| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _32_colorGreen : packoffset(c0); |
| float4 _32_colorRed : packoffset(c1); |
| float4 _32_colorWhite : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| void out_half_vh(out float _47) |
| { |
| _47 = _32_colorWhite.x; |
| } |
| |
| void out_half2_vh2(out float2 _56) |
| { |
| _56 = _32_colorWhite.y.xx; |
| } |
| |
| void out_half3_vh3(out float3 _65) |
| { |
| _65 = _32_colorWhite.z.xxx; |
| } |
| |
| void out_half4_vh4(out float4 _73) |
| { |
| _73 = _32_colorWhite.w.xxxx; |
| } |
| |
| void out_half2x2_vh22(out float2x2 _82) |
| { |
| _82 = float2x2(float2(_32_colorWhite.x, 0.0f), float2(0.0f, _32_colorWhite.x)); |
| } |
| |
| void out_half3x3_vh33(out float3x3 _93) |
| { |
| _93 = float3x3(float3(_32_colorWhite.y, 0.0f, 0.0f), float3(0.0f, _32_colorWhite.y, 0.0f), float3(0.0f, 0.0f, _32_colorWhite.y)); |
| } |
| |
| void out_half4x4_vh44(out float4x4 _105) |
| { |
| _105 = float4x4(float4(_32_colorWhite.z, 0.0f, 0.0f, 0.0f), float4(0.0f, _32_colorWhite.z, 0.0f, 0.0f), float4(0.0f, 0.0f, _32_colorWhite.z, 0.0f), float4(0.0f, 0.0f, 0.0f, _32_colorWhite.z)); |
| } |
| |
| void out_int_vi(out int _117) |
| { |
| _117 = int(_32_colorWhite.x); |
| } |
| |
| void out_int2_vi2(out int2 _126) |
| { |
| _126 = int(_32_colorWhite.y).xx; |
| } |
| |
| void out_int3_vi3(out int3 _136) |
| { |
| _136 = int(_32_colorWhite.z).xxx; |
| } |
| |
| void out_int4_vi4(out int4 _146) |
| { |
| _146 = int(_32_colorWhite.w).xxxx; |
| } |
| |
| void out_float_vf(out float _153) |
| { |
| _153 = _32_colorWhite.x; |
| } |
| |
| void out_float2_vf2(out float2 _158) |
| { |
| _158 = _32_colorWhite.y.xx; |
| } |
| |
| void out_float3_vf3(out float3 _164) |
| { |
| _164 = _32_colorWhite.z.xxx; |
| } |
| |
| void out_float4_vf4(out float4 _170) |
| { |
| _170 = _32_colorWhite.w.xxxx; |
| } |
| |
| void out_float2x2_vf22(out float2x2 _176) |
| { |
| _176 = float2x2(float2(_32_colorWhite.x, 0.0f), float2(0.0f, _32_colorWhite.x)); |
| } |
| |
| void out_float3x3_vf33(out float3x3 _184) |
| { |
| _184 = float3x3(float3(_32_colorWhite.y, 0.0f, 0.0f), float3(0.0f, _32_colorWhite.y, 0.0f), float3(0.0f, 0.0f, _32_colorWhite.y)); |
| } |
| |
| void out_float4x4_vf44(out float4x4 _193) |
| { |
| _193 = float4x4(float4(_32_colorWhite.z, 0.0f, 0.0f, 0.0f), float4(0.0f, _32_colorWhite.z, 0.0f, 0.0f), float4(0.0f, 0.0f, _32_colorWhite.z, 0.0f), float4(0.0f, 0.0f, 0.0f, _32_colorWhite.z)); |
| } |
| |
| void out_bool_vb(out bool _205) |
| { |
| _205 = _32_colorWhite.x != 0.0f; |
| } |
| |
| void out_bool2_vb2(out bool2 _214) |
| { |
| _214 = (_32_colorWhite.y != 0.0f).xx; |
| } |
| |
| void out_bool3_vb3(out bool3 _224) |
| { |
| _224 = (_32_colorWhite.z != 0.0f).xxx; |
| } |
| |
| void out_bool4_vb4(out bool4 _234) |
| { |
| _234 = (_32_colorWhite.w != 0.0f).xxxx; |
| } |
| |
| float4 main(float2 _242) |
| { |
| float h = 0.0f; |
| out_half_vh(h); |
| float2 h2 = 0.0f.xx; |
| out_half2_vh2(h2); |
| float3 h3 = 0.0f.xxx; |
| out_half3_vh3(h3); |
| float4 h4 = 0.0f.xxxx; |
| out_half4_vh4(h4); |
| float _254 = 0.0f; |
| out_half_vh(_254); |
| h3.y = _254; |
| float2 _257 = 0.0f.xx; |
| out_half2_vh2(_257); |
| h3 = float3(_257.x, h3.y, _257.y); |
| float4 _262 = 0.0f.xxxx; |
| out_half4_vh4(_262); |
| h4 = float4(_262.z, _262.w, _262.x, _262.y); |
| float2x2 h2x2 = float2x2(0.0f.xx, 0.0f.xx); |
| out_half2x2_vh22(h2x2); |
| float3x3 h3x3 = float3x3(0.0f.xxx, 0.0f.xxx, 0.0f.xxx); |
| out_half3x3_vh33(h3x3); |
| float4x4 h4x4 = float4x4(0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx); |
| out_half4x4_vh44(h4x4); |
| float3 _274 = 0.0f.xxx; |
| out_half3_vh3(_274); |
| h3x3[1] = _274; |
| float _280 = 0.0f; |
| out_half_vh(_280); |
| h4x4[3].w = _280; |
| float _286 = 0.0f; |
| out_half_vh(_286); |
| h2x2[0].x = _286; |
| int i = 0; |
| out_int_vi(i); |
| int2 i2 = int2(0, 0); |
| out_int2_vi2(i2); |
| int3 i3 = int3(0, 0, 0); |
| out_int3_vi3(i3); |
| int4 i4 = int4(0, 0, 0, 0); |
| out_int4_vi4(i4); |
| int3 _297 = int3(0, 0, 0); |
| out_int3_vi3(_297); |
| i4 = int4(_297.x, _297.y, _297.z, i4.w); |
| int _303 = 0; |
| out_int_vi(_303); |
| i2.y = _303; |
| float f = 0.0f; |
| out_float_vf(f); |
| float2 f2 = 0.0f.xx; |
| out_float2_vf2(f2); |
| float3 f3 = 0.0f.xxx; |
| out_float3_vf3(f3); |
| float4 f4 = 0.0f.xxxx; |
| out_float4_vf4(f4); |
| float2 _314 = 0.0f.xx; |
| out_float2_vf2(_314); |
| f3 = float3(_314.x, _314.y, f3.z); |
| float _320 = 0.0f; |
| out_float_vf(_320); |
| f2.x = _320; |
| float2x2 f2x2 = float2x2(0.0f.xx, 0.0f.xx); |
| out_float2x2_vf22(f2x2); |
| float3x3 f3x3 = float3x3(0.0f.xxx, 0.0f.xxx, 0.0f.xxx); |
| out_float3x3_vf33(f3x3); |
| float4x4 f4x4 = float4x4(0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx); |
| out_float4x4_vf44(f4x4); |
| float _331 = 0.0f; |
| out_float_vf(_331); |
| f2x2[0].x = _331; |
| bool b = false; |
| out_bool_vb(b); |
| bool2 b2 = bool2(false, false); |
| out_bool2_vb2(b2); |
| bool3 b3 = bool3(false, false, false); |
| out_bool3_vb3(b3); |
| bool4 b4 = bool4(false, false, false, false); |
| out_bool4_vb4(b4); |
| bool2 _342 = bool2(false, false); |
| out_bool2_vb2(_342); |
| b4 = bool4(_342.x, b4.y, b4.z, _342.y); |
| bool _348 = false; |
| out_bool_vb(_348); |
| b3.z = _348; |
| bool ok = true; |
| bool _381 = false; |
| if (ok) |
| { |
| _381 = 1.0f == ((((((h * h2.x) * h3.x) * h4.x) * h2x2[0].x) * h3x3[0].x) * h4x4[0].x); |
| } |
| else |
| { |
| _381 = false; |
| } |
| ok = _381; |
| bool _408 = false; |
| if (ok) |
| { |
| _408 = 1.0f == ((((((f * f2.x) * f3.x) * f4.x) * f2x2[0].x) * f3x3[0].x) * f4x4[0].x); |
| } |
| else |
| { |
| _408 = false; |
| } |
| ok = _408; |
| bool _423 = false; |
| if (ok) |
| { |
| _423 = 1 == (((i * i2.x) * i3.x) * i4.x); |
| } |
| else |
| { |
| _423 = false; |
| } |
| ok = _423; |
| bool _443 = false; |
| if (ok) |
| { |
| bool _432 = false; |
| if (b) |
| { |
| _432 = b2.x; |
| } |
| else |
| { |
| _432 = false; |
| } |
| bool _437 = false; |
| if (_432) |
| { |
| _437 = b3.x; |
| } |
| else |
| { |
| _437 = false; |
| } |
| bool _442 = false; |
| if (_437) |
| { |
| _442 = b4.x; |
| } |
| else |
| { |
| _442 = false; |
| } |
| _443 = _442; |
| } |
| else |
| { |
| _443 = false; |
| } |
| ok = _443; |
| float4 _445 = 0.0f.xxxx; |
| if (ok) |
| { |
| _445 = _32_colorGreen; |
| } |
| else |
| { |
| _445 = _32_colorRed; |
| } |
| return _445; |
| } |
| |
| void frag_main() |
| { |
| float2 _42 = 0.0f.xx; |
| sk_FragColor = main(_42); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |