| /* | |
| * Copyright 2013 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrDistanceFieldGeoProc.h" | |
| #include "GrInvariantOutput.h" | |
| #include "GrTexture.h" | |
| #include "SkDistanceFieldGen.h" | |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" | |
| #include "glsl/GrGLSLGeometryProcessor.h" | |
| #include "glsl/GrGLSLProgramDataManager.h" | |
| #include "glsl/GrGLSLUniformHandler.h" | |
| #include "glsl/GrGLSLUtil.h" | |
| #include "glsl/GrGLSLVarying.h" | |
| #include "glsl/GrGLSLVertexShaderBuilder.h" | |
| // Assuming a radius of a little less than the diagonal of the fragment | |
| #define SK_DistanceFieldAAFactor "0.65" | |
| class GrGLDistanceFieldA8TextGeoProc : public GrGLSLGeometryProcessor { | |
| public: | |
| GrGLDistanceFieldA8TextGeoProc() | |
| : fViewMatrix(SkMatrix::InvalidMatrix()) | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| , fDistanceAdjust(-1.0f) | |
| #endif | |
| {} | |
| void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{ | |
| const GrDistanceFieldA8TextGeoProc& dfTexEffect = | |
| args.fGP.cast<GrDistanceFieldA8TextGeoProc>(); | |
| GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder; | |
| SkAssertResult(fragBuilder->enableFeature( | |
| GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); | |
| GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; | |
| GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; | |
| GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | |
| // emit attributes | |
| varyingHandler->emitAttributes(dfTexEffect); | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| // adjust based on gamma | |
| const char* distanceAdjustUniName = nullptr; | |
| // width, height, 1/(3*width) | |
| fDistanceAdjustUni = uniformHandler->addUniform(kFragment_GrShaderFlag, | |
| kFloat_GrSLType, kDefault_GrSLPrecision, | |
| "DistanceAdjust", &distanceAdjustUniName); | |
| #endif | |
| // Setup pass through color | |
| if (!dfTexEffect.colorIgnored()) { | |
| varyingHandler->addPassThroughAttribute(dfTexEffect.inColor(), args.fOutputColor); | |
| } | |
| // Setup position | |
| this->setupPosition(vertBuilder, | |
| uniformHandler, | |
| gpArgs, | |
| dfTexEffect.inPosition()->fName, | |
| dfTexEffect.viewMatrix(), | |
| &fViewMatrixUniform); | |
| // emit transforms | |
| this->emitTransforms(vertBuilder, | |
| varyingHandler, | |
| uniformHandler, | |
| gpArgs->fPositionVar, | |
| dfTexEffect.inPosition()->fName, | |
| args.fTransformsIn, | |
| args.fTransformsOut); | |
| // add varyings | |
| GrGLSLVertToFrag recipScale(kFloat_GrSLType); | |
| GrGLSLVertToFrag uv(kVec2f_GrSLType); | |
| bool isUniformScale = (dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask) == | |
| kUniformScale_DistanceFieldEffectMask; | |
| bool isSimilarity = SkToBool(dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag); | |
| bool isGammaCorrect = | |
| SkToBool(dfTexEffect.getFlags() & kGammaCorrect_DistanceFieldEffectFlag); | |
| varyingHandler->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision); | |
| vertBuilder->codeAppendf("%s = %s;", uv.vsOut(), dfTexEffect.inTextureCoords()->fName); | |
| // compute numbers to be hardcoded to convert texture coordinates from float to int | |
| SkASSERT(dfTexEffect.numTextures() == 1); | |
| GrTexture* atlas = dfTexEffect.textureAccess(0).getTexture(); | |
| SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height())); | |
| GrGLSLVertToFrag st(kVec2f_GrSLType); | |
| varyingHandler->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision); | |
| vertBuilder->codeAppendf("%s = vec2(%d, %d) * %s;", st.vsOut(), | |
| atlas->width(), atlas->height(), | |
| dfTexEffect.inTextureCoords()->fName); | |
| // Use highp to work around aliasing issues | |
| fragBuilder->appendPrecisionModifier(kHigh_GrSLPrecision); | |
| fragBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn()); | |
| fragBuilder->codeAppend("\tfloat texColor = "); | |
| fragBuilder->appendTextureLookup(args.fTexSamplers[0], | |
| "uv", | |
| kVec2f_GrSLType); | |
| fragBuilder->codeAppend(".r;\n"); | |
| fragBuilder->codeAppend("\tfloat distance = " | |
| SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFieldThreshold ");"); | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| // adjust width based on gamma | |
| fragBuilder->codeAppendf("distance -= %s;", distanceAdjustUniName); | |
| #endif | |
| fragBuilder->codeAppend("float afwidth;"); | |
| if (isUniformScale) { | |
| // For uniform scale, we adjust for the effect of the transformation on the distance | |
| // by using the length of the gradient of the t coordinate in the y direction. | |
| // We use st coordinates to ensure we're mapping 1:1 from texel space to pixel space. | |
| // this gives us a smooth step across approximately one fragment | |
| #ifdef SK_VULKAN | |
| fragBuilder->codeAppendf("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdx(%s.x));", | |
| st.fsIn()); | |
| #else | |
| // We use the y gradient because there is a bug in the Mali 400 in the x direction. | |
| fragBuilder->codeAppendf("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdy(%s.y));", | |
| st.fsIn()); | |
| #endif | |
| } else if (isSimilarity) { | |
| // For similarity transform, we adjust the effect of the transformation on the distance | |
| // by using the length of the gradient of the texture coordinates. We use st coordinates | |
| // to ensure we're mapping 1:1 from texel space to pixel space. | |
| // We use the y gradient because there is a bug in the Mali 400 in the x direction. | |
| // this gives us a smooth step across approximately one fragment | |
| #ifdef SK_VULKAN | |
| fragBuilder->codeAppendf("float st_grad_len = length(dFdx(%s));", st.fsIn()); | |
| #else | |
| // We use the y gradient because there is a bug in the Mali 400 in the x direction. | |
| fragBuilder->codeAppendf("float st_grad_len = length(dFdy(%s));", st.fsIn()); | |
| #endif | |
| fragBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*st_grad_len);"); | |
| } else { | |
| // For general transforms, to determine the amount of correction we multiply a unit | |
| // vector pointing along the SDF gradient direction by the Jacobian of the st coords | |
| // (which is the inverse transform for this fragment) and take the length of the result. | |
| fragBuilder->codeAppend("vec2 dist_grad = vec2(dFdx(distance), dFdy(distance));"); | |
| // the length of the gradient may be 0, so we need to check for this | |
| // this also compensates for the Adreno, which likes to drop tiles on division by 0 | |
| fragBuilder->codeAppend("float dg_len2 = dot(dist_grad, dist_grad);"); | |
| fragBuilder->codeAppend("if (dg_len2 < 0.0001) {"); | |
| fragBuilder->codeAppend("dist_grad = vec2(0.7071, 0.7071);"); | |
| fragBuilder->codeAppend("} else {"); | |
| fragBuilder->codeAppend("dist_grad = dist_grad*inversesqrt(dg_len2);"); | |
| fragBuilder->codeAppend("}"); | |
| fragBuilder->codeAppendf("vec2 Jdx = dFdx(%s);", st.fsIn()); | |
| fragBuilder->codeAppendf("vec2 Jdy = dFdy(%s);", st.fsIn()); | |
| fragBuilder->codeAppend("vec2 grad = vec2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x,"); | |
| fragBuilder->codeAppend(" dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);"); | |
| // this gives us a smooth step across approximately one fragment | |
| fragBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length(grad);"); | |
| } | |
| // The smoothstep falloff compensates for the non-linear sRGB response curve. If we are | |
| // doing gamma-correct rendering (to an sRGB or F16 buffer), then we actually want distance | |
| // mapped linearly to coverage, so use a linear step: | |
| if (isGammaCorrect) { | |
| fragBuilder->codeAppend( | |
| "float val = clamp(distance + afwidth / (2.0 * afwidth), 0.0, 1.0);"); | |
| } else { | |
| fragBuilder->codeAppend("float val = smoothstep(-afwidth, afwidth, distance);"); | |
| } | |
| fragBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage); | |
| } | |
| void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc) override { | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| const GrDistanceFieldA8TextGeoProc& dfTexEffect = proc.cast<GrDistanceFieldA8TextGeoProc>(); | |
| float distanceAdjust = dfTexEffect.getDistanceAdjust(); | |
| if (distanceAdjust != fDistanceAdjust) { | |
| pdman.set1f(fDistanceAdjustUni, distanceAdjust); | |
| fDistanceAdjust = distanceAdjust; | |
| } | |
| #endif | |
| const GrDistanceFieldA8TextGeoProc& dfa8gp = proc.cast<GrDistanceFieldA8TextGeoProc>(); | |
| if (!dfa8gp.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dfa8gp.viewMatrix())) { | |
| fViewMatrix = dfa8gp.viewMatrix(); | |
| float viewMatrix[3 * 3]; | |
| GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix); | |
| pdman.setMatrix3f(fViewMatrixUniform, viewMatrix); | |
| } | |
| } | |
| static inline void GenKey(const GrGeometryProcessor& gp, | |
| const GrGLSLCaps&, | |
| GrProcessorKeyBuilder* b) { | |
| const GrDistanceFieldA8TextGeoProc& dfTexEffect = gp.cast<GrDistanceFieldA8TextGeoProc>(); | |
| uint32_t key = dfTexEffect.getFlags(); | |
| key |= dfTexEffect.colorIgnored() << 16; | |
| key |= ComputePosKey(dfTexEffect.viewMatrix()) << 25; | |
| b->add32(key); | |
| // Currently we hardcode numbers to convert atlas coordinates to normalized floating point | |
| SkASSERT(gp.numTextures() == 1); | |
| GrTexture* atlas = gp.textureAccess(0).getTexture(); | |
| SkASSERT(atlas); | |
| b->add32(atlas->width()); | |
| b->add32(atlas->height()); | |
| } | |
| private: | |
| SkMatrix fViewMatrix; | |
| UniformHandle fViewMatrixUniform; | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| float fDistanceAdjust; | |
| UniformHandle fDistanceAdjustUni; | |
| #endif | |
| typedef GrGLSLGeometryProcessor INHERITED; | |
| }; | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GrDistanceFieldA8TextGeoProc::GrDistanceFieldA8TextGeoProc(GrColor color, | |
| const SkMatrix& viewMatrix, | |
| GrTexture* texture, | |
| const GrTextureParams& params, | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| float distanceAdjust, | |
| #endif | |
| uint32_t flags, | |
| bool usesLocalCoords) | |
| : fColor(color) | |
| , fViewMatrix(viewMatrix) | |
| , fTextureAccess(texture, params) | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| , fDistanceAdjust(distanceAdjust) | |
| #endif | |
| , fFlags(flags & kNonLCD_DistanceFieldEffectMask) | |
| , fInColor(nullptr) | |
| , fUsesLocalCoords(usesLocalCoords) { | |
| SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); | |
| this->initClassID<GrDistanceFieldA8TextGeoProc>(); | |
| fInPosition = &this->addVertexAttrib("inPosition", kVec2f_GrVertexAttribType, | |
| kHigh_GrSLPrecision); | |
| fInColor = &this->addVertexAttrib("inColor", kVec4ub_GrVertexAttribType); | |
| fInTextureCoords = &this->addVertexAttrib("inTextureCoords", kVec2us_GrVertexAttribType, | |
| kHigh_GrSLPrecision); | |
| this->addTextureAccess(&fTextureAccess); | |
| } | |
| void GrDistanceFieldA8TextGeoProc::getGLSLProcessorKey(const GrGLSLCaps& caps, | |
| GrProcessorKeyBuilder* b) const { | |
| GrGLDistanceFieldA8TextGeoProc::GenKey(*this, caps, b); | |
| } | |
| GrGLSLPrimitiveProcessor* GrDistanceFieldA8TextGeoProc::createGLSLInstance(const GrGLSLCaps&) const { | |
| return new GrGLDistanceFieldA8TextGeoProc(); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldA8TextGeoProc); | |
| sk_sp<GrGeometryProcessor> GrDistanceFieldA8TextGeoProc::TestCreate(GrProcessorTestData* d) { | |
| int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : | |
| GrProcessorUnitTest::kAlphaTextureIdx; | |
| static const SkShader::TileMode kTileModes[] = { | |
| SkShader::kClamp_TileMode, | |
| SkShader::kRepeat_TileMode, | |
| SkShader::kMirror_TileMode, | |
| }; | |
| SkShader::TileMode tileModes[] = { | |
| kTileModes[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | |
| kTileModes[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | |
| }; | |
| GrTextureParams params(tileModes, d->fRandom->nextBool() ? GrTextureParams::kBilerp_FilterMode : | |
| GrTextureParams::kNone_FilterMode); | |
| uint32_t flags = 0; | |
| flags |= d->fRandom->nextBool() ? kSimilarity_DistanceFieldEffectFlag : 0; | |
| if (flags & kSimilarity_DistanceFieldEffectFlag) { | |
| flags |= d->fRandom->nextBool() ? kScaleOnly_DistanceFieldEffectFlag : 0; | |
| } | |
| return GrDistanceFieldA8TextGeoProc::Make(GrRandomColor(d->fRandom), | |
| GrTest::TestMatrix(d->fRandom), | |
| d->fTextures[texIdx], params, | |
| #ifdef SK_GAMMA_APPLY_TO_A8 | |
| d->fRandom->nextF(), | |
| #endif | |
| flags, | |
| d->fRandom->nextBool()); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| class GrGLDistanceFieldPathGeoProc : public GrGLSLGeometryProcessor { | |
| public: | |
| GrGLDistanceFieldPathGeoProc() | |
| : fViewMatrix(SkMatrix::InvalidMatrix()) | |
| , fTextureSize(SkISize::Make(-1, -1)) {} | |
| void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{ | |
| const GrDistanceFieldPathGeoProc& dfTexEffect = args.fGP.cast<GrDistanceFieldPathGeoProc>(); | |
| GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder; | |
| SkAssertResult(fragBuilder->enableFeature( | |
| GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); | |
| GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; | |
| GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; | |
| GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | |
| // emit attributes | |
| varyingHandler->emitAttributes(dfTexEffect); | |
| GrGLSLVertToFrag v(kVec2f_GrSLType); | |
| varyingHandler->addVarying("TextureCoords", &v, kHigh_GrSLPrecision); | |
| // setup pass through color | |
| if (!dfTexEffect.colorIgnored()) { | |
| varyingHandler->addPassThroughAttribute(dfTexEffect.inColor(), args.fOutputColor); | |
| } | |
| vertBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoords()->fName); | |
| // Setup position | |
| this->setupPosition(vertBuilder, | |
| uniformHandler, | |
| gpArgs, | |
| dfTexEffect.inPosition()->fName, | |
| dfTexEffect.viewMatrix(), | |
| &fViewMatrixUniform); | |
| // emit transforms | |
| this->emitTransforms(vertBuilder, | |
| varyingHandler, | |
| uniformHandler, | |
| gpArgs->fPositionVar, | |
| dfTexEffect.inPosition()->fName, | |
| args.fTransformsIn, | |
| args.fTransformsOut); | |
| const char* textureSizeUniName = nullptr; | |
| fTextureSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag, | |
| kVec2f_GrSLType, kDefault_GrSLPrecision, | |
| "TextureSize", &textureSizeUniName); | |
| // Use highp to work around aliasing issues | |
| fragBuilder->appendPrecisionModifier(kHigh_GrSLPrecision); | |
| fragBuilder->codeAppendf("vec2 uv = %s;", v.fsIn()); | |
| fragBuilder->codeAppend("float texColor = "); | |
| fragBuilder->appendTextureLookup(args.fTexSamplers[0], | |
| "uv", | |
| kVec2f_GrSLType); | |
| fragBuilder->codeAppend(".r;"); | |
| fragBuilder->codeAppend("float distance = " | |
| SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFieldThreshold ");"); | |
| fragBuilder->appendPrecisionModifier(kHigh_GrSLPrecision); | |
| fragBuilder->codeAppendf("vec2 st = uv*%s;", textureSizeUniName); | |
| fragBuilder->codeAppend("float afwidth;"); | |
| bool isUniformScale = (dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask) == | |
| kUniformScale_DistanceFieldEffectMask; | |
| bool isSimilarity = SkToBool(dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag); | |
| bool isGammaCorrect = | |
| SkToBool(dfTexEffect.getFlags() & kGammaCorrect_DistanceFieldEffectFlag); | |
| if (isUniformScale) { | |
| // For uniform scale, we adjust for the effect of the transformation on the distance | |
| // by using the length of the gradient of the t coordinate in the y direction. | |
| // We use st coordinates to ensure we're mapping 1:1 from texel space to pixel space. | |
| // this gives us a smooth step across approximately one fragment | |
| #ifdef SK_VULKAN | |
| fragBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdx(st.x));"); | |
| #else | |
| // We use the y gradient because there is a bug in the Mali 400 in the x direction. | |
| fragBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdy(st.y));"); | |
| #endif | |
| } else if (isSimilarity) { | |
| // For similarity transform, we adjust the effect of the transformation on the distance | |
| // by using the length of the gradient of the texture coordinates. We use st coordinates | |
| // to ensure we're mapping 1:1 from texel space to pixel space. | |
| // this gives us a smooth step across approximately one fragment | |
| #ifdef SK_VULKAN | |
| fragBuilder->codeAppend("float st_grad_len = length(dFdx(st));"); | |
| #else | |
| // We use the y gradient because there is a bug in the Mali 400 in the x direction. | |
| fragBuilder->codeAppend("float st_grad_len = length(dFdy(st));"); | |
| #endif | |
| fragBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*st_grad_len);"); | |
| } else { | |
| // For general transforms, to determine the amount of correction we multiply a unit | |
| // vector pointing along the SDF gradient direction by the Jacobian of the st coords | |
| // (which is the inverse transform for this fragment) and take the length of the result. | |
| fragBuilder->codeAppend("vec2 dist_grad = vec2(dFdx(distance), dFdy(distance));"); | |
| // the length of the gradient may be 0, so we need to check for this | |
| // this also compensates for the Adreno, which likes to drop tiles on division by 0 | |
| fragBuilder->codeAppend("float dg_len2 = dot(dist_grad, dist_grad);"); | |
| fragBuilder->codeAppend("if (dg_len2 < 0.0001) {"); | |
| fragBuilder->codeAppend("dist_grad = vec2(0.7071, 0.7071);"); | |
| fragBuilder->codeAppend("} else {"); | |
| fragBuilder->codeAppend("dist_grad = dist_grad*inversesqrt(dg_len2);"); | |
| fragBuilder->codeAppend("}"); | |
| fragBuilder->codeAppend("vec2 Jdx = dFdx(st);"); | |
| fragBuilder->codeAppend("vec2 Jdy = dFdy(st);"); | |
| fragBuilder->codeAppend("vec2 grad = vec2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x,"); | |
| fragBuilder->codeAppend(" dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);"); | |
| // this gives us a smooth step across approximately one fragment | |
| fragBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length(grad);"); | |
| } | |
| // The smoothstep falloff compensates for the non-linear sRGB response curve. If we are | |
| // doing gamma-correct rendering (to an sRGB or F16 buffer), then we actually want distance | |
| // mapped linearly to coverage, so use a linear step: | |
| if (isGammaCorrect) { | |
| fragBuilder->codeAppend( | |
| "float val = clamp(distance + afwidth / (2.0 * afwidth), 0.0, 1.0);"); | |
| } else { | |
| fragBuilder->codeAppend("float val = smoothstep(-afwidth, afwidth, distance);"); | |
| } | |
| fragBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage); | |
| } | |
| void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc) override { | |
| SkASSERT(fTextureSizeUni.isValid()); | |
| GrTexture* texture = proc.texture(0); | |
| if (texture->width() != fTextureSize.width() || | |
| texture->height() != fTextureSize.height()) { | |
| fTextureSize = SkISize::Make(texture->width(), texture->height()); | |
| pdman.set2f(fTextureSizeUni, | |
| SkIntToScalar(fTextureSize.width()), | |
| SkIntToScalar(fTextureSize.height())); | |
| } | |
| const GrDistanceFieldPathGeoProc& dfpgp = proc.cast<GrDistanceFieldPathGeoProc>(); | |
| if (!dfpgp.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dfpgp.viewMatrix())) { | |
| fViewMatrix = dfpgp.viewMatrix(); | |
| float viewMatrix[3 * 3]; | |
| GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix); | |
| pdman.setMatrix3f(fViewMatrixUniform, viewMatrix); | |
| } | |
| } | |
| static inline void GenKey(const GrGeometryProcessor& gp, | |
| const GrGLSLCaps&, | |
| GrProcessorKeyBuilder* b) { | |
| const GrDistanceFieldPathGeoProc& dfTexEffect = gp.cast<GrDistanceFieldPathGeoProc>(); | |
| uint32_t key = dfTexEffect.getFlags(); | |
| key |= dfTexEffect.colorIgnored() << 16; | |
| key |= ComputePosKey(dfTexEffect.viewMatrix()) << 25; | |
| b->add32(key); | |
| } | |
| private: | |
| UniformHandle fTextureSizeUni; | |
| UniformHandle fViewMatrixUniform; | |
| SkMatrix fViewMatrix; | |
| SkISize fTextureSize; | |
| typedef GrGLSLGeometryProcessor INHERITED; | |
| }; | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GrDistanceFieldPathGeoProc::GrDistanceFieldPathGeoProc( | |
| GrColor color, | |
| const SkMatrix& viewMatrix, | |
| GrTexture* texture, | |
| const GrTextureParams& params, | |
| uint32_t flags, | |
| bool usesLocalCoords) | |
| : fColor(color) | |
| , fViewMatrix(viewMatrix) | |
| , fTextureAccess(texture, params) | |
| , fFlags(flags & kNonLCD_DistanceFieldEffectMask) | |
| , fInColor(nullptr) | |
| , fUsesLocalCoords(usesLocalCoords) { | |
| SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); | |
| this->initClassID<GrDistanceFieldPathGeoProc>(); | |
| fInPosition = &this->addVertexAttrib("inPosition", kVec2f_GrVertexAttribType, | |
| kHigh_GrSLPrecision); | |
| fInColor = &this->addVertexAttrib("inColor", kVec4ub_GrVertexAttribType); | |
| fInTextureCoords = &this->addVertexAttrib("inTextureCoords", kVec2f_GrVertexAttribType); | |
| this->addTextureAccess(&fTextureAccess); | |
| } | |
| void GrDistanceFieldPathGeoProc::getGLSLProcessorKey(const GrGLSLCaps& caps, | |
| GrProcessorKeyBuilder* b) const { | |
| GrGLDistanceFieldPathGeoProc::GenKey(*this, caps, b); | |
| } | |
| GrGLSLPrimitiveProcessor* GrDistanceFieldPathGeoProc::createGLSLInstance(const GrGLSLCaps&) const { | |
| return new GrGLDistanceFieldPathGeoProc(); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldPathGeoProc); | |
| sk_sp<GrGeometryProcessor> GrDistanceFieldPathGeoProc::TestCreate(GrProcessorTestData* d) { | |
| int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx | |
| : GrProcessorUnitTest::kAlphaTextureIdx; | |
| static const SkShader::TileMode kTileModes[] = { | |
| SkShader::kClamp_TileMode, | |
| SkShader::kRepeat_TileMode, | |
| SkShader::kMirror_TileMode, | |
| }; | |
| SkShader::TileMode tileModes[] = { | |
| kTileModes[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | |
| kTileModes[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | |
| }; | |
| GrTextureParams params(tileModes, d->fRandom->nextBool() ? GrTextureParams::kBilerp_FilterMode | |
| : GrTextureParams::kNone_FilterMode); | |
| uint32_t flags = 0; | |
| flags |= d->fRandom->nextBool() ? kSimilarity_DistanceFieldEffectFlag : 0; | |
| if (flags & kSimilarity_DistanceFieldEffectFlag) { | |
| flags |= d->fRandom->nextBool() ? kScaleOnly_DistanceFieldEffectFlag : 0; | |
| } | |
| return GrDistanceFieldPathGeoProc::Make(GrRandomColor(d->fRandom), | |
| GrTest::TestMatrix(d->fRandom), | |
| d->fTextures[texIdx], | |
| params, | |
| flags, | |
| d->fRandom->nextBool()); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| class GrGLDistanceFieldLCDTextGeoProc : public GrGLSLGeometryProcessor { | |
| public: | |
| GrGLDistanceFieldLCDTextGeoProc() | |
| : fViewMatrix(SkMatrix::InvalidMatrix()) { | |
| fDistanceAdjust = GrDistanceFieldLCDTextGeoProc::DistanceAdjust::Make(1.0f, 1.0f, 1.0f); | |
| } | |
| void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{ | |
| const GrDistanceFieldLCDTextGeoProc& dfTexEffect = | |
| args.fGP.cast<GrDistanceFieldLCDTextGeoProc>(); | |
| GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; | |
| GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; | |
| GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | |
| // emit attributes | |
| varyingHandler->emitAttributes(dfTexEffect); | |
| GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder; | |
| // setup pass through color | |
| if (!dfTexEffect.colorIgnored()) { | |
| varyingHandler->addPassThroughAttribute(dfTexEffect.inColor(), args.fOutputColor); | |
| } | |
| // Setup position | |
| this->setupPosition(vertBuilder, | |
| uniformHandler, | |
| gpArgs, | |
| dfTexEffect.inPosition()->fName, | |
| dfTexEffect.viewMatrix(), | |
| &fViewMatrixUniform); | |
| // emit transforms | |
| this->emitTransforms(vertBuilder, | |
| varyingHandler, | |
| uniformHandler, | |
| gpArgs->fPositionVar, | |
| dfTexEffect.inPosition()->fName, | |
| args.fTransformsIn, | |
| args.fTransformsOut); | |
| // set up varyings | |
| bool isUniformScale = (dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask) == | |
| kUniformScale_DistanceFieldEffectMask; | |
| bool isSimilarity = SkToBool(dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag); | |
| bool isGammaCorrect = | |
| SkToBool(dfTexEffect.getFlags() & kGammaCorrect_DistanceFieldEffectFlag); | |
| GrGLSLVertToFrag recipScale(kFloat_GrSLType); | |
| GrGLSLVertToFrag uv(kVec2f_GrSLType); | |
| varyingHandler->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision); | |
| vertBuilder->codeAppendf("%s = %s;", uv.vsOut(), dfTexEffect.inTextureCoords()->fName); | |
| // compute numbers to be hardcoded to convert texture coordinates from float to int | |
| SkASSERT(dfTexEffect.numTextures() == 1); | |
| GrTexture* atlas = dfTexEffect.textureAccess(0).getTexture(); | |
| SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height())); | |
| GrGLSLVertToFrag st(kVec2f_GrSLType); | |
| varyingHandler->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision); | |
| vertBuilder->codeAppendf("%s = vec2(%d, %d) * %s;", st.vsOut(), | |
| atlas->width(), atlas->height(), | |
| dfTexEffect.inTextureCoords()->fName); | |
| // add frag shader code | |
| SkAssertResult(fragBuilder->enableFeature( | |
| GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); | |
| // create LCD offset adjusted by inverse of transform | |
| // Use highp to work around aliasing issues | |
| fragBuilder->appendPrecisionModifier(kHigh_GrSLPrecision); | |
| fragBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn()); | |
| fragBuilder->appendPrecisionModifier(kHigh_GrSLPrecision); | |
| SkScalar lcdDelta = 1.0f / (3.0f * atlas->width()); | |
| if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) { | |
| fragBuilder->codeAppendf("float delta = -%.*f;\n", SK_FLT_DECIMAL_DIG, lcdDelta); | |
| } else { | |
| fragBuilder->codeAppendf("float delta = %.*f;\n", SK_FLT_DECIMAL_DIG, lcdDelta); | |
| } | |
| if (isUniformScale) { | |
| #ifdef SK_VULKAN | |
| fragBuilder->codeAppendf("float st_grad_len = abs(dFdx(%s.x));", st.fsIn()); | |
| #else | |
| // We use the y gradient because there is a bug in the Mali 400 in the x direction. | |
| fragBuilder->codeAppendf("float st_grad_len = abs(dFdy(%s.y));", st.fsIn()); | |
| #endif | |
| fragBuilder->codeAppend("vec2 offset = vec2(st_grad_len*delta, 0.0);"); | |
| } else if (isSimilarity) { | |
| // For a similarity matrix with rotation, the gradient will not be aligned | |
| // with the texel coordinate axes, so we need to calculate it. | |
| #ifdef SK_VULKAN | |
| fragBuilder->codeAppendf("vec2 st_grad = dFdx(%s);", st.fsIn()); | |
| fragBuilder->codeAppend("vec2 offset = delta*st_grad;"); | |
| #else | |
| // We use dFdy because of a Mali 400 bug, and rotate -90 degrees to | |
| // get the gradient in the x direction. | |
| fragBuilder->codeAppendf("vec2 st_grad = dFdy(%s);", st.fsIn()); | |
| fragBuilder->codeAppend("vec2 offset = delta*vec2(st_grad.y, -st_grad.x);"); | |
| #endif | |
| fragBuilder->codeAppend("float st_grad_len = length(st_grad);"); | |
| } else { | |
| fragBuilder->codeAppendf("vec2 st = %s;\n", st.fsIn()); | |
| fragBuilder->codeAppend("vec2 Jdx = dFdx(st);"); | |
| fragBuilder->codeAppend("vec2 Jdy = dFdy(st);"); | |
| fragBuilder->codeAppend("vec2 offset = delta*Jdx;"); | |
| } | |
| // green is distance to uv center | |
| fragBuilder->codeAppend("\tvec4 texColor = "); | |
| fragBuilder->appendTextureLookup(args.fTexSamplers[0], "uv", kVec2f_GrSLType); | |
| fragBuilder->codeAppend(";\n"); | |
| fragBuilder->codeAppend("\tvec3 distance;\n"); | |
| fragBuilder->codeAppend("\tdistance.y = texColor.r;\n"); | |
| // red is distance to left offset | |
| fragBuilder->codeAppend("\tvec2 uv_adjusted = uv - offset;\n"); | |
| fragBuilder->codeAppend("\ttexColor = "); | |
| fragBuilder->appendTextureLookup(args.fTexSamplers[0], "uv_adjusted", kVec2f_GrSLType); | |
| fragBuilder->codeAppend(";\n"); | |
| fragBuilder->codeAppend("\tdistance.x = texColor.r;\n"); | |
| // blue is distance to right offset | |
| fragBuilder->codeAppend("\tuv_adjusted = uv + offset;\n"); | |
| fragBuilder->codeAppend("\ttexColor = "); | |
| fragBuilder->appendTextureLookup(args.fTexSamplers[0], "uv_adjusted", kVec2f_GrSLType); | |
| fragBuilder->codeAppend(";\n"); | |
| fragBuilder->codeAppend("\tdistance.z = texColor.r;\n"); | |
| fragBuilder->codeAppend("\tdistance = " | |
| "vec3(" SK_DistanceFieldMultiplier ")*(distance - vec3(" SK_DistanceFieldThreshold"));"); | |
| // adjust width based on gamma | |
| const char* distanceAdjustUniName = nullptr; | |
| fDistanceAdjustUni = uniformHandler->addUniform(kFragment_GrShaderFlag, | |
| kVec3f_GrSLType, kDefault_GrSLPrecision, | |
| "DistanceAdjust", &distanceAdjustUniName); | |
| fragBuilder->codeAppendf("distance -= %s;", distanceAdjustUniName); | |
| // To be strictly correct, we should compute the anti-aliasing factor separately | |
| // for each color component. However, this is only important when using perspective | |
| // transformations, and even then using a single factor seems like a reasonable | |
| // trade-off between quality and speed. | |
| fragBuilder->codeAppend("float afwidth;"); | |
| if (isSimilarity) { | |
| // For similarity transform (uniform scale-only is a subset of this), we adjust for the | |
| // effect of the transformation on the distance by using the length of the gradient of | |
| // the texture coordinates. We use st coordinates to ensure we're mapping 1:1 from texel | |
| // space to pixel space. | |
| // this gives us a smooth step across approximately one fragment | |
| fragBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*st_grad_len;"); | |
| } else { | |
| // For general transforms, to determine the amount of correction we multiply a unit | |
| // vector pointing along the SDF gradient direction by the Jacobian of the st coords | |
| // (which is the inverse transform for this fragment) and take the length of the result. | |
| fragBuilder->codeAppend("vec2 dist_grad = vec2(dFdx(distance.r), dFdy(distance.r));"); | |
| // the length of the gradient may be 0, so we need to check for this | |
| // this also compensates for the Adreno, which likes to drop tiles on division by 0 | |
| fragBuilder->codeAppend("float dg_len2 = dot(dist_grad, dist_grad);"); | |
| fragBuilder->codeAppend("if (dg_len2 < 0.0001) {"); | |
| fragBuilder->codeAppend("dist_grad = vec2(0.7071, 0.7071);"); | |
| fragBuilder->codeAppend("} else {"); | |
| fragBuilder->codeAppend("dist_grad = dist_grad*inversesqrt(dg_len2);"); | |
| fragBuilder->codeAppend("}"); | |
| fragBuilder->codeAppend("vec2 grad = vec2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x,"); | |
| fragBuilder->codeAppend(" dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);"); | |
| // this gives us a smooth step across approximately one fragment | |
| fragBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length(grad);"); | |
| } | |
| // The smoothstep falloff compensates for the non-linear sRGB response curve. If we are | |
| // doing gamma-correct rendering (to an sRGB or F16 buffer), then we actually want distance | |
| // mapped linearly to coverage, so use a linear step: | |
| if (isGammaCorrect) { | |
| fragBuilder->codeAppend("vec4 val = " | |
| "vec4(clamp(distance + vec3(afwidth) / vec3(2.0 * afwidth), 0.0, 1.0), 1.0f);"); | |
| } else { | |
| fragBuilder->codeAppend( | |
| "vec4 val = vec4(smoothstep(vec3(-afwidth), vec3(afwidth), distance), 1.0);"); | |
| } | |
| // set alpha to be max of rgb coverage | |
| fragBuilder->codeAppend("val.a = max(max(val.r, val.g), val.b);"); | |
| fragBuilder->codeAppendf("%s = val;", args.fOutputCoverage); | |
| } | |
| void setData(const GrGLSLProgramDataManager& pdman, | |
| const GrPrimitiveProcessor& processor) override { | |
| SkASSERT(fDistanceAdjustUni.isValid()); | |
| const GrDistanceFieldLCDTextGeoProc& dflcd = processor.cast<GrDistanceFieldLCDTextGeoProc>(); | |
| GrDistanceFieldLCDTextGeoProc::DistanceAdjust wa = dflcd.getDistanceAdjust(); | |
| if (wa != fDistanceAdjust) { | |
| pdman.set3f(fDistanceAdjustUni, | |
| wa.fR, | |
| wa.fG, | |
| wa.fB); | |
| fDistanceAdjust = wa; | |
| } | |
| if (!dflcd.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dflcd.viewMatrix())) { | |
| fViewMatrix = dflcd.viewMatrix(); | |
| float viewMatrix[3 * 3]; | |
| GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix); | |
| pdman.setMatrix3f(fViewMatrixUniform, viewMatrix); | |
| } | |
| } | |
| static inline void GenKey(const GrGeometryProcessor& gp, | |
| const GrGLSLCaps&, | |
| GrProcessorKeyBuilder* b) { | |
| const GrDistanceFieldLCDTextGeoProc& dfTexEffect = gp.cast<GrDistanceFieldLCDTextGeoProc>(); | |
| uint32_t key = dfTexEffect.getFlags(); | |
| key |= dfTexEffect.colorIgnored() << 16; | |
| key |= ComputePosKey(dfTexEffect.viewMatrix()) << 25; | |
| b->add32(key); | |
| // Currently we hardcode numbers to convert atlas coordinates to normalized floating point | |
| SkASSERT(gp.numTextures() == 1); | |
| GrTexture* atlas = gp.textureAccess(0).getTexture(); | |
| SkASSERT(atlas); | |
| b->add32(atlas->width()); | |
| b->add32(atlas->height()); | |
| } | |
| private: | |
| SkMatrix fViewMatrix; | |
| UniformHandle fViewMatrixUniform; | |
| UniformHandle fColorUniform; | |
| GrDistanceFieldLCDTextGeoProc::DistanceAdjust fDistanceAdjust; | |
| UniformHandle fDistanceAdjustUni; | |
| typedef GrGLSLGeometryProcessor INHERITED; | |
| }; | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GrDistanceFieldLCDTextGeoProc::GrDistanceFieldLCDTextGeoProc( | |
| GrColor color, const SkMatrix& viewMatrix, | |
| GrTexture* texture, const GrTextureParams& params, | |
| DistanceAdjust distanceAdjust, | |
| uint32_t flags, bool usesLocalCoords) | |
| : fColor(color) | |
| , fViewMatrix(viewMatrix) | |
| , fTextureAccess(texture, params) | |
| , fDistanceAdjust(distanceAdjust) | |
| , fFlags(flags & kLCD_DistanceFieldEffectMask) | |
| , fUsesLocalCoords(usesLocalCoords) { | |
| SkASSERT(!(flags & ~kLCD_DistanceFieldEffectMask) && (flags & kUseLCD_DistanceFieldEffectFlag)); | |
| this->initClassID<GrDistanceFieldLCDTextGeoProc>(); | |
| fInPosition = &this->addVertexAttrib("inPosition", kVec2f_GrVertexAttribType, | |
| kHigh_GrSLPrecision); | |
| fInColor = &this->addVertexAttrib("inColor", kVec4ub_GrVertexAttribType); | |
| fInTextureCoords = &this->addVertexAttrib("inTextureCoords", kVec2us_GrVertexAttribType, | |
| kHigh_GrSLPrecision); | |
| this->addTextureAccess(&fTextureAccess); | |
| } | |
| void GrDistanceFieldLCDTextGeoProc::getGLSLProcessorKey(const GrGLSLCaps& caps, | |
| GrProcessorKeyBuilder* b) const { | |
| GrGLDistanceFieldLCDTextGeoProc::GenKey(*this, caps, b); | |
| } | |
| GrGLSLPrimitiveProcessor* GrDistanceFieldLCDTextGeoProc::createGLSLInstance(const GrGLSLCaps&) const { | |
| return new GrGLDistanceFieldLCDTextGeoProc(); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldLCDTextGeoProc); | |
| sk_sp<GrGeometryProcessor> GrDistanceFieldLCDTextGeoProc::TestCreate(GrProcessorTestData* d) { | |
| int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : | |
| GrProcessorUnitTest::kAlphaTextureIdx; | |
| static const SkShader::TileMode kTileModes[] = { | |
| SkShader::kClamp_TileMode, | |
| SkShader::kRepeat_TileMode, | |
| SkShader::kMirror_TileMode, | |
| }; | |
| SkShader::TileMode tileModes[] = { | |
| kTileModes[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | |
| kTileModes[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | |
| }; | |
| GrTextureParams params(tileModes, d->fRandom->nextBool() ? GrTextureParams::kBilerp_FilterMode : | |
| GrTextureParams::kNone_FilterMode); | |
| DistanceAdjust wa = { 0.0f, 0.1f, -0.1f }; | |
| uint32_t flags = kUseLCD_DistanceFieldEffectFlag; | |
| flags |= d->fRandom->nextBool() ? kSimilarity_DistanceFieldEffectFlag : 0; | |
| if (flags & kSimilarity_DistanceFieldEffectFlag) { | |
| flags |= d->fRandom->nextBool() ? kScaleOnly_DistanceFieldEffectFlag : 0; | |
| } | |
| flags |= d->fRandom->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; | |
| return GrDistanceFieldLCDTextGeoProc::Make(GrRandomColor(d->fRandom), | |
| GrTest::TestMatrix(d->fRandom), | |
| d->fTextures[texIdx], params, | |
| wa, | |
| flags, | |
| d->fRandom->nextBool()); | |
| } |