| /* | |
| * Copyright 2012 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrGLCaps.h" | |
| #include "GrContextOptions.h" | |
| #include "GrGLContext.h" | |
| #include "GrGLRenderTarget.h" | |
| #include "glsl/GrGLSLCaps.h" | |
| #include "instanced/GLInstancedRendering.h" | |
| #include "SkTSearch.h" | |
| #include "SkTSort.h" | |
| GrGLCaps::GrGLCaps(const GrContextOptions& contextOptions, | |
| const GrGLContextInfo& ctxInfo, | |
| const GrGLInterface* glInterface) : INHERITED(contextOptions) { | |
| fStandard = ctxInfo.standard(); | |
| fStencilFormats.reset(); | |
| fMSFBOType = kNone_MSFBOType; | |
| fInvalidateFBType = kNone_InvalidateFBType; | |
| fMapBufferType = kNone_MapBufferType; | |
| fTransferBufferType = kNone_TransferBufferType; | |
| fMaxFragmentUniformVectors = 0; | |
| fUnpackRowLengthSupport = false; | |
| fUnpackFlipYSupport = false; | |
| fPackRowLengthSupport = false; | |
| fPackFlipYSupport = false; | |
| fTextureUsageSupport = false; | |
| fTextureRedSupport = false; | |
| fImagingSupport = false; | |
| fVertexArrayObjectSupport = false; | |
| fDirectStateAccessSupport = false; | |
| fDebugSupport = false; | |
| fES2CompatibilitySupport = false; | |
| fDrawInstancedSupport = false; | |
| fDrawIndirectSupport = false; | |
| fMultiDrawIndirectSupport = false; | |
| fBaseInstanceSupport = false; | |
| fIsCoreProfile = false; | |
| fBindFragDataLocationSupport = false; | |
| fRectangleTextureSupport = false; | |
| fTextureSwizzleSupport = false; | |
| fRGBA8888PixelsOpsAreSlow = false; | |
| fPartialFBOReadIsSlow = false; | |
| fMipMapLevelAndLodControlSupport = false; | |
| fRGBAToBGRAReadbackConversionsAreSlow = false; | |
| fDoManualMipmapping = false; | |
| fBlitFramebufferSupport = kNone_BlitFramebufferSupport; | |
| fShaderCaps.reset(new GrGLSLCaps(contextOptions)); | |
| this->init(contextOptions, ctxInfo, glInterface); | |
| } | |
| void GrGLCaps::init(const GrContextOptions& contextOptions, | |
| const GrGLContextInfo& ctxInfo, | |
| const GrGLInterface* gli) { | |
| GrGLStandard standard = ctxInfo.standard(); | |
| GrGLVersion version = ctxInfo.version(); | |
| /************************************************************************** | |
| * Caps specific to GrGLCaps | |
| **************************************************************************/ | |
| if (kGLES_GrGLStandard == standard) { | |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS, | |
| &fMaxFragmentUniformVectors); | |
| } else { | |
| SkASSERT(kGL_GrGLStandard == standard); | |
| GrGLint max; | |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max); | |
| fMaxFragmentUniformVectors = max / 4; | |
| if (version >= GR_GL_VER(3, 2)) { | |
| GrGLint profileMask; | |
| GR_GL_GetIntegerv(gli, GR_GL_CONTEXT_PROFILE_MASK, &profileMask); | |
| fIsCoreProfile = SkToBool(profileMask & GR_GL_CONTEXT_CORE_PROFILE_BIT); | |
| } | |
| } | |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_ATTRIBS, &fMaxVertexAttributes); | |
| if (kGL_GrGLStandard == standard) { | |
| fUnpackRowLengthSupport = true; | |
| fUnpackFlipYSupport = false; | |
| fPackRowLengthSupport = true; | |
| fPackFlipYSupport = false; | |
| } else { | |
| fUnpackRowLengthSupport = version >= GR_GL_VER(3,0) || | |
| ctxInfo.hasExtension("GL_EXT_unpack_subimage"); | |
| fUnpackFlipYSupport = ctxInfo.hasExtension("GL_CHROMIUM_flipy"); | |
| fPackRowLengthSupport = version >= GR_GL_VER(3,0) || | |
| ctxInfo.hasExtension("GL_NV_pack_subimage"); | |
| fPackFlipYSupport = | |
| ctxInfo.hasExtension("GL_ANGLE_pack_reverse_row_order"); | |
| } | |
| fTextureUsageSupport = (kGLES_GrGLStandard == standard) && | |
| ctxInfo.hasExtension("GL_ANGLE_texture_usage"); | |
| if (kGL_GrGLStandard == standard) { | |
| fTextureBarrierSupport = version >= GR_GL_VER(4,5) || | |
| ctxInfo.hasExtension("GL_ARB_texture_barrier") || | |
| ctxInfo.hasExtension("GL_NV_texture_barrier"); | |
| } else { | |
| fTextureBarrierSupport = ctxInfo.hasExtension("GL_NV_texture_barrier"); | |
| } | |
| if (kGL_GrGLStandard == standard) { | |
| fSampleLocationsSupport = version >= GR_GL_VER(3,2) || | |
| ctxInfo.hasExtension("GL_ARB_texture_multisample"); | |
| } else { | |
| fSampleLocationsSupport = version >= GR_GL_VER(3,1); | |
| } | |
| // ARB_texture_rg is part of OpenGL 3.0, but mesa doesn't support GL_RED | |
| // and GL_RG on FBO textures. | |
| if (kMesa_GrGLDriver != ctxInfo.driver()) { | |
| if (kGL_GrGLStandard == standard) { | |
| fTextureRedSupport = version >= GR_GL_VER(3,0) || | |
| ctxInfo.hasExtension("GL_ARB_texture_rg"); | |
| } else { | |
| fTextureRedSupport = version >= GR_GL_VER(3,0) || | |
| ctxInfo.hasExtension("GL_EXT_texture_rg"); | |
| } | |
| } | |
| fImagingSupport = kGL_GrGLStandard == standard && | |
| ctxInfo.hasExtension("GL_ARB_imaging"); | |
| // A driver but on the nexus 6 causes incorrect dst copies when invalidate is called beforehand. | |
| // Thus we are blacklisting this extension for now on Adreno4xx devices. | |
| if (kAdreno4xx_GrGLRenderer != ctxInfo.renderer() && | |
| ((kGL_GrGLStandard == standard && version >= GR_GL_VER(4,3)) || | |
| (kGLES_GrGLStandard == standard && version >= GR_GL_VER(3,0)) || | |
| ctxInfo.hasExtension("GL_ARB_invalidate_subdata"))) { | |
| fDiscardRenderTargetSupport = true; | |
| fInvalidateFBType = kInvalidate_InvalidateFBType; | |
| } else if (ctxInfo.hasExtension("GL_EXT_discard_framebuffer")) { | |
| fDiscardRenderTargetSupport = true; | |
| fInvalidateFBType = kDiscard_InvalidateFBType; | |
| } | |
| if (kARM_GrGLVendor == ctxInfo.vendor() || kImagination_GrGLVendor == ctxInfo.vendor()) { | |
| fFullClearIsFree = true; | |
| } | |
| if (kGL_GrGLStandard == standard) { | |
| fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) || | |
| ctxInfo.hasExtension("GL_ARB_vertex_array_object") || | |
| ctxInfo.hasExtension("GL_APPLE_vertex_array_object"); | |
| } else { | |
| fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) || | |
| ctxInfo.hasExtension("GL_OES_vertex_array_object"); | |
| } | |
| if (kGL_GrGLStandard == standard) { | |
| fDirectStateAccessSupport = ctxInfo.hasExtension("GL_EXT_direct_state_access"); | |
| } else { | |
| fDirectStateAccessSupport = false; | |
| } | |
| if (kGL_GrGLStandard == standard && version >= GR_GL_VER(4,3)) { | |
| fDebugSupport = true; | |
| } else { | |
| fDebugSupport = ctxInfo.hasExtension("GL_KHR_debug"); | |
| } | |
| if (kGL_GrGLStandard == standard) { | |
| fES2CompatibilitySupport = ctxInfo.hasExtension("GL_ARB_ES2_compatibility"); | |
| } | |
| else { | |
| fES2CompatibilitySupport = true; | |
| } | |
| if (kGL_GrGLStandard == standard) { | |
| fMultisampleDisableSupport = true; | |
| } else { | |
| fMultisampleDisableSupport = ctxInfo.hasExtension("GL_EXT_multisample_compatibility"); | |
| } | |
| if (kGL_GrGLStandard == standard) { | |
| if (version >= GR_GL_VER(3, 0)) { | |
| fBindFragDataLocationSupport = true; | |
| } | |
| } else { | |
| if (version >= GR_GL_VER(3, 0) && ctxInfo.hasExtension("GL_EXT_blend_func_extended")) { | |
| fBindFragDataLocationSupport = true; | |
| } | |
| } | |
| fBindUniformLocationSupport = ctxInfo.hasExtension("GL_CHROMIUM_bind_uniform_location"); | |
| if (kGL_GrGLStandard == standard) { | |
| if (version >= GR_GL_VER(3, 1) || ctxInfo.hasExtension("GL_ARB_texture_rectangle")) { | |
| // We also require textureSize() support for rectangle 2D samplers which was added in | |
| // GLSL 1.40. | |
| if (ctxInfo.glslGeneration() >= k140_GrGLSLGeneration) { | |
| fRectangleTextureSupport = true; | |
| } | |
| } | |
| } else { | |
| // Command buffer exposes this in GL ES context for Chromium reasons, | |
| // but it should not be used. Also, at the time of writing command buffer | |
| // lacks TexImage2D support and ANGLE lacks GL ES 3.0 support. | |
| } | |
| if (kGL_GrGLStandard == standard) { | |
| if (version >= GR_GL_VER(3,3) || ctxInfo.hasExtension("GL_ARB_texture_swizzle")) { | |
| fTextureSwizzleSupport = true; | |
| } | |
| } else { | |
| if (version >= GR_GL_VER(3,0)) { | |
| fTextureSwizzleSupport = true; | |
| } | |
| } | |
| if (kGL_GrGLStandard == standard) { | |
| fMipMapLevelAndLodControlSupport = true; | |
| } else if (kGLES_GrGLStandard == standard) { | |
| if (version >= GR_GL_VER(3,0)) { | |
| fMipMapLevelAndLodControlSupport = true; | |
| } | |
| } | |
| #ifdef SK_BUILD_FOR_WIN | |
| // We're assuming that on Windows Chromium we're using ANGLE. | |
| bool isANGLE = kANGLE_GrGLDriver == ctxInfo.driver() || | |
| kChromium_GrGLDriver == ctxInfo.driver(); | |
| // Angle has slow read/write pixel paths for 32bit RGBA (but fast for BGRA). | |
| fRGBA8888PixelsOpsAreSlow = isANGLE; | |
| // On DX9 ANGLE reading a partial FBO is slow. TODO: Check whether this is still true and | |
| // check DX11 ANGLE. | |
| fPartialFBOReadIsSlow = isANGLE; | |
| #endif | |
| bool isMESA = kMesa_GrGLDriver == ctxInfo.driver(); | |
| bool isMAC = false; | |
| #ifdef SK_BUILD_FOR_MAC | |
| isMAC = true; | |
| #endif | |
| // Both mesa and mac have reduced performance if reading back an RGBA framebuffer as BGRA or | |
| // vis-versa. | |
| fRGBAToBGRAReadbackConversionsAreSlow = isMESA || isMAC; | |
| /************************************************************************** | |
| * GrShaderCaps fields | |
| **************************************************************************/ | |
| // This must be called after fCoreProfile is set on the GrGLCaps | |
| this->initGLSL(ctxInfo); | |
| GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get()); | |
| glslCaps->fPathRenderingSupport = this->hasPathRenderingSupport(ctxInfo, gli); | |
| // For now these two are equivalent but we could have dst read in shader via some other method. | |
| // Before setting this, initGLSL() must have been called. | |
| glslCaps->fDstReadInShaderSupport = glslCaps->fFBFetchSupport; | |
| // Enable supported shader-related caps | |
| if (kGL_GrGLStandard == standard) { | |
| glslCaps->fDualSourceBlendingSupport = (ctxInfo.version() >= GR_GL_VER(3, 3) || | |
| ctxInfo.hasExtension("GL_ARB_blend_func_extended")) && | |
| GrGLSLSupportsNamedFragmentShaderOutputs(ctxInfo.glslGeneration()); | |
| glslCaps->fShaderDerivativeSupport = true; | |
| // we don't support GL_ARB_geometry_shader4, just GL 3.2+ GS | |
| glslCaps->fGeometryShaderSupport = ctxInfo.version() >= GR_GL_VER(3, 2) && | |
| ctxInfo.glslGeneration() >= k150_GrGLSLGeneration; | |
| glslCaps->fIntegerSupport = ctxInfo.version() >= GR_GL_VER(3, 0) && | |
| ctxInfo.glslGeneration() >= k130_GrGLSLGeneration; | |
| } | |
| else { | |
| glslCaps->fDualSourceBlendingSupport = ctxInfo.hasExtension("GL_EXT_blend_func_extended"); | |
| glslCaps->fShaderDerivativeSupport = ctxInfo.version() >= GR_GL_VER(3, 0) || | |
| ctxInfo.hasExtension("GL_OES_standard_derivatives"); | |
| glslCaps->fIntegerSupport = ctxInfo.version() >= GR_GL_VER(3, 0) && | |
| ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; // We use this value for GLSL ES 3.0. | |
| } | |
| if (ctxInfo.hasExtension("GL_EXT_shader_pixel_local_storage")) { | |
| #define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 | |
| GR_GL_GetIntegerv(gli, GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT, | |
| &glslCaps->fPixelLocalStorageSize); | |
| glslCaps->fPLSPathRenderingSupport = glslCaps->fFBFetchSupport; | |
| } | |
| else { | |
| glslCaps->fPixelLocalStorageSize = 0; | |
| glslCaps->fPLSPathRenderingSupport = false; | |
| } | |
| // Protect ourselves against tracking huge amounts of texture state. | |
| static const uint8_t kMaxSaneSamplers = 32; | |
| GrGLint maxSamplers; | |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxSamplers); | |
| glslCaps->fMaxVertexSamplers = SkTMin<GrGLint>(kMaxSaneSamplers, maxSamplers); | |
| if (glslCaps->fGeometryShaderSupport) { | |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, &maxSamplers); | |
| glslCaps->fMaxGeometrySamplers = SkTMin<GrGLint>(kMaxSaneSamplers, maxSamplers); | |
| } | |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_IMAGE_UNITS, &maxSamplers); | |
| glslCaps->fMaxFragmentSamplers = SkTMin<GrGLint>(kMaxSaneSamplers, maxSamplers); | |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxSamplers); | |
| glslCaps->fMaxCombinedSamplers = SkTMin<GrGLint>(kMaxSaneSamplers, maxSamplers); | |
| /************************************************************************** | |
| * GrCaps fields | |
| **************************************************************************/ | |
| // We need dual source blending and the ability to disable multisample in order to support mixed | |
| // samples in every corner case. | |
| if (fMultisampleDisableSupport && | |
| glslCaps->dualSourceBlendingSupport() && | |
| fShaderCaps->pathRenderingSupport()) { | |
| fUsesMixedSamples = ctxInfo.hasExtension("GL_NV_framebuffer_mixed_samples") || | |
| ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_mixed_samples"); | |
| // Workaround NVIDIA bug related to glInvalidateFramebuffer and mixed samples. | |
| if (fUsesMixedSamples && (kNVIDIA_GrGLDriver == ctxInfo.driver() || | |
| kChromium_GrGLDriver == ctxInfo.driver())) { | |
| fDiscardRenderTargetSupport = false; | |
| fInvalidateFBType = kNone_InvalidateFBType; | |
| } | |
| } | |
| // SGX and Mali GPUs that are based on a tiled-deferred architecture that have trouble with | |
| // frequently changing VBOs. We've measured a performance increase using non-VBO vertex | |
| // data for dynamic content on these GPUs. Perhaps we should read the renderer string and | |
| // limit this decision to specific GPU families rather than basing it on the vendor alone. | |
| if (!GR_GL_MUST_USE_VBO && | |
| !fIsCoreProfile && | |
| (kARM_GrGLVendor == ctxInfo.vendor() || | |
| kImagination_GrGLVendor == ctxInfo.vendor() || | |
| kQualcomm_GrGLVendor == ctxInfo.vendor())) { | |
| fPreferClientSideDynamicBuffers = true; | |
| } | |
| // fUsesMixedSamples must be set before calling initFSAASupport. | |
| this->initFSAASupport(ctxInfo, gli); | |
| this->initBlendEqationSupport(ctxInfo); | |
| this->initStencilFormats(ctxInfo); | |
| if (kGL_GrGLStandard == standard) { | |
| // we could also look for GL_ATI_separate_stencil extension or | |
| // GL_EXT_stencil_two_side but they use different function signatures | |
| // than GL2.0+ (and than each other). | |
| fTwoSidedStencilSupport = (ctxInfo.version() >= GR_GL_VER(2,0)); | |
| // supported on GL 1.4 and higher or by extension | |
| fStencilWrapOpsSupport = (ctxInfo.version() >= GR_GL_VER(1,4)) || | |
| ctxInfo.hasExtension("GL_EXT_stencil_wrap"); | |
| } else { | |
| // ES 2 has two sided stencil and stencil wrap | |
| fTwoSidedStencilSupport = true; | |
| fStencilWrapOpsSupport = true; | |
| } | |
| if (kGL_GrGLStandard == standard) { | |
| fMapBufferFlags = kCanMap_MapFlag; // we require VBO support and the desktop VBO | |
| // extension includes glMapBuffer. | |
| if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_map_buffer_range")) { | |
| fMapBufferFlags |= kSubset_MapFlag; | |
| fMapBufferType = kMapBufferRange_MapBufferType; | |
| } else { | |
| fMapBufferType = kMapBuffer_MapBufferType; | |
| } | |
| } else { | |
| // Unextended GLES2 doesn't have any buffer mapping. | |
| fMapBufferFlags = kNone_MapBufferType; | |
| if (ctxInfo.hasExtension("GL_CHROMIUM_map_sub")) { | |
| fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag; | |
| fMapBufferType = kChromium_MapBufferType; | |
| } else if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_EXT_map_buffer_range")) { | |
| fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag; | |
| fMapBufferType = kMapBufferRange_MapBufferType; | |
| } else if (ctxInfo.hasExtension("GL_OES_mapbuffer")) { | |
| fMapBufferFlags = kCanMap_MapFlag; | |
| fMapBufferType = kMapBuffer_MapBufferType; | |
| } | |
| } | |
| if (kGL_GrGLStandard == standard) { | |
| if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_pixel_buffer_object")) { | |
| fTransferBufferType = kPBO_TransferBufferType; | |
| } | |
| } else { | |
| if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_NV_pixel_buffer_object")) { | |
| fTransferBufferType = kPBO_TransferBufferType; | |
| } else if (ctxInfo.hasExtension("GL_CHROMIUM_pixel_transfer_buffer_object")) { | |
| fTransferBufferType = kChromium_TransferBufferType; | |
| } | |
| } | |
| // On many GPUs, map memory is very expensive, so we effectively disable it here by setting the | |
| // threshold to the maximum unless the client gives us a hint that map memory is cheap. | |
| if (fBufferMapThreshold < 0) { | |
| // We think mapping on Chromium will be cheaper once we know ahead of time how much space | |
| // we will use for all GrBatchs. Right now we might wind up mapping a large buffer and using | |
| // a small subset. | |
| #if 0 | |
| fBufferMapThreshold = kChromium_GrGLDriver == ctxInfo.driver() ? 0 : SK_MaxS32; | |
| #else | |
| fBufferMapThreshold = SK_MaxS32; | |
| #endif | |
| } | |
| if (kGL_GrGLStandard == standard) { | |
| SkASSERT(ctxInfo.version() >= GR_GL_VER(2,0) || | |
| ctxInfo.hasExtension("GL_ARB_texture_non_power_of_two")); | |
| fNPOTTextureTileSupport = true; | |
| fMipMapSupport = true; | |
| } else { | |
| // Unextended ES2 supports NPOT textures with clamp_to_edge and non-mip filters only | |
| // ES3 has no limitations. | |
| fNPOTTextureTileSupport = ctxInfo.version() >= GR_GL_VER(3,0) || | |
| ctxInfo.hasExtension("GL_OES_texture_npot"); | |
| // ES2 supports MIP mapping for POT textures but our caps don't allow for limited MIP | |
| // support. The OES extension or ES 3.0 allow for MIPS on NPOT textures. So, apparently, | |
| // does the undocumented GL_IMG_texture_npot extension. This extension does not seem to | |
| // to alllow arbitrary wrap modes, however. | |
| fMipMapSupport = fNPOTTextureTileSupport || ctxInfo.hasExtension("GL_IMG_texture_npot"); | |
| } | |
| // Using MIPs on this GPU seems to be a source of trouble. | |
| if (kPowerVR54x_GrGLRenderer == ctxInfo.renderer()) { | |
| fMipMapSupport = false; | |
| } | |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureSize); | |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_RENDERBUFFER_SIZE, &fMaxRenderTargetSize); | |
| // Our render targets are always created with textures as the color | |
| // attachment, hence this min: | |
| fMaxRenderTargetSize = SkTMin(fMaxTextureSize, fMaxRenderTargetSize); | |
| fGpuTracingSupport = ctxInfo.hasExtension("GL_EXT_debug_marker"); | |
| // Disable scratch texture reuse on Mali and Adreno devices | |
| fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor(); | |
| #if 0 | |
| fReuseScratchBuffers = kARM_GrGLVendor != ctxInfo.vendor() && | |
| kQualcomm_GrGLVendor != ctxInfo.vendor(); | |
| #endif | |
| // initFSAASupport() must have been called before this point | |
| if (GrGLCaps::kES_IMG_MsToTexture_MSFBOType == fMSFBOType) { | |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES_IMG, &fMaxStencilSampleCount); | |
| } else if (GrGLCaps::kNone_MSFBOType != fMSFBOType) { | |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES, &fMaxStencilSampleCount); | |
| } | |
| // We only have a use for raster multisample if there is coverage modulation from mixed samples. | |
| if (fUsesMixedSamples && ctxInfo.hasExtension("GL_EXT_raster_multisample")) { | |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_RASTER_SAMPLES, &fMaxRasterSamples); | |
| // This is to guard against platforms that may not support as many samples for | |
| // glRasterSamples as they do for framebuffers. | |
| fMaxStencilSampleCount = SkTMin(fMaxStencilSampleCount, fMaxRasterSamples); | |
| } | |
| fMaxColorSampleCount = fMaxStencilSampleCount; | |
| if (ctxInfo.hasExtension("GL_EXT_window_rectangles")) { | |
| GR_GL_GetIntegerv(gli, GR_GL_MAX_WINDOW_RECTANGLES, &fMaxWindowRectangles); | |
| } | |
| if (kPowerVR54x_GrGLRenderer == ctxInfo.renderer() || | |
| kPowerVRRogue_GrGLRenderer == ctxInfo.renderer() || | |
| kAdreno3xx_GrGLRenderer == ctxInfo.renderer()) { | |
| fUseDrawInsteadOfClear = true; | |
| } | |
| if (kAdreno4xx_GrGLRenderer == ctxInfo.renderer()) { | |
| fUseDrawInsteadOfPartialRenderTargetWrite = true; | |
| } | |
| // Texture uploads sometimes seem to be ignored to textures bound to FBOS on Tegra3. | |
| if (kTegra3_GrGLRenderer == ctxInfo.renderer()) { | |
| fUseDrawInsteadOfPartialRenderTargetWrite = true; | |
| fUseDrawInsteadOfAllRenderTargetWrites = true; | |
| } | |
| #ifdef SK_BUILD_FOR_WIN | |
| // On ANGLE deferring flushes can lead to GPU starvation | |
| fPreferVRAMUseOverFlushes = !isANGLE; | |
| #endif | |
| if (kChromium_GrGLDriver == ctxInfo.driver()) { | |
| fMustClearUploadedBufferData = true; | |
| } | |
| if (kGL_GrGLStandard == standard) { | |
| // ARB allows mixed size FBO attachments, EXT does not. | |
| if (ctxInfo.version() >= GR_GL_VER(3, 0) || | |
| ctxInfo.hasExtension("GL_ARB_framebuffer_object")) { | |
| fOversizedStencilSupport = true; | |
| } else { | |
| SkASSERT(ctxInfo.hasExtension("GL_EXT_framebuffer_object")); | |
| } | |
| } else { | |
| // ES 3.0 supports mixed size FBO attachments, 2.0 does not. | |
| fOversizedStencilSupport = ctxInfo.version() >= GR_GL_VER(3, 0); | |
| } | |
| if (kGL_GrGLStandard == standard) { | |
| // 3.1 has draw_instanced but not instanced_arrays, for the time being we only care about | |
| // instanced arrays, but we could make this more granular if we wanted | |
| fDrawInstancedSupport = | |
| version >= GR_GL_VER(3, 2) || | |
| (ctxInfo.hasExtension("GL_ARB_draw_instanced") && | |
| ctxInfo.hasExtension("GL_ARB_instanced_arrays")); | |
| } else { | |
| fDrawInstancedSupport = | |
| version >= GR_GL_VER(3, 0) || | |
| (ctxInfo.hasExtension("GL_EXT_draw_instanced") && | |
| ctxInfo.hasExtension("GL_EXT_instanced_arrays")); | |
| } | |
| if (kGL_GrGLStandard == standard) { | |
| fDrawIndirectSupport = version >= GR_GL_VER(4,0) || | |
| ctxInfo.hasExtension("GL_ARB_draw_indirect"); | |
| fBaseInstanceSupport = version >= GR_GL_VER(4,2); | |
| fMultiDrawIndirectSupport = version >= GR_GL_VER(4,3) || | |
| (fDrawIndirectSupport && | |
| !fBaseInstanceSupport && // The ARB extension has no base inst. | |
| ctxInfo.hasExtension("GL_ARB_multi_draw_indirect")); | |
| fDrawRangeElementsSupport = version >= GR_GL_VER(2,0); | |
| } else { | |
| fDrawIndirectSupport = version >= GR_GL_VER(3,1); | |
| fMultiDrawIndirectSupport = fDrawIndirectSupport && | |
| ctxInfo.hasExtension("GL_EXT_multi_draw_indirect"); | |
| fBaseInstanceSupport = fDrawIndirectSupport && | |
| ctxInfo.hasExtension("GL_EXT_base_instance"); | |
| fDrawRangeElementsSupport = version >= GR_GL_VER(3,0); | |
| } | |
| this->initShaderPrecisionTable(ctxInfo, gli, glslCaps); | |
| if (contextOptions.fUseShaderSwizzling) { | |
| fTextureSwizzleSupport = false; | |
| } | |
| if (kGL_GrGLStandard == standard) { | |
| if ((version >= GR_GL_VER(4, 0) || ctxInfo.hasExtension("GL_ARB_sample_shading")) && | |
| ctxInfo.vendor() != kIntel_GrGLVendor) { | |
| fSampleShadingSupport = true; | |
| } | |
| } else if (ctxInfo.hasExtension("GL_OES_sample_shading")) { | |
| fSampleShadingSupport = true; | |
| } | |
| // We support manual mip-map generation (via iterative downsampling draw calls). This fixes | |
| // bugs on some cards/drivers that produce incorrect mip-maps for sRGB textures when using | |
| // glGenerateMipmap. Our implementation requires mip-level sampling control. Additionally, | |
| // it can be much slower (especially on mobile GPUs), so we opt-in only when necessary: | |
| if (fMipMapLevelAndLodControlSupport && | |
| (contextOptions.fDoManualMipmapping || | |
| (kIntel_GrGLVendor == ctxInfo.vendor()) || | |
| (kNVIDIA_GrGLDriver == ctxInfo.driver() && isMAC) || | |
| (kATI_GrGLVendor == ctxInfo.vendor()))) { | |
| fDoManualMipmapping = true; | |
| } | |
| // Requires fTextureRedSupport, fTextureSwizzleSupport, msaa support, ES compatibility have | |
| // already been detected. | |
| this->initConfigTable(ctxInfo, gli, glslCaps); | |
| this->applyOptionsOverrides(contextOptions); | |
| glslCaps->applyOptionsOverrides(contextOptions); | |
| } | |
| const char* get_glsl_version_decl_string(GrGLStandard standard, GrGLSLGeneration generation, | |
| bool isCoreProfile) { | |
| switch (generation) { | |
| case k110_GrGLSLGeneration: | |
| if (kGLES_GrGLStandard == standard) { | |
| // ES2s shader language is based on version 1.20 but is version | |
| // 1.00 of the ES language. | |
| return "#version 100\n"; | |
| } else { | |
| SkASSERT(kGL_GrGLStandard == standard); | |
| return "#version 110\n"; | |
| } | |
| case k130_GrGLSLGeneration: | |
| SkASSERT(kGL_GrGLStandard == standard); | |
| return "#version 130\n"; | |
| case k140_GrGLSLGeneration: | |
| SkASSERT(kGL_GrGLStandard == standard); | |
| return "#version 140\n"; | |
| case k150_GrGLSLGeneration: | |
| SkASSERT(kGL_GrGLStandard == standard); | |
| if (isCoreProfile) { | |
| return "#version 150\n"; | |
| } else { | |
| return "#version 150 compatibility\n"; | |
| } | |
| case k330_GrGLSLGeneration: | |
| if (kGLES_GrGLStandard == standard) { | |
| return "#version 300 es\n"; | |
| } else { | |
| SkASSERT(kGL_GrGLStandard == standard); | |
| if (isCoreProfile) { | |
| return "#version 330\n"; | |
| } else { | |
| return "#version 330 compatibility\n"; | |
| } | |
| } | |
| case k400_GrGLSLGeneration: | |
| SkASSERT(kGL_GrGLStandard == standard); | |
| if (isCoreProfile) { | |
| return "#version 400\n"; | |
| } else { | |
| return "#version 400 compatibility\n"; | |
| } | |
| case k310es_GrGLSLGeneration: | |
| SkASSERT(kGLES_GrGLStandard == standard); | |
| return "#version 310 es\n"; | |
| case k320es_GrGLSLGeneration: | |
| SkASSERT(kGLES_GrGLStandard == standard); | |
| return "#version 320 es\n"; | |
| } | |
| return "<no version>"; | |
| } | |
| void GrGLCaps::initGLSL(const GrGLContextInfo& ctxInfo) { | |
| GrGLStandard standard = ctxInfo.standard(); | |
| GrGLVersion version = ctxInfo.version(); | |
| /************************************************************************** | |
| * Caps specific to GrGLSLCaps | |
| **************************************************************************/ | |
| GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get()); | |
| glslCaps->fGLSLGeneration = ctxInfo.glslGeneration(); | |
| if (kGLES_GrGLStandard == standard) { | |
| if (ctxInfo.hasExtension("GL_EXT_shader_framebuffer_fetch")) { | |
| glslCaps->fFBFetchNeedsCustomOutput = (version >= GR_GL_VER(3, 0)); | |
| glslCaps->fFBFetchSupport = true; | |
| glslCaps->fFBFetchColorName = "gl_LastFragData[0]"; | |
| glslCaps->fFBFetchExtensionString = "GL_EXT_shader_framebuffer_fetch"; | |
| } | |
| else if (ctxInfo.hasExtension("GL_NV_shader_framebuffer_fetch")) { | |
| // Actually, we haven't seen an ES3.0 device with this extension yet, so we don't know | |
| glslCaps->fFBFetchNeedsCustomOutput = false; | |
| glslCaps->fFBFetchSupport = true; | |
| glslCaps->fFBFetchColorName = "gl_LastFragData[0]"; | |
| glslCaps->fFBFetchExtensionString = "GL_NV_shader_framebuffer_fetch"; | |
| } | |
| else if (ctxInfo.hasExtension("GL_ARM_shader_framebuffer_fetch")) { | |
| // The arm extension also requires an additional flag which we will set onResetContext | |
| glslCaps->fFBFetchNeedsCustomOutput = false; | |
| glslCaps->fFBFetchSupport = true; | |
| glslCaps->fFBFetchColorName = "gl_LastFragColorARM"; | |
| glslCaps->fFBFetchExtensionString = "GL_ARM_shader_framebuffer_fetch"; | |
| } | |
| glslCaps->fUsesPrecisionModifiers = true; | |
| } | |
| glslCaps->fBindlessTextureSupport = ctxInfo.hasExtension("GL_NV_bindless_texture"); | |
| if (kGL_GrGLStandard == standard) { | |
| glslCaps->fFlatInterpolationSupport = ctxInfo.glslGeneration() >= k130_GrGLSLGeneration; | |
| } else { | |
| glslCaps->fFlatInterpolationSupport = | |
| ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; // This is the value for GLSL ES 3.0. | |
| } | |
| if (kGL_GrGLStandard == standard) { | |
| glslCaps->fNoPerspectiveInterpolationSupport = | |
| ctxInfo.glslGeneration() >= k130_GrGLSLGeneration; | |
| } else { | |
| if (ctxInfo.hasExtension("GL_NV_shader_noperspective_interpolation")) { | |
| glslCaps->fNoPerspectiveInterpolationSupport = true; | |
| glslCaps->fNoPerspectiveInterpolationExtensionString = | |
| "GL_NV_shader_noperspective_interpolation"; | |
| } | |
| } | |
| if (kGL_GrGLStandard == standard) { | |
| glslCaps->fMultisampleInterpolationSupport = | |
| ctxInfo.glslGeneration() >= k400_GrGLSLGeneration; | |
| } else { | |
| if (ctxInfo.glslGeneration() >= k320es_GrGLSLGeneration) { | |
| glslCaps->fMultisampleInterpolationSupport = true; | |
| } else if (ctxInfo.hasExtension("GL_OES_shader_multisample_interpolation")) { | |
| glslCaps->fMultisampleInterpolationSupport = true; | |
| glslCaps->fMultisampleInterpolationExtensionString = | |
| "GL_OES_shader_multisample_interpolation"; | |
| } | |
| } | |
| if (kGL_GrGLStandard == standard) { | |
| glslCaps->fSampleVariablesSupport = ctxInfo.glslGeneration() >= k400_GrGLSLGeneration; | |
| } else { | |
| if (ctxInfo.glslGeneration() >= k320es_GrGLSLGeneration) { | |
| glslCaps->fSampleVariablesSupport = true; | |
| } else if (ctxInfo.hasExtension("GL_OES_sample_variables")) { | |
| glslCaps->fSampleVariablesSupport = true; | |
| glslCaps->fSampleVariablesExtensionString = "GL_OES_sample_variables"; | |
| } | |
| } | |
| if (glslCaps->fSampleVariablesSupport && | |
| ctxInfo.hasExtension("GL_NV_sample_mask_override_coverage")) { | |
| // Pre-361 NVIDIA has a bug with NV_sample_mask_override_coverage. | |
| glslCaps->fSampleMaskOverrideCoverageSupport = | |
| kNVIDIA_GrGLDriver != ctxInfo.driver() || | |
| ctxInfo.driverVersion() >= GR_GL_DRIVER_VER(361,00); | |
| } | |
| // Adreno GPUs have a tendency to drop tiles when there is a divide-by-zero in a shader | |
| glslCaps->fDropsTileOnZeroDivide = kQualcomm_GrGLVendor == ctxInfo.vendor(); | |
| // On the NexusS and GalaxyNexus, the use of 'any' causes the compilation error "Calls to any | |
| // function that may require a gradient calculation inside a conditional block may return | |
| // undefined results". This appears to be an issue with the 'any' call since even the simple | |
| // "result=black; if (any()) result=white;" code fails to compile. This issue comes into play | |
| // from our GrTextureDomain processor. | |
| glslCaps->fCanUseAnyFunctionInShader = kImagination_GrGLVendor != ctxInfo.vendor(); | |
| glslCaps->fVersionDeclString = get_glsl_version_decl_string(standard, glslCaps->fGLSLGeneration, | |
| fIsCoreProfile); | |
| if (kGLES_GrGLStandard == standard && k110_GrGLSLGeneration == glslCaps->fGLSLGeneration) { | |
| glslCaps->fShaderDerivativeExtensionString = "GL_OES_standard_derivatives"; | |
| } | |
| // Frag Coords Convention support is not part of ES | |
| // Known issue on at least some Intel platforms: | |
| // http://code.google.com/p/skia/issues/detail?id=946 | |
| if (kIntel_GrGLVendor != ctxInfo.vendor() && | |
| kGLES_GrGLStandard != standard && | |
| (ctxInfo.glslGeneration() >= k150_GrGLSLGeneration || | |
| ctxInfo.hasExtension("GL_ARB_fragment_coord_conventions"))) { | |
| glslCaps->fFragCoordConventionsExtensionString = "GL_ARB_fragment_coord_conventions"; | |
| } | |
| if (kGLES_GrGLStandard == standard) { | |
| glslCaps->fSecondaryOutputExtensionString = "GL_EXT_blend_func_extended"; | |
| } | |
| if (ctxInfo.hasExtension("GL_OES_EGL_image_external")) { | |
| if (ctxInfo.glslGeneration() == k110_GrGLSLGeneration) { | |
| glslCaps->fExternalTextureSupport = true; | |
| } else if (ctxInfo.hasExtension("GL_OES_EGL_image_external_essl3") || | |
| ctxInfo.hasExtension("OES_EGL_image_external_essl3")) { | |
| // At least one driver has been found that has this extension without the "GL_" prefix. | |
| glslCaps->fExternalTextureSupport = true; | |
| } | |
| } | |
| if (glslCaps->fExternalTextureSupport) { | |
| if (ctxInfo.glslGeneration() == k110_GrGLSLGeneration) { | |
| glslCaps->fExternalTextureExtensionString = "GL_OES_EGL_image_external"; | |
| } else { | |
| glslCaps->fExternalTextureExtensionString = "GL_OES_EGL_image_external_essl3"; | |
| } | |
| } | |
| if (kGL_GrGLStandard == standard) { | |
| glslCaps->fTexelFetchSupport = ctxInfo.glslGeneration() >= k130_GrGLSLGeneration; | |
| } else { | |
| glslCaps->fTexelFetchSupport = | |
| ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; // We use this value for GLSL ES 3.0. | |
| } | |
| if (glslCaps->fTexelFetchSupport) { | |
| if (kGL_GrGLStandard == standard) { | |
| glslCaps->fTexelBufferSupport = ctxInfo.version() >= GR_GL_VER(3, 1) && | |
| ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; | |
| } else { | |
| if (ctxInfo.version() >= GR_GL_VER(3, 2) && | |
| ctxInfo.glslGeneration() >= k320es_GrGLSLGeneration) { | |
| glslCaps->fTexelBufferSupport = true; | |
| } else if (ctxInfo.hasExtension("GL_OES_texture_buffer")) { | |
| glslCaps->fTexelBufferSupport = true; | |
| glslCaps->fTexelBufferExtensionString = "GL_OES_texture_buffer"; | |
| } else if (ctxInfo.hasExtension("GL_EXT_texture_buffer")) { | |
| glslCaps->fTexelBufferSupport = true; | |
| glslCaps->fTexelBufferExtensionString = "GL_EXT_texture_buffer"; | |
| } | |
| } | |
| } | |
| // The Tegra3 compiler will sometimes never return if we have min(abs(x), 1.0), so we must do | |
| // the abs first in a separate expression. | |
| if (kTegra3_GrGLRenderer == ctxInfo.renderer()) { | |
| glslCaps->fCanUseMinAndAbsTogether = false; | |
| } | |
| // On Intel GPU there is an issue where it reads the second argument to atan "- %s.x" as an int | |
| // thus must us -1.0 * %s.x to work correctly | |
| if (kIntel_GrGLVendor == ctxInfo.vendor()) { | |
| glslCaps->fMustForceNegatedAtanParamToFloat = true; | |
| } | |
| // On Adreno devices with framebuffer fetch support, there is a bug where they always return | |
| // the original dst color when reading the outColor even after being written to. By using a | |
| // local outColor we can work around this bug. | |
| if (glslCaps->fFBFetchSupport && kQualcomm_GrGLVendor == ctxInfo.vendor()) { | |
| glslCaps->fRequiresLocalOutputColorForFBFetch = true; | |
| } | |
| } | |
| bool GrGLCaps::hasPathRenderingSupport(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) { | |
| bool hasChromiumPathRendering = ctxInfo.hasExtension("GL_CHROMIUM_path_rendering"); | |
| if (!(ctxInfo.hasExtension("GL_NV_path_rendering") || hasChromiumPathRendering)) { | |
| return false; | |
| } | |
| if (kGL_GrGLStandard == ctxInfo.standard()) { | |
| if (ctxInfo.version() < GR_GL_VER(4, 3) && | |
| !ctxInfo.hasExtension("GL_ARB_program_interface_query")) { | |
| return false; | |
| } | |
| } else { | |
| if (!hasChromiumPathRendering && | |
| ctxInfo.version() < GR_GL_VER(3, 1)) { | |
| return false; | |
| } | |
| } | |
| // We only support v1.3+ of GL_NV_path_rendering which allows us to | |
| // set individual fragment inputs with ProgramPathFragmentInputGen. The API | |
| // additions are detected by checking the existence of the function. | |
| // We also use *Then* functions that not all drivers might have. Check | |
| // them for consistency. | |
| if (!gli->fFunctions.fStencilThenCoverFillPath || | |
| !gli->fFunctions.fStencilThenCoverStrokePath || | |
| !gli->fFunctions.fStencilThenCoverFillPathInstanced || | |
| !gli->fFunctions.fStencilThenCoverStrokePathInstanced || | |
| !gli->fFunctions.fProgramPathFragmentInputGen) { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool GrGLCaps::readPixelsSupported(GrPixelConfig rtConfig, | |
| GrPixelConfig readConfig, | |
| std::function<void (GrGLenum, GrGLint*)> getIntegerv, | |
| std::function<bool ()> bindRenderTarget) const { | |
| // If it's not possible to even have a render target of rtConfig then read pixels is | |
| // not supported regardless of readConfig. | |
| if (!this->isConfigRenderable(rtConfig, false)) { | |
| return false; | |
| } | |
| GrGLenum readFormat; | |
| GrGLenum readType; | |
| if (!this->getReadPixelsFormat(rtConfig, readConfig, &readFormat, &readType)) { | |
| return false; | |
| } | |
| if (kGL_GrGLStandard == fStandard) { | |
| // Some OpenGL implementations allow GL_ALPHA as a format to glReadPixels. However, | |
| // the manual (https://www.opengl.org/sdk/docs/man/) says only these formats are allowed: | |
| // GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, | |
| // GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. We check for the subset that we would use. | |
| if (readFormat != GR_GL_RED && readFormat != GR_GL_RGB && readFormat != GR_GL_RGBA && | |
| readFormat != GR_GL_BGRA) { | |
| return false; | |
| } | |
| // There is also a set of allowed types, but all the types we use are in the set: | |
| // GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, | |
| // GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, | |
| // GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, | |
| // GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, | |
| // GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV,GL_UNSIGNED_INT_10_10_10_2, | |
| // GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, | |
| // GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. | |
| return true; | |
| } | |
| // See Section 16.1.2 in the ES 3.2 specification. | |
| if (kNormalizedFixedPoint_FormatType == fConfigTable[rtConfig].fFormatType) { | |
| if (GR_GL_RGBA == readFormat && GR_GL_UNSIGNED_BYTE == readType) { | |
| return true; | |
| } | |
| } else { | |
| SkASSERT(kFloat_FormatType == fConfigTable[rtConfig].fFormatType); | |
| if (GR_GL_RGBA == readFormat && GR_GL_FLOAT == readType) { | |
| return true; | |
| } | |
| } | |
| if (0 == fConfigTable[rtConfig].fSecondReadPixelsFormat.fFormat) { | |
| ReadPixelsFormat* rpFormat = | |
| const_cast<ReadPixelsFormat*>(&fConfigTable[rtConfig].fSecondReadPixelsFormat); | |
| GrGLint format = 0, type = 0; | |
| if (!bindRenderTarget()) { | |
| return false; | |
| } | |
| getIntegerv(GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT, &format); | |
| getIntegerv(GR_GL_IMPLEMENTATION_COLOR_READ_TYPE, &type); | |
| rpFormat->fFormat = format; | |
| rpFormat->fType = type; | |
| } | |
| return fConfigTable[rtConfig].fSecondReadPixelsFormat.fFormat == readFormat && | |
| fConfigTable[rtConfig].fSecondReadPixelsFormat.fType == readType; | |
| } | |
| void GrGLCaps::initFSAASupport(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) { | |
| fMSFBOType = kNone_MSFBOType; | |
| if (kGL_GrGLStandard != ctxInfo.standard()) { | |
| // We prefer the EXT/IMG extension over ES3 MSAA because we've observed | |
| // ES3 driver bugs on at least one device with a tiled GPU (N10). | |
| if (ctxInfo.hasExtension("GL_EXT_multisampled_render_to_texture")) { | |
| fMSFBOType = kES_EXT_MsToTexture_MSFBOType; | |
| } else if (ctxInfo.hasExtension("GL_IMG_multisampled_render_to_texture")) { | |
| fMSFBOType = kES_IMG_MsToTexture_MSFBOType; | |
| } else if (fUsesMixedSamples) { | |
| fMSFBOType = kMixedSamples_MSFBOType; | |
| } else if (ctxInfo.version() >= GR_GL_VER(3,0)) { | |
| fMSFBOType = GrGLCaps::kES_3_0_MSFBOType; | |
| } else if (ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample")) { | |
| // chrome's extension is equivalent to the EXT msaa | |
| // and fbo_blit extensions. | |
| fMSFBOType = kDesktop_EXT_MSFBOType; | |
| } else if (ctxInfo.hasExtension("GL_APPLE_framebuffer_multisample")) { | |
| fMSFBOType = kES_Apple_MSFBOType; | |
| } | |
| // Above determined the preferred MSAA approach, now decide whether glBlitFramebuffer | |
| // is available. | |
| if (ctxInfo.version() >= GR_GL_VER(3, 0)) { | |
| fBlitFramebufferSupport = kFull_BlitFramebufferSupport; | |
| } else if (ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample")) { | |
| // The CHROMIUM extension uses the ANGLE version of glBlitFramebuffer and includes its | |
| // limitations. | |
| fBlitFramebufferSupport = kNoScalingNoMirroring_BlitFramebufferSupport; | |
| } | |
| } else { | |
| if (fUsesMixedSamples) { | |
| fMSFBOType = kMixedSamples_MSFBOType; | |
| fBlitFramebufferSupport = kFull_BlitFramebufferSupport; | |
| } else if ((ctxInfo.version() >= GR_GL_VER(3,0)) || | |
| ctxInfo.hasExtension("GL_ARB_framebuffer_object")) { | |
| fMSFBOType = GrGLCaps::kDesktop_ARB_MSFBOType; | |
| fBlitFramebufferSupport = kFull_BlitFramebufferSupport; | |
| } else if (ctxInfo.hasExtension("GL_EXT_framebuffer_multisample") && | |
| ctxInfo.hasExtension("GL_EXT_framebuffer_blit")) { | |
| fMSFBOType = GrGLCaps::kDesktop_EXT_MSFBOType; | |
| fBlitFramebufferSupport = kFull_BlitFramebufferSupport; | |
| } | |
| } | |
| } | |
| void GrGLCaps::initBlendEqationSupport(const GrGLContextInfo& ctxInfo) { | |
| GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get()); | |
| // Disabling advanced blend on various platforms with major known issues. We also block Chrome | |
| // for now until its own blacklists can be updated. | |
| if (kAdreno4xx_GrGLRenderer == ctxInfo.renderer() || | |
| kIntel_GrGLDriver == ctxInfo.driver() || | |
| kChromium_GrGLDriver == ctxInfo.driver()) { | |
| return; | |
| } | |
| if (ctxInfo.hasExtension("GL_NV_blend_equation_advanced_coherent")) { | |
| fBlendEquationSupport = kAdvancedCoherent_BlendEquationSupport; | |
| glslCaps->fAdvBlendEqInteraction = GrGLSLCaps::kAutomatic_AdvBlendEqInteraction; | |
| } else if (ctxInfo.hasExtension("GL_KHR_blend_equation_advanced_coherent")) { | |
| fBlendEquationSupport = kAdvancedCoherent_BlendEquationSupport; | |
| glslCaps->fAdvBlendEqInteraction = GrGLSLCaps::kGeneralEnable_AdvBlendEqInteraction; | |
| } else if (kNVIDIA_GrGLDriver == ctxInfo.driver() && | |
| ctxInfo.driverVersion() < GR_GL_DRIVER_VER(337,00)) { | |
| // Non-coherent advanced blend has an issue on NVIDIA pre 337.00. | |
| return; | |
| } else if (ctxInfo.hasExtension("GL_NV_blend_equation_advanced")) { | |
| fBlendEquationSupport = kAdvanced_BlendEquationSupport; | |
| glslCaps->fAdvBlendEqInteraction = GrGLSLCaps::kAutomatic_AdvBlendEqInteraction; | |
| } else if (ctxInfo.hasExtension("GL_KHR_blend_equation_advanced")) { | |
| fBlendEquationSupport = kAdvanced_BlendEquationSupport; | |
| glslCaps->fAdvBlendEqInteraction = GrGLSLCaps::kGeneralEnable_AdvBlendEqInteraction; | |
| // TODO: Use kSpecificEnables_AdvBlendEqInteraction if "blend_support_all_equations" is | |
| // slow on a particular platform. | |
| } else { | |
| return; // No advanced blend support. | |
| } | |
| SkASSERT(this->advancedBlendEquationSupport()); | |
| if (kNVIDIA_GrGLDriver == ctxInfo.driver() && | |
| ctxInfo.driverVersion() < GR_GL_DRIVER_VER(355,00)) { | |
| // Blacklist color-dodge and color-burn on pre-355.00 NVIDIA. | |
| fAdvBlendEqBlacklist |= (1 << kColorDodge_GrBlendEquation) | | |
| (1 << kColorBurn_GrBlendEquation); | |
| } | |
| if (kARM_GrGLVendor == ctxInfo.vendor()) { | |
| // Blacklist color-burn on ARM until the fix is released. | |
| fAdvBlendEqBlacklist |= (1 << kColorBurn_GrBlendEquation); | |
| } | |
| } | |
| namespace { | |
| const GrGLuint kUnknownBitCount = GrGLStencilAttachment::kUnknownBitCount; | |
| } | |
| void GrGLCaps::initStencilFormats(const GrGLContextInfo& ctxInfo) { | |
| // Build up list of legal stencil formats (though perhaps not supported on | |
| // the particular gpu/driver) from most preferred to least. | |
| // these consts are in order of most preferred to least preferred | |
| // we don't bother with GL_STENCIL_INDEX1 or GL_DEPTH32F_STENCIL8 | |
| static const StencilFormat | |
| // internal Format stencil bits total bits packed? | |
| gS8 = {GR_GL_STENCIL_INDEX8, 8, 8, false}, | |
| gS16 = {GR_GL_STENCIL_INDEX16, 16, 16, false}, | |
| gD24S8 = {GR_GL_DEPTH24_STENCIL8, 8, 32, true }, | |
| gS4 = {GR_GL_STENCIL_INDEX4, 4, 4, false}, | |
| // gS = {GR_GL_STENCIL_INDEX, kUnknownBitCount, kUnknownBitCount, false}, | |
| gDS = {GR_GL_DEPTH_STENCIL, kUnknownBitCount, kUnknownBitCount, true }; | |
| if (kGL_GrGLStandard == ctxInfo.standard()) { | |
| bool supportsPackedDS = | |
| ctxInfo.version() >= GR_GL_VER(3,0) || | |
| ctxInfo.hasExtension("GL_EXT_packed_depth_stencil") || | |
| ctxInfo.hasExtension("GL_ARB_framebuffer_object"); | |
| // S1 thru S16 formats are in GL 3.0+, EXT_FBO, and ARB_FBO since we | |
| // require FBO support we can expect these are legal formats and don't | |
| // check. These also all support the unsized GL_STENCIL_INDEX. | |
| fStencilFormats.push_back() = gS8; | |
| fStencilFormats.push_back() = gS16; | |
| if (supportsPackedDS) { | |
| fStencilFormats.push_back() = gD24S8; | |
| } | |
| fStencilFormats.push_back() = gS4; | |
| if (supportsPackedDS) { | |
| fStencilFormats.push_back() = gDS; | |
| } | |
| } else { | |
| // ES2 has STENCIL_INDEX8 without extensions but requires extensions | |
| // for other formats. | |
| // ES doesn't support using the unsized format. | |
| fStencilFormats.push_back() = gS8; | |
| //fStencilFormats.push_back() = gS16; | |
| if (ctxInfo.version() >= GR_GL_VER(3,0) || | |
| ctxInfo.hasExtension("GL_OES_packed_depth_stencil")) { | |
| fStencilFormats.push_back() = gD24S8; | |
| } | |
| if (ctxInfo.hasExtension("GL_OES_stencil4")) { | |
| fStencilFormats.push_back() = gS4; | |
| } | |
| } | |
| } | |
| SkString GrGLCaps::dump() const { | |
| SkString r = INHERITED::dump(); | |
| r.appendf("--- GL-Specific ---\n"); | |
| for (int i = 0; i < fStencilFormats.count(); ++i) { | |
| r.appendf("Stencil Format %d, stencil bits: %02d, total bits: %02d\n", | |
| i, | |
| fStencilFormats[i].fStencilBits, | |
| fStencilFormats[i].fTotalBits); | |
| } | |
| static const char* kMSFBOExtStr[] = { | |
| "None", | |
| "ARB", | |
| "EXT", | |
| "ES 3.0", | |
| "Apple", | |
| "IMG MS To Texture", | |
| "EXT MS To Texture", | |
| "MixedSamples", | |
| }; | |
| GR_STATIC_ASSERT(0 == kNone_MSFBOType); | |
| GR_STATIC_ASSERT(1 == kDesktop_ARB_MSFBOType); | |
| GR_STATIC_ASSERT(2 == kDesktop_EXT_MSFBOType); | |
| GR_STATIC_ASSERT(3 == kES_3_0_MSFBOType); | |
| GR_STATIC_ASSERT(4 == kES_Apple_MSFBOType); | |
| GR_STATIC_ASSERT(5 == kES_IMG_MsToTexture_MSFBOType); | |
| GR_STATIC_ASSERT(6 == kES_EXT_MsToTexture_MSFBOType); | |
| GR_STATIC_ASSERT(7 == kMixedSamples_MSFBOType); | |
| GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMSFBOExtStr) == kLast_MSFBOType + 1); | |
| static const char* kInvalidateFBTypeStr[] = { | |
| "None", | |
| "Discard", | |
| "Invalidate", | |
| }; | |
| GR_STATIC_ASSERT(0 == kNone_InvalidateFBType); | |
| GR_STATIC_ASSERT(1 == kDiscard_InvalidateFBType); | |
| GR_STATIC_ASSERT(2 == kInvalidate_InvalidateFBType); | |
| GR_STATIC_ASSERT(SK_ARRAY_COUNT(kInvalidateFBTypeStr) == kLast_InvalidateFBType + 1); | |
| static const char* kMapBufferTypeStr[] = { | |
| "None", | |
| "MapBuffer", | |
| "MapBufferRange", | |
| "Chromium", | |
| }; | |
| GR_STATIC_ASSERT(0 == kNone_MapBufferType); | |
| GR_STATIC_ASSERT(1 == kMapBuffer_MapBufferType); | |
| GR_STATIC_ASSERT(2 == kMapBufferRange_MapBufferType); | |
| GR_STATIC_ASSERT(3 == kChromium_MapBufferType); | |
| GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMapBufferTypeStr) == kLast_MapBufferType + 1); | |
| r.appendf("Core Profile: %s\n", (fIsCoreProfile ? "YES" : "NO")); | |
| r.appendf("MSAA Type: %s\n", kMSFBOExtStr[fMSFBOType]); | |
| r.appendf("Invalidate FB Type: %s\n", kInvalidateFBTypeStr[fInvalidateFBType]); | |
| r.appendf("Map Buffer Type: %s\n", kMapBufferTypeStr[fMapBufferType]); | |
| r.appendf("Max FS Uniform Vectors: %d\n", fMaxFragmentUniformVectors); | |
| r.appendf("Unpack Row length support: %s\n", (fUnpackRowLengthSupport ? "YES": "NO")); | |
| r.appendf("Unpack Flip Y support: %s\n", (fUnpackFlipYSupport ? "YES": "NO")); | |
| r.appendf("Pack Row length support: %s\n", (fPackRowLengthSupport ? "YES": "NO")); | |
| r.appendf("Pack Flip Y support: %s\n", (fPackFlipYSupport ? "YES": "NO")); | |
| r.appendf("Texture Usage support: %s\n", (fTextureUsageSupport ? "YES": "NO")); | |
| r.appendf("GL_R support: %s\n", (fTextureRedSupport ? "YES": "NO")); | |
| r.appendf("GL_ARB_imaging support: %s\n", (fImagingSupport ? "YES": "NO")); | |
| r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO")); | |
| r.appendf("Direct state access support: %s\n", (fDirectStateAccessSupport ? "YES": "NO")); | |
| r.appendf("Debug support: %s\n", (fDebugSupport ? "YES": "NO")); | |
| r.appendf("Draw instanced support: %s\n", (fDrawInstancedSupport ? "YES" : "NO")); | |
| r.appendf("Draw indirect support: %s\n", (fDrawIndirectSupport ? "YES" : "NO")); | |
| r.appendf("Multi draw indirect support: %s\n", (fMultiDrawIndirectSupport ? "YES" : "NO")); | |
| r.appendf("Base instance support: %s\n", (fBaseInstanceSupport ? "YES" : "NO")); | |
| r.appendf("RGBA 8888 pixel ops are slow: %s\n", (fRGBA8888PixelsOpsAreSlow ? "YES" : "NO")); | |
| r.appendf("Partial FBO read is slow: %s\n", (fPartialFBOReadIsSlow ? "YES" : "NO")); | |
| r.appendf("Bind uniform location support: %s\n", (fBindUniformLocationSupport ? "YES" : "NO")); | |
| r.appendf("Rectangle texture support: %s\n", (fRectangleTextureSupport? "YES" : "NO")); | |
| r.appendf("Texture swizzle support: %s\n", (fTextureSwizzleSupport ? "YES" : "NO")); | |
| r.appendf("BGRA to RGBA readback conversions are slow: %s\n", | |
| (fRGBAToBGRAReadbackConversionsAreSlow ? "YES" : "NO")); | |
| r.append("Configs\n-------\n"); | |
| for (int i = 0; i < kGrPixelConfigCnt; ++i) { | |
| r.appendf(" cfg: %d flags: 0x%04x, b_internal: 0x%08x s_internal: 0x%08x, e_format: " | |
| "0x%08x, e_format_teximage: 0x%08x, e_type: 0x%08x, i_for_teximage: 0x%08x, " | |
| "i_for_renderbuffer: 0x%08x\n", | |
| i, | |
| fConfigTable[i].fFlags, | |
| fConfigTable[i].fFormats.fBaseInternalFormat, | |
| fConfigTable[i].fFormats.fSizedInternalFormat, | |
| fConfigTable[i].fFormats.fExternalFormat[kOther_ExternalFormatUsage], | |
| fConfigTable[i].fFormats.fExternalFormat[kTexImage_ExternalFormatUsage], | |
| fConfigTable[i].fFormats.fExternalType, | |
| fConfigTable[i].fFormats.fInternalFormatTexImage, | |
| fConfigTable[i].fFormats.fInternalFormatRenderbuffer); | |
| } | |
| return r; | |
| } | |
| static GrGLenum precision_to_gl_float_type(GrSLPrecision p) { | |
| switch (p) { | |
| case kLow_GrSLPrecision: | |
| return GR_GL_LOW_FLOAT; | |
| case kMedium_GrSLPrecision: | |
| return GR_GL_MEDIUM_FLOAT; | |
| case kHigh_GrSLPrecision: | |
| return GR_GL_HIGH_FLOAT; | |
| } | |
| SkFAIL("Unknown precision."); | |
| return -1; | |
| } | |
| static GrGLenum shader_type_to_gl_shader(GrShaderType type) { | |
| switch (type) { | |
| case kVertex_GrShaderType: | |
| return GR_GL_VERTEX_SHADER; | |
| case kGeometry_GrShaderType: | |
| return GR_GL_GEOMETRY_SHADER; | |
| case kFragment_GrShaderType: | |
| return GR_GL_FRAGMENT_SHADER; | |
| } | |
| SkFAIL("Unknown shader type."); | |
| return -1; | |
| } | |
| void GrGLCaps::initShaderPrecisionTable(const GrGLContextInfo& ctxInfo, | |
| const GrGLInterface* intf, | |
| GrGLSLCaps* glslCaps) { | |
| if (kGLES_GrGLStandard == ctxInfo.standard() || ctxInfo.version() >= GR_GL_VER(4, 1) || | |
| ctxInfo.hasExtension("GL_ARB_ES2_compatibility")) { | |
| for (int s = 0; s < kGrShaderTypeCount; ++s) { | |
| if (kGeometry_GrShaderType != s) { | |
| GrShaderType shaderType = static_cast<GrShaderType>(s); | |
| GrGLenum glShader = shader_type_to_gl_shader(shaderType); | |
| GrShaderCaps::PrecisionInfo* first = nullptr; | |
| glslCaps->fShaderPrecisionVaries = false; | |
| for (int p = 0; p < kGrSLPrecisionCount; ++p) { | |
| GrSLPrecision precision = static_cast<GrSLPrecision>(p); | |
| GrGLenum glPrecision = precision_to_gl_float_type(precision); | |
| GrGLint range[2]; | |
| GrGLint bits; | |
| GR_GL_GetShaderPrecisionFormat(intf, glShader, glPrecision, range, &bits); | |
| if (bits) { | |
| glslCaps->fFloatPrecisions[s][p].fLogRangeLow = range[0]; | |
| glslCaps->fFloatPrecisions[s][p].fLogRangeHigh = range[1]; | |
| glslCaps->fFloatPrecisions[s][p].fBits = bits; | |
| if (!first) { | |
| first = &glslCaps->fFloatPrecisions[s][p]; | |
| } | |
| else if (!glslCaps->fShaderPrecisionVaries) { | |
| glslCaps->fShaderPrecisionVaries = | |
| (*first != glslCaps->fFloatPrecisions[s][p]); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| else { | |
| // We're on a desktop GL that doesn't have precision info. Assume they're all 32bit float. | |
| glslCaps->fShaderPrecisionVaries = false; | |
| for (int s = 0; s < kGrShaderTypeCount; ++s) { | |
| if (kGeometry_GrShaderType != s) { | |
| for (int p = 0; p < kGrSLPrecisionCount; ++p) { | |
| glslCaps->fFloatPrecisions[s][p].fLogRangeLow = 127; | |
| glslCaps->fFloatPrecisions[s][p].fLogRangeHigh = 127; | |
| glslCaps->fFloatPrecisions[s][p].fBits = 23; | |
| } | |
| } | |
| } | |
| } | |
| // GetShaderPrecisionFormat doesn't accept GL_GEOMETRY_SHADER as a shader type. Assume they're | |
| // the same as the vertex shader. Only fragment shaders were ever allowed to omit support for | |
| // highp. GS was added after GetShaderPrecisionFormat was added to the list of features that | |
| // are recommended against. | |
| if (glslCaps->fGeometryShaderSupport) { | |
| for (int p = 0; p < kGrSLPrecisionCount; ++p) { | |
| glslCaps->fFloatPrecisions[kGeometry_GrShaderType][p] = | |
| glslCaps->fFloatPrecisions[kVertex_GrShaderType][p]; | |
| } | |
| } | |
| glslCaps->initSamplerPrecisionTable(); | |
| } | |
| bool GrGLCaps::bgraIsInternalFormat() const { | |
| return fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat == GR_GL_BGRA; | |
| } | |
| bool GrGLCaps::getTexImageFormats(GrPixelConfig surfaceConfig, GrPixelConfig externalConfig, | |
| GrGLenum* internalFormat, GrGLenum* externalFormat, | |
| GrGLenum* externalType) const { | |
| if (!this->getExternalFormat(surfaceConfig, externalConfig, kTexImage_ExternalFormatUsage, | |
| externalFormat, externalType)) { | |
| return false; | |
| } | |
| *internalFormat = fConfigTable[surfaceConfig].fFormats.fInternalFormatTexImage; | |
| return true; | |
| } | |
| bool GrGLCaps::getCompressedTexImageFormats(GrPixelConfig surfaceConfig, | |
| GrGLenum* internalFormat) const { | |
| if (!GrPixelConfigIsCompressed(surfaceConfig)) { | |
| return false; | |
| } | |
| *internalFormat = fConfigTable[surfaceConfig].fFormats.fInternalFormatTexImage; | |
| return true; | |
| } | |
| bool GrGLCaps::getReadPixelsFormat(GrPixelConfig surfaceConfig, GrPixelConfig externalConfig, | |
| GrGLenum* externalFormat, GrGLenum* externalType) const { | |
| if (!this->getExternalFormat(surfaceConfig, externalConfig, kOther_ExternalFormatUsage, | |
| externalFormat, externalType)) { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool GrGLCaps::getRenderbufferFormat(GrPixelConfig config, GrGLenum* internalFormat) const { | |
| if (GrPixelConfigIsCompressed(config)) { | |
| return false; | |
| } | |
| *internalFormat = fConfigTable[config].fFormats.fInternalFormatRenderbuffer; | |
| return true; | |
| } | |
| bool GrGLCaps::getExternalFormat(GrPixelConfig surfaceConfig, GrPixelConfig memoryConfig, | |
| ExternalFormatUsage usage, GrGLenum* externalFormat, | |
| GrGLenum* externalType) const { | |
| SkASSERT(externalFormat && externalType); | |
| if (GrPixelConfigIsCompressed(memoryConfig)) { | |
| return false; | |
| } | |
| bool surfaceIsAlphaOnly = GrPixelConfigIsAlphaOnly(surfaceConfig); | |
| bool memoryIsAlphaOnly = GrPixelConfigIsAlphaOnly(memoryConfig); | |
| // We don't currently support moving RGBA data into and out of ALPHA surfaces. It could be | |
| // made to work in many cases using glPixelStore and what not but is not needed currently. | |
| if (surfaceIsAlphaOnly && !memoryIsAlphaOnly) { | |
| return false; | |
| } | |
| *externalFormat = fConfigTable[memoryConfig].fFormats.fExternalFormat[usage]; | |
| *externalType = fConfigTable[memoryConfig].fFormats.fExternalType; | |
| // When GL_RED is supported as a texture format, our alpha-only textures are stored using | |
| // GL_RED and we swizzle in order to map all components to 'r'. However, in this case the | |
| // surface is not alpha-only and we want alpha to really mean the alpha component of the | |
| // texture, not the red component. | |
| if (memoryIsAlphaOnly && !surfaceIsAlphaOnly) { | |
| if (this->textureRedSupport()) { | |
| SkASSERT(GR_GL_RED == *externalFormat); | |
| *externalFormat = GR_GL_ALPHA; | |
| } | |
| } | |
| return true; | |
| } | |
| void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli, | |
| GrGLSLCaps* glslCaps) { | |
| /* | |
| Comments on renderability of configs on various GL versions. | |
| OpenGL < 3.0: | |
| no built in support for render targets. | |
| GL_EXT_framebuffer_object adds possible support for any sized format with base internal | |
| format RGB, RGBA and NV float formats we don't use. | |
| This is the following: | |
| R3_G3_B2, RGB4, RGB5, RGB8, RGB10, RGB12, RGB16, RGBA2, RGBA4, RGB5_A1, RGBA8 | |
| RGB10_A2, RGBA12,RGBA16 | |
| Though, it is hard to believe the more obscure formats such as RGBA12 would work | |
| since they aren't required by later standards and the driver can simply return | |
| FRAMEBUFFER_UNSUPPORTED for anything it doesn't allow. | |
| GL_ARB_framebuffer_object adds everything added by the EXT extension and additionally | |
| any sized internal format with a base internal format of ALPHA, LUMINANCE, | |
| LUMINANCE_ALPHA, INTENSITY, RED, and RG. | |
| This adds a lot of additional renderable sized formats, including ALPHA8. | |
| The GL_ARB_texture_rg brings in the RED and RG formats (8, 8I, 8UI, 16, 16I, 16UI, | |
| 16F, 32I, 32UI, and 32F variants). | |
| Again, the driver has an escape hatch via FRAMEBUFFER_UNSUPPORTED. | |
| For both the above extensions we limit ourselves to those that are also required by | |
| OpenGL 3.0. | |
| OpenGL 3.0: | |
| Any format with base internal format ALPHA, RED, RG, RGB or RGBA is "color-renderable" | |
| but are not required to be supported as renderable textures/renderbuffer. | |
| Required renderable color formats: | |
| - RGBA32F, RGBA32I, RGBA32UI, RGBA16, RGBA16F, RGBA16I, | |
| RGBA16UI, RGBA8, RGBA8I, RGBA8UI, SRGB8_ALPHA8, and | |
| RGB10_A2. | |
| - R11F_G11F_B10F. | |
| - RG32F, RG32I, RG32UI, RG16, RG16F, RG16I, RG16UI, RG8, RG8I, | |
| and RG8UI. | |
| - R32F, R32I, R32UI, R16F, R16I, R16UI, R16, R8, R8I, and R8UI. | |
| - ALPHA8 | |
| OpenGL 3.1, 3.2, 3.3 | |
| Same as 3.0 except ALPHA8 requires GL_ARB_compatibility/compatibility profile. | |
| OpengGL 3.3, 4.0, 4.1 | |
| Adds RGB10_A2UI. | |
| OpengGL 4.2 | |
| Adds | |
| - RGB5_A1, RGBA4 | |
| - RGB565 | |
| OpenGL 4.4 | |
| Does away with the separate list and adds a column to the sized internal color format | |
| table. However, no new formats become required color renderable. | |
| ES 2.0 | |
| color renderable: RGBA4, RGB5_A1, RGB565 | |
| GL_EXT_texture_rg adds support for R8, RG5 as a color render target | |
| GL_OES_rgb8_rgba8 adds support for RGB8 and RGBA8 | |
| GL_ARM_rgba8 adds support for RGBA8 (but not RGB8) | |
| GL_EXT_texture_format_BGRA8888 does not add renderbuffer support | |
| GL_CHROMIUM_renderbuffer_format_BGRA8888 adds BGRA8 as color-renderable | |
| GL_APPLE_texture_format_BGRA8888 does not add renderbuffer support | |
| ES 3.0 | |
| - RGBA32I, RGBA32UI, RGBA16I, RGBA16UI, RGBA8, RGBA8I, | |
| RGBA8UI, SRGB8_ALPHA8, RGB10_A2, RGB10_A2UI, RGBA4, and | |
| RGB5_A1. | |
| - RGB8 and RGB565. | |
| - RG32I, RG32UI, RG16I, RG16UI, RG8, RG8I, and RG8UI. | |
| - R32I, R32UI, R16I, R16UI, R8, R8I, and R8UI | |
| ES 3.1 | |
| Adds RGB10_A2, RGB10_A2UI, | |
| ES 3.2 | |
| Adds R16F, RG16F, RGBA16F, R32F, RG32F, RGBA32F, R11F_G11F_B10F. | |
| */ | |
| uint32_t allRenderFlags = ConfigInfo::kRenderable_Flag; | |
| if (kNone_MSFBOType != fMSFBOType) { | |
| allRenderFlags |= ConfigInfo::kRenderableWithMSAA_Flag; | |
| } | |
| GrGLStandard standard = ctxInfo.standard(); | |
| GrGLVersion version = ctxInfo.version(); | |
| bool texStorageSupported = false; | |
| if (kGL_GrGLStandard == standard) { | |
| // The EXT version can apply to either GL or GLES. | |
| texStorageSupported = version >= GR_GL_VER(4,2) || | |
| ctxInfo.hasExtension("GL_ARB_texture_storage") || | |
| ctxInfo.hasExtension("GL_EXT_texture_storage"); | |
| } else { | |
| // Qualcomm Adreno drivers appear to have issues with texture storage. | |
| texStorageSupported = (version >= GR_GL_VER(3,0) && | |
| kQualcomm_GrGLVendor != ctxInfo.vendor()) && | |
| ctxInfo.hasExtension("GL_EXT_texture_storage"); | |
| } | |
| // TODO: remove after command buffer supports full ES 3.0 | |
| if (kGLES_GrGLStandard == standard && version >= GR_GL_VER(3,0) && | |
| kChromium_GrGLDriver == ctxInfo.driver()) { | |
| texStorageSupported = false; | |
| } | |
| bool texelBufferSupport = this->shaderCaps()->texelBufferSupport(); | |
| fConfigTable[kUnknown_GrPixelConfig].fFormats.fBaseInternalFormat = 0; | |
| fConfigTable[kUnknown_GrPixelConfig].fFormats.fSizedInternalFormat = 0; | |
| fConfigTable[kUnknown_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = 0; | |
| fConfigTable[kUnknown_GrPixelConfig].fFormats.fExternalType = 0; | |
| fConfigTable[kUnknown_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; | |
| fConfigTable[kUnknown_GrPixelConfig].fSwizzle = GrSwizzle::RGBA(); | |
| fConfigTable[kRGBA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA; | |
| fConfigTable[kRGBA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA8; | |
| fConfigTable[kRGBA_8888_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = | |
| GR_GL_RGBA; | |
| fConfigTable[kRGBA_8888_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE; | |
| fConfigTable[kRGBA_8888_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; | |
| fConfigTable[kRGBA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; | |
| if (kGL_GrGLStandard == standard) { | |
| // We require some form of FBO support and all GLs with FBO support can render to RGBA8 | |
| fConfigTable[kRGBA_8888_GrPixelConfig].fFlags |= allRenderFlags; | |
| } else { | |
| if (version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_OES_rgb8_rgba8") || | |
| ctxInfo.hasExtension("GL_ARM_rgba8")) { | |
| fConfigTable[kRGBA_8888_GrPixelConfig].fFlags |= allRenderFlags; | |
| } | |
| } | |
| if (texStorageSupported) { | |
| fConfigTable[kRGBA_8888_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag; | |
| } | |
| if (texelBufferSupport) { | |
| fConfigTable[kRGBA_8888_GrPixelConfig].fFlags |= ConfigInfo::kCanUseWithTexelBuffer_Flag; | |
| } | |
| fConfigTable[kRGBA_8888_GrPixelConfig].fSwizzle = GrSwizzle::RGBA(); | |
| fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = | |
| GR_GL_BGRA; | |
| fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE; | |
| fConfigTable[kBGRA_8888_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; | |
| if (kGL_GrGLStandard == standard) { | |
| fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA; | |
| fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA8; | |
| if (version >= GR_GL_VER(1, 2) || ctxInfo.hasExtension("GL_EXT_bgra")) { | |
| // Since the internal format is RGBA8, it is also renderable. | |
| fConfigTable[kBGRA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag | | |
| allRenderFlags; | |
| } | |
| } else { | |
| fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_BGRA; | |
| fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_BGRA8; | |
| if (ctxInfo.hasExtension("GL_APPLE_texture_format_BGRA8888")) { | |
| // The APPLE extension doesn't make this renderable. | |
| fConfigTable[kBGRA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; | |
| if (version < GR_GL_VER(3,0) && !ctxInfo.hasExtension("GL_EXT_texture_storage")) { | |
| // On ES2 the internal format of a BGRA texture is RGBA with the APPLE extension. | |
| // Though, that seems to not be the case if the texture storage extension is | |
| // present. The specs don't exactly make that clear. | |
| fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA; | |
| fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA8; | |
| } | |
| } else if (ctxInfo.hasExtension("GL_EXT_texture_format_BGRA8888")) { | |
| fConfigTable[kBGRA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag | | |
| ConfigInfo::kRenderable_Flag; | |
| if (ctxInfo.hasExtension("GL_CHROMIUM_renderbuffer_format_BGRA8888") && | |
| (this->usesMSAARenderBuffers() || this->fMSFBOType == kMixedSamples_MSFBOType)) { | |
| fConfigTable[kBGRA_8888_GrPixelConfig].fFlags |= | |
| ConfigInfo::kRenderableWithMSAA_Flag; | |
| } | |
| } | |
| } | |
| if (texStorageSupported) { | |
| fConfigTable[kBGRA_8888_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag; | |
| } | |
| fConfigTable[kBGRA_8888_GrPixelConfig].fSwizzle = GrSwizzle::RGBA(); | |
| // We only enable srgb support if both textures and FBOs support srgb, | |
| // *and* we can disable sRGB decode-on-read, to support "legacy" mode. | |
| if (kGL_GrGLStandard == standard) { | |
| if (ctxInfo.version() >= GR_GL_VER(3,0)) { | |
| fSRGBSupport = true; | |
| } else if (ctxInfo.hasExtension("GL_EXT_texture_sRGB")) { | |
| if (ctxInfo.hasExtension("GL_ARB_framebuffer_sRGB") || | |
| ctxInfo.hasExtension("GL_EXT_framebuffer_sRGB")) { | |
| fSRGBSupport = true; | |
| } | |
| } | |
| // All the above srgb extensions support toggling srgb writes | |
| if (fSRGBSupport) { | |
| fSRGBWriteControl = true; | |
| } | |
| } else { | |
| // See https://bug.skia.org/4148 for PowerVR issue. | |
| fSRGBSupport = kPowerVRRogue_GrGLRenderer != ctxInfo.renderer() && | |
| (ctxInfo.version() >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_sRGB")); | |
| // ES through 3.1 requires EXT_srgb_write_control to support toggling | |
| // sRGB writing for destinations. | |
| // See https://bug.skia.org/5329 for Adreno4xx issue. | |
| fSRGBWriteControl = kAdreno4xx_GrGLRenderer != ctxInfo.renderer() && | |
| ctxInfo.hasExtension("GL_EXT_sRGB_write_control"); | |
| } | |
| if (!ctxInfo.hasExtension("GL_EXT_texture_sRGB_decode")) { | |
| // To support "legacy" L32 mode, we require the ability to turn off sRGB decode: | |
| fSRGBSupport = false; | |
| } | |
| fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_SRGB_ALPHA; | |
| fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_SRGB8_ALPHA8; | |
| // GL does not do srgb<->rgb conversions when transferring between cpu and gpu. Thus, the | |
| // external format is GL_RGBA. See below for note about ES2.0 and glTex[Sub]Image. | |
| fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = | |
| GR_GL_RGBA; | |
| fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE; | |
| fConfigTable[kSRGBA_8888_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; | |
| if (fSRGBSupport) { | |
| fConfigTable[kSRGBA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag | | |
| allRenderFlags; | |
| } | |
| if (texStorageSupported) { | |
| fConfigTable[kSRGBA_8888_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag; | |
| } | |
| fConfigTable[kSRGBA_8888_GrPixelConfig].fSwizzle = GrSwizzle::RGBA(); | |
| // sBGRA is not a "real" thing in OpenGL, but GPUs support it, and on platforms where | |
| // kN32 == BGRA, we need some way to work with it. (The default framebuffer on Windows | |
| // is in this format, for example). | |
| fConfigTable[kSBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_SRGB_ALPHA; | |
| fConfigTable[kSBGRA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_SRGB8_ALPHA8; | |
| // GL does not do srgb<->rgb conversions when transferring between cpu and gpu. Thus, the | |
| // external format is GL_BGRA. | |
| fConfigTable[kSBGRA_8888_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = | |
| GR_GL_BGRA; | |
| fConfigTable[kSBGRA_8888_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE; | |
| fConfigTable[kSBGRA_8888_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; | |
| if (fSRGBSupport) { | |
| fConfigTable[kSBGRA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag | | |
| allRenderFlags; | |
| } | |
| if (texStorageSupported) { | |
| fConfigTable[kSBGRA_8888_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag; | |
| } | |
| fConfigTable[kSBGRA_8888_GrPixelConfig].fSwizzle = GrSwizzle::RGBA(); | |
| fConfigTable[kRGB_565_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGB; | |
| if (this->ES2CompatibilitySupport()) { | |
| fConfigTable[kRGB_565_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGB565; | |
| } else { | |
| fConfigTable[kRGB_565_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGB5; | |
| } | |
| fConfigTable[kRGB_565_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = | |
| GR_GL_RGB; | |
| fConfigTable[kRGB_565_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_SHORT_5_6_5; | |
| fConfigTable[kRGB_565_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; | |
| fConfigTable[kRGB_565_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; | |
| if (kGL_GrGLStandard == standard) { | |
| if (version >= GR_GL_VER(4, 2) || ctxInfo.hasExtension("GL_ES2_compatibility")) { | |
| fConfigTable[kRGB_565_GrPixelConfig].fFlags |= allRenderFlags; | |
| } | |
| } else { | |
| fConfigTable[kRGB_565_GrPixelConfig].fFlags |= allRenderFlags; | |
| } | |
| // 565 is not a sized internal format on desktop GL. So on desktop with | |
| // 565 we always use an unsized internal format to let the system pick | |
| // the best sized format to convert the 565 data to. Since TexStorage | |
| // only allows sized internal formats we disallow it. | |
| // | |
| // TODO: As of 4.2, regular GL supports 565. This logic is due for an | |
| // update. | |
| if (texStorageSupported && kGL_GrGLStandard != standard) { | |
| fConfigTable[kRGB_565_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag; | |
| } | |
| fConfigTable[kRGB_565_GrPixelConfig].fSwizzle = GrSwizzle::RGBA(); | |
| fConfigTable[kRGBA_4444_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA; | |
| fConfigTable[kRGBA_4444_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA4; | |
| fConfigTable[kRGBA_4444_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = | |
| GR_GL_RGBA; | |
| fConfigTable[kRGBA_4444_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_SHORT_4_4_4_4; | |
| fConfigTable[kRGBA_4444_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; | |
| fConfigTable[kRGBA_4444_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; | |
| if (kGL_GrGLStandard == standard) { | |
| if (version >= GR_GL_VER(4, 2)) { | |
| fConfigTable[kRGBA_4444_GrPixelConfig].fFlags |= allRenderFlags; | |
| } | |
| } else { | |
| fConfigTable[kRGBA_4444_GrPixelConfig].fFlags |= allRenderFlags; | |
| } | |
| if (texStorageSupported) { | |
| fConfigTable[kRGBA_4444_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag; | |
| } | |
| fConfigTable[kRGBA_4444_GrPixelConfig].fSwizzle = GrSwizzle::RGBA(); | |
| if (this->textureRedSupport()) { | |
| fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RED; | |
| fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_R8; | |
| fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = | |
| GR_GL_RED; | |
| fConfigTable[kAlpha_8_GrPixelConfig].fSwizzle = GrSwizzle::RRRR(); | |
| if (texelBufferSupport) { | |
| fConfigTable[kAlpha_8_GrPixelConfig].fFlags |= ConfigInfo::kCanUseWithTexelBuffer_Flag; | |
| } | |
| } else { | |
| fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_ALPHA; | |
| fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_ALPHA8; | |
| fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = | |
| GR_GL_ALPHA; | |
| fConfigTable[kAlpha_8_GrPixelConfig].fSwizzle = GrSwizzle::AAAA(); | |
| } | |
| fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE; | |
| fConfigTable[kAlpha_8_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; | |
| fConfigTable[kAlpha_8_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; | |
| if (this->textureRedSupport() || | |
| (kDesktop_ARB_MSFBOType == this->msFBOType() && | |
| ctxInfo.renderer() != kOSMesa_GrGLRenderer)) { | |
| // desktop ARB extension/3.0+ supports ALPHA8 as renderable. | |
| // However, osmesa fails if it used even when GL_ARB_framebuffer_object is present. | |
| // Core profile removes ALPHA8 support, but we should have chosen R8 in that case. | |
| fConfigTable[kAlpha_8_GrPixelConfig].fFlags |= allRenderFlags; | |
| } | |
| if (texStorageSupported) { | |
| fConfigTable[kAlpha_8_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag; | |
| } | |
| // Check for [half] floating point texture support | |
| // NOTE: We disallow floating point textures on ES devices if linear filtering modes are not | |
| // supported. This is for simplicity, but a more granular approach is possible. Coincidentally, | |
| // [half] floating point textures became part of the standard in ES3.1 / OGL 3.0. | |
| bool hasFPTextures = false; | |
| bool hasHalfFPTextures = false; | |
| // for now we don't support floating point MSAA on ES | |
| uint32_t fpRenderFlags = (kGL_GrGLStandard == standard) ? | |
| allRenderFlags : (uint32_t)ConfigInfo::kRenderable_Flag; | |
| if (kGL_GrGLStandard == standard) { | |
| if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_texture_float")) { | |
| hasFPTextures = true; | |
| hasHalfFPTextures = true; | |
| } | |
| } else { | |
| if (version >= GR_GL_VER(3, 1)) { | |
| hasFPTextures = true; | |
| hasHalfFPTextures = true; | |
| } else { | |
| if (ctxInfo.hasExtension("GL_OES_texture_float_linear") && | |
| ctxInfo.hasExtension("GL_OES_texture_float")) { | |
| hasFPTextures = true; | |
| } | |
| if (ctxInfo.hasExtension("GL_OES_texture_half_float_linear") && | |
| ctxInfo.hasExtension("GL_OES_texture_half_float")) { | |
| hasHalfFPTextures = true; | |
| } | |
| } | |
| } | |
| if (kANGLE_GrGLDriver == ctxInfo.driver()) { | |
| // ANGLE reports the wrong format for half-float (See http://anglebug.com/1478), but | |
| // validates creation against the correct format. Rather than work around those bugs, | |
| // just black-list support entirely for now. | |
| hasHalfFPTextures = false; | |
| } | |
| fConfigTable[kRGBA_float_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA; | |
| fConfigTable[kRGBA_float_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA32F; | |
| fConfigTable[kRGBA_float_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = | |
| GR_GL_RGBA; | |
| fConfigTable[kRGBA_float_GrPixelConfig].fFormats.fExternalType = GR_GL_FLOAT; | |
| fConfigTable[kRGBA_float_GrPixelConfig].fFormatType = kFloat_FormatType; | |
| if (hasFPTextures) { | |
| fConfigTable[kRGBA_float_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; | |
| // For now we only enable rendering to float on desktop, because on ES we'd have to solve | |
| // many precision issues and no clients actually want this yet. | |
| if (kGL_GrGLStandard == standard /* || version >= GR_GL_VER(3,2) || | |
| ctxInfo.hasExtension("GL_EXT_color_buffer_float")*/) { | |
| fConfigTable[kRGBA_float_GrPixelConfig].fFlags |= fpRenderFlags; | |
| } | |
| } | |
| if (texStorageSupported) { | |
| fConfigTable[kRGBA_float_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag; | |
| } | |
| if (texelBufferSupport) { | |
| fConfigTable[kRGBA_float_GrPixelConfig].fFlags |= ConfigInfo::kCanUseWithTexelBuffer_Flag; | |
| } | |
| fConfigTable[kRGBA_float_GrPixelConfig].fSwizzle = GrSwizzle::RGBA(); | |
| if (this->textureRedSupport()) { | |
| fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RED; | |
| fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_R16F; | |
| fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] | |
| = GR_GL_RED; | |
| fConfigTable[kAlpha_half_GrPixelConfig].fSwizzle = GrSwizzle::RRRR(); | |
| if (texelBufferSupport) { | |
| fConfigTable[kAlpha_half_GrPixelConfig].fFlags |= | |
| ConfigInfo::kCanUseWithTexelBuffer_Flag; | |
| } | |
| } else { | |
| fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_ALPHA; | |
| fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_ALPHA16F; | |
| fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] | |
| = GR_GL_ALPHA; | |
| fConfigTable[kAlpha_half_GrPixelConfig].fSwizzle = GrSwizzle::AAAA(); | |
| } | |
| if (kGL_GrGLStandard == ctxInfo.standard() || ctxInfo.version() >= GR_GL_VER(3, 0)) { | |
| fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fExternalType = GR_GL_HALF_FLOAT; | |
| } else { | |
| fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fExternalType = GR_GL_HALF_FLOAT_OES; | |
| } | |
| fConfigTable[kAlpha_half_GrPixelConfig].fFormatType = kFloat_FormatType; | |
| if (hasHalfFPTextures) { | |
| fConfigTable[kAlpha_half_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; | |
| // ES requires either 3.2 or the combination of EXT_color_buffer_half_float and support for | |
| // GL_RED internal format. | |
| if (kGL_GrGLStandard == standard || version >= GR_GL_VER(3,2) || | |
| (this->textureRedSupport() && | |
| ctxInfo.hasExtension("GL_EXT_color_buffer_half_float"))) { | |
| fConfigTable[kAlpha_half_GrPixelConfig].fFlags |= fpRenderFlags; | |
| } | |
| } | |
| if (texStorageSupported) { | |
| fConfigTable[kAlpha_half_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag; | |
| } | |
| fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA; | |
| fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA16F; | |
| fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = | |
| GR_GL_RGBA; | |
| if (kGL_GrGLStandard == ctxInfo.standard() || ctxInfo.version() >= GR_GL_VER(3, 0)) { | |
| fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fExternalType = GR_GL_HALF_FLOAT; | |
| } else { | |
| fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fExternalType = GR_GL_HALF_FLOAT_OES; | |
| } | |
| fConfigTable[kRGBA_half_GrPixelConfig].fFormatType = kFloat_FormatType; | |
| if (hasHalfFPTextures) { | |
| fConfigTable[kRGBA_half_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; | |
| // ES requires 3.2 or EXT_color_buffer_half_float. | |
| if (kGL_GrGLStandard == standard || version >= GR_GL_VER(3,2) || | |
| ctxInfo.hasExtension("GL_EXT_color_buffer_half_float")) { | |
| fConfigTable[kRGBA_half_GrPixelConfig].fFlags |= fpRenderFlags; | |
| } | |
| } | |
| if (texStorageSupported) { | |
| fConfigTable[kRGBA_half_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag; | |
| } | |
| if (texelBufferSupport) { | |
| fConfigTable[kRGBA_half_GrPixelConfig].fFlags |= ConfigInfo::kCanUseWithTexelBuffer_Flag; | |
| } | |
| fConfigTable[kRGBA_half_GrPixelConfig].fSwizzle = GrSwizzle::RGBA(); | |
| // Compressed texture support | |
| // glCompressedTexImage2D is available on all OpenGL ES devices. It is available on standard | |
| // OpenGL after version 1.3. We'll assume at least that level of OpenGL support. | |
| // TODO: Fix command buffer bindings and remove this. | |
| fCompressedTexSubImageSupport = SkToBool(gli->fFunctions.fCompressedTexSubImage2D); | |
| // No sized/unsized internal format distinction for compressed formats, no external format. | |
| // Below we set the external formats and types to 0. | |
| fConfigTable[kIndex_8_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_PALETTE8_RGBA8; | |
| fConfigTable[kIndex_8_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_PALETTE8_RGBA8; | |
| fConfigTable[kIndex_8_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = 0; | |
| fConfigTable[kIndex_8_GrPixelConfig].fFormats.fExternalType = 0; | |
| fConfigTable[kIndex_8_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; | |
| // Disable this for now, while we investigate https://bug.skia.org/4333 | |
| if (false) { | |
| // Check for 8-bit palette.. | |
| GrGLint numFormats; | |
| GR_GL_GetIntegerv(gli, GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats); | |
| if (numFormats) { | |
| SkAutoSTMalloc<10, GrGLint> formats(numFormats); | |
| GR_GL_GetIntegerv(gli, GR_GL_COMPRESSED_TEXTURE_FORMATS, formats); | |
| for (int i = 0; i < numFormats; ++i) { | |
| if (GR_GL_PALETTE8_RGBA8 == formats[i]) { | |
| fConfigTable[kIndex_8_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; | |
| break; | |
| } | |
| } | |
| } | |
| } | |
| fConfigTable[kIndex_8_GrPixelConfig].fSwizzle = GrSwizzle::RGBA(); | |
| // May change the internal format based on extensions. | |
| fConfigTable[kLATC_GrPixelConfig].fFormats.fBaseInternalFormat = | |
| GR_GL_COMPRESSED_LUMINANCE_LATC1; | |
| fConfigTable[kLATC_GrPixelConfig].fFormats.fSizedInternalFormat = | |
| GR_GL_COMPRESSED_LUMINANCE_LATC1; | |
| if (ctxInfo.hasExtension("GL_EXT_texture_compression_latc") || | |
| ctxInfo.hasExtension("GL_NV_texture_compression_latc")) { | |
| fConfigTable[kLATC_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; | |
| } else if ((kGL_GrGLStandard == standard && version >= GR_GL_VER(3, 0)) || | |
| ctxInfo.hasExtension("GL_EXT_texture_compression_rgtc") || | |
| ctxInfo.hasExtension("GL_ARB_texture_compression_rgtc")) { | |
| // RGTC is identical and available on OpenGL 3.0+ as well as with extensions | |
| fConfigTable[kLATC_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; | |
| fConfigTable[kLATC_GrPixelConfig].fFormats.fBaseInternalFormat = | |
| GR_GL_COMPRESSED_RED_RGTC1; | |
| fConfigTable[kLATC_GrPixelConfig].fFormats.fSizedInternalFormat = | |
| GR_GL_COMPRESSED_RED_RGTC1; | |
| } else if (ctxInfo.hasExtension("GL_AMD_compressed_3DC_texture")) { | |
| fConfigTable[kLATC_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; | |
| fConfigTable[kLATC_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_COMPRESSED_3DC_X; | |
| fConfigTable[kLATC_GrPixelConfig].fFormats.fSizedInternalFormat = | |
| GR_GL_COMPRESSED_3DC_X; | |
| } | |
| fConfigTable[kLATC_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = 0; | |
| fConfigTable[kLATC_GrPixelConfig].fFormats.fExternalType = 0; | |
| fConfigTable[kLATC_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; | |
| fConfigTable[kLATC_GrPixelConfig].fSwizzle = GrSwizzle::RRRR(); | |
| fConfigTable[kETC1_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_COMPRESSED_ETC1_RGB8; | |
| fConfigTable[kETC1_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_COMPRESSED_ETC1_RGB8; | |
| fConfigTable[kETC1_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = 0; | |
| fConfigTable[kETC1_GrPixelConfig].fFormats.fExternalType = 0; | |
| fConfigTable[kETC1_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; | |
| if (kGL_GrGLStandard == standard) { | |
| if (version >= GR_GL_VER(4, 3) || ctxInfo.hasExtension("GL_ARB_ES3_compatibility")) { | |
| fConfigTable[kETC1_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; | |
| } | |
| } else { | |
| if (version >= GR_GL_VER(3, 0) || | |
| ctxInfo.hasExtension("GL_OES_compressed_ETC1_RGB8_texture") || | |
| // ETC2 is a superset of ETC1, so we can just check for that, too. | |
| (ctxInfo.hasExtension("GL_OES_compressed_ETC2_RGB8_texture") && | |
| ctxInfo.hasExtension("GL_OES_compressed_ETC2_RGBA8_texture"))) { | |
| fConfigTable[kETC1_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; | |
| } | |
| } | |
| fConfigTable[kETC1_GrPixelConfig].fSwizzle = GrSwizzle::RGBA(); | |
| fConfigTable[kR11_EAC_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_COMPRESSED_R11_EAC; | |
| fConfigTable[kR11_EAC_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_COMPRESSED_R11_EAC; | |
| fConfigTable[kR11_EAC_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = 0; | |
| fConfigTable[kR11_EAC_GrPixelConfig].fFormats.fExternalType = 0; | |
| fConfigTable[kR11_EAC_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; | |
| // Check for R11_EAC. We don't support R11_EAC on desktop, as most cards default to | |
| // decompressing the textures in the driver, and is generally slower. | |
| if (kGLES_GrGLStandard == standard && version >= GR_GL_VER(3,0)) { | |
| fConfigTable[kR11_EAC_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; | |
| } | |
| fConfigTable[kR11_EAC_GrPixelConfig].fSwizzle = GrSwizzle::RRRR(); | |
| fConfigTable[kASTC_12x12_GrPixelConfig].fFormats.fBaseInternalFormat = | |
| GR_GL_COMPRESSED_RGBA_ASTC_12x12; | |
| fConfigTable[kASTC_12x12_GrPixelConfig].fFormats.fSizedInternalFormat = | |
| GR_GL_COMPRESSED_RGBA_ASTC_12x12; | |
| fConfigTable[kASTC_12x12_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = | |
| 0; | |
| fConfigTable[kASTC_12x12_GrPixelConfig].fFormats.fExternalType = 0; | |
| fConfigTable[kASTC_12x12_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; | |
| if (ctxInfo.hasExtension("GL_KHR_texture_compression_astc_hdr") || | |
| ctxInfo.hasExtension("GL_KHR_texture_compression_astc_ldr") || | |
| ctxInfo.hasExtension("GL_OES_texture_compression_astc")) { | |
| fConfigTable[kASTC_12x12_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; | |
| } | |
| fConfigTable[kASTC_12x12_GrPixelConfig].fSwizzle = GrSwizzle::RGBA(); | |
| // Bulk populate the texture internal/external formats here and then deal with exceptions below. | |
| // ES 2.0 requires that the internal/external formats match. | |
| bool useSizedTexFormats = (kGL_GrGLStandard == ctxInfo.standard() || | |
| ctxInfo.version() >= GR_GL_VER(3,0)); | |
| // All ES versions (thus far) require sized internal formats for render buffers. | |
| // TODO: Always use sized internal format? | |
| bool useSizedRbFormats = kGLES_GrGLStandard == ctxInfo.standard(); | |
| for (int i = 0; i < kGrPixelConfigCnt; ++i) { | |
| // Almost always we want to pass fExternalFormat[kOther_ExternalFormatUsage] as the <format> | |
| // param to glTex[Sub]Image. | |
| fConfigTable[i].fFormats.fExternalFormat[kTexImage_ExternalFormatUsage] = | |
| fConfigTable[i].fFormats.fExternalFormat[kOther_ExternalFormatUsage]; | |
| fConfigTable[i].fFormats.fInternalFormatTexImage = useSizedTexFormats ? | |
| fConfigTable[i].fFormats.fSizedInternalFormat : | |
| fConfigTable[i].fFormats.fBaseInternalFormat; | |
| fConfigTable[i].fFormats.fInternalFormatRenderbuffer = useSizedRbFormats ? | |
| fConfigTable[i].fFormats.fSizedInternalFormat : | |
| fConfigTable[i].fFormats.fBaseInternalFormat; | |
| } | |
| // OpenGL ES 2.0 + GL_EXT_sRGB allows GL_SRGB_ALPHA to be specified as the <format> | |
| // param to Tex(Sub)Image. ES 2.0 requires the <internalFormat> and <format> params to match. | |
| // Thus, on ES 2.0 we will use GL_SRGB_ALPHA as the <format> param. | |
| // On OpenGL and ES 3.0+ GL_SRGB_ALPHA does not work for the <format> param to glTexImage. | |
| if (ctxInfo.standard() == kGLES_GrGLStandard && ctxInfo.version() == GR_GL_VER(2,0)) { | |
| fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fExternalFormat[kTexImage_ExternalFormatUsage] = | |
| GR_GL_SRGB_ALPHA; | |
| // Additionally, because we had to "invent" sBGRA, there is no way to make it work | |
| // in ES 2.0, because there is no <internalFormat> we can use. So just make that format | |
| // unsupported. (If we have no sRGB support at all, this will get overwritten below). | |
| fConfigTable[kSBGRA_8888_GrPixelConfig].fFlags = 0; | |
| } | |
| // If BGRA is supported as an internal format it must always be specified to glTex[Sub]Image | |
| // as a base format. | |
| // GL_EXT_texture_format_BGRA8888: | |
| // This extension GL_BGRA as an unsized internal format. However, it is written against ES | |
| // 2.0 and therefore doesn't define a value for GL_BGRA8 as ES 2.0 uses unsized internal | |
| // formats. | |
| // GL_APPLE_texture_format_BGRA8888: | |
| // ES 2.0: the extension makes BGRA an external format but not an internal format. | |
| // ES 3.0: the extension explicitly states GL_BGRA8 is not a valid internal format for | |
| // glTexImage (just for glTexStorage). | |
| if (useSizedTexFormats && this->bgraIsInternalFormat()) { | |
| fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fInternalFormatTexImage = GR_GL_BGRA; | |
| } | |
| // If we don't have texture swizzle support then the shader generator must insert the | |
| // swizzle into shader code. | |
| if (!this->textureSwizzleSupport()) { | |
| for (int i = 0; i < kGrPixelConfigCnt; ++i) { | |
| glslCaps->fConfigTextureSwizzle[i] = fConfigTable[i].fSwizzle; | |
| } | |
| } | |
| // Shader output swizzles will default to RGBA. When we've use GL_RED instead of GL_ALPHA to | |
| // implement kAlpha_8_GrPixelConfig we need to swizzle the shader outputs so the alpha channel | |
| // gets written to the single component. | |
| if (this->textureRedSupport()) { | |
| for (int i = 0; i < kGrPixelConfigCnt; ++i) { | |
| GrPixelConfig config = static_cast<GrPixelConfig>(i); | |
| if (GrPixelConfigIsAlphaOnly(config) && | |
| fConfigTable[i].fFormats.fBaseInternalFormat == GR_GL_RED) { | |
| glslCaps->fConfigOutputSwizzle[i] = GrSwizzle::AAAA(); | |
| } | |
| } | |
| } | |
| #ifdef SK_DEBUG | |
| // Make sure we initialized everything. | |
| ConfigInfo defaultEntry; | |
| for (int i = 0; i < kGrPixelConfigCnt; ++i) { | |
| SkASSERT(defaultEntry.fFormats.fBaseInternalFormat != | |
| fConfigTable[i].fFormats.fBaseInternalFormat); | |
| SkASSERT(defaultEntry.fFormats.fSizedInternalFormat != | |
| fConfigTable[i].fFormats.fSizedInternalFormat); | |
| for (int j = 0; j < kExternalFormatUsageCnt; ++j) { | |
| SkASSERT(defaultEntry.fFormats.fExternalFormat[j] != | |
| fConfigTable[i].fFormats.fExternalFormat[j]); | |
| } | |
| SkASSERT(defaultEntry.fFormats.fExternalType != fConfigTable[i].fFormats.fExternalType); | |
| } | |
| #endif | |
| } | |
| void GrGLCaps::onApplyOptionsOverrides(const GrContextOptions& options) { | |
| if (options.fEnableInstancedRendering) { | |
| fInstancedSupport = gr_instanced::GLInstancedRendering::CheckSupport(*this); | |
| #ifndef SK_BUILD_FOR_MAC | |
| // OS X doesn't seem to write correctly to floating point textures when using | |
| // glDraw*Indirect, regardless of the underlying GPU. | |
| fAvoidInstancedDrawsToFPTargets = true; | |
| #endif | |
| } | |
| } |