| /* | |
| * Copyright 2016 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "glsl/GrGLSLProgramDataManager.h" | |
| #include "SkMatrix.h" | |
| void GrGLSLProgramDataManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) const { | |
| float mt[] = { | |
| matrix.get(SkMatrix::kMScaleX), | |
| matrix.get(SkMatrix::kMSkewY), | |
| matrix.get(SkMatrix::kMPersp0), | |
| matrix.get(SkMatrix::kMSkewX), | |
| matrix.get(SkMatrix::kMScaleY), | |
| matrix.get(SkMatrix::kMPersp1), | |
| matrix.get(SkMatrix::kMTransX), | |
| matrix.get(SkMatrix::kMTransY), | |
| matrix.get(SkMatrix::kMPersp2), | |
| }; | |
| this->setMatrix3f(u, mt); | |
| } |