| /* | |
| * Copyright 2012 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrSWMaskHelper_DEFINED | |
| #define GrSWMaskHelper_DEFINED | |
| #include "SkAutoPixmapStorage.h" | |
| #include "GrColor.h" | |
| #include "SkBitmap.h" | |
| #include "SkDraw.h" | |
| #include "SkMatrix.h" | |
| #include "SkRasterClip.h" | |
| #include "SkRegion.h" | |
| #include "SkTypes.h" | |
| class GrClip; | |
| class GrPaint; | |
| class GrShape; | |
| class GrTextureProvider; | |
| class GrStyle; | |
| class GrTexture; | |
| struct GrUserStencilSettings; | |
| /** | |
| * The GrSWMaskHelper helps generate clip masks using the software rendering | |
| * path. It is intended to be used as: | |
| * | |
| * GrSWMaskHelper helper(context); | |
| * helper.init(...); | |
| * | |
| * draw one or more paths/rects specifying the required boolean ops | |
| * | |
| * toTexture(); // to get it from the internal bitmap to the GPU | |
| * | |
| * The result of this process will be the final mask (on the GPU) in the | |
| * upper left hand corner of the texture. | |
| */ | |
| class GrSWMaskHelper : SkNoncopyable { | |
| public: | |
| GrSWMaskHelper(GrTextureProvider* texProvider) : fTexProvider(texProvider) { } | |
| // set up the internal state in preparation for draws. Since many masks | |
| // may be accumulated in the helper during creation, "resultBounds" | |
| // allows the caller to specify the region of interest - to limit the | |
| // amount of work. | |
| bool init(const SkIRect& resultBounds, const SkMatrix* matrix); | |
| // Draw a single rect into the accumulation bitmap using the specified op | |
| void drawRect(const SkRect& rect, SkRegion::Op op, bool antiAlias, uint8_t alpha); | |
| // Draw a single path into the accumuation bitmap using the specified op | |
| void drawShape(const GrShape&, SkRegion::Op op, bool antiAlias, uint8_t alpha); | |
| // Move the mask generation results from the internal bitmap to the gpu. | |
| void toTexture(GrTexture* texture); | |
| // Convert mask generation results to a signed distance field | |
| void toSDF(unsigned char* sdf); | |
| // Reset the internal bitmap | |
| void clear(uint8_t alpha) { | |
| fPixels.erase(SkColorSetARGB(alpha, 0xFF, 0xFF, 0xFF)); | |
| } | |
| // Canonical usage utility that draws a single path and uploads it | |
| // to the GPU. The result is returned. | |
| static GrTexture* DrawShapeMaskToTexture(GrTextureProvider*, | |
| const GrShape&, | |
| const SkIRect& resultBounds, | |
| bool antiAlias, | |
| const SkMatrix* matrix); | |
| // This utility routine is used to add a shape's mask to some other draw. | |
| // The GrClipStackClip uses it to accumulate clip masks while the | |
| // GrSoftwarePathRenderer uses it to fulfill a drawPath call. | |
| // It draws with "texture" as a path mask into "target" using "rect" as | |
| // geometry and the current drawState. The current drawState is altered to | |
| // accommodate the mask. | |
| // Note that this method assumes that the GrPaint::kTotalStages slot in | |
| // the draw state can be used to hold the mask texture stage. | |
| // This method is really only intended to be used with the | |
| // output of DrawPathMaskToTexture. | |
| static void DrawToTargetWithShapeMask(GrTexture* texture, | |
| GrDrawContext*, | |
| const GrPaint& paint, | |
| const GrUserStencilSettings& userStencilSettings, | |
| const GrClip&, | |
| const SkMatrix& viewMatrix, | |
| const SkIRect& rect); | |
| private: | |
| // Helper function to get a scratch texture suitable for capturing the | |
| // result (i.e., right size & format) | |
| GrTexture* createTexture(); | |
| GrTextureProvider* fTexProvider; | |
| SkMatrix fMatrix; | |
| SkAutoPixmapStorage fPixels; | |
| SkDraw fDraw; | |
| SkRasterClip fRasterClip; | |
| typedef SkNoncopyable INHERITED; | |
| }; | |
| #endif // GrSWMaskHelper_DEFINED |