blob: 34df2942b4deafd6d7d13fc8d7589dfa6298617f [file] [log] [blame]
/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tools/sk_app/GraphiteDawnWindowContext.h"
#include "tools/sk_app/win/WindowContextFactory_win.h"
using sk_app::DisplayParams;
using sk_app::GraphiteDawnWindowContext;
namespace {
class GraphiteDawnD3D12WindowContext_win : public GraphiteDawnWindowContext {
public:
GraphiteDawnD3D12WindowContext_win(HWND hwnd, const DisplayParams& params);
~GraphiteDawnD3D12WindowContext_win() override;
bool onInitializeContext() override;
void onDestroyContext() override;
void onSwapBuffers() override;
void resize(int w, int h) override;
private:
HWND fWindow;
using INHERITED = GraphiteDawnWindowContext;
};
GraphiteDawnD3D12WindowContext_win::GraphiteDawnD3D12WindowContext_win(HWND hwnd,
const DisplayParams& params)
: INHERITED(params, wgpu::TextureFormat::BGRA8Unorm), fWindow(hwnd) {
RECT rect;
GetClientRect(hwnd, &rect);
this->initializeContext(rect.right - rect.left, rect.bottom - rect.top);
}
GraphiteDawnD3D12WindowContext_win::~GraphiteDawnD3D12WindowContext_win() {
this->destroyContext();
}
bool GraphiteDawnD3D12WindowContext_win::onInitializeContext() {
SkASSERT(!!fWindow);
auto device = this->createDevice(wgpu::BackendType::D3D12);
if (!device) {
SkASSERT(device);
return false;
}
wgpu::SurfaceDescriptorFromWindowsHWND surfaceChainedDesc;
surfaceChainedDesc.hwnd = fWindow;
surfaceChainedDesc.hinstance = GetModuleHandle(nullptr);
wgpu::SurfaceDescriptor surfaceDesc;
surfaceDesc.nextInChain = &surfaceChainedDesc;
auto surface = wgpu::Instance(fInstance->Get()).CreateSurface(&surfaceDesc);
if (!surface) {
SkASSERT(false);
return false;
}
fDevice = std::move(device);
fSurface = std::move(surface);
fSwapChain = this->createSwapChain();
return true;
}
void GraphiteDawnD3D12WindowContext_win::onDestroyContext() {}
void GraphiteDawnD3D12WindowContext_win::onSwapBuffers() {}
void GraphiteDawnD3D12WindowContext_win::resize(int w, int h) {
fSwapChain = this->createSwapChain();
}
} // anonymous namespace
namespace sk_app {
namespace window_context_factory {
std::unique_ptr<WindowContext> MakeGraphiteDawnD3D12ForWin(HWND hwnd, const DisplayParams& params) {
std::unique_ptr<WindowContext> ctx(new GraphiteDawnD3D12WindowContext_win(hwnd, params));
if (!ctx->isValid()) {
return nullptr;
}
return ctx;
}
} // namespace window_context_factory
} // namespace sk_app