| /* | |
| * Copyright 2012 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrGLProgramDataManager_DEFINED | |
| #define GrGLProgramDataManager_DEFINED | |
| #include "glsl/GrGLSLProgramDataManager.h" | |
| #include "GrAllocator.h" | |
| #include "gl/GrGLSampler.h" | |
| #include "gl/GrGLTypes.h" | |
| #include "glsl/GrGLSLShaderVar.h" | |
| #include "SkTArray.h" | |
| class GrGLGpu; | |
| class SkMatrix; | |
| class GrGLProgram; | |
| /** Manages the resources used by a shader program. | |
| * The resources are objects the program uses to communicate with the | |
| * application code. | |
| */ | |
| class GrGLProgramDataManager : public GrGLSLProgramDataManager { | |
| public: | |
| struct UniformInfo { | |
| GrGLSLShaderVar fVariable; | |
| uint32_t fVisibility; | |
| GrGLint fLocation; | |
| }; | |
| struct VaryingInfo { | |
| GrGLSLShaderVar fVariable; | |
| GrGLint fLocation; | |
| }; | |
| // This uses an allocator rather than array so that the GrGLSLShaderVars don't move in memory | |
| // after they are inserted. Users of GrGLShaderBuilder get refs to the vars and ptrs to their | |
| // name strings. Otherwise, we'd have to hand out copies. | |
| typedef GrTAllocator<UniformInfo> UniformInfoArray; | |
| typedef GrTAllocator<VaryingInfo> VaryingInfoArray; | |
| GrGLProgramDataManager(GrGLGpu*, GrGLuint programID, const UniformInfoArray&, | |
| const VaryingInfoArray&); | |
| void setSamplers(const SkTArray<GrGLSampler>& samplers) const; | |
| /** Functions for uploading uniform values. The varities ending in v can be used to upload to an | |
| * array of uniforms. arrayCount must be <= the array count of the uniform. | |
| */ | |
| void set1i(UniformHandle, int32_t) const override; | |
| void set1iv(UniformHandle, int arrayCount, const int v[]) const override; | |
| void set1f(UniformHandle, float v0) const override; | |
| void set1fv(UniformHandle, int arrayCount, const float v[]) const override; | |
| void set2f(UniformHandle, float, float) const override; | |
| void set2fv(UniformHandle, int arrayCount, const float v[]) const override; | |
| void set3f(UniformHandle, float, float, float) const override; | |
| void set3fv(UniformHandle, int arrayCount, const float v[]) const override; | |
| void set4f(UniformHandle, float, float, float, float) const override; | |
| void set4fv(UniformHandle, int arrayCount, const float v[]) const override; | |
| // matrices are column-major, the first three upload a single matrix, the latter three upload | |
| // arrayCount matrices into a uniform array. | |
| void setMatrix2f(UniformHandle, const float matrix[]) const override; | |
| void setMatrix3f(UniformHandle, const float matrix[]) const override; | |
| void setMatrix4f(UniformHandle, const float matrix[]) const override; | |
| void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override; | |
| void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override; | |
| void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override; | |
| // for nvpr only | |
| void setPathFragmentInputTransform(VaryingHandle u, int components, | |
| const SkMatrix& matrix) const override; | |
| private: | |
| enum { | |
| kUnusedUniform = -1, | |
| }; | |
| struct Uniform { | |
| GrGLint fVSLocation; | |
| GrGLint fFSLocation; | |
| SkDEBUGCODE( | |
| GrSLType fType; | |
| int fArrayCount; | |
| ); | |
| }; | |
| enum { | |
| kUnusedPathProcVarying = -1, | |
| }; | |
| struct PathProcVarying { | |
| GrGLint fLocation; | |
| SkDEBUGCODE( | |
| GrSLType fType; | |
| int fArrayCount; | |
| ); | |
| }; | |
| SkDEBUGCODE(void printUnused(const Uniform&) const;) | |
| template<int N> inline void setMatrices(UniformHandle, int arrayCount, | |
| const float matrices[]) const; | |
| SkTArray<Uniform, true> fUniforms; | |
| SkTArray<PathProcVarying, true> fPathProcVaryings; | |
| GrGLGpu* fGpu; | |
| GrGLuint fProgramID; | |
| typedef GrGLSLProgramDataManager INHERITED; | |
| }; | |
| #endif |