| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrGLPathRange.h" | |
| #include "GrGLPath.h" | |
| #include "GrGLPathRendering.h" | |
| #include "GrGLGpu.h" | |
| GrGLPathRange::GrGLPathRange(GrGLGpu* gpu, PathGenerator* pathGenerator, const GrStyle& style) | |
| : INHERITED(gpu, pathGenerator), | |
| fStyle(style), | |
| fBasePathID(gpu->glPathRendering()->genPaths(this->getNumPaths())), | |
| fGpuMemorySize(0) { | |
| this->init(); | |
| this->registerWithCache(SkBudgeted::kYes); | |
| } | |
| GrGLPathRange::GrGLPathRange(GrGLGpu* gpu, | |
| GrGLuint basePathID, | |
| int numPaths, | |
| size_t gpuMemorySize, | |
| const GrStyle& style) | |
| : INHERITED(gpu, numPaths), | |
| fStyle(style), | |
| fBasePathID(basePathID), | |
| fGpuMemorySize(gpuMemorySize) { | |
| this->init(); | |
| this->registerWithCache(SkBudgeted::kYes); | |
| } | |
| void GrGLPathRange::init() { | |
| const SkStrokeRec& stroke = fStyle.strokeRec(); | |
| // Must force fill: | |
| // * dashing: NVPR stroke dashing is different to Skia. | |
| // * end caps: NVPR stroking degenerate contours with end caps is different to Skia. | |
| bool forceFill = fStyle.pathEffect() || | |
| (stroke.needToApply() && stroke.getCap() != SkPaint::kButt_Cap); | |
| if (forceFill) { | |
| fShouldStroke = false; | |
| fShouldFill = true; | |
| } else { | |
| fShouldStroke = stroke.needToApply(); | |
| fShouldFill = stroke.isFillStyle() || | |
| stroke.getStyle() == SkStrokeRec::kStrokeAndFill_Style; | |
| } | |
| } | |
| void GrGLPathRange::onInitPath(int index, const SkPath& origSkPath) const { | |
| GrGLGpu* gpu = static_cast<GrGLGpu*>(this->getGpu()); | |
| if (nullptr == gpu) { | |
| return; | |
| } | |
| // Make sure the path at this index hasn't been initted already. | |
| SkDEBUGCODE( | |
| GrGLboolean isPath; | |
| GR_GL_CALL_RET(gpu->glInterface(), isPath, IsPath(fBasePathID + index))); | |
| SkASSERT(GR_GL_FALSE == isPath); | |
| if (origSkPath.isEmpty()) { | |
| GrGLPath::InitPathObjectEmptyPath(gpu, fBasePathID + index); | |
| } else if (fShouldStroke) { | |
| GrGLPath::InitPathObjectPathData(gpu, fBasePathID + index, origSkPath); | |
| GrGLPath::InitPathObjectStroke(gpu, fBasePathID + index, fStyle.strokeRec()); | |
| } else { | |
| const SkPath* skPath = &origSkPath; | |
| SkTLazy<SkPath> tmpPath; | |
| if (!fStyle.isSimpleFill()) { | |
| SkStrokeRec::InitStyle fill; | |
| // The path effect must be applied to the path. However, if a path effect is present, | |
| // we must convert all the paths to fills. The path effect application may leave | |
| // simple paths as strokes but converts other paths to fills. | |
| // Thus we must stroke the strokes here, so that all paths in the | |
| // path range are using the same style. | |
| if (!fStyle.applyToPath(tmpPath.init(), &fill, *skPath, SK_Scalar1)) { | |
| return; | |
| } | |
| // We shouldn't have allowed hairlines or arbitrary path effect styles to get here | |
| // so after application we better have a filled path. | |
| SkASSERT(SkStrokeRec::kFill_InitStyle == fill); | |
| skPath = tmpPath.get(); | |
| } | |
| GrGLPath::InitPathObjectPathData(gpu, fBasePathID + index, *skPath); | |
| } | |
| // TODO: Use a better approximation for the individual path sizes. | |
| fGpuMemorySize += 100; | |
| } | |
| void GrGLPathRange::onRelease() { | |
| SkASSERT(this->getGpu()); | |
| if (0 != fBasePathID) { | |
| static_cast<GrGLGpu*>(this->getGpu())->glPathRendering()->deletePaths(fBasePathID, | |
| this->getNumPaths()); | |
| fBasePathID = 0; | |
| } | |
| INHERITED::onRelease(); | |
| } | |
| void GrGLPathRange::onAbandon() { | |
| fBasePathID = 0; | |
| INHERITED::onAbandon(); | |
| } |