTIMAL; | |
| msImageDesc.fUsageFlags = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | | |
| VK_IMAGE_USAGE_TRANSFER_DST_BIT | | |
| VK_IMAGE_USAGE_TRANSFER_SRC_BIT; | |
| msImageDesc.fMemProps = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; | |
| if (!GrVkImage::InitImageInfo(gpu, msImageDesc, &msInfo)) { | |
| return nullptr; | |
| } | |
| // Set color attachment image | |
| colorImage = msInfo.fImage; | |
| // Create Resolve attachment view | |
| resolveAttachmentView = GrVkImageView::Create(gpu, info.fImage, pixelFormat, | |
| GrVkImageView::kColor_Type, 1); | |
| if (!resolveAttachmentView) { | |
| GrVkImage::DestroyImageInfo(gpu, &msInfo); | |
| return nullptr; | |
| } | |
| } else { | |
| // Set color attachment image | |
| colorImage = info.fImage; | |
| } | |
| // Get color attachment view | |
| const GrVkImageView* colorAttachmentView = GrVkImageView::Create(gpu, colorImage, pixelFormat, | |
| GrVkImageView::kColor_Type, 1); | |
| if (!colorAttachmentView) { | |
| if (desc.fSampleCnt) { | |
| resolveAttachmentView->unref(gpu); | |
| GrVkImage::DestroyImageInfo(gpu, &msInfo); | |
| } | |
| return nullptr; | |
| } | |
| GrVkRenderTarget* texRT; | |
| if (desc.fSampleCnt) { | |
| texRT = new GrVkRenderTarget(gpu, budgeted, desc, info, msInfo, | |
| colorAttachmentView, resolveAttachmentView, wrapped); | |
| } else { | |
| texRT = new GrVkRenderTarget(gpu, budgeted, desc, info, colorAttachmentView, wrapped); | |
| } | |
| return texRT; | |
| } | |
| GrVkRenderTarget* | |
| GrVkRenderTarget::CreateNewRenderTarget(GrVkGpu* gpu, | |
| SkBudgeted budgeted, | |
| const GrSurfaceDesc& desc, | |
| const GrVkImage::ImageDesc& imageDesc) { | |
| SkASSERT(imageDesc.fUsageFlags & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT); | |
| GrVkImageInfo info; | |
| if (!GrVkImage::InitImageInfo(gpu, imageDesc, &info)) { | |
| return nullptr; | |
| } | |
| GrVkRenderTarget* rt = GrVkRenderTarget::Create(gpu, budgeted, desc, info, | |
| GrVkImage::kNot_Wrapped); | |
| if (!rt) { | |
| GrVkImage::DestroyImageInfo(gpu, &info); | |
| } | |
| return rt; | |
| } | |
| GrVkRenderTarget* | |
| GrVkRenderTarget::CreateWrappedRenderTarget(GrVkGpu* gpu, | |
| const GrSurfaceDesc& desc, | |
| GrWrapOwnership ownership, | |
| const GrVkImageInfo* info) { | |
| SkASSERT(info); | |
| // We can wrap a rendertarget without its allocation, as long as we don't take ownership | |
| SkASSERT(VK_NULL_HANDLE != info->fImage); | |
| SkASSERT(VK_NULL_HANDLE != info->fAlloc.fMemory || kAdopt_GrWrapOwnership != ownership); | |
| GrVkImage::Wrapped wrapped = kBorrow_GrWrapOwnership == ownership ? GrVkImage::kBorrowed_Wrapped | |
| : GrVkImage::kAdopted_Wrapped; | |
| GrVkRenderTarget* rt = GrVkRenderTarget::Create(gpu, SkBudgeted::kNo, desc, *info, wrapped); | |
| return rt; | |
| } | |
| bool GrVkRenderTarget::completeStencilAttachment() { | |
| this->createFramebuffer(this->getVkGpu()); | |
| return true; | |
| } | |
| void GrVkRenderTarget::createFramebuffer(GrVkGpu* gpu) { | |
| if (fFramebuffer) { | |
| fFramebuffer->unref(gpu); | |
| } | |
| if (fCachedSimpleRenderPass) { | |
| fCachedSimpleRenderPass->unref(gpu); | |
| } | |
| // Vulkan requires us to create a compatible renderpass before we can create our framebuffer, | |
| // so we use this to get a (cached) basic renderpass, only for creation. | |
| fCachedSimpleRenderPass = | |
| gpu->resourceProvider().findCompatibleRenderPass(*this, &fCompatibleRPHandle); | |
| // Stencil attachment view is stored in the base RT stencil attachment | |
| const GrVkImageView* stencilView = this->stencilAttachmentView(); | |
| fFramebuffer = GrVkFramebuffer::Create(gpu, this->width(), this->height(), | |
| fCachedSimpleRenderPass, fColorAttachmentView, | |
| stencilView); | |
| SkASSERT(fFramebuffer); | |
| } | |
| void GrVkRenderTarget::getAttachmentsDescriptor( | |
| GrVkRenderPass::AttachmentsDescriptor* desc, | |
| GrVkRenderPass::AttachmentFlags* attachmentFlags) const { | |
| int colorSamples = this->numColorSamples(); | |
| VkFormat colorFormat; | |
| GrPixelConfigToVkFormat(this->config(), &colorFormat); | |
| desc->fColor.fFormat = colorFormat; | |
| desc->fColor.fSamples = colorSamples ? colorSamples : 1; | |
| *attachmentFlags = GrVkRenderPass::kColor_AttachmentFlag; | |
| uint32_t attachmentCount = 1; | |
| const GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment(); | |
| if (stencil) { | |
| const GrVkStencilAttachment* vkStencil = static_cast<const GrVkStencilAttachment*>(stencil); | |
| desc->fStencil.fFormat = vkStencil->vkFormat(); | |
| desc->fStencil.fSamples = vkStencil->numSamples() ? vkStencil->numSamples() : 1; | |
| // Currently in vulkan stencil and color attachments must all have same number of samples | |
| SkASSERT(desc->fColor.fSamples == desc->fStencil.fSamples); | |
| *attachmentFlags |= GrVkRenderPass::kStencil_AttachmentFlag; | |
| ++attachmentCount; | |
| } | |
| desc->fAttachmentCount = attachmentCount; | |
| } | |
| GrVkRenderTarget::~GrVkRenderTarget() { | |
| // either release or abandon should have been called by the owner of this object. | |
| SkASSERT(!fMSAAImage); | |
| SkASSERT(!fResolveAttachmentView); | |
| SkASSERT(!fColorAttachmentView); | |
| SkASSERT(!fFramebuffer); | |
| SkASSERT(!fCachedSimpleRenderPass); | |
| } | |
| void GrVkRenderTarget::addResources(GrVkCommandBuffer& commandBuffer) const { | |
| commandBuffer.addResource(this->framebuffer()); | |
| commandBuffer.addResource(this->colorAttachmentView()); | |
| commandBuffer.addResource(this->msaaImageResource() ? this->msaaImageResource() | |
| : this->resource()); | |
| if (this->stencilImageResource()) { | |
| commandBuffer.addResource(this->stencilImageResource()); | |
| commandBuffer.addResource(this->stencilAttachmentView()); | |
| } | |
| } | |
| void GrVkRenderTarget::releaseInternalObjects() { | |
| GrVkGpu* gpu = this->getVkGpu(); | |
| if (fMSAAImage) { | |
| fMSAAImage->releaseImage(gpu); | |
| fMSAAImage = nullptr; | |
| } | |
| if (fResolveAttachmentView) { | |
| fResolveAttachmentView->unref(gpu); | |
| fResolveAttachmentView = nullptr; | |
| } | |
| if (fColorAttachmentView) { | |
| fColorAttachmentView->unref(gpu); | |
| fColorAttachmentView = nullptr; | |
| } | |
| if (fFramebuffer) { | |
| fFramebuffer->unref(gpu); | |
| fFramebuffer = nullptr; | |
| } | |
| if (fCachedSimpleRenderPass) { | |
| fCachedSimpleRenderPass->unref(gpu); | |
| fCachedSimpleRenderPass = nullptr; | |
| } | |
| } | |
| void GrVkRenderTarget::abandonInternalObjects() { | |
| if (fMSAAImage) { | |
| fMSAAImage->abandonImage(); | |
| fMSAAImage = nullptr; | |
| } | |
| if (fResolveAttachmentView) { | |
| fResolveAttachmentView->unrefAndAbandon(); | |
| fResolveAttachmentView = nullptr; | |
| } | |
| if (fColorAttachmentView) { | |
| fColorAttachmentView->unrefAndAbandon(); | |
| fColorAttachmentView = nullptr; | |
| } | |
| if (fFramebuffer) { | |
| fFramebuffer->unrefAndAbandon(); | |
| fFramebuffer = nullptr; | |
| } | |
| if (fCachedSimpleRenderPass) { | |
| fCachedSimpleRenderPass->unrefAndAbandon(); | |
| fCachedSimpleRenderPass = nullptr; | |
| } | |
| } | |
| void GrVkRenderTarget::onRelease() { | |
| this->releaseInternalObjects(); | |
| this->releaseImage(this->getVkGpu()); | |
| GrRenderTarget::onRelease(); | |
| } | |
| void GrVkRenderTarget::onAbandon() { | |
| this->abandonInternalObjects(); | |
| this->abandonImage(); | |
| GrRenderTarget::onAbandon(); | |
| } | |
| GrBackendObject GrVkRenderTarget::getRenderTargetHandle() const { | |
| // If the render target is multisampled, we currently return the ImageInfo for the resolved | |
| // image. If we only wrap the msaa target (currently not implemented) we should return a handle | |
| // to that instead. | |
| return (GrBackendObject)&fInfo; | |
| } | |
| const GrVkResource* GrVkRenderTarget::stencilImageResource() const { | |
| const GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment(); | |
| if (stencil) { | |
| const GrVkStencilAttachment* vkStencil = static_cast<const GrVkStencilAttachment*>(stencil); | |
| return vkStencil->imageResource(); | |
| } | |
| return nullptr; | |
| } | |
| const GrVkImageView* GrVkRenderTarget::stencilAttachmentView() const { | |
| const GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment(); | |
| if (stencil) { | |
| const GrVkStencilAttachment* vkStencil = static_cast<const GrVkStencilAttachment*>(stencil); | |
| return vkStencil->stencilView(); | |
| } | |
| return nullptr; | |
| } | |
| GrVkGpu* GrVkRenderTarget::getVkGpu() const { | |
| SkASSERT(!this->wasDestroyed()); | |
| return static_cast<GrVkGpu*>(this->getGpu()); | |
| } |