| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrGLSLGeometryProcessor.h" | |
| #include "GrCoordTransform.h" | |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" | |
| #include "glsl/GrGLSLProcessorTypes.h" | |
| #include "glsl/GrGLSLUniformHandler.h" | |
| #include "glsl/GrGLSLVarying.h" | |
| #include "glsl/GrGLSLVertexShaderBuilder.h" | |
| void GrGLSLGeometryProcessor::emitCode(EmitArgs& args) { | |
| GrGLSLVertexBuilder* vBuilder = args.fVertBuilder; | |
| GrGPArgs gpArgs; | |
| this->onEmitCode(args, &gpArgs); | |
| vBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar); | |
| if (kVec2f_GrSLType == gpArgs.fPositionVar.getType()) { | |
| args.fVaryingHandler->setNoPerspective(); | |
| } | |
| } | |
| void GrGLSLGeometryProcessor::emitTransforms(GrGLSLVertexBuilder* vb, | |
| GrGLSLVaryingHandler* varyingHandler, | |
| GrGLSLUniformHandler* uniformHandler, | |
| const GrShaderVar& posVar, | |
| const char* localCoords, | |
| const SkMatrix& localMatrix, | |
| const TransformsIn& tin, | |
| TransformsOut* tout) { | |
| tout->push_back_n(tin.count()); | |
| fInstalledTransforms.push_back_n(tin.count()); | |
| for (int i = 0; i < tin.count(); i++) { | |
| const ProcCoords& coordTransforms = tin[i]; | |
| fInstalledTransforms[i].push_back_n(coordTransforms.count()); | |
| for (int t = 0; t < coordTransforms.count(); t++) { | |
| SkString strUniName("StageMatrix"); | |
| strUniName.appendf("_%i_%i", i, t); | |
| GrSLType varyingType; | |
| GrCoordSet coordType = coordTransforms[t]->sourceCoords(); | |
| uint32_t type = coordTransforms[t]->getMatrix().getType(); | |
| if (kLocal_GrCoordSet == coordType) { | |
| type |= localMatrix.getType(); | |
| } | |
| varyingType = SkToBool(SkMatrix::kPerspective_Mask & type) ? kVec3f_GrSLType : | |
| kVec2f_GrSLType; | |
| GrSLPrecision precision = coordTransforms[t]->precision(); | |
| const char* uniName; | |
| fInstalledTransforms[i][t].fHandle = | |
| uniformHandler->addUniform(kVertex_GrShaderFlag, | |
| kMat33f_GrSLType, precision, | |
| strUniName.c_str(), | |
| &uniName).toIndex(); | |
| SkString strVaryingName("MatrixCoord"); | |
| strVaryingName.appendf("_%i_%i", i, t); | |
| GrGLSLVertToFrag v(varyingType); | |
| varyingHandler->addVarying(strVaryingName.c_str(), &v, precision); | |
| SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyingType); | |
| (*tout)[i].emplace_back(SkString(v.fsIn()), varyingType); | |
| // varying = matrix * coords (logically) | |
| if (kDevice_GrCoordSet == coordType) { | |
| if (kVec2f_GrSLType == varyingType) { | |
| if (kVec2f_GrSLType == posVar.getType()) { | |
| vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", | |
| v.vsOut(), uniName, posVar.c_str()); | |
| } else { | |
| // The brackets here are just to scope the temp variable | |
| vb->codeAppendf("{ vec3 temp = %s * %s;", uniName, posVar.c_str()); | |
| vb->codeAppendf("%s = vec2(temp.x/temp.z, temp.y/temp.z); }", v.vsOut()); | |
| } | |
| } else { | |
| if (kVec2f_GrSLType == posVar.getType()) { | |
| vb->codeAppendf("%s = %s * vec3(%s, 1);", | |
| v.vsOut(), uniName, posVar.c_str()); | |
| } else { | |
| vb->codeAppendf("%s = %s * %s;", v.vsOut(), uniName, posVar.c_str()); | |
| } | |
| } | |
| } else { | |
| if (kVec2f_GrSLType == varyingType) { | |
| vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", v.vsOut(), uniName, localCoords); | |
| } else { | |
| vb->codeAppendf("%s = %s * vec3(%s, 1);", v.vsOut(), uniName, localCoords); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| void GrGLSLGeometryProcessor::emitTransforms(GrGLSLVertexBuilder* vb, | |
| GrGLSLVaryingHandler* varyingHandler, | |
| const char* localCoords, | |
| const TransformsIn& tin, | |
| TransformsOut* tout) { | |
| tout->push_back_n(tin.count()); | |
| for (int i = 0; i < tin.count(); i++) { | |
| const ProcCoords& coordTransforms = tin[i]; | |
| for (int t = 0; t < coordTransforms.count(); t++) { | |
| GrSLType varyingType = kVec2f_GrSLType; | |
| // Device coords aren't supported | |
| SkASSERT(kDevice_GrCoordSet != coordTransforms[t]->sourceCoords()); | |
| GrSLPrecision precision = coordTransforms[t]->precision(); | |
| SkString strVaryingName("MatrixCoord"); | |
| strVaryingName.appendf("_%i_%i", i, t); | |
| GrGLSLVertToFrag v(varyingType); | |
| varyingHandler->addVarying(strVaryingName.c_str(), &v, precision); | |
| vb->codeAppendf("%s = %s;", v.vsOut(), localCoords); | |
| (*tout)[i].emplace_back(SkString(v.fsIn()), varyingType); | |
| } | |
| } | |
| } | |
| void GrGLSLGeometryProcessor::setupPosition(GrGLSLVertexBuilder* vertBuilder, | |
| GrGPArgs* gpArgs, | |
| const char* posName) { | |
| gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); | |
| vertBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posName); | |
| } | |
| void GrGLSLGeometryProcessor::setupPosition(GrGLSLVertexBuilder* vertBuilder, | |
| GrGLSLUniformHandler* uniformHandler, | |
| GrGPArgs* gpArgs, | |
| const char* posName, | |
| const SkMatrix& mat, | |
| UniformHandle* viewMatrixUniform) { | |
| if (mat.isIdentity()) { | |
| gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); | |
| vertBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posName); | |
| } else { | |
| const char* viewMatrixName; | |
| *viewMatrixUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, | |
| kMat33f_GrSLType, kHigh_GrSLPrecision, | |
| "uViewM", | |
| &viewMatrixName); | |
| if (!mat.hasPerspective()) { | |
| gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); | |
| vertBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));", | |
| gpArgs->fPositionVar.c_str(), viewMatrixName, posName); | |
| } else { | |
| gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3"); | |
| vertBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);", | |
| gpArgs->fPositionVar.c_str(), viewMatrixName, posName); | |
| } | |
| } | |
| } |