| /* | |
| * Copyright 2015 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "glsl/GrGLSLProgramBuilder.h" | |
| #include "GrPipeline.h" | |
| #include "glsl/GrGLSLFragmentProcessor.h" | |
| #include "glsl/GrGLSLGeometryProcessor.h" | |
| #include "glsl/GrGLSLVarying.h" | |
| #include "glsl/GrGLSLXferProcessor.h" | |
| const int GrGLSLProgramBuilder::kVarsPerBlock = 8; | |
| GrGLSLProgramBuilder::GrGLSLProgramBuilder(const GrPipeline& pipeline, | |
| const GrPrimitiveProcessor& primProc, | |
| const GrProgramDesc& desc) | |
| : fVS(this) | |
| , fGS(this) | |
| , fFS(this) | |
| , fStageIndex(-1) | |
| , fPipeline(pipeline) | |
| , fPrimProc(primProc) | |
| , fDesc(desc) | |
| , fGeometryProcessor(nullptr) | |
| , fXferProcessor(nullptr) | |
| , fNumVertexSamplers(0) | |
| , fNumGeometrySamplers(0) | |
| , fNumFragmentSamplers(0) { | |
| } | |
| void GrGLSLProgramBuilder::addFeature(GrShaderFlags shaders, | |
| uint32_t featureBit, | |
| const char* extensionName) { | |
| if (shaders & kVertex_GrShaderFlag) { | |
| fVS.addFeature(featureBit, extensionName); | |
| } | |
| if (shaders & kGeometry_GrShaderFlag) { | |
| SkASSERT(this->glslCaps()->geometryShaderSupport()); | |
| fGS.addFeature(featureBit, extensionName); | |
| } | |
| if (shaders & kFragment_GrShaderFlag) { | |
| fFS.addFeature(featureBit, extensionName); | |
| } | |
| } | |
| bool GrGLSLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, | |
| GrGLSLExpr4* inputCoverage) { | |
| // First we loop over all of the installed processors and collect coord transforms. These will | |
| // be sent to the GrGLSLPrimitiveProcessor in its emitCode function | |
| const GrPrimitiveProcessor& primProc = this->primitiveProcessor(); | |
| for (int i = 0; i < this->pipeline().numFragmentProcessors(); i++) { | |
| const GrFragmentProcessor& processor = this->pipeline().getFragmentProcessor(i); | |
| if (!primProc.hasTransformedLocalCoords()) { | |
| SkTArray<const GrCoordTransform*, true>& procCoords = fCoordTransforms.push_back(); | |
| processor.gatherCoordTransforms(&procCoords); | |
| } | |
| } | |
| this->emitAndInstallPrimProc(primProc, inputColor, inputCoverage); | |
| int numProcs = this->pipeline().numFragmentProcessors(); | |
| this->emitAndInstallFragProcs(0, this->pipeline().numColorFragmentProcessors(), inputColor); | |
| this->emitAndInstallFragProcs(this->pipeline().numColorFragmentProcessors(), numProcs, | |
| inputCoverage); | |
| if (primProc.getPixelLocalStorageState() != | |
| GrPixelLocalStorageState::kDraw_GrPixelLocalStorageState) { | |
| this->emitAndInstallXferProc(this->pipeline().getXferProcessor(), *inputColor, | |
| *inputCoverage, this->pipeline().ignoresCoverage(), | |
| primProc.getPixelLocalStorageState()); | |
| this->emitFSOutputSwizzle(this->pipeline().getXferProcessor().hasSecondaryOutput()); | |
| } | |
| return this->checkSamplerCounts(); | |
| } | |
| void GrGLSLProgramBuilder::emitAndInstallPrimProc(const GrPrimitiveProcessor& proc, | |
| GrGLSLExpr4* outputColor, | |
| GrGLSLExpr4* outputCoverage) { | |
| // Program builders have a bit of state we need to clear with each effect | |
| AutoStageAdvance adv(this); | |
| this->nameExpression(outputColor, "outputColor"); | |
| this->nameExpression(outputCoverage, "outputCoverage"); | |
| const char* distanceVectorName = nullptr; | |
| if (this->fPipeline.usesDistanceVectorField() && proc.implementsDistanceVector()) { | |
| // Each individual user (FP) of the distance vector must be able to handle having this | |
| // variable be undeclared. There is no single default value that will yield a reasonable | |
| // result for all users. | |
| distanceVectorName = fFS.distanceVectorName(); | |
| fFS.codeAppend( "// Normalized vector to the closest geometric edge (in device space)\n"); | |
| fFS.codeAppend( "// Distance to the edge encoded in the z-component\n"); | |
| fFS.codeAppendf("vec4 %s;", distanceVectorName); | |
| } | |
| // Enclose custom code in a block to avoid namespace conflicts | |
| SkString openBrace; | |
| openBrace.printf("{ // Stage %d, %s\n", fStageIndex, proc.name()); | |
| fFS.codeAppend(openBrace.c_str()); | |
| fVS.codeAppendf("// Primitive Processor %s\n", proc.name()); | |
| SkASSERT(!fGeometryProcessor); | |
| fGeometryProcessor = proc.createGLSLInstance(*this->glslCaps()); | |
| SkSTArray<4, SamplerHandle> texSamplers(proc.numTextures()); | |
| SkSTArray<2, SamplerHandle> bufferSamplers(proc.numBuffers()); | |
| this->emitSamplers(proc, &texSamplers, &bufferSamplers); | |
| GrGLSLGeometryProcessor::EmitArgs args(&fVS, | |
| &fFS, | |
| this->varyingHandler(), | |
| this->uniformHandler(), | |
| this->glslCaps(), | |
| proc, | |
| outputColor->c_str(), | |
| outputCoverage->c_str(), | |
| distanceVectorName, | |
| texSamplers.begin(), | |
| bufferSamplers.begin(), | |
| fCoordTransforms, | |
| &fOutCoords); | |
| fGeometryProcessor->emitCode(args); | |
| // We have to check that effects and the code they emit are consistent, ie if an effect | |
| // asks for dst color, then the emit code needs to follow suit | |
| SkDEBUGCODE(verify(proc);) | |
| fFS.codeAppend("}"); | |
| } | |
| void GrGLSLProgramBuilder::emitAndInstallFragProcs(int procOffset, | |
| int numProcs, | |
| GrGLSLExpr4* inOut) { | |
| for (int i = procOffset; i < numProcs; ++i) { | |
| GrGLSLExpr4 output; | |
| const GrFragmentProcessor& fp = this->pipeline().getFragmentProcessor(i); | |
| this->emitAndInstallFragProc(fp, i, *inOut, &output); | |
| *inOut = output; | |
| } | |
| } | |
| // TODO Processors cannot output zeros because an empty string is all 1s | |
| // the fix is to allow effects to take the GrGLSLExpr4 directly | |
| void GrGLSLProgramBuilder::emitAndInstallFragProc(const GrFragmentProcessor& fp, | |
| int index, | |
| const GrGLSLExpr4& input, | |
| GrGLSLExpr4* output) { | |
| // Program builders have a bit of state we need to clear with each effect | |
| AutoStageAdvance adv(this); | |
| this->nameExpression(output, "output"); | |
| // Enclose custom code in a block to avoid namespace conflicts | |
| SkString openBrace; | |
| openBrace.printf("{ // Stage %d, %s\n", fStageIndex, fp.name()); | |
| fFS.codeAppend(openBrace.c_str()); | |
| GrGLSLFragmentProcessor* fragProc = fp.createGLSLInstance(); | |
| SkSTArray<4, SamplerHandle> texSamplers(fp.numTextures()); | |
| SkSTArray<2, SamplerHandle> bufferSamplers(fp.numBuffers()); | |
| this->emitSamplers(fp, &texSamplers, &bufferSamplers); | |
| GrGLSLFragmentProcessor::EmitArgs args(&fFS, | |
| this->uniformHandler(), | |
| this->glslCaps(), | |
| fp, | |
| output->c_str(), | |
| input.isOnes() ? nullptr : input.c_str(), | |
| fOutCoords[index], | |
| texSamplers.begin(), | |
| bufferSamplers.begin(), | |
| this->primitiveProcessor().implementsDistanceVector()); | |
| fragProc->emitCode(args); | |
| // We have to check that effects and the code they emit are consistent, ie if an effect | |
| // asks for dst color, then the emit code needs to follow suit | |
| SkDEBUGCODE(verify(fp);) | |
| fFragmentProcessors.push_back(fragProc); | |
| fFS.codeAppend("}"); | |
| } | |
| void GrGLSLProgramBuilder::emitAndInstallXferProc(const GrXferProcessor& xp, | |
| const GrGLSLExpr4& colorIn, | |
| const GrGLSLExpr4& coverageIn, | |
| bool ignoresCoverage, | |
| GrPixelLocalStorageState plsState) { | |
| // Program builders have a bit of state we need to clear with each effect | |
| AutoStageAdvance adv(this); | |
| SkASSERT(!fXferProcessor); | |
| fXferProcessor = xp.createGLSLInstance(); | |
| // Enable dual source secondary output if we have one | |
| if (xp.hasSecondaryOutput()) { | |
| fFS.enableSecondaryOutput(); | |
| } | |
| if (this->glslCaps()->mustDeclareFragmentShaderOutput()) { | |
| fFS.enableCustomOutput(); | |
| } | |
| SkString openBrace; | |
| openBrace.printf("{ // Xfer Processor: %s\n", xp.name()); | |
| fFS.codeAppend(openBrace.c_str()); | |
| SkSTArray<4, SamplerHandle> texSamplers(xp.numTextures()); | |
| SkSTArray<2, SamplerHandle> bufferSamplers(xp.numBuffers()); | |
| this->emitSamplers(xp, &texSamplers, &bufferSamplers); | |
| bool usePLSDstRead = (plsState == GrPixelLocalStorageState::kFinish_GrPixelLocalStorageState); | |
| GrGLSLXferProcessor::EmitArgs args(&fFS, | |
| this->uniformHandler(), | |
| this->glslCaps(), | |
| xp, colorIn.c_str(), | |
| ignoresCoverage ? nullptr : coverageIn.c_str(), | |
| fFS.getPrimaryColorOutputName(), | |
| fFS.getSecondaryColorOutputName(), | |
| texSamplers.begin(), | |
| bufferSamplers.begin(), | |
| usePLSDstRead); | |
| fXferProcessor->emitCode(args); | |
| // We have to check that effects and the code they emit are consistent, ie if an effect | |
| // asks for dst color, then the emit code needs to follow suit | |
| SkDEBUGCODE(verify(xp);) | |
| fFS.codeAppend("}"); | |
| } | |
| void GrGLSLProgramBuilder::emitSamplers(const GrProcessor& processor, | |
| SkTArray<SamplerHandle>* outTexSamplers, | |
| SkTArray<SamplerHandle>* outBufferSamplers) { | |
| SkString name; | |
| int numTextures = processor.numTextures(); | |
| for (int t = 0; t < numTextures; ++t) { | |
| const GrTextureAccess& access = processor.textureAccess(t); | |
| GrSLType samplerType = access.getTexture()->samplerType(); | |
| if (kTextureExternalSampler_GrSLType == samplerType) { | |
| const char* externalFeatureString = this->glslCaps()->externalTextureExtensionString(); | |
| // We shouldn't ever create a GrGLTexture that requires external sampler type | |
| SkASSERT(externalFeatureString); | |
| this->addFeature(access.getVisibility(), | |
| 1 << GrGLSLShaderBuilder::kExternalTexture_GLSLPrivateFeature, | |
| externalFeatureString); | |
| } | |
| name.printf("TextureSampler%d", t); | |
| this->emitSampler(samplerType, access.getTexture()->config(), | |
| name.c_str(), access.getVisibility(), outTexSamplers); | |
| } | |
| if (int numBuffers = processor.numBuffers()) { | |
| SkASSERT(this->glslCaps()->texelBufferSupport()); | |
| GrShaderFlags texelBufferVisibility = kNone_GrShaderFlags; | |
| for (int b = 0; b < numBuffers; ++b) { | |
| const GrBufferAccess& access = processor.bufferAccess(b); | |
| name.printf("BufferSampler%d", b); | |
| this->emitSampler(kTextureBufferSampler_GrSLType, access.texelConfig(), name.c_str(), | |
| access.visibility(), outBufferSamplers); | |
| texelBufferVisibility |= access.visibility(); | |
| } | |
| if (const char* extension = this->glslCaps()->texelBufferExtensionString()) { | |
| this->addFeature(texelBufferVisibility, | |
| 1 << GrGLSLShaderBuilder::kTexelBuffer_GLSLPrivateFeature, | |
| extension); | |
| } | |
| } | |
| } | |
| void GrGLSLProgramBuilder::emitSampler(GrSLType samplerType, | |
| GrPixelConfig config, | |
| const char* name, | |
| GrShaderFlags visibility, | |
| SkTArray<SamplerHandle>* outSamplers) { | |
| if (visibility & kVertex_GrShaderFlag) { | |
| ++fNumVertexSamplers; | |
| } | |
| if (visibility & kGeometry_GrShaderFlag) { | |
| SkASSERT(this->primitiveProcessor().willUseGeoShader()); | |
| ++fNumGeometrySamplers; | |
| } | |
| if (visibility & kFragment_GrShaderFlag) { | |
| ++fNumFragmentSamplers; | |
| } | |
| GrSLPrecision precision = this->glslCaps()->samplerPrecision(config, visibility); | |
| SamplerHandle handle = this->uniformHandler()->addSampler(visibility, | |
| config, | |
| samplerType, | |
| precision, | |
| name); | |
| outSamplers->emplace_back(handle); | |
| } | |
| void GrGLSLProgramBuilder::emitFSOutputSwizzle(bool hasSecondaryOutput) { | |
| // Swizzle the fragment shader outputs if necessary. | |
| GrSwizzle swizzle; | |
| swizzle.setFromKey(this->desc().header().fOutputSwizzle); | |
| if (swizzle != GrSwizzle::RGBA()) { | |
| fFS.codeAppendf("%s = %s.%s;", fFS.getPrimaryColorOutputName(), | |
| fFS.getPrimaryColorOutputName(), | |
| swizzle.c_str()); | |
| if (hasSecondaryOutput) { | |
| fFS.codeAppendf("%s = %s.%s;", fFS.getSecondaryColorOutputName(), | |
| fFS.getSecondaryColorOutputName(), | |
| swizzle.c_str()); | |
| } | |
| } | |
| } | |
| bool GrGLSLProgramBuilder::checkSamplerCounts() { | |
| const GrGLSLCaps& glslCaps = *this->glslCaps(); | |
| if (fNumVertexSamplers > glslCaps.maxVertexSamplers()) { | |
| GrCapsDebugf(this->caps(), "Program would use too many vertex samplers\n"); | |
| return false; | |
| } | |
| if (fNumGeometrySamplers > glslCaps.maxGeometrySamplers()) { | |
| GrCapsDebugf(this->caps(), "Program would use too many geometry samplers\n"); | |
| return false; | |
| } | |
| if (fNumFragmentSamplers > glslCaps.maxFragmentSamplers()) { | |
| GrCapsDebugf(this->caps(), "Program would use too many fragment samplers\n"); | |
| return false; | |
| } | |
| // If the same sampler is used in two different shaders, it counts as two combined samplers. | |
| int numCombinedSamplers = fNumVertexSamplers + fNumGeometrySamplers + fNumFragmentSamplers; | |
| if (numCombinedSamplers > glslCaps.maxCombinedSamplers()) { | |
| GrCapsDebugf(this->caps(), "Program would use too many combined samplers\n"); | |
| return false; | |
| } | |
| return true; | |
| } | |
| #ifdef SK_DEBUG | |
| void GrGLSLProgramBuilder::verify(const GrPrimitiveProcessor& gp) { | |
| SkASSERT(fFS.usedProcessorFeatures() == gp.requiredFeatures()); | |
| } | |
| void GrGLSLProgramBuilder::verify(const GrXferProcessor& xp) { | |
| SkASSERT(fFS.usedProcessorFeatures() == xp.requiredFeatures()); | |
| SkASSERT(fFS.hasReadDstColor() == xp.willReadDstColor()); | |
| } | |
| void GrGLSLProgramBuilder::verify(const GrFragmentProcessor& fp) { | |
| SkASSERT(fFS.usedProcessorFeatures() == fp.requiredFeatures()); | |
| } | |
| #endif | |
| void GrGLSLProgramBuilder::nameVariable(SkString* out, char prefix, const char* name, bool mangle) { | |
| if ('\0' == prefix) { | |
| *out = name; | |
| } else { | |
| out->printf("%c%s", prefix, name); | |
| } | |
| if (mangle) { | |
| if (out->endsWith('_')) { | |
| // Names containing "__" are reserved. | |
| out->append("x"); | |
| } | |
| out->appendf("_Stage%d%s", fStageIndex, fFS.getMangleString().c_str()); | |
| } | |
| } | |
| void GrGLSLProgramBuilder::nameExpression(GrGLSLExpr4* output, const char* baseName) { | |
| // create var to hold stage result. If we already have a valid output name, just use that | |
| // otherwise create a new mangled one. This name is only valid if we are reordering stages | |
| // and have to tell stage exactly where to put its output. | |
| SkString outName; | |
| if (output->isValid()) { | |
| outName = output->c_str(); | |
| } else { | |
| this->nameVariable(&outName, '\0', baseName); | |
| } | |
| fFS.codeAppendf("vec4 %s;", outName.c_str()); | |
| *output = outName; | |
| } | |
| void GrGLSLProgramBuilder::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { | |
| this->uniformHandler()->appendUniformDecls(visibility, out); | |
| } | |
| const GrGLSLSampler& GrGLSLProgramBuilder::getSampler(SamplerHandle handle) const { | |
| return this->uniformHandler()->getSampler(handle); | |
| } | |
| void GrGLSLProgramBuilder::addRTAdjustmentUniform(GrSLPrecision precision, | |
| const char* name, | |
| const char** outName) { | |
| SkASSERT(!fUniformHandles.fRTAdjustmentUni.isValid()); | |
| fUniformHandles.fRTAdjustmentUni = | |
| this->uniformHandler()->addUniform(kVertex_GrShaderFlag, | |
| kVec4f_GrSLType, | |
| precision, | |
| name, | |
| outName); | |
| } | |
| void GrGLSLProgramBuilder::addRTHeightUniform(const char* name, const char** outName) { | |
| SkASSERT(!fUniformHandles.fRTHeightUni.isValid()); | |
| GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); | |
| fUniformHandles.fRTHeightUni = | |
| uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag, | |
| kFloat_GrSLType, kDefault_GrSLPrecision, | |
| name, false, 0, outName); | |
| } | |
| void GrGLSLProgramBuilder::cleanupFragmentProcessors() { | |
| for (int i = 0; i < fFragmentProcessors.count(); ++i) { | |
| delete fFragmentProcessors[i]; | |
| } | |
| } | |
| void GrGLSLProgramBuilder::finalizeShaders() { | |
| this->varyingHandler()->finalize(); | |
| fVS.finalize(kVertex_GrShaderFlag); | |
| fFS.finalize(kFragment_GrShaderFlag); | |
| } |