| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "SkTypes.h" | |
| #if defined(SK_BUILD_FOR_ANDROID) | |
| #include "gl/GrGLInterface.h" | |
| #include "gl/GrGLAssembleInterface.h" | |
| #include "gl/GrGLUtil.h" | |
| #include <EGL/egl.h> | |
| #include <GLES2/gl2.h> | |
| static GrGLFuncPtr android_get_gl_proc(void* ctx, const char name[]) { | |
| SkASSERT(nullptr == ctx); | |
| // Some older drivers on Android have busted eglGetProcAdddress Functions that | |
| // will return the wrong pointer for built in GLES2 functions. This set of functions | |
| // was generated on a Xoom by finding mismatches between the function pulled in via gl2.h and | |
| // the address returned by eglGetProcAddress. | |
| if (0 == strcmp("glActiveTexture", name)) { | |
| return (GrGLFuncPtr) glActiveTexture; | |
| } else if (0 == strcmp("glAttachShader", name)) { | |
| return (GrGLFuncPtr) glAttachShader; | |
| } else if (0 == strcmp("glBindAttribLocation", name)) { | |
| return (GrGLFuncPtr) glBindAttribLocation; | |
| } else if (0 == strcmp("glBindBuffer", name)) { | |
| return (GrGLFuncPtr) glBindBuffer; | |
| } else if (0 == strcmp("glBindTexture", name)) { | |
| return (GrGLFuncPtr) glBindTexture; | |
| } else if (0 == strcmp("glBlendColor", name)) { | |
| return (GrGLFuncPtr) glBlendColor; | |
| } else if (0 == strcmp("glBlendEquation", name)) { | |
| return (GrGLFuncPtr) glBlendEquation; | |
| } else if (0 == strcmp("glBlendFunc", name)) { | |
| return (GrGLFuncPtr) glBlendFunc; | |
| } else if (0 == strcmp("glBufferData", name)) { | |
| return (GrGLFuncPtr) glBufferData; | |
| } else if (0 == strcmp("glBufferSubData", name)) { | |
| return (GrGLFuncPtr) glBufferSubData; | |
| } else if (0 == strcmp("glClear", name)) { | |
| return (GrGLFuncPtr) glClear; | |
| } else if (0 == strcmp("glClearColor", name)) { | |
| return (GrGLFuncPtr) glClearColor; | |
| } else if (0 == strcmp("glClearStencil", name)) { | |
| return (GrGLFuncPtr) glClearStencil; | |
| } else if (0 == strcmp("glColorMask", name)) { | |
| return (GrGLFuncPtr) glColorMask; | |
| } else if (0 == strcmp("glCompileShader", name)) { | |
| return (GrGLFuncPtr) glCompileShader; | |
| } else if (0 == strcmp("glCompressedTexImage2D", name)) { | |
| return (GrGLFuncPtr) glCompressedTexImage2D; | |
| } else if (0 == strcmp("glCompressedTexSubImage2D", name)) { | |
| return (GrGLFuncPtr) glCompressedTexSubImage2D; | |
| } else if (0 == strcmp("glCopyTexSubImage2D", name)) { | |
| return (GrGLFuncPtr) glCopyTexSubImage2D; | |
| } else if (0 == strcmp("glCreateProgram", name)) { | |
| return (GrGLFuncPtr) glCreateProgram; | |
| } else if (0 == strcmp("glCreateShader", name)) { | |
| return (GrGLFuncPtr) glCreateShader; | |
| } else if (0 == strcmp("glCullFace", name)) { | |
| return (GrGLFuncPtr) glCullFace; | |
| } else if (0 == strcmp("glDeleteBuffers", name)) { | |
| return (GrGLFuncPtr) glDeleteBuffers; | |
| } else if (0 == strcmp("glDeleteProgram", name)) { | |
| return (GrGLFuncPtr) glDeleteProgram; | |
| } else if (0 == strcmp("glDeleteShader", name)) { | |
| return (GrGLFuncPtr) glDeleteShader; | |
| } else if (0 == strcmp("glDeleteTextures", name)) { | |
| return (GrGLFuncPtr) glDeleteTextures; | |
| } else if (0 == strcmp("glDepthMask", name)) { | |
| return (GrGLFuncPtr) glDepthMask; | |
| } else if (0 == strcmp("glDisable", name)) { | |
| return (GrGLFuncPtr) glDisable; | |
| } else if (0 == strcmp("glDisableVertexAttribArray", name)) { | |
| return (GrGLFuncPtr) glDisableVertexAttribArray; | |
| } else if (0 == strcmp("glDrawArrays", name)) { | |
| return (GrGLFuncPtr) glDrawArrays; | |
| } else if (0 == strcmp("glDrawElements", name)) { | |
| return (GrGLFuncPtr) glDrawElements; | |
| } else if (0 == strcmp("glEnable", name)) { | |
| return (GrGLFuncPtr) glEnable; | |
| } else if (0 == strcmp("glEnableVertexAttribArray", name)) { | |
| return (GrGLFuncPtr) glEnableVertexAttribArray; | |
| } else if (0 == strcmp("glFinish", name)) { | |
| return (GrGLFuncPtr) glFinish; | |
| } else if (0 == strcmp("glFlush", name)) { | |
| return (GrGLFuncPtr) glFlush; | |
| } else if (0 == strcmp("glFrontFace", name)) { | |
| return (GrGLFuncPtr) glFrontFace; | |
| } else if (0 == strcmp("glGenBuffers", name)) { | |
| return (GrGLFuncPtr) glGenBuffers; | |
| } else if (0 == strcmp("glGenerateMipmap", name)) { | |
| return (GrGLFuncPtr) glGenerateMipmap; | |
| } else if (0 == strcmp("glGenTextures", name)) { | |
| return (GrGLFuncPtr) glGenTextures; | |
| } else if (0 == strcmp("glGetBufferParameteriv", name)) { | |
| return (GrGLFuncPtr) glGetBufferParameteriv; | |
| } else if (0 == strcmp("glGetError", name)) { | |
| return (GrGLFuncPtr) glGetError; | |
| } else if (0 == strcmp("glGetIntegerv", name)) { | |
| return (GrGLFuncPtr) glGetIntegerv; | |
| } else if (0 == strcmp("glGetProgramInfoLog", name)) { | |
| return (GrGLFuncPtr) glGetProgramInfoLog; | |
| } else if (0 == strcmp("glGetProgramiv", name)) { | |
| return (GrGLFuncPtr) glGetProgramiv; | |
| } else if (0 == strcmp("glGetShaderInfoLog", name)) { | |
| return (GrGLFuncPtr) glGetShaderInfoLog; | |
| } else if (0 == strcmp("glGetShaderiv", name)) { | |
| return (GrGLFuncPtr) glGetShaderiv; | |
| } else if (0 == strcmp("glGetString", name)) { | |
| return (GrGLFuncPtr) glGetString; | |
| } else if (0 == strcmp("glGetUniformLocation", name)) { | |
| return (GrGLFuncPtr) glGetUniformLocation; | |
| } else if (0 == strcmp("glLineWidth", name)) { | |
| return (GrGLFuncPtr) glLineWidth; | |
| } else if (0 == strcmp("glLinkProgram", name)) { | |
| return (GrGLFuncPtr) glLinkProgram; | |
| } else if (0 == strcmp("glPixelStorei", name)) { | |
| return (GrGLFuncPtr) glPixelStorei; | |
| } else if (0 == strcmp("glReadPixels", name)) { | |
| return (GrGLFuncPtr) glReadPixels; | |
| } else if (0 == strcmp("glScissor", name)) { | |
| return (GrGLFuncPtr) glScissor; | |
| } else if (0 == strcmp("glShaderSource", name)) { | |
| return (GrGLFuncPtr) glShaderSource; | |
| } else if (0 == strcmp("glStencilFunc", name)) { | |
| return (GrGLFuncPtr) glStencilFunc; | |
| } else if (0 == strcmp("glStencilFuncSeparate", name)) { | |
| return (GrGLFuncPtr) glStencilFuncSeparate; | |
| } else if (0 == strcmp("glStencilMask", name)) { | |
| return (GrGLFuncPtr) glStencilMask; | |
| } else if (0 == strcmp("glStencilMaskSeparate", name)) { | |
| return (GrGLFuncPtr) glStencilMaskSeparate; | |
| } else if (0 == strcmp("glStencilOp", name)) { | |
| return (GrGLFuncPtr) glStencilOp; | |
| } else if (0 == strcmp("glStencilOpSeparate", name)) { | |
| return (GrGLFuncPtr) glStencilOpSeparate; | |
| } else if (0 == strcmp("glTexImage2D", name)) { | |
| return (GrGLFuncPtr) glTexImage2D; | |
| } else if (0 == strcmp("glTexParameteri", name)) { | |
| return (GrGLFuncPtr) glTexParameteri; | |
| } else if (0 == strcmp("glTexParameteriv", name)) { | |
| return (GrGLFuncPtr) glTexParameteriv; | |
| } else if (0 == strcmp("glTexSubImage2D", name)) { | |
| return (GrGLFuncPtr) glTexSubImage2D; | |
| } else if (0 == strcmp("glUniform1f", name)) { | |
| return (GrGLFuncPtr) glUniform1f; | |
| } else if (0 == strcmp("glUniform1i", name)) { | |
| return (GrGLFuncPtr) glUniform1i; | |
| } else if (0 == strcmp("glUniform1fv", name)) { | |
| return (GrGLFuncPtr) glUniform1fv; | |
| } else if (0 == strcmp("glUniform1iv", name)) { | |
| return (GrGLFuncPtr) glUniform1iv; | |
| } else if (0 == strcmp("glUniform2f", name)) { | |
| return (GrGLFuncPtr) glUniform2f; | |
| } else if (0 == strcmp("glUniform2i", name)) { | |
| return (GrGLFuncPtr) glUniform2i; | |
| } else if (0 == strcmp("glUniform2fv", name)) { | |
| return (GrGLFuncPtr) glUniform2fv; | |
| } else if (0 == strcmp("glUniform2iv", name)) { | |
| return (GrGLFuncPtr) glUniform2iv; | |
| } else if (0 == strcmp("glUniform3f", name)) { | |
| return (GrGLFuncPtr) glUniform3f; | |
| } else if (0 == strcmp("glUniform3i", name)) { | |
| return (GrGLFuncPtr) glUniform3i; | |
| } else if (0 == strcmp("glUniform3fv", name)) { | |
| return (GrGLFuncPtr) glUniform3fv; | |
| } else if (0 == strcmp("glUniform3iv", name)) { | |
| return (GrGLFuncPtr) glUniform3iv; | |
| } else if (0 == strcmp("glUniform4f", name)) { | |
| return (GrGLFuncPtr) glUniform4f; | |
| } else if (0 == strcmp("glUniform4i", name)) { | |
| return (GrGLFuncPtr) glUniform4i; | |
| } else if (0 == strcmp("glUniform4fv", name)) { | |
| return (GrGLFuncPtr) glUniform4fv; | |
| } else if (0 == strcmp("glUniform4iv", name)) { | |
| return (GrGLFuncPtr) glUniform4iv; | |
| } else if (0 == strcmp("glUniformMatrix2fv", name)) { | |
| return (GrGLFuncPtr) glUniformMatrix2fv; | |
| } else if (0 == strcmp("glUniformMatrix3fv", name)) { | |
| return (GrGLFuncPtr) glUniformMatrix3fv; | |
| } else if (0 == strcmp("glUniformMatrix4fv", name)) { | |
| return (GrGLFuncPtr) glUniformMatrix4fv; | |
| } else if (0 == strcmp("glUseProgram", name)) { | |
| return (GrGLFuncPtr) glUseProgram; | |
| } else if (0 == strcmp("glVertexAttrib1f", name)) { | |
| return (GrGLFuncPtr) glVertexAttrib1f; | |
| } else if (0 == strcmp("glVertexAttrib2fv", name)) { | |
| return (GrGLFuncPtr) glVertexAttrib2fv; | |
| } else if (0 == strcmp("glVertexAttrib3fv", name)) { | |
| return (GrGLFuncPtr) glVertexAttrib3fv; | |
| } else if (0 == strcmp("glVertexAttrib4fv", name)) { | |
| return (GrGLFuncPtr) glVertexAttrib4fv; | |
| } else if (0 == strcmp("glVertexAttribPointer", name)) { | |
| return (GrGLFuncPtr) glVertexAttribPointer; | |
| } else if (0 == strcmp("glViewport", name)) { | |
| return (GrGLFuncPtr) glViewport; | |
| } else if (0 == strcmp("glBindFramebuffer", name)) { | |
| return (GrGLFuncPtr) glBindFramebuffer; | |
| } else if (0 == strcmp("glBindRenderbuffer", name)) { | |
| return (GrGLFuncPtr) glBindRenderbuffer; | |
| } else if (0 == strcmp("glCheckFramebufferStatus", name)) { | |
| return (GrGLFuncPtr) glCheckFramebufferStatus; | |
| } else if (0 == strcmp("glDeleteFramebuffers", name)) { | |
| return (GrGLFuncPtr) glDeleteFramebuffers; | |
| } else if (0 == strcmp("glDeleteRenderbuffers", name)) { | |
| return (GrGLFuncPtr) glDeleteRenderbuffers; | |
| } else if (0 == strcmp("glFramebufferRenderbuffer", name)) { | |
| return (GrGLFuncPtr) glFramebufferRenderbuffer; | |
| } else if (0 == strcmp("glFramebufferTexture2D", name)) { | |
| return (GrGLFuncPtr) glFramebufferTexture2D; | |
| } else if (0 == strcmp("glGenFramebuffers", name)) { | |
| return (GrGLFuncPtr) glGenFramebuffers; | |
| } else if (0 == strcmp("glGenRenderbuffers", name)) { | |
| return (GrGLFuncPtr) glGenRenderbuffers; | |
| } else if (0 == strcmp("glGetFramebufferAttachmentParameteriv", name)) { | |
| return (GrGLFuncPtr) glGetFramebufferAttachmentParameteriv; | |
| } else if (0 == strcmp("glGetRenderbufferParameteriv", name)) { | |
| return (GrGLFuncPtr) glGetRenderbufferParameteriv; | |
| } else if (0 == strcmp("glRenderbufferStorage", name)) { | |
| return (GrGLFuncPtr) glRenderbufferStorage; | |
| } else if (0 == strcmp("eglQueryString", name)) { | |
| return (GrGLFuncPtr) eglQueryString; | |
| } else if (0 == strcmp("eglGetCurrentDisplay", name)) { | |
| return (GrGLFuncPtr) eglGetCurrentDisplay; | |
| } | |
| return eglGetProcAddress(name); | |
| } | |
| const GrGLInterface* GrGLCreateNativeInterface() { | |
| return GrGLAssembleInterface(nullptr, android_get_gl_proc); | |
| } | |
| #endif//defined(SK_BUILD_FOR_ANDROID) |