| /* | |
| * Copyright 2016 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrProgramDesc.h" | |
| #include "GrProcessor.h" | |
| #include "GrPipeline.h" | |
| #include "GrRenderTargetPriv.h" | |
| #include "SkChecksum.h" | |
| #include "glsl/GrGLSLFragmentProcessor.h" | |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" | |
| #include "glsl/GrGLSLCaps.h" | |
| static uint16_t sampler_key(GrSLType samplerType, GrPixelConfig config, GrShaderFlags visibility, | |
| const GrGLSLCaps& caps) { | |
| enum { | |
| kFirstSamplerType = kTexture2DSampler_GrSLType, | |
| kLastSamplerType = kTextureBufferSampler_GrSLType, | |
| kSamplerTypeKeyBits = 4 | |
| }; | |
| GR_STATIC_ASSERT(kLastSamplerType - kFirstSamplerType < (1 << kSamplerTypeKeyBits)); | |
| SkASSERT((int)samplerType >= kFirstSamplerType && (int)samplerType <= kLastSamplerType); | |
| int samplerTypeKey = samplerType - kFirstSamplerType; | |
| return SkToU16(caps.configTextureSwizzle(config).asKey() | | |
| (samplerTypeKey << 8) | | |
| (caps.samplerPrecision(config, visibility) << (8 + kSamplerTypeKeyBits))); | |
| } | |
| static void add_sampler_keys(GrProcessorKeyBuilder* b, const GrProcessor& proc, | |
| const GrGLSLCaps& caps) { | |
| int numTextures = proc.numTextures(); | |
| int numSamplers = numTextures + proc.numBuffers(); | |
| // Need two bytes per key (swizzle, sampler type, and precision). | |
| int word32Count = (numSamplers + 1) / 2; | |
| if (0 == word32Count) { | |
| return; | |
| } | |
| uint16_t* k16 = SkTCast<uint16_t*>(b->add32n(word32Count)); | |
| int i = 0; | |
| for (; i < numTextures; ++i) { | |
| const GrTextureAccess& access = proc.textureAccess(i); | |
| const GrTexture* tex = access.getTexture(); | |
| k16[i] = sampler_key(tex->samplerType(), tex->config(), access.getVisibility(), caps); | |
| } | |
| for (; i < numSamplers; ++i) { | |
| const GrBufferAccess& access = proc.bufferAccess(i - numTextures); | |
| k16[i] = sampler_key(kTextureBufferSampler_GrSLType, access.texelConfig(), | |
| access.visibility(), caps); | |
| } | |
| // zero the last 16 bits if the number of samplers is odd. | |
| if (numSamplers & 0x1) { | |
| k16[numSamplers] = 0; | |
| } | |
| } | |
| /** | |
| * A function which emits a meta key into the key builder. This is required because shader code may | |
| * be dependent on properties of the effect that the effect itself doesn't use | |
| * in its key (e.g. the pixel format of textures used). So we create a meta-key for | |
| * every effect using this function. It is also responsible for inserting the effect's class ID | |
| * which must be different for every GrProcessor subclass. It can fail if an effect uses too many | |
| * transforms, etc, for the space allotted in the meta-key. NOTE, both FPs and GPs share this | |
| * function because it is hairy, though FPs do not have attribs, and GPs do not have transforms | |
| */ | |
| static bool gen_meta_key(const GrProcessor& proc, | |
| const GrGLSLCaps& glslCaps, | |
| uint32_t transformKey, | |
| GrProcessorKeyBuilder* b) { | |
| size_t processorKeySize = b->size(); | |
| uint32_t classID = proc.classID(); | |
| // Currently we allow 16 bits for the class id and the overall processor key size. | |
| static const uint32_t kMetaKeyInvalidMask = ~((uint32_t)SK_MaxU16); | |
| if ((processorKeySize | classID) & kMetaKeyInvalidMask) { | |
| return false; | |
| } | |
| add_sampler_keys(b, proc, glslCaps); | |
| uint32_t* key = b->add32n(2); | |
| key[0] = (classID << 16) | SkToU32(processorKeySize); | |
| key[1] = transformKey; | |
| return true; | |
| } | |
| static bool gen_frag_proc_and_meta_keys(const GrPrimitiveProcessor& primProc, | |
| const GrFragmentProcessor& fp, | |
| const GrGLSLCaps& glslCaps, | |
| GrProcessorKeyBuilder* b) { | |
| for (int i = 0; i < fp.numChildProcessors(); ++i) { | |
| if (!gen_frag_proc_and_meta_keys(primProc, fp.childProcessor(i), glslCaps, b)) { | |
| return false; | |
| } | |
| } | |
| fp.getGLSLProcessorKey(glslCaps, b); | |
| return gen_meta_key(fp, glslCaps, primProc.getTransformKey(fp.coordTransforms(), | |
| fp.numTransformsExclChildren()), b); | |
| } | |
| bool GrProgramDesc::Build(GrProgramDesc* desc, | |
| const GrPrimitiveProcessor& primProc, | |
| const GrPipeline& pipeline, | |
| const GrGLSLCaps& glslCaps) { | |
| // The descriptor is used as a cache key. Thus when a field of the | |
| // descriptor will not affect program generation (because of the attribute | |
| // bindings in use or other descriptor field settings) it should be set | |
| // to a canonical value to avoid duplicate programs with different keys. | |
| GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t)); | |
| // Make room for everything up to the effect keys. | |
| desc->key().reset(); | |
| desc->key().push_back_n(kProcessorKeysOffset); | |
| GrProcessorKeyBuilder b(&desc->key()); | |
| primProc.getGLSLProcessorKey(glslCaps, &b); | |
| if (!gen_meta_key(primProc, glslCaps, 0, &b)) { | |
| desc->key().reset(); | |
| return false; | |
| } | |
| GrProcessor::RequiredFeatures requiredFeatures = primProc.requiredFeatures(); | |
| for (int i = 0; i < pipeline.numFragmentProcessors(); ++i) { | |
| const GrFragmentProcessor& fp = pipeline.getFragmentProcessor(i); | |
| if (!gen_frag_proc_and_meta_keys(primProc, fp, glslCaps, &b)) { | |
| desc->key().reset(); | |
| return false; | |
| } | |
| requiredFeatures |= fp.requiredFeatures(); | |
| } | |
| const GrXferProcessor& xp = pipeline.getXferProcessor(); | |
| xp.getGLSLProcessorKey(glslCaps, &b); | |
| if (!gen_meta_key(xp, glslCaps, 0, &b)) { | |
| desc->key().reset(); | |
| return false; | |
| } | |
| requiredFeatures |= xp.requiredFeatures(); | |
| // --------DO NOT MOVE HEADER ABOVE THIS LINE-------------------------------------------------- | |
| // Because header is a pointer into the dynamic array, we can't push any new data into the key | |
| // below here. | |
| KeyHeader* header = desc->atOffset<KeyHeader, kHeaderOffset>(); | |
| // make sure any padding in the header is zeroed. | |
| memset(header, 0, kHeaderSize); | |
| GrRenderTarget* rt = pipeline.getRenderTarget(); | |
| if (requiredFeatures & (GrProcessor::kFragmentPosition_RequiredFeature | | |
| GrProcessor::kSampleLocations_RequiredFeature)) { | |
| header->fSurfaceOriginKey = GrGLSLFragmentShaderBuilder::KeyForSurfaceOrigin(rt->origin()); | |
| } else { | |
| header->fSurfaceOriginKey = 0; | |
| } | |
| if (requiredFeatures & GrProcessor::kSampleLocations_RequiredFeature) { | |
| SkASSERT(pipeline.isHWAntialiasState()); | |
| header->fSamplePatternKey = | |
| rt->renderTargetPriv().getMultisampleSpecs(pipeline.getStencil()).fUniqueID; | |
| } else { | |
| header->fSamplePatternKey = 0; | |
| } | |
| header->fOutputSwizzle = glslCaps.configOutputSwizzle(rt->config()).asKey(); | |
| if (pipeline.ignoresCoverage()) { | |
| header->fIgnoresCoverage = 1; | |
| } else { | |
| header->fIgnoresCoverage = 0; | |
| } | |
| header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); | |
| header->fColorEffectCnt = pipeline.numColorFragmentProcessors(); | |
| header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors(); | |
| return true; | |
| } |