| /* | |
| * Copyright 2016 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrGLGpuCommandBuffer_DEFINED | |
| #define GrGLGpuCommandBuffer_DEFINED | |
| #include "GrGpuCommandBuffer.h" | |
| #include "GrGLGpu.h" | |
| class GrGLGpuCommandBuffer : public GrGpuCommandBuffer { | |
| /** | |
| * We do not actually buffer up draws or do any work in the this class for GL. Instead commands | |
| * are immediately sent to the gpu to execute. Thus all the commands in this class are simply | |
| * pass through functions to corresponding calls in the GrGLGpu class. | |
| */ | |
| public: | |
| GrGLGpuCommandBuffer(GrGLGpu* gpu) : fGpu(gpu) {} | |
| virtual ~GrGLGpuCommandBuffer() {} | |
| void end() override {} | |
| void discard(GrRenderTarget* rt) override {} | |
| private: | |
| GrGpu* gpu() override { return fGpu; } | |
| void onSubmit(const SkIRect& bounds) override {} | |
| void onDraw(const GrPipeline& pipeline, | |
| const GrPrimitiveProcessor& primProc, | |
| const GrMesh* mesh, | |
| int meshCount) override { | |
| fGpu->draw(pipeline, primProc, mesh, meshCount); | |
| } | |
| void onClear(GrRenderTarget* rt, const GrFixedClip& clip, GrColor color) override { | |
| fGpu->clear(clip, color, rt); | |
| } | |
| void onClearStencilClip(GrRenderTarget* rt, | |
| const GrFixedClip& clip, | |
| bool insideStencilMask) override { | |
| fGpu->clearStencilClip(clip, insideStencilMask, rt); | |
| } | |
| GrGLGpu* fGpu; | |
| typedef GrGpuCommandBuffer INHERITED; | |
| }; | |
| #endif | |