| /* | |
| * Copyright 2011 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrGLRenderTarget.h" | |
| #include "GrGLGpu.h" | |
| #include "GrGLUtil.h" | |
| #include "GrGpuResourcePriv.h" | |
| #include "GrRenderTargetPriv.h" | |
| #include "SkTraceMemoryDump.h" | |
| #define GPUGL static_cast<GrGLGpu*>(this->getGpu()) | |
| #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) | |
| // Because this class is virtually derived from GrSurface we must explicitly call its constructor. | |
| // Constructor for wrapped render targets. | |
| GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, | |
| const GrSurfaceDesc& desc, | |
| const IDDesc& idDesc, | |
| GrGLStencilAttachment* stencil) | |
| : GrSurface(gpu, desc) | |
| , INHERITED(gpu, desc, ComputeFlags(gpu->glCaps(), idDesc), stencil) { | |
| this->init(desc, idDesc); | |
| this->registerWithCacheWrapped(); | |
| } | |
| GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, | |
| const IDDesc& idDesc) | |
| : GrSurface(gpu, desc) | |
| , INHERITED(gpu, desc, ComputeFlags(gpu->glCaps(), idDesc)) { | |
| this->init(desc, idDesc); | |
| } | |
| inline GrRenderTarget::Flags GrGLRenderTarget::ComputeFlags(const GrGLCaps& glCaps, | |
| const IDDesc& idDesc) { | |
| Flags flags = Flags::kNone; | |
| if (idDesc.fIsMixedSampled) { | |
| SkASSERT(glCaps.usesMixedSamples() && idDesc.fRTFBOID); // FBO 0 can't be mixed sampled. | |
| flags |= Flags::kMixedSampled; | |
| } | |
| if (glCaps.maxWindowRectangles() > 0 && idDesc.fRTFBOID) { | |
| flags |= Flags::kWindowRectsSupport; | |
| } | |
| return flags; | |
| } | |
| void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { | |
| fRTFBOID = idDesc.fRTFBOID; | |
| fTexFBOID = idDesc.fTexFBOID; | |
| fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID; | |
| fRTFBOOwnership = idDesc.fRTFBOOwnership; | |
| fViewport.fLeft = 0; | |
| fViewport.fBottom = 0; | |
| fViewport.fWidth = desc.fWidth; | |
| fViewport.fHeight = desc.fHeight; | |
| fGpuMemorySize = this->totalSamples() * this->totalBytesPerSample(); | |
| SkASSERT(fGpuMemorySize <= WorstCaseSize(desc)); | |
| } | |
| GrGLRenderTarget* GrGLRenderTarget::CreateWrapped(GrGLGpu* gpu, | |
| const GrSurfaceDesc& desc, | |
| const IDDesc& idDesc, | |
| int stencilBits) { | |
| GrGLStencilAttachment* sb = nullptr; | |
| if (stencilBits) { | |
| GrGLStencilAttachment::IDDesc sbDesc; | |
| GrGLStencilAttachment::Format format; | |
| format.fInternalFormat = GrGLStencilAttachment::kUnknownInternalFormat; | |
| format.fPacked = false; | |
| format.fStencilBits = stencilBits; | |
| format.fTotalBits = stencilBits; | |
| // Owndership of sb is passed to the GrRenderTarget so doesn't need to be deleted | |
| sb = new GrGLStencilAttachment(gpu, sbDesc, desc.fWidth, desc.fHeight, | |
| desc.fSampleCnt, format); | |
| } | |
| return (new GrGLRenderTarget(gpu, desc, idDesc, sb)); | |
| } | |
| size_t GrGLRenderTarget::onGpuMemorySize() const { | |
| return fGpuMemorySize; | |
| } | |
| bool GrGLRenderTarget::completeStencilAttachment() { | |
| GrGLGpu* gpu = this->getGLGpu(); | |
| const GrGLInterface* interface = gpu->glInterface(); | |
| GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment(); | |
| if (nullptr == stencil) { | |
| GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
| GR_GL_STENCIL_ATTACHMENT, | |
| GR_GL_RENDERBUFFER, 0)); | |
| GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
| GR_GL_DEPTH_ATTACHMENT, | |
| GR_GL_RENDERBUFFER, 0)); | |
| #ifdef SK_DEBUG | |
| if (kChromium_GrGLDriver != gpu->glContext().driver()) { | |
| // This check can cause problems in Chromium if the context has been asynchronously | |
| // abandoned (see skbug.com/5200) | |
| GrGLenum status; | |
| GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); | |
| SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); | |
| } | |
| #endif | |
| return true; | |
| } else { | |
| const GrGLStencilAttachment* glStencil = static_cast<const GrGLStencilAttachment*>(stencil); | |
| GrGLuint rb = glStencil->renderbufferID(); | |
| gpu->invalidateBoundRenderTarget(); | |
| gpu->stats()->incRenderTargetBinds(); | |
| GR_GL_CALL(interface, BindFramebuffer(GR_GL_FRAMEBUFFER, this->renderFBOID())); | |
| GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
| GR_GL_STENCIL_ATTACHMENT, | |
| GR_GL_RENDERBUFFER, rb)); | |
| if (glStencil->format().fPacked) { | |
| GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
| GR_GL_DEPTH_ATTACHMENT, | |
| GR_GL_RENDERBUFFER, rb)); | |
| } else { | |
| GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
| GR_GL_DEPTH_ATTACHMENT, | |
| GR_GL_RENDERBUFFER, 0)); | |
| } | |
| #ifdef SK_DEBUG | |
| if (kChromium_GrGLDriver != gpu->glContext().driver()) { | |
| // This check can cause problems in Chromium if the context has been asynchronously | |
| // abandoned (see skbug.com/5200) | |
| GrGLenum status; | |
| GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); | |
| SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); | |
| } | |
| #endif | |
| return true; | |
| } | |
| } | |
| void GrGLRenderTarget::onRelease() { | |
| if (GrBackendObjectOwnership::kBorrowed != fRTFBOOwnership) { | |
| if (fTexFBOID) { | |
| GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); | |
| } | |
| if (fRTFBOID && fRTFBOID != fTexFBOID) { | |
| GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); | |
| } | |
| if (fMSColorRenderbufferID) { | |
| GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); | |
| } | |
| } | |
| fRTFBOID = 0; | |
| fTexFBOID = 0; | |
| fMSColorRenderbufferID = 0; | |
| INHERITED::onRelease(); | |
| } | |
| void GrGLRenderTarget::onAbandon() { | |
| fRTFBOID = 0; | |
| fTexFBOID = 0; | |
| fMSColorRenderbufferID = 0; | |
| INHERITED::onAbandon(); | |
| } | |
| GrGLGpu* GrGLRenderTarget::getGLGpu() const { | |
| SkASSERT(!this->wasDestroyed()); | |
| return static_cast<GrGLGpu*>(this->getGpu()); | |
| } | |
| bool GrGLRenderTarget::canAttemptStencilAttachment() const { | |
| // Only modify the FBO's attachments if we have created the FBO. Public APIs do not currently | |
| // allow for borrowed FBO ownership, so we can safely assume that if an object is owned, | |
| // Skia created it. | |
| return this->fRTFBOOwnership == GrBackendObjectOwnership::kOwned; | |
| } | |
| void GrGLRenderTarget::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const { | |
| // Don't log the backing texture's contribution to the memory size. This will be handled by the | |
| // texture object. | |
| // Log any renderbuffer's contribution to memory. We only do this if we own the renderbuffer | |
| // (have a fMSColorRenderbufferID). | |
| if (fMSColorRenderbufferID) { | |
| size_t size = this->msaaSamples() * this->totalBytesPerSample(); | |
| // Due to this resource having both a texture and a renderbuffer component, dump as | |
| // skia/gpu_resources/resource_#/renderbuffer | |
| SkString dumpName("skia/gpu_resources/resource_"); | |
| dumpName.appendS32(this->uniqueID()); | |
| dumpName.append("/renderbuffer"); | |
| traceMemoryDump->dumpNumericValue(dumpName.c_str(), "size", "bytes", size); | |
| if (this->isPurgeable()) { | |
| traceMemoryDump->dumpNumericValue(dumpName.c_str(), "purgeable_size", "bytes", size); | |
| } | |
| SkString renderbuffer_id; | |
| renderbuffer_id.appendU32(fMSColorRenderbufferID); | |
| traceMemoryDump->setMemoryBacking(dumpName.c_str(), "gl_renderbuffer", | |
| renderbuffer_id.c_str()); | |
| } | |
| } | |
| size_t GrGLRenderTarget::totalBytesPerSample() const { | |
| SkASSERT(kUnknown_GrPixelConfig != fDesc.fConfig); | |
| SkASSERT(!GrPixelConfigIsCompressed(fDesc.fConfig)); | |
| size_t colorBytes = GrBytesPerPixel(fDesc.fConfig); | |
| SkASSERT(colorBytes > 0); | |
| return fDesc.fWidth * fDesc.fHeight * colorBytes; | |
| } | |
| int GrGLRenderTarget::msaaSamples() const { | |
| if (fTexFBOID == kUnresolvableFBOID || fTexFBOID != fRTFBOID) { | |
| // If the render target's FBO is external (fTexFBOID == kUnresolvableFBOID), or if we own | |
| // the render target's FBO (fTexFBOID == fRTFBOID) then we use the provided sample count. | |
| return SkTMax(1, fDesc.fSampleCnt); | |
| } | |
| // When fTexFBOID == fRTFBOID, we either are not using MSAA, or MSAA is auto resolving, so use | |
| // 0 for the sample count. | |
| return 0; | |
| } | |
| int GrGLRenderTarget::totalSamples() const { | |
| int total_samples = this->msaaSamples(); | |
| if (fTexFBOID != kUnresolvableFBOID) { | |
| // If we own the resolve buffer then that is one more sample per pixel. | |
| total_samples += 1; | |
| } | |
| return total_samples; | |
| } |