| /* | |
| * Copyright 2012 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrConvolutionEffect_DEFINED | |
| #define GrConvolutionEffect_DEFINED | |
| #include "Gr1DKernelEffect.h" | |
| #include "GrInvariantOutput.h" | |
| /** | |
| * A convolution effect. The kernel is specified as an array of 2 * half-width | |
| * + 1 weights. Each texel is multiplied by it's weight and summed to determine | |
| * the output color. The output color is modulated by the input color. | |
| */ | |
| class GrConvolutionEffect : public Gr1DKernelEffect { | |
| public: | |
| /// Convolve with an arbitrary user-specified kernel | |
| static sk_sp<GrFragmentProcessor> Make(GrTexture* tex, | |
| Direction dir, | |
| int halfWidth, | |
| const float* kernel, | |
| bool useBounds, | |
| float bounds[2]) { | |
| return sk_sp<GrFragmentProcessor>( | |
| new GrConvolutionEffect(tex, dir, halfWidth, kernel, useBounds, bounds)); | |
| } | |
| /// Convolve with a Gaussian kernel | |
| static sk_sp<GrFragmentProcessor> MakeGaussian(GrTexture* tex, | |
| Direction dir, | |
| int halfWidth, | |
| float gaussianSigma, | |
| bool useBounds, | |
| float bounds[2]) { | |
| return sk_sp<GrFragmentProcessor>( | |
| new GrConvolutionEffect(tex, dir, halfWidth, gaussianSigma, useBounds, bounds)); | |
| } | |
| virtual ~GrConvolutionEffect(); | |
| const float* kernel() const { return fKernel; } | |
| const float* bounds() const { return fBounds; } | |
| bool useBounds() const { return fUseBounds; } | |
| const char* name() const override { return "Convolution"; } | |
| enum { | |
| // This was decided based on the min allowed value for the max texture | |
| // samples per fragment program run in DX9SM2 (32). A sigma param of 4.0 | |
| // on a blur filter gives a kernel width of 25 while a sigma of 5.0 | |
| // would exceed a 32 wide kernel. | |
| kMaxKernelRadius = 12, | |
| // With a C++11 we could have a constexpr version of WidthFromRadius() | |
| // and not have to duplicate this calculation. | |
| kMaxKernelWidth = 2 * kMaxKernelRadius + 1, | |
| }; | |
| protected: | |
| float fKernel[kMaxKernelWidth]; | |
| bool fUseBounds; | |
| float fBounds[2]; | |
| private: | |
| GrConvolutionEffect(GrTexture*, Direction, | |
| int halfWidth, | |
| const float* kernel, | |
| bool useBounds, | |
| float bounds[2]); | |
| /// Convolve with a Gaussian kernel | |
| GrConvolutionEffect(GrTexture*, Direction, | |
| int halfWidth, | |
| float gaussianSigma, | |
| bool useBounds, | |
| float bounds[2]); | |
| GrGLSLFragmentProcessor* onCreateGLSLInstance() const override; | |
| void onGetGLSLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override; | |
| bool onIsEqual(const GrFragmentProcessor&) const override; | |
| void onComputeInvariantOutput(GrInvariantOutput* inout) const override { | |
| // If the texture was opaque we could know that the output color if we knew the sum of the | |
| // kernel values. | |
| inout->mulByUnknownFourComponents(); | |
| } | |
| GR_DECLARE_FRAGMENT_PROCESSOR_TEST; | |
| typedef Gr1DKernelEffect INHERITED; | |
| }; | |
| #endif |