| /* | |
| * Copyright 2012 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrConfigConversionEffect_DEFINED | |
| #define GrConfigConversionEffect_DEFINED | |
| #include "GrSingleTextureEffect.h" | |
| #include "GrSwizzle.h" | |
| class GrInvariantOutput; | |
| /** | |
| * This class is used to perform config conversions. Clients may want to read/write data that is | |
| * unpremultiplied. Additionally, the channels may also be swizzled for optimal readback/upload | |
| * performance. | |
| */ | |
| class GrConfigConversionEffect : public GrSingleTextureEffect { | |
| public: | |
| /** | |
| * The PM->UPM or UPM->PM conversions to apply. | |
| */ | |
| enum PMConversion { | |
| kNone_PMConversion = 0, | |
| kMulByAlpha_RoundUp_PMConversion, | |
| kMulByAlpha_RoundDown_PMConversion, | |
| kDivByAlpha_RoundUp_PMConversion, | |
| kDivByAlpha_RoundDown_PMConversion, | |
| kPMConversionCnt | |
| }; | |
| static sk_sp<GrFragmentProcessor> Make(GrTexture*, const GrSwizzle&, PMConversion, | |
| const SkMatrix&); | |
| const char* name() const override { return "Config Conversion"; } | |
| const GrSwizzle& swizzle() const { return fSwizzle; } | |
| PMConversion pmConversion() const { return fPMConversion; } | |
| // This function determines whether it is possible to choose PM->UPM and UPM->PM conversions | |
| // for which in any PM->UPM->PM->UPM sequence the two UPM values are the same. This means that | |
| // if pixels are read back to a UPM buffer, written back to PM to the GPU, and read back again | |
| // both reads will produce the same result. This test is quite expensive and should not be run | |
| // multiple times for a given context. | |
| static void TestForPreservingPMConversions(GrContext* context, | |
| PMConversion* PMToUPMRule, | |
| PMConversion* UPMToPMRule); | |
| private: | |
| GrConfigConversionEffect(GrTexture*, | |
| const GrSwizzle&, | |
| PMConversion pmConversion, | |
| const SkMatrix& matrix); | |
| GrGLSLFragmentProcessor* onCreateGLSLInstance() const override; | |
| void onGetGLSLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override; | |
| bool onIsEqual(const GrFragmentProcessor&) const override; | |
| void onComputeInvariantOutput(GrInvariantOutput* inout) const override; | |
| GrSwizzle fSwizzle; | |
| PMConversion fPMConversion; | |
| GR_DECLARE_FRAGMENT_PROCESSOR_TEST; | |
| typedef GrSingleTextureEffect INHERITED; | |
| }; | |
| #endif |